paulo wrote:
Hi,
To use a mutipass I need to turn on blending. (at least with open gl)
Is it also needed with osgFX or is it automatic?
I tried adding a BlendEquation object to my stateset, but I could not figure
out which symbolic constant corresponds to the gl functions
glEnable(GL_
Hi,
To use a mutipass I need to turn on blending. (at least with open gl)
Is it also needed with osgFX or is it automatic?
I tried adding a BlendEquation object to my stateset, but I could not figure
out which symbolic constant corresponds to the gl functions
glEnable(GL_BLEND);
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