Re: [Audyssey] games I'd like to play
I also find that automated tools and web editors etc put in an awful lot of unnecessary coding, that just gets in the way. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 December 2010 23:19 To: Gamers Discussion list Subject: Re: [Audyssey] games I'd like to play Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get a firm understanding of html. Plus without having to depend on an automated tool like Dream Weaver we actually had to think about how we wanted to design our pages, think about the types of html tags we wanted to use, and that allowed us to be more creative and customize our pages. Automated wizards like Dream Weaver are nice and handy, but in the long run all you are really doing is borrowing someone elses automated code without any origionality or personalization. When it comes to BGT the same principle applys. A script wizard is nothing more than a bunch of automated code that might help speed up development, but you aren't actually learning how to do it yourself. You are depending on that wizard to do the majority of the work for you. If a person really wants automated code the best thing might be to write up some commonly used code and store it in a text file for later use. If they want to use it simply copy it into their new game, modify it, and are on their way. I do this myself a lot of the time, but I wrote all of my own templates so they are customized for my own personal use from the start rather than having some automatic wizard just generate some totally generic piece of code that may or may not do what I want it to do. Smile. On 12/29/10, Mauricio Almeida wrote: > i am personally against the scripting manager idea, simply because this > way you will never learn to program. > it is like people that say, oh yes, i can web design really really > really well, i only need dreamweaver... > they are always dependent on an automatic interface. > why? because they never went through learning the hard, and really > artistic part of things. > > Mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
Hi Lori, Oh, I copy and paste code all the time. As I explained I have written my own templates for the G3D engine containing common code like menus, common status messages, etc and copy and paste it into a new project all the time. There is nothing wrong with that. The difference in what I'm doing is I actually wrote those templates and know exactly how the code works so it is easy to modify and update as needed where an automated template wizard like some people are asking for may not be well suited for your project. It might have things you don't want or need, or lack something you whish it added. Writing your own templates that can be copy and pasted into the project is customized to provide you some automated functionality while being tailored specifically for you personally. On 12/29/10, Lori Duncan wrote: > Ho Tom, instead of writing out the same codes over and over, why can't you > just copy and paste them? Can you do that or does it mess up the engen? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
Hi, Of course it is. It is just that most books never tell you that up front. Fortunately, I have read some good books on Visual Basic .NET that actually discusses the mechanics of creating a window by hand rather than pointing and clicking your way into glory. I'm actually glad I did as even though it is more time consuming it is more accessible than trying to get Jaws, Window-Eyes, NVDA, whatever to drag and drop buttons, labels, etc around on the form. I'll just manually code them into my project and forget it. Smile. On 12/29/10, Hayden Presley wrote: > Hi, > Is it actually possible to create the entire window via VB code? If so, I > was not aware of that. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
Hi, That also gives me another thought. Yeah, even assuming such an automated feature did exist how on earth would someone automate everything anyway. Part of writing games is to get creative, creat new worlds, new civilizations, and to boldly go where no man has gone before. Grin. If you are creating a Jedi Knight game and your template for a player class doesn't have force powers like heal, blind, lightning, whatever you are going to have to add it. If you don't know what the code does there is no way you are going to add it. Philip can't realistically think of a template wizard for everything. As for the "Dreamweaver users" I know exactly what you mean. I can't tell you how many times I've read web pages written in Front Page, Dreamweaver, etc and the html is so messy and sloppily written I feel like telling the owner just to delete it and start over from scratch.Especially, when the editor like Front Page uses a lot of non-standard tags for I.E. and don't work with Safari or Firefox. Like "hello, stupid! Not everyone uses Internet Explorer." That's exactly the kind of crap a person has to put up with when dealing with automated wizards. On 12/29/10, Mauricio Almeida wrote: > Hi tom, > > Indeed, that's sort of what i was thinking before you said it. > you might, as an experienced developer, not want to write up for > instance, the code for a basic corridor again and again. > well, all you do then is use your own template. > this way, both ours and josh§s points are met: you learn programming, > but in the long run, speeds up development. > As a certified web designer, I have seen dreamweaver only designers > stuck with messy code so many times that seriously, i dont even install > dreamweaver anymore, ehh. > the same applies to games. > if you only used a wizard, how would you, for instance, bug fix? > how would you understand your code to argue why or why not such feature > would be added, etc? > > mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
Hi, Is it actually possible to create the entire window via VB code? If so, I was not aware of that. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 29, 2010 6:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] games I'd like to play Josh, I'm not quite sure how to say this without offending you, but the fact of the matter is you really have to learn a lot of this by studying it firsthand. You can't always depend on some sort of wizard, script helper, or a list of formulas because programming software just does not work that way. There is a lot more to a program than code. There is the issue of programming theory, experience, and logic involved in putting any kind of program together. For example, let's say you want a very basic artificial intelligence system for your game using fuzzy logic. So you click on some wizard that creates a very basic template using some sample fuzzy logic code. Now, if you don't know both the theory and techniques for fuzzy logic how are you going to modify that code to suit your particular game? Well, the truth of the matter is you can't. You'll have to go out and spend some time and money on reading a book or two on both the theory and techniques for fuzzy logic before you will understand the sample code. Just handing the code to you isn't going to explain to you how it works and how it should be properly modified to meet your needs. That is imho the problem with automated systems. They still assume you know and understand what you are doing in the first place and that you have enough skill to actually modify the templates to fulfill your needs. The same goes for math formulas. A formula is just a method for figuring out some unknown value or values. You still have to know how the formula works. Otherwise if you don't you might unintentionally use it incorrectly causing runtime errors in your code. So just handing you a list of formulas isn't necessarily the answer you want. Knowing how to actually work the formulas firsthand will go along way to programming error free code. To quote an old favorite "there is no such thing as a free lunch." Programming is like that too. Nothing worth while is free or automated. Having a firm understanding of how the code works is your best chance at writing stable code. Not knowing how the code works will lead you into errors, problems, and misery. So staying away from automated systems until you know the language well is a good idea. To give you an example of what I mean Microsoft Visual Basic .NET has a number of automated wizards, templates, that allows a developer to create a project rapidly. So let's assume i open VB .NET click on a Form wizard and create a simple dialog box. I use the form editor to set the size of the window, to set the window title, etc. Then, I open up the toolbox and drag a label to the center of the screen and add "Hello World!" to the caption. Finally, I drag and drop a button from the toolbox, name it Close, and then press f7 to open the editor. In the close button clicked event I add Close() to the event. I save my code and compile the project. Voila, At this point I have created a very basic Windows application, but what have I learned about the Visual Basic language itself? Truthfully, I haven't learned a thing. I let Visual Basic .NET do all the work of creating the dialog box, creating the lable, and even the Close button. The only code I added was the Close() method to close the app. Otherwise the IDE did everything for me. If I just want to save time automated wizards like that can be a great time saver, but if I am a student trying to actually learn how a VB .NET form works or how to create my own Windows forms manually I haven't learned a thing. I still wouldn't know anything more than when I started. That's precisely why I would be against any kind of script helper, script wizard, etc because you have to know how this stuff works to really use it effectively anyway. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive
Re: [Audyssey] games I'd like to play
Josh, I'm not quite sure how to say this without offending you, but the fact of the matter is you really have to learn a lot of this by studying it firsthand. You can't always depend on some sort of wizard, script helper, or a list of formulas because programming software just does not work that way. There is a lot more to a program than code. There is the issue of programming theory, experience, and logic involved in putting any kind of program together. For example, let's say you want a very basic artificial intelligence system for your game using fuzzy logic. So you click on some wizard that creates a very basic template using some sample fuzzy logic code. Now, if you don't know both the theory and techniques for fuzzy logic how are you going to modify that code to suit your particular game? Well, the truth of the matter is you can't. You'll have to go out and spend some time and money on reading a book or two on both the theory and techniques for fuzzy logic before you will understand the sample code. Just handing the code to you isn't going to explain to you how it works and how it should be properly modified to meet your needs. That is imho the problem with automated systems. They still assume you know and understand what you are doing in the first place and that you have enough skill to actually modify the templates to fulfill your needs. The same goes for math formulas. A formula is just a method for figuring out some unknown value or values. You still have to know how the formula works. Otherwise if you don't you might unintentionally use it incorrectly causing runtime errors in your code. So just handing you a list of formulas isn't necessarily the answer you want. Knowing how to actually work the formulas firsthand will go along way to programming error free code. To quote an old favorite "there is no such thing as a free lunch." Programming is like that too. Nothing worth while is free or automated. Having a firm understanding of how the code works is your best chance at writing stable code. Not knowing how the code works will lead you into errors, problems, and misery. So staying away from automated systems until you know the language well is a good idea. To give you an example of what I mean Microsoft Visual Basic .NET has a number of automated wizards, templates, that allows a developer to create a project rapidly. So let's assume i open VB .NET click on a Form wizard and create a simple dialog box. I use the form editor to set the size of the window, to set the window title, etc. Then, I open up the toolbox and drag a label to the center of the screen and add "Hello World!" to the caption. Finally, I drag and drop a button from the toolbox, name it Close, and then press f7 to open the editor. In the close button clicked event I add Close() to the event. I save my code and compile the project. Voila, At this point I have created a very basic Windows application, but what have I learned about the Visual Basic language itself? Truthfully, I haven't learned a thing. I let Visual Basic .NET do all the work of creating the dialog box, creating the lable, and even the Close button. The only code I added was the Close() method to close the app. Otherwise the IDE did everything for me. If I just want to save time automated wizards like that can be a great time saver, but if I am a student trying to actually learn how a VB .NET form works or how to create my own Windows forms manually I haven't learned a thing. I still wouldn't know anything more than when I started. That's precisely why I would be against any kind of script helper, script wizard, etc because you have to know how this stuff works to really use it effectively anyway. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
Ho Tom, instead of writing out the same codes over and over, why can't you just copy and paste them? Can you do that or does it mess up the engen? - Original Message - From: "Mauricio Almeida" To: Sent: Thursday, December 30, 2010 12:49 AM Subject: Re: [Audyssey] games I'd like to play Hi tom, Indeed, that's sort of what i was thinking before you said it. you might, as an experienced developer, not want to write up for instance, the code for a basic corridor again and again. well, all you do then is use your own template. this way, both ours and josh§s points are met: you learn programming, but in the long run, speeds up development. As a certified web designer, I have seen dreamweaver only designers stuck with messy code so many times that seriously, i dont even install dreamweaver anymore, ehh. the same applies to games. if you only used a wizard, how would you, for instance, bug fix? how would you understand your code to argue why or why not such feature would be added, etc? mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Quarta, 29 de Dezembro de 2010 18:19 Assunto: Re: [Audyssey] games I'd like to play Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get a firm understanding of html. Plus without having to depend on an automated tool like Dream Weaver we actually had to think about how we wanted to design our pages, think about the types of html tags we wanted to use, and that allowed us to be more creative and customize our pages. Automated wizards like Dream Weaver are nice and handy, but in the long run all you are really doing is borrowing someone elses automated code without any origionality or personalization. When it comes to BGT the same principle applys. A script wizard is nothing more than a bunch of automated code that might help speed up development, but you aren't actually learning how to do it yourself. You are depending on that wizard to do the majority of the work for you. If a person really wants automated code the best thing might be to write up some commonly used code and store it in a text file for later use. If they want to use it simply copy it into their new game, modify it, and are on their way. I do this myself a lot of the time, but I wrote all of my own templates so they are customized for my own personal use from the start rather than having some automatic wizard just generate some totally generic piece of code that may or may not do what I want it to do. Smile. On 12/29/10, Mauricio Almeida wrote: i am personally against the scripting manager idea, simply because this way you will never learn to program. it is like people that say, oh yes, i can web design really really really well, i only need dreamweaver... they are always dependent on an automatic interface. why? because they never went through learning the hard, and really artistic part of things. Mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
Hi tom, Indeed, that's sort of what i was thinking before you said it. you might, as an experienced developer, not want to write up for instance, the code for a basic corridor again and again. well, all you do then is use your own template. this way, both ours and josh§s points are met: you learn programming, but in the long run, speeds up development. As a certified web designer, I have seen dreamweaver only designers stuck with messy code so many times that seriously, i dont even install dreamweaver anymore, ehh. the same applies to games. if you only used a wizard, how would you, for instance, bug fix? how would you understand your code to argue why or why not such feature would be added, etc? mauricio -Mensagem original- De: Thomas Ward Para: Gamers Discussion list Data: Quarta, 29 de Dezembro de 2010 18:19 Assunto: Re: [Audyssey] games I'd like to play Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get a firm understanding of html. Plus without having to depend on an automated tool like Dream Weaver we actually had to think about how we wanted to design our pages, think about the types of html tags we wanted to use, and that allowed us to be more creative and customize our pages. Automated wizards like Dream Weaver are nice and handy, but in the long run all you are really doing is borrowing someone elses automated code without any origionality or personalization. When it comes to BGT the same principle applys. A script wizard is nothing more than a bunch of automated code that might help speed up development, but you aren't actually learning how to do it yourself. You are depending on that wizard to do the majority of the work for you. If a person really wants automated code the best thing might be to write up some commonly used code and store it in a text file for later use. If they want to use it simply copy it into their new game, modify it, and are on their way. I do this myself a lot of the time, but I wrote all of my own templates so they are customized for my own personal use from the start rather than having some automatic wizard just generate some totally generic piece of code that may or may not do what I want it to do. Smile. On 12/29/10, Mauricio Almeida wrote: > i am personally against the scripting manager idea, simply because this > way you will never learn to program. > it is like people that say, oh yes, i can web design really really > really well, i only need dreamweaver... > they are always dependent on an automatic interface. > why? because they never went through learning the hard, and really > artistic part of things. > > Mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
Dreamweever, hmmm sounds like a great game title. Maybe have an audio game based on certain dream types, sometimes if I'm dreaming of a game from GMA like Tank Commander, I'll suddenly find myself, still in my tank, hurtteling along a rocky wall grabbing jems, tortchs and moing down harpies. Oh yeah and eating dots to keep my energy levels up. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, December 29, 2010 11:19 PM Subject: Re: [Audyssey] games I'd like to play Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get a firm understanding of html. Plus without having to depend on an automated tool like Dream Weaver we actually had to think about how we wanted to design our pages, think about the types of html tags we wanted to use, and that allowed us to be more creative and customize our pages. Automated wizards like Dream Weaver are nice and handy, but in the long run all you are really doing is borrowing someone elses automated code without any origionality or personalization. When it comes to BGT the same principle applys. A script wizard is nothing more than a bunch of automated code that might help speed up development, but you aren't actually learning how to do it yourself. You are depending on that wizard to do the majority of the work for you. If a person really wants automated code the best thing might be to write up some commonly used code and store it in a text file for later use. If they want to use it simply copy it into their new game, modify it, and are on their way. I do this myself a lot of the time, but I wrote all of my own templates so they are customized for my own personal use from the start rather than having some automatic wizard just generate some totally generic piece of code that may or may not do what I want it to do. Smile. On 12/29/10, Mauricio Almeida wrote: i am personally against the scripting manager idea, simply because this way you will never learn to program. it is like people that say, oh yes, i can web design really really really well, i only need dreamweaver... they are always dependent on an automatic interface. why? because they never went through learning the hard, and really artistic part of things. Mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
Hi Mauricio, Agreed. Back when I was in college when I took html the instructer had us use Windows Notepad to code our html pages by hand. The main reason for using a simple text editor like Notepad instead of something like Dream Weaver was so that we could get a firm understanding of html. Plus without having to depend on an automated tool like Dream Weaver we actually had to think about how we wanted to design our pages, think about the types of html tags we wanted to use, and that allowed us to be more creative and customize our pages. Automated wizards like Dream Weaver are nice and handy, but in the long run all you are really doing is borrowing someone elses automated code without any origionality or personalization. When it comes to BGT the same principle applys. A script wizard is nothing more than a bunch of automated code that might help speed up development, but you aren't actually learning how to do it yourself. You are depending on that wizard to do the majority of the work for you. If a person really wants automated code the best thing might be to write up some commonly used code and store it in a text file for later use. If they want to use it simply copy it into their new game, modify it, and are on their way. I do this myself a lot of the time, but I wrote all of my own templates so they are customized for my own personal use from the start rather than having some automatic wizard just generate some totally generic piece of code that may or may not do what I want it to do. Smile. On 12/29/10, Mauricio Almeida wrote: > i am personally against the scripting manager idea, simply because this > way you will never learn to program. > it is like people that say, oh yes, i can web design really really > really well, i only need dreamweaver... > they are always dependent on an automatic interface. > why? because they never went through learning the hard, and really > artistic part of things. > > Mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games I'd like to play
i am personally against the scripting manager idea, simply because this way you will never learn to program. it is like people that say, oh yes, i can web design really really really well, i only need dreamweaver... they are always dependent on an automatic interface. why? because they never went through learning the hard, and really artistic part of things. Mauricio -Mensagem original- De: Josh Kennedy Para: gamers@audyssey.org Data: Quarta, 29 de Dezembro de 2010 16:54 Assunto: [Audyssey] games I'd like to play Hi Personally over the years, with playing games here's what I'd like to see come out of bgt. 1. an excellent star trek voyager/ds9/tng first person shooter game. 2. an enhanced american nfl football game, one with commentary and more plays kind of like that football game that ran in DOS. any night football I think it was. 3. a really good baseball game with commentary. 4. star wars games. 5. more fantasy games kind of like entombed. a real harry potter game with sounds and music from the playstation games. also other fantasy games like lord of the rings or final fantacy remakes or something like sound-rts but with cool music, sounds, and stuff. I bought the bgt lite a while ago. Haven't had the chance to play with it really yet due to going back to college for an information technology degree. What really gets me is the math. I hope eventually bgt has some pre-defined math formulas with good commentary that explains what they do so I could open a script and play with and modify it until I get the hang of it and can make what I want. I kind of imagine a room with things in it like this but I could be wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from -25 to +25. so this means I could have an object say something laying on the ground at position x4 and y -3. another at x-5 and y +6. and so on. maybe this makes no sense. But when I took high school algebra in order to make graphs I had a board with a bunch of pegs on it. So to put something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and down 5 spaces from the 0 y axis. So is that kind of how positioning objects in games works? except there is no physical graph paper or board you just have to imagine the board in your head and define the grid using the bgt code? Maybe the math isn't the problem here. maybe what is needed in bgt to make it more useable is a file containing formulas. Also I don't think that people are meaning to make bgt simple like audio game maker that would be counter-productive. But why not make bgt kind of like the jaws scripting manager. In the jaws script manager if you forget a command you can bring up a list view of all possible commands and hit enter to insert that one into your script. So why not a bgt script manager. but it would be a notepad-like editor and you could easily pull up lists of commands and even type to filter down to just what you are looking for. Also the bgt script manager could let you open save and debug your bgt code. need math formulas? pull up a quick list of common formulas and hit enter to insert the basic code into the bgt script or game. Ok lets say you want to create thomas's room. in the bgt script editor you could open the basic template for a room paste it into your existing game then just change its parameters to your heart's content. Also the jaws script manager has lists of functions. how about if bgt script editor can quickly let you make timers and stuff, at least the basics then you can use the editor to modify them to your own parameters. think of it as a scripting assistant. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games I'd like to play
Hi Personally over the years, with playing games here's what I'd like to see come out of bgt. 1. an excellent star trek voyager/ds9/tng first person shooter game. 2. an enhanced american nfl football game, one with commentary and more plays kind of like that football game that ran in DOS. any night football I think it was. 3. a really good baseball game with commentary. 4. star wars games. 5. more fantasy games kind of like entombed. a real harry potter game with sounds and music from the playstation games. also other fantasy games like lord of the rings or final fantacy remakes or something like sound-rts but with cool music, sounds, and stuff. I bought the bgt lite a while ago. Haven't had the chance to play with it really yet due to going back to college for an information technology degree. What really gets me is the math. I hope eventually bgt has some pre-defined math formulas with good commentary that explains what they do so I could open a script and play with and modify it until I get the hang of it and can make what I want. I kind of imagine a room with things in it like this but I could be wrong. Say I have a 25 by 25 grid. x can go from -25 to +25 and y from -25 to +25. so this means I could have an object say something laying on the ground at position x4 and y -3. another at x-5 and y +6. and so on. maybe this makes no sense. But when I took high school algebra in order to make graphs I had a board with a bunch of pegs on it. So to put something at x+3 and y-5 I'd go over 3 spaces to the right of x0 y0 and down 5 spaces from the 0 y axis. So is that kind of how positioning objects in games works? except there is no physical graph paper or board you just have to imagine the board in your head and define the grid using the bgt code? Maybe the math isn't the problem here. maybe what is needed in bgt to make it more useable is a file containing formulas. Also I don't think that people are meaning to make bgt simple like audio game maker that would be counter-productive. But why not make bgt kind of like the jaws scripting manager. In the jaws script manager if you forget a command you can bring up a list view of all possible commands and hit enter to insert that one into your script. So why not a bgt script manager. but it would be a notepad-like editor and you could easily pull up lists of commands and even type to filter down to just what you are looking for. Also the bgt script manager could let you open save and debug your bgt code. need math formulas? pull up a quick list of common formulas and hit enter to insert the basic code into the bgt script or game. Ok lets say you want to create thomas's room. in the bgt script editor you could open the basic template for a room paste it into your existing game then just change its parameters to your heart's content. Also the jaws script manager has lists of functions. how about if bgt script editor can quickly let you make timers and stuff, at least the basics then you can use the editor to modify them to your own parameters. think of it as a scripting assistant. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.