Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

Well said Thomas.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward

Sent: Monday, June 02, 2014 9:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hi Ishan,

Did you read Philip's original post on this topic? The reason I ask is
he did decrease the price of BGT to free. It is impossible to make it
any less than free. The new cost is not $99 but$0. Maybe you should go
back and read what Philip actually said as you seem to be a bit
confused in your post below.

As for the tutorial if you are talking about the audio tutorial I
would not bother with it. That tutorial is out of date. Read the
user's guide and tutorials that come with BGT. They are more up to
date.

Cheers!


On 6/1/14, ishan dhami  wrote:

Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the 
software.

the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan



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Re: [Audyssey] Question

2014-06-02 Thread Bryan Peterson

In the words of Master Yoda, patience, yes, yes.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Thomas Ward

Sent: Monday, June 02, 2014 9:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Question

Hi Ishan,

In short, when I have the time. I'm pretty busy with various things
and updating the Audyssey website and database is only one of a
million other things I have to do.

Cheers!


On 6/2/14, ishan dhami  wrote:

O audyssey is a very cool name.
when you'll update your game data base?
☺!☺?
Ishan


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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

It's free now.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Sunday, June 01, 2014 8:43 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the software.
the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan

On 6/1/14, Thomas Ward  wrote:

Hi Lenron,

The user's guide for BGT comes with BGT, and it is in a help format so
it is easy to locate chapters and sections of interest. I suggest you
start with the documentation supplied with BGT, and if that isn't
enough go to the BGT forum.

Cheers!


On 6/1/14, lenron brown  wrote:

thanks is there somewhere to read up on bgt a little more.


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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Bryan Peterson

Then you can read the manual.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: ishan dhami

Sent: Monday, June 02, 2014 12:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

No bryan I am unable to download the tutorial.
Thanks
☺
Ishan

On 6/2/14, hayden presley  wrote:

And, of course, there will always be those who will grab a tampered copy,
find that it has ajor problems, and send a complaint to Philip about how
awful the BGT engine is.

Best Regards,
Hayden


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Sunday, June 01, 2014 12:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Valiant8086
Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson 


wrote:

It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the program I'm sure he would have. My questionis can we still do
commercial titles? I've admittedl been lax about my BGT studies in the
last year or so, though it's had more to do with things going on in my
personal life than with BGT itself, but I still do have a deep interest
indeveloping, for myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle
me with crinkly bindlewurdles, or I will rend thee in the gobberwarts
with my blurglecruncheon, see if I don't!
-Original Message-
From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com



On May 31, 2014, at 16:02, Philip Bennefall 

wrote:


aHi all,

Over the last few years, BGT has acquired a pretty large user base.

In

fact, it has become more popular than I could ever have imagined when

I

first started developing it back in 2009. So in terms of adoption and



community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that

it

would not sell very much, seeing as how it is targeting a small

subset of

the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify

working

on it to the extent that I did in the beginning, and on top of that I

am

involved in a lot of other projects which take up the absolute

majority of

my time.

For the last few months I have been debating back and forth with

myself

what the right course of action would be. One option is to simply

make it

abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates

in

the little free time that I am able to dedicate to it, but that seems



unfair to the users who have paid for a product that they expect

updates

and prompt support for. I dismissed that. The final option that I

have

actually chosen to go for, is to make the product free but not

abandon it.

I will continue to maintain it, adding new features as time permits

and

fixing any bugs that spring up as soon as I can. I will keep the

forum

online, and I will continue to accept sponsorships from those who

want to

see a new feature in the engine and are willing to pay a little

something

for it to happen.

Simply put, a fully functional version of the engine can now be

downloaded

free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new

one,

as it contains some minor incompatibilities.

I will conti

Re: [Audyssey] free windows client for mud Cyberassault

2014-06-02 Thread Shaun Everiss

aah ok.

At 11:51 p.m. 1/06/2014, you wrote:
To my knowledge there are people using MT on windows 8.1. And I 
myself use it on a 64 bit platform.

Hth,
-Michael.



On 6/1/2014 6:47 AM, Shaun Everiss wrote:

but isn't monkeyterm not 64 complient and only running on xp?

At 08:05 a.m. 31/05/2014, you wrote:

Steven,

Monkey term supports cyber assault, and one of the game's admins was
working on a sound  pack for it.  You can download the client and I
believe the sound pack at http://valiant8086.com  it's under games,
under muds iirc.  Good luck.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

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Re: [Audyssey] How to connect with Mush cliant?

2014-06-02 Thread Shaun Everiss

I have never had that issue but I have always got the latest update.
Saying that there are a few things you should be aware of to try.
update.exe will update your game to the latest
update-lite is update but in the lite mode probably does less stuff.
update-beta is for the cutting edge code.
I have never had issues but I have had it so after a time of playing 
my system will disconnect from the net though who knows what that 
means its random.

probably a bug but not a big one.

At 12:38 p.m. 2/06/2014, you wrote:
Also sometimes in MushZ when you choose the world file it doesn't 
automatically start you connected so you just have to hit the enter 
key and it will ask you if you want to connect just say yes and it 
will connect and you can type in your character name. My guess is 
the same thing is happening with cyber assault as well.


Sent from my iPhone

> On Jun 1, 2014, at 10:21 AM, Dennis Towne  wrote:
>
> To play Alter Aeon, it's probably best to use Mush-Z instead.  You can
> get it at: http://www.mush-z.com
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
>> On Fri, May 30, 2014 at 10:24 AM, ishan dhami 
 wrote:

>> Hello everyone!
>> I am not able to connect alter aeon and cyber assault with mush cliant.
>> Can you tell me step by step method of connecting?
>> Every time when I connect it will close.
>> Why it is so?
>> Smilee!
>> Ishan
>>
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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Shaun Everiss

I agree tom.
without bgt we wouldn't have got the small indie game industry 
growing up while the big core devs rumble on.
We reached a point and then the industry slowed down I was loosing 
interrest but not now its true there are a few small project quite a 
lot of them.
I am testing in at least 2-3 groups that use bgt and other languages 
but started with bgt and am in another one which has just come up.


At 09:48 p.m. 1/06/2014, you wrote:

Hi Philip,

Thanks for all the hard work you have done to bring us this great
product. I think considering the situation you are making the right
decision. I don't believe abandoning it and releasing it as
abandonware would have been the right thing, but equally if you can't
support the product commercially then releasing it as freeware is the
next best thing. It alleviates the pressure of offering support etc
while still making it available to everyone who wants to use the
product for game development. You have put a lot of time and work into
this project just to let it go as freeware, and for that you deserve
our thanks.

Cheers!


On 5/31/14, Philip Bennefall  wrote:
> aHi all,
>
> Over the last few years, BGT has acquired a pretty large user base. In
> fact, it has become more popular than I could ever have imagined when I
> first started developing it back in 2009. So in terms of adoption and
> community, it has been a definite success. However, financially the
> picture is a little different. I knew when I first envisioned it that it
> would not sell very much, seeing as how it is targeting a small subset
> of the blind community which in itself is not that large to begin with.
> However, over the years it has become apparent just how small the
> potential market is. I have concluded that I can no longer justify
> working on it to the extent that I did in the beginning, and on top of
> that I am involved in a lot of other projects which take up the absolute
> majority of my time.
>
> For the last few months I have been debating back and forth with myself
> what the right course of action would be. One option is to simply make
> it abandonware and forget about it, but I do not like that alternative.
> Another option would be to continue selling it and releasing updates in
> the little free time that I am able to dedicate to it, but that seems
> unfair to the users who have paid for a product that they expect updates
> and prompt support for. I dismissed that. The final option that I have
> actually chosen to go for, is to make the product free but not abandon
> it. I will continue to maintain it, adding new features as time permits
> and fixing any bugs that spring up as soon as I can. I will keep the
> forum online, and I will continue to accept sponsorships from those who
> want to see a new feature in the engine and are willing to pay a little
> something for it to happen.
>
> Simply put, a fully functional version of the engine can now be
> downloaded free of charge from www.blastbay.com. Be sure to uninstall
> any prior version that you may have on your system before installing
> this new one, as it contains some minor incompatibilities.
>
> I will continue to maintain the product as I mentioned previously, but
> please understand that any emails you send to me with questions about
> how to write this or that piece of code will probably go unanswered. The
> right place to ask such questions is the Blastbay forum. I do visit the
> forum fairly frequently and will continue to respond to queries whenever
> I am able, but please do not get upset if you don't hear back from me
> quickly.
>
> With all this said, I would like to thank everyone who has used and/or
> supported BGT over the years. It has been a labor of love for me and I
> hope that you will all find the unlocked features in the new freeware
> version useful. Continue to make fun games with it and send me a copy of
> your next blockbuster if you feel thus inclined.
>
> Thank you!
>
> Kind regards,
>
> Philip Bennefall
>
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hello Ishan,

Please, specify which tutorial you mean. The basic user's guide and
tutorial comes with BGT. Its in a help format so it is easy to look up
things and learn while following along with the tutorials etc.

If you are talking about the audio tutorial Philip had made honestly
that isn't worth your time. It was a nice  idea, but is way out of
date now. Forget about the audio tutorial and start with the docs that
come with BGT.

Cheers!


On 6/2/14, ishan dhami  wrote:
> No bryan I am unable to download the tutorial.
> Thanks
> ☺
> Ishan

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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hi Ishan,

Did you read Philip's original post on this topic? The reason I ask is
he did decrease the price of BGT to free. It is impossible to make it
any less than free. The new cost is not $99 but$0. Maybe you should go
back and read what Philip actually said as you seem to be a bit
confused in your post below.

As for the tutorial if you are talking about the audio tutorial I
would not bother with it. That tutorial is out of date. Read the
user's guide and tutorials that come with BGT. They are more up to
date.

Cheers!


On 6/1/14, ishan dhami  wrote:
> Hello all.
> the idea is so good
> according to my friend MR Vallient Philip sir should abandond the software.
> the only thing which I can conclude and my suggestion is that Philip
> sir should decrease the price of BGT
> the actual cost is  $99
> it may become $89 or something else.
> I hope Philip and other elders will highlight this suggestion
> If I am not wrong there is a tutorial of BGT
> I tried but I am not able to download it.
> I would like to say that Philip sir should decrease the price but not
> in abbandanware.
> he should sell in shareware.
> only q9 will not sufficientfor his livelihood.
> If he will complete his game perilous hearts and sell it will be
> better for him.
> People don't want to purchase they  want crack.
> this is the reason that most audio game programmer abbandond their
> software and finally discontinued. a recent example is Justin
> Dobbinmire.
> He made an excellant game Pipe 2 blast chamber but people cracked and
> uploaded a pirated copy of his game.
> a thing which I encountered in his games is that the registration
> programme has a spoiler and people used that and played his games.
> I don't know that my suggestion will be helpful for him because I am
> very young and inexperienced
> I am only 18 years old.
> ☺
> Ishan
>

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Re: [Audyssey] Question

2014-06-02 Thread Thomas Ward
Hi Ishan,

In short, when I have the time. I'm pretty busy with various things
and updating the Audyssey website and database is only one of a
million other things I have to do.

Cheers!


On 6/2/14, ishan dhami  wrote:
> O audyssey is a very cool name.
> when you'll update your game data base?
> ☺!☺?
> Ishan

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Re: [Audyssey] Question

2014-06-02 Thread ishan dhami
O audyssey is a very cool name.
when you'll update your game data base?
☺!☺?
Ishan

On 6/1/14, Thomas Ward  wrote:
> Hello Ishan,
>
> Kevin use to co-moderate the Audyssey list with Brenda during the
> early days of the list. I'd say from 2000 to 2005 or so. Later on he
> took over as list owner while leaving the list up to Raul and I to
> moderate. However, the job of owner has fallen upon me, and I still
> moderate the list myself, and eventually will probably find a couple
> of moderators to take over that part of day to day list management to
> free myself up with other things.
>
> As for the meaning of the name its nothing too complicated. The word
> odyssey, spelled o d y s s e y, is used to simply mean an adventure or
> quest. However, since most of our games are based on audio Michael
> Feir took the word audio and merged it with odyssey to come up with
> Audyssey, spelled a u d y s s e y, which means an audio adventure.
> Make sense?
>
> Cheers!
>
>
> On 5/31/14, ishan dhami  wrote:
>> Who is Kevin?
>> I supposed that a musician named Kevin who gave a rockey music in Super
>> liam.
>> is he the same kevin who resigned from the moderator's job?
>> and what is a litral meaning of audyssey?
>> Smilee!
>> Ishan
>
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] BGT Important Update

2014-06-02 Thread ishan dhami
No bryan I am unable to download the tutorial.
Thanks
☺
Ishan

On 6/2/14, hayden presley  wrote:
> And, of course, there will always be those who will grab a tampered copy,
> find that it has ajor problems, and send a complaint to Philip about how
> awful the BGT engine is.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
> Peterson
> Sent: Sunday, June 01, 2014 12:58 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Important Update
>
> I definitely agree that open sourcing it seems like a bad idea to me.
>
>
>
> Oh freddled gruntbuggly,
> thy micturations are to me
> as plurdled gabbleblotchits on a lurgid bee.
> GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
> with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
> blurglecruncheon, see if I don't!
> -Original Message-
> From: Valiant8086
> Sent: Saturday, May 31, 2014 6:04 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Important Update
>
> I think open source would be a bad idea probably. If everyone can compile
> it
> maybe that would mean they could decompile VGA's commercial games written
> with it that much easier
>
> On May 31, 2014 7:37:11 PM EDT, Bryan Peterson 
> wrote:
>>It all depends on the financial feasibility. If he'd thought it would
>>benefit im to do cross platform and if he'd had a mack on which to test
>>the program I'm sure he would have. My questionis can we still do
>>commercial titles? I've admittedl been lax about my BGT studies in the
>>last year or so, though it's had more to do with things going on in my
>>personal life than with BGT itself, but I still do have a deep interest
>>indeveloping, for myself at least even if not for others.
>>
>>
>>
>>Oh freddled gruntbuggly,
>>thy micturations are to me
>>as plurdled gabbleblotchits on a lurgid bee.
>>GroupI implore thee, my foonting turlingdromes, And hooptiously drangle
>>me with crinkly bindlewurdles, or I will rend thee in the gobberwarts
>>with my blurglecruncheon, see if I don't!
>>-Original Message-
>>From: Devin Prater
>>Sent: Saturday, May 31, 2014 5:14 PM
>>To: phi...@blastbay.com ; Gamers Discussion list
>>Subject: Re: [Audyssey] BGT Important Update
>>
>>Oh wow, this is pretty good news. Now if only it were cross-platform,
>>but I won't expect that for. Another 4 or so years. :)
>>
>>Sent from my iPod 5
>>
>>keychat/google talk:
>>r.d.t.pra...@gmail.com
>>primary email:
>>d.pra...@me.com
>>facebook/iMessage:
>>devinpra...@live.com
>>
>>
>>> On May 31, 2014, at 16:02, Philip Bennefall 
>>wrote:
>>>
>>> aHi all,
>>>
>>> Over the last few years, BGT has acquired a pretty large user base.
>>In
>>> fact, it has become more popular than I could ever have imagined when
>>I
>>> first started developing it back in 2009. So in terms of adoption and
>>
>>> community, it has been a definite success. However, financially the
>>> picture is a little different. I knew when I first envisioned it that
>>it
>>> would not sell very much, seeing as how it is targeting a small
>>subset of
>>> the blind community which in itself is not that large to begin with.
>>> However, over the years it has become apparent just how small the
>>> potential market is. I have concluded that I can no longer justify
>>working
>>> on it to the extent that I did in the beginning, and on top of that I
>>am
>>> involved in a lot of other projects which take up the absolute
>>majority of
>>> my time.
>>>
>>> For the last few months I have been debating back and forth with
>>myself
>>> what the right course of action would be. One option is to simply
>>make it
>>> abandonware and forget about it, but I do not like that alternative.
>>> Another option would be to continue selling it and releasing updates
>>in
>>> the little free time that I am able to dedicate to it, but that seems
>>
>>> unfair to the users who have paid for a product that they expect
>>updates
>>> and prompt support for. I dismissed that. The final option that I
>>have
>>> actually chosen to go for, is to make the product free but not
>>abandon it.
>>> I will continue to maintain it, adding new features as time permits
>>and
>>> fixing any bugs that spring up as soon as I can. I will keep the
>>forum
>>> online, and I will continue to accept sponsorships from those who
>>want to
>>> see a new feature in the engine and are willing to pay a little
>>something
>>> for it to happen.
>>>
>>> Simply put, a fully functional version of the engine can now be
>>downloaded
>>> free of charge from www.blastbay.com. Be sure to uninstall any prior
>>> version that you may have on your system before installing this new
>>one,
>>> as it contains some minor incompatibilities.
>>>
>>> I will continue to maintain the product as I mentioned previously,
>>but
>>> please understand that any emails you send to me with questions about
>>how
>>> to write this or that piece of code will probably go 

Re: [Audyssey] BGT Important Update

2014-06-02 Thread ishan dhami
Hello all.
the idea is so good
according to my friend MR Vallient Philip sir should abandond the software.
the only thing which I can conclude and my suggestion is that Philip
sir should decrease the price of BGT
the actual cost is  $99
it may become $89 or something else.
I hope Philip and other elders will highlight this suggestion
If I am not wrong there is a tutorial of BGT
I tried but I am not able to download it.
I would like to say that Philip sir should decrease the price but not
in abbandanware.
he should sell in shareware.
only q9 will not sufficientfor his livelihood.
If he will complete his game perilous hearts and sell it will be
better for him.
People don't want to purchase they  want crack.
this is the reason that most audio game programmer abbandond their
software and finally discontinued. a recent example is Justin
Dobbinmire.
He made an excellant game Pipe 2 blast chamber but people cracked and
uploaded a pirated copy of his game.
a thing which I encountered in his games is that the registration
programme has a spoiler and people used that and played his games.
I don't know that my suggestion will be helpful for him because I am
very young and inexperienced
I am only 18 years old.
☺
Ishan

On 6/1/14, Thomas Ward  wrote:
> Hi Lenron,
>
> The user's guide for BGT comes with BGT, and it is in a help format so
> it is easy to locate chapters and sections of interest. I suggest you
> start with the documentation supplied with BGT, and if that isn't
> enough go to the BGT forum.
>
> Cheers!
>
>
> On 6/1/14, lenron brown  wrote:
>> thanks is there somewhere to read up on bgt a little more.
>
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> If you have any questions or concerns regarding the management of the list,
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>

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Re: [Audyssey] BGT Important Update

2014-06-02 Thread Thomas Ward
Hi Hayden,

Not necessarily. If we are talking open source the complaints or bug
reports would go to the open source project manager not Philip unless
he took up the job of project manager. Not just anyone can edit and
modify source code, and any good open source project has rules and
regulations that prevent just such an occurrence as you mentioned
below. I think a lot of confusion could be avoided if people
understood how open source works rather than just assuming anyone and
their brother can tamper with the stable release of open source
software.

Cheers!


On 6/1/14, hayden presley  wrote:
> And, of course, there will always be those who will grab a tampered copy,
> find that it has ajor problems, and send a complaint to Philip about how
> awful the BGT engine is.
>
> Best Regards,
> Hayden

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Re: [Audyssey] BGT Important Update

2014-06-02 Thread john
I think its probably worth noting here that notepad has some oddities, especially the 
fact that the delete prior word (ctrl backspace) has a habit of adding random
characters to your file, in addition to not working in the first place. A bgt script 
is just a plane text file (you can actually get a game to compile just fine with the 
extensions of your includes as .txt), so any program capable of saving .txt will work 
just fine. I personally prefer worpad or the free word processor jarte, because they 
don't add wierd things to the document and jarte has handy features like line count, 
tabbed documents, and spellcheck).



- Original Message -
From: "Bryan Peterson"  wrote:
Hi Valiant,

Possibly, but the fact of the matter is the scripting component of
BGT, Angelscript, is already open source. I don't know if Philips
script compiler is a completely custom script compiler or one based on
open source examples, but the point here is that someone could
probably use the existing open source examples of Angelscript
compilers to decompile games compiled with BGT if they wanted to. So
keeping BGT as closed source for that reason alone might be giving
developers a sense of false security. The thing to remember is if
somebody wants to hack or crack something bad enough they will. The
question is not if they can but how hard it is to do it.

Cheers!


On 5/31/14, Valiant8086  wrote:
I think open source would be a bad idea probably. If everyone can compile
it
maybe that would mean they could decompile VGA's commercial games written
with it that much easier

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--
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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