Hi David,
At the moment there is only two different bridge paterns. One for ops
and one for the Enterprise. No others has been created to date.
david wrote:
> Exactly what bridge sounds are you doing?
>
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Exactly what bridge sounds are you doing?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Chris Frahm" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Thursday, September 07, 2006 9:51 PM
Subject: Re: [Audyssey] Miner S
Hi Chris,
Yes, I does make things sound better having differing sounds. The full
release of STFC 1.0 also will have the new bridge sounds. It won't be
long before I put 1.0 out, and I can move on to working on STFC 2.0.
Which I am kind of working on both branches at the same time.
Chris Frahm
I amreally reallyk glad about the bridge sound. That one looped sound is
cool but everyone's bridge sounds different...different size/equipment etc.
WTG!
Chris
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Wow, I feel good now. Glad I was able to help and I know next to nothing
about programming unless it's some perl and/or bash scripting. Learning
php now but that is nothing like programming in VB or .net or what ever
else .
* Thomas Ward <[EMAIL PROTECTED]> [060828 22:50]:
> Hi Raul,
> I had yo
Ah. I think you answered the question already. Sorry about that.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, August 28, 2006 11:51 PM
Subject: Re: [Audyssey] Miner STFC News.
> Hi David,
> H
Hi David,
Huh? Your question seams like you only wrote down half of it. I am
afraid I can't figure out what you are asking.
david wrote:
> did you use?
>
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Hi David,
I am sure I can. However, in general torpedoes on Star Trek are fired in
groups of 5. Of course, they can fire a specific amount as well.
See my prier post, but in 2.x you will only be able to fire up to a
maximum of 30 torpedoes in any case. I don't see any problem making a
dialog all
Hi Raul,
I had you in mind when I began working on the new dynamic menu UI. In
fact I learned something by applying your suggestions I had never
thought about. Instead of coding lots of exceptions why a station for
example can't go to warp simply remove the item, and me, the programmer,
never h
Hi Allan,
Well, at the moment no the number of torpedoes in the menus doesn't
reflect the number of torpedoes the ship can fire. Although, now that
you mentioned it would make allot of sence to have it stop when you
reached the maximum number of torpedoes.
Although, I will say right off I didn't
did you use?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Monday, August 28, 2006 3:02 PM
Subject: [Audyssey] Miner STFC News.
>
> Hi all,
> Just a quick news report about STFC. As the subject states STFC now has
> dynamic rather
st 28, 2006 3:30 PM
Subject: Re: [Audyssey] Miner STFC News.
> Hi Tom,
> The dynamic menus sound great, I am lloiking forward to using them to
> kill
> some borgs with extreme predjudice. grin.
> One question, and forgive me if you had mentioned this somewhere else. I
> was
> w
Hi. This is great news and definitely an answer to a feature I asked for
back in June. I cannot wait to try it out.
* Thomas Ward <[EMAIL PROTECTED]> [060828 14:08]:
>
> Hi all,
> Just a quick news report about STFC. As the subject states STFC now has
> dynamic rather than static menus. What d
33 AD
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Monday, August 28, 2006 4:02 PM
Subject: [Audyssey] Miner STFC News.
>
> Hi all,
> Just a quick news report about STFC. As the subject states STFC now has
> dynamic rather than
Hi all,
Just a quick news report about STFC. As the subject states STFC now has
dynamic rather than static menus. What does this mean?
With the new dynamic menu systems in the ships and stations menu,
formally the vessels menu, destroyed ships will no longer show up in the
list of options. That
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