Hi Cedric,
of course the patch doesn't make sense like this,
if I get a chance to work more on that I'll share the code.
Thanks,
ricky
On Thu, Dec 16, 2010 at 14:19, Cedric Pinson wrote:
> Hi Ricky,
>
> Sure it could make sense to setup a default nodemask when exporting from
> the gui. I can't a
Hi Ricky,
Sure it could make sense to setup a default nodemask when exporting from
the gui. I can't apply your patch in the current state. It would need to
be more general, like putting it in the gui or option ...
I have added an issue
https://bitbucket.org/cedricpinson/osgexport/issue/3/add-defa
Hi Cedric and all,
I'm currently using Blender and osgExport and I've seen that the exporter
doesn't assign any nodemask to the exported scenegraph.
Setting nodemasks from blender might be useful to identify/preprocess some
imported models in osg.
I'm a total noob in python, but the modified vers
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