GMP used to build on a playstation, though I don't know which versions. The eventual plan is to have MPIR not only build on a playstation, but to specifically support the Cell chip.
I will not have access to a playstation 3 again for about 2 months, so this bug is unlikely to get fixed quickly. If you can post the output of configure, I may have some specific advice. The latest version of MPIR is available here: http://www.mpir.org/ If you run configure, make and make check, I'd be interested in seeing what happens (especially the output of configure). Bill. On 31 Mar, 05:21, mabshoff <mabsh...@googlemail.com> wrote: > On Mar 30, 7:51 am, William Stein <wst...@gmail.com> wrote: > > > Hi, > > > I'm forwarding this mpir-devel. I know the lead developer of MPIR > > (Bill Hart) has a Playstation with Linux, so maybe he's tried? > > > William > > <SNIP> > > This is very likely a problem of 32 vs. 64 bit default build for the > compiler. Without the log there is little I can do to confirm my > guess. > > For now on PPC linux we default to 32 bit. On the playstation it makes > little sense to build a 64 bit binary since RAM is so tight. > > Cheers, > > Michael --~--~---------~--~----~------------~-------~--~----~ To post to this group, send email to sage-devel@googlegroups.com To unsubscribe from this group, send email to sage-devel-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/sage-devel URLs: http://www.sagemath.org -~----------~----~----~----~------~----~------~--~---