Re: [CsMain] Ares install issue
Hi, You should install the OpenAL redistributable. See http://connect.creativelabs.com/openal/default.aspx -- \/ Alin Baciu /\ \/ AwkwardGames <http://awkwardgames.wordpress.com/> /\ @Logomorph \/ On 3/5/2013 23:35, Jim Sager wrote: Hello, I run Windows7 64bit. I tried the windows binaries, and it gave me the problem: OpenAL32.dll is not found on my computer. I'm going to continue to poke around and see if I can get it running, but I figured I'd let you know in case other people were trying to try it, and got this error. ,Jim -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] [GSOC 2013] Video recording support
Sorry, I forgot to link it: http://www.google-melange.com/gsoc/proposal/review/google/gsoc2013/logomorph/15002 Cheers, Alin On 27/4/2013 01:12, Alin Baciu wrote: Hello again, I have submitted my proposal. Any suggestions are welcome. Cheers, Alin On 26/4/2013 17:10, Alin Baciu wrote: Hello, My name is Alin Baciu and I'm a 4'th year student at the Technical University of Cluj Napoca, Romania. Some might remember me from GSOC 2011 where I implemented video decode support. I'm considering the video recording support project for this year's GSOC. I'm still studying the sound system and figuring out how I could get sound data from it, but I have a basic flow for how video frames are to be recorded. I'm going to use theora. I'm thinking of using a render target FIFO queue. Basically, every few frames (considering the recording is at 30FPS) this will happen: 1. The renderer picks a render target from the front of the queue 2. If the target is clean (has been processed and turned into a video frame) the process goes on 2.1. If the target is dirty, that means there are no clean frames in the queue and either a new one is created, or frames will be skipped until there's one available 3. The scene is rendered on the target, which is then rendered on a quad 4. The blit buffer is queried using QueryBlitBuffer, target is marked as dirty and is moved at the back of the queue. Querying the blit buffer is important if we want an async recorder, since sharing textures between threads is too complicated. 5. A separate thread picks the first dirty target from the queue, converts the data from the buffer to YUV and writes it to a file. 6. The processed target is marked as clean, so the renderer can use it. What do you think? As far as I remember, it should be OK to share the buffer pointer between threads. so this should work pretty well. Cheers, Alin -- \/ Alin Baciu /\ \/ AwkwardGames <http://awkwardgames.wordpress.com/> /\ @Logomorph \/ -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt!http://p.sf.net/sfu/newrelic_d2d_apr ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe:mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] [GSOC 2013] Video recording support
Hello again, I have submitted my proposal. Any suggestions are welcome. Cheers, Alin On 26/4/2013 17:10, Alin Baciu wrote: Hello, My name is Alin Baciu and I'm a 4'th year student at the Technical University of Cluj Napoca, Romania. Some might remember me from GSOC 2011 where I implemented video decode support. I'm considering the video recording support project for this year's GSOC. I'm still studying the sound system and figuring out how I could get sound data from it, but I have a basic flow for how video frames are to be recorded. I'm going to use theora. I'm thinking of using a render target FIFO queue. Basically, every few frames (considering the recording is at 30FPS) this will happen: 1. The renderer picks a render target from the front of the queue 2. If the target is clean (has been processed and turned into a video frame) the process goes on 2.1. If the target is dirty, that means there are no clean frames in the queue and either a new one is created, or frames will be skipped until there's one available 3. The scene is rendered on the target, which is then rendered on a quad 4. The blit buffer is queried using QueryBlitBuffer, target is marked as dirty and is moved at the back of the queue. Querying the blit buffer is important if we want an async recorder, since sharing textures between threads is too complicated. 5. A separate thread picks the first dirty target from the queue, converts the data from the buffer to YUV and writes it to a file. 6. The processed target is marked as clean, so the renderer can use it. What do you think? As far as I remember, it should be OK to share the buffer pointer between threads. so this should work pretty well. Cheers, Alin -- \/ Alin Baciu /\ \/ AwkwardGames <http://awkwardgames.wordpress.com/> /\ @Logomorph \/ -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
[CsMain] [GSOC 2013] Video recording support
Hello, My name is Alin Baciu and I'm a 4'th year student at the Technical University of Cluj Napoca, Romania. Some might remember me from GSOC 2011 where I implemented video decode support. I'm considering the video recording support project for this year's GSOC. I'm still studying the sound system and figuring out how I could get sound data from it, but I have a basic flow for how video frames are to be recorded. I'm going to use theora. I'm thinking of using a render target FIFO queue. Basically, every few frames (considering the recording is at 30FPS) this will happen: 1. The renderer picks a render target from the front of the queue 2. If the target is clean (has been processed and turned into a video frame) the process goes on 2.1. If the target is dirty, that means there are no clean frames in the queue and either a new one is created, or frames will be skipped until there's one available 3. The scene is rendered on the target, which is then rendered on a quad 4. The blit buffer is queried using QueryBlitBuffer, target is marked as dirty and is moved at the back of the queue. Querying the blit buffer is important if we want an async recorder, since sharing textures between threads is too complicated. 5. A separate thread picks the first dirty target from the queue, converts the data from the buffer to YUV and writes it to a file. 6. The processed target is marked as clean, so the renderer can use it. What do you think? As far as I remember, it should be OK to share the buffer pointer between threads. so this should work pretty well. Cheers, Alin -- \/ Alin Baciu /\ \/ AwkwardGames <http://awkwardgames.wordpress.com/> /\ @Logomorph \/ -- Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_apr___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] Problems running compiled simple tutorial (Can't find dll)
Also, you want to add an include an lib path to [source_forder]/winlibs/x86/include and lib, respectively, after you install the libs. On 26.07.2011 17:42, Rory Vander Valk wrote: Hello, After lots of troubles with simple solutions I have CS compiled entirely. My new problem is a system error claiming crystalspace-1.4-vc9_d.dll is missing from my computer even though it is sitting in my CS directory. I don't know if it's fine there or would like to be in a certain subfolder, nothing about moving them in the manual. I have the environmental variable set and have all of the preprocessor and library settings setup in MSVC++ 2008 from the manual. I'm running on windows 7 if we want to blame that. Another obscure thing is I see no release libraries only debug... Not really a problem anytime soon though. I had problems trying to use V2.0. So I'm waiting till it is considered released. I found MSVC 2008 and went with the stable old 1.4 on the website. I hope someone has a nice solution for this, thanks in advance. Should I be sending these problems to the forums in the future instead? Sincerely, Rory -- Magic Quadrant for Content-Aware Data Loss Prevention Research study explores the data loss prevention market. Includes in-depth analysis on the changes within the DLP market, and the criteria used to evaluate the strengths and weaknesses of these DLP solutions. http://www.accelacomm.com/jaw/sfnl/114/51385063/ ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe -- \----/ Alin Baciu /\ \/ AwkwardGames <http://awkwardgames.wordpress.com/> /\ @Logomorph \/ -- Magic Quadrant for Content-Aware Data Loss Prevention Research study explores the data loss prevention market. Includes in-depth analysis on the changes within the DLP market, and the criteria used to evaluate the strengths and weaknesses of these DLP solutions. http://www.accelacomm.com/jaw/sfnl/114/51385063/___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] Problems running compiled simple tutorial (Can't find dll)
Hi Rory, I'm working on MSVC++ 2008, too, and it was extremely straight-forward for me. Downloaded the source, the corresponding cs-win23-libs for the version I had (working on 2.1) from http://www.crystalspace3d.org/downloads/cs-winlibs/ , installed it and built the solution. Worked like a charm. If you want a release build, select "Release" from the drop-down box, next to the green arrow. Alin On 26.07.2011 17:42, Rory Vander Valk wrote: Hello, After lots of troubles with simple solutions I have CS compiled entirely. My new problem is a system error claiming crystalspace-1.4-vc9_d.dll is missing from my computer even though it is sitting in my CS directory. I don't know if it's fine there or would like to be in a certain subfolder, nothing about moving them in the manual. I have the environmental variable set and have all of the preprocessor and library settings setup in MSVC++ 2008 from the manual. I'm running on windows 7 if we want to blame that. Another obscure thing is I see no release libraries only debug... Not really a problem anytime soon though. I had problems trying to use V2.0. So I'm waiting till it is considered released. I found MSVC 2008 and went with the stable old 1.4 on the website. I hope someone has a nice solution for this, thanks in advance. Should I be sending these problems to the forums in the future instead? Sincerely, Rory -- Magic Quadrant for Content-Aware Data Loss Prevention Research study explores the data loss prevention market. Includes in-depth analysis on the changes within the DLP market, and the criteria used to evaluate the strengths and weaknesses of these DLP solutions. http://www.accelacomm.com/jaw/sfnl/114/51385063/ ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe -- \----/ Alin Baciu /\ \/ AwkwardGames <http://awkwardgames.wordpress.com/> /\ @Logomorph \/ -- Magic Quadrant for Content-Aware Data Loss Prevention Research study explores the data loss prevention market. Includes in-depth analysis on the changes within the DLP market, and the criteria used to evaluate the strengths and weaknesses of these DLP solutions. http://www.accelacomm.com/jaw/sfnl/114/51385063/___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] [gsoc 2011] Video decode support
I'd also like to point out that you can find me on IRC under the nickname Logomorph. Alin. -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
[CsMain] [gsoc 2011] Video decode support
Hello, My name is Alin Baciu and I'm a 2nd year Computer Science at the Techincal University of Cluj Napoca, Romania. I've been "hacking" my way into computer graphics for almost 5 years now, but mostly 2D. As far as I'm concerned, 2D gives me more creative freedom and a bigger chance of finishing a prototype/project in a 1/2-man team. I've been working with DirectX for almost 3 years now and recently migrated to OpenGL. You can check my dev blog at http://awkwardgames.wordpress.com/ I'd like to join GSoC and work on CS, so I wrote a proposal draft for the Video decode support. You can find it here <http://dl.dropbox.com/u/1393021/gsocCSVDS.pdf> If anyone has any suggestions or advice, I'd love to hear it, before I submit it. Thanks! Alin. -- Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe