Oh well, I forgot one point:
if you take my example code again, but don't build it under winelib
but under windows (i.e. it's a real win application) but later run
it with wine it may also fail because all dlls forward to the
D3DXCheckVersion of d3dx9_36. I know that you would have
implemented anot
I probably should've gone into a bit more detail about this function:
It's just for developer purpose. If you have a very big project and
are trying to upgrade e.g. from d3dx9_27 to d3dx9_36 some files
may need to be rebuild, some files may not. This function is just there
to ensure the developer t