[Mesa-dev] 3Dnow asm broken on the K6-III?

2000-03-30 Thread Ralph Giles

Hello all,

We've received several reports lately on the Utah-GLX list about the 3Dnow
asm code not working for people with K6-IIIs. It shows up under software
fallback, so our guess is that it's a problem in the Mesa code. (that, and
I don't think we have any 3Dnow in our drivers--just mmx for texture
conversion)

In particular see:

http://lists.sourceforge.net/pipermail/utah-glx-dev/2000-March/001914.html

And the associated screen shot for the fun effects on the projection
matrix. :)


I didn't see a report of this in the list archives, so I wanted to bring
it to your attention. I don't know if this is a bug in the new processors,
or if they've changed the instruction set somewhat. Can any experts
comment?

 -ralph

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[Mesa-dev] Re: [utah-glx-dev] 3Dnow asm broken on the K6-III?

2000-03-30 Thread justin


>Date: Thu, 30 Mar 2000 12:46:03 -0800 (PST)
>From: Ralph Giles <[EMAIL PROTECTED]>
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>Subject: [utah-glx-dev] 3Dnow asm broken on the K6-III?
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>Hello all,
>
>We've received several reports lately on the Utah-GLX list about the 3Dnow
>asm code not working for people with K6-IIIs. It shows up under software
>fallback, so our guess is that it's a problem in the Mesa code. (that, and
>I don't think we have any 3Dnow in our drivers--just mmx for texture
>conversion)
>
>In particular see:
>
>http://lists.sourceforge.net/pipermail/utah-glx-dev/2000-March/001914.html
>
>And the associated screen shot for the fun effects on the projection
>matrix. :)
>
>
>I didn't see a report of this in the list archives, so I wanted to bring
>it to your attention. I don't know if this is a bug in the new processors,
>or if they've changed the instruction set somewhat. Can any experts
>comment?
>

I'm having no trouble, and I've just verified that the 3DNow! functions are 
being used (at least in software Mesa).  I also have a K6-III, but just 
purchased pretty recently (February).  The errata show no corrections though.

I think it's possible that people that are having problems are using an old 
version of Mesa.  It's easy to forget to update that as well if you're working 
on glx, but I assume there are bugfixes in the Mesa 3.2 tree as well from time 
to time.

Anyway, it can't hurt to update Mesa as well from time to time.  I'd suggest 
that those who are having problems do this and see if anything changes.

Justin A. Kolodziej

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[Mesa-dev] Re: [utah-glx-dev] 3Dnow asm broken on the K6-III?

2000-03-30 Thread Victor Vedovato

I can't really tell from the screen shot, but there seems to be portions
that render correctly. The obvious bug would be improper placement
of femms instructions resulting in a corrupted FP stack.

Another problem with 3dnow is that the math is not IEEE 754 compliant 
so there are problems with mixing FP and 3dnow results in the 
same data set. 

Also, PFRCP with 1.0 doesn't give 1.0 as a result. This showed
up on our windows driver with glOrtho ops. (I think Q2 status
items were done this way).

- Victor Vedovato

Ralph Giles wrote:
> 
> Hello all,
> 
> We've received several reports lately on the Utah-GLX list about the 3Dnow
> asm code not working for people with K6-IIIs. It shows up under software
> fallback, so our guess is that it's a problem in the Mesa code. (that, and
> I don't think we have any 3Dnow in our drivers--just mmx for texture
> conversion)
> 
> In particular see:
> 
> http://lists.sourceforge.net/pipermail/utah-glx-dev/2000-March/001914.html
> 
> And the associated screen shot for the fun effects on the projection
> matrix. :)
> 
> I didn't see a report of this in the list archives, so I wanted to bring
> it to your attention. I don't know if this is a bug in the new processors,
> or if they've changed the instruction set somewhat. Can any experts
> comment?
> 
>  -ralph
> 
> --
> [EMAIL PROTECTED]
> utah-glx.sourceforge.net
> 
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[Mesa-dev] GLX_EXT_visual_rating problem

2000-03-30 Thread Jacob (=Jouk) Jansen

Hi All,

Someone switched the GLX_EXT_visual_rating macro on in glx.h. This gives 
problems in src-glut/glut_distr.c since GLX_SLOW_VISUAL_EXT is not defined.

 Why was glx.h changed?
 What should be the definition of GLX_SLOW_VISUAL_EXT?

 Jouk


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