[Freeciv-Dev] [bug #19725] Cease fire with RIP players may break alliances

2012-06-24 Thread Jaakko Heusala
Follow-up Comment #2, bug #19725 (project freeciv):

Yes, this looks like a duplicate of bug #17779, just different effect of
ghostly ceasefire. 

Although I didn't understand that Democracy effect either. We didn't notice
any long lasting problems with RIPed war states.

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[Freeciv-Dev] [bug #19725] Cease fire with RIP players may break alliances

2012-06-24 Thread Jacob Nevins
Follow-up Comment #1, bug #19725 (project freeciv):

See bug #17779 for another report of trouble with ghostly ceasefires. (I
didn't fully understand that report.)

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[Freeciv-Dev] [bug #19725] Cease fire with RIP players may break alliances

2012-05-10 Thread Jaakko Heusala
URL:
  

 Summary: Cease fire with RIP players may break alliances
 Project: Freeciv
Submitted by: jheusala
Submitted on: Thu 10 May 2012 02:23:23 PM GMT
Category: general
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.2
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

If you have a cease fire with a player that somebody else RIPs while the cease
fire is active, it may break your other alliances when it runs out. Since RIP
player cannot be meet there is no way to fix the situation in game.

Noticed this in our latest Longturn.org LT30 game. I had one cease fire
running out to a friendly nation, but it was RIPed, and now I lost 10
alliances. I can still re-establish them though even when still war with that
RIP player, so this clearly sounds like a bug.




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