Re: [Gambas-user] gb3: changing the active font

2011-11-05 Thread strict . ix


- Original Message -

>Nice, that actually works.>
>
>What's odd is that after some period of time it still halts with the 
>error "gb.sdl error: Couldn't open 
>/usr/local/share/gambas3/gb.sdl/DejaVuSans.ttf in Render 834". I checked 
>the value of Draw.Font after the crash and it reports the Name property 
>as being "DejaVuSans.ttf", even though I've only been setting it to 
>"Avatar.ttf". I changed the line to this:
>
>If Draw.Font.Name <> "Avatar.ttf" Then Draw.Font = 
>Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia, 
>Server/Images/Font/Avatar.ttf")
>
>and it still crashes. Somehow Draw.Font.Name is being reset to 
>"DejaVuSans.ttf". I searched the entire project for "Draw.Font" and 
>nothing else is modifying it. Sounds like a bug. I'm using revision 4229.

-

Hmm.  I've found that I encounter the same "DejaVuSans.ttf" error even when 
trying to simply run the included StarField example.   I even looked through 
the code and didn't find one reference to 'font' anywhere in the project.   I 
am just starting out on learning gambas so I wrote it off at first, but after 
reading the discussion here I thought I would at least mention my findings.
Hope that it is helpful in some way to track down what is happening.

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Re: [Gambas-user] gb3: changing the active font

2011-11-03 Thread Kevin Fishburne
On 11/03/2011 03:21 PM, Laurent Carlier wrote:
> Le jeudi 3 novembre 2011 15:06:22, Kevin Fishburne a écrit :
>> On 11/03/2011 01:14 AM, Fabien Bodard wrote:
>>> Have you tried :
>>>
>>> Draw.Font = Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia,
>>>
>>> because draw.font.load normally not assignate a font to draw.font but
>>> just return an object handle to a font object
>> Nice, that actually works.
>>
>> What's odd is that after some period of time it still halts with the
>> error "gb.sdl error: Couldn't open
>> /usr/local/share/gambas3/gb.sdl/DejaVuSans.ttf in Render 834". I checked
>> the value of Draw.Font after the crash and it reports the Name property
>> as being "DejaVuSans.ttf", even though I've only been setting it to
>> "Avatar.ttf". I changed the line to this:
>>
>> If Draw.Font.Name<>  "Avatar.ttf" Then Draw.Font =
>> Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia,
>> Server/Images/Font/Avatar.ttf")
>>
>> and it still crashes. Somehow Draw.Font.Name is being reset to
>> "DejaVuSans.ttf". I searched the entire project for "Draw.Font" and
>> nothing else is modifying it. Sounds like a bug. I'm using revision 4229.
> Sorry for the late reply but i've totaly missed it
>
> Font class act partially like qt's or gtk's one; you cannot use system fonts.
>
>
> ---8<
>
> Public Sub FooMethod()
>
>DIM myfont AS FONT
>
>myFont = Font.Load("/path/to/my/font.ttf")
>Font.Size = 20
>Font.Bold = True
>
>Draw.Begin(screen)
>  Draw.Font = myFont
>  blablabla
>Draw.End()
>
> --->8

Fantastic! That works like a champion. Fonts in SDL are a bit tricky I 
see. Thanks everyone for your help.

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e-mail: sa...@eightvirtues.com
phone: (770) 853-6271


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Re: [Gambas-user] gb3: changing the active font

2011-11-03 Thread Laurent Carlier
Le jeudi 3 novembre 2011 15:06:22, Kevin Fishburne a écrit :
> On 11/03/2011 01:14 AM, Fabien Bodard wrote:
> > Have you tried :
> > 
> > Draw.Font = Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia,
> > 
> > because draw.font.load normally not assignate a font to draw.font but
> > just return an object handle to a font object
> 
> Nice, that actually works.
> 
> What's odd is that after some period of time it still halts with the
> error "gb.sdl error: Couldn't open
> /usr/local/share/gambas3/gb.sdl/DejaVuSans.ttf in Render 834". I checked
> the value of Draw.Font after the crash and it reports the Name property
> as being "DejaVuSans.ttf", even though I've only been setting it to
> "Avatar.ttf". I changed the line to this:
> 
> If Draw.Font.Name <> "Avatar.ttf" Then Draw.Font =
> Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia,
> Server/Images/Font/Avatar.ttf")
> 
> and it still crashes. Somehow Draw.Font.Name is being reset to
> "DejaVuSans.ttf". I searched the entire project for "Draw.Font" and
> nothing else is modifying it. Sounds like a bug. I'm using revision 4229.

Sorry for the late reply but i've totaly missed it

Font class act partially like qt's or gtk's one; you cannot use system fonts.


---8<

Public Sub FooMethod()

  DIM myfont AS FONT

  myFont = Font.Load("/path/to/my/font.ttf")
  Font.Size = 20
  Font.Bold = True

  Draw.Begin(screen)
Draw.Font = myFont
blablabla
  Draw.End()

--->8

Regards







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Re: [Gambas-user] gb3: changing the active font

2011-11-03 Thread Kevin Fishburne
On 11/03/2011 01:14 AM, Fabien Bodard wrote:
> Have you tried :
>
> Draw.Font = Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia,
>
> because draw.font.load normally not assignate a font to draw.font but
> just return an object handle to a font object
>

Nice, that actually works.

What's odd is that after some period of time it still halts with the 
error "gb.sdl error: Couldn't open 
/usr/local/share/gambas3/gb.sdl/DejaVuSans.ttf in Render 834". I checked 
the value of Draw.Font after the crash and it reports the Name property 
as being "DejaVuSans.ttf", even though I've only been setting it to 
"Avatar.ttf". I changed the line to this:

If Draw.Font.Name <> "Avatar.ttf" Then Draw.Font = 
Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia, 
Server/Images/Font/Avatar.ttf")

and it still crashes. Somehow Draw.Font.Name is being reset to 
"DejaVuSans.ttf". I searched the entire project for "Draw.Font" and 
nothing else is modifying it. Sounds like a bug. I'm using revision 4229.

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271


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Re: [Gambas-user] gb3: changing the active font

2011-11-02 Thread Fabien Bodard
Have you tried :

Draw.Font = Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia,

because draw.font.load normally not assignate a font to draw.font but
just return an object handle to a font object


> Server/Images/Font/Avatar.ttf")

2011/11/3 Kevin Fishburne :
> On 11/02/2011 02:54 AM, Bruce Bruen wrote:
>> On Wed, 2011-11-02 at 01:47 -0400, Kevin Fishburne wrote:
>>
>>> I'm using SDL and OpenGL. Normal routines for drawing fonts in a
>>> DrawingArea work fine; I didn't have to change my code after
>>> switching
>>> from GTK/Qt. This code works:
>>>
>>>     ' Draw dialogue buffer.
>>>     Draw.Font.Size = sheight / 32
>>>     Draw.Foreground = Color.Black
>>>     Draw.Text(Client.Dialogue, 31, sheight - 15 - sheight / 32)
>>>     Draw.Foreground = Color.Yellow
>>>     Draw.Text(Client.Dialogue, 32, sheight - 16 - sheight / 32)
>>>
>>> So there is no control, just a draw event procedure "Screen_Draw" and
>>> whatever procedures I call inside it. Maybe I should do "Font =
>>> Font["..."] inside the procedure?
>>
>> You've still got me confused Kevin. DrawingArea is a control and has a
>> Font property.  I know little of OpenGL or SDL but it looks like the SDL
>> Draw class has an undocumented Font property so I'd still give the
>> previous a go and hope.
>
> With a DrawingArea you'd have a block like this:
>
> Draw.Begin(DrawingArea)
>   Draw.Font.Size = 10
>   Draw.Text(...)
> Draw.End
>
> With SDL/OpenGL you have a procedure that is the draw event:
>
> Public Sub Screen_Draw()
>
>   Draw.Font.Size = 10
>   Draw.Text(...)
>
> End
>
> The SDL draw event procedure seems to behave the same way as a
> Draw.Begin ... Draw.End block. I tried this:
>
> Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia,
> Server/Images/Font/Avatar.ttf")
>
> It doesn't throw an error, but doesn't change the font either. At some
> point after that for no apparent reason it then throws the error "gb.sdl
> error: Couldn't open /usr/local/share/gambas3/gb.sdl/DejaVuSans.ttf in
> Render 834". If I use just "Font.Load("...")" it exhibits the same
> behavior but the error message reflects the Avatar.ttf font instead of
> DejaVuSans. Weird.
>
>
> --
> Kevin Fishburne
> Eight Virtues
> www:http://sales.eightvirtues.com
> e-mail:sa...@eightvirtues.com
> phone: (770) 853-6271
>
>
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>



-- 
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Re: [Gambas-user] gb3: changing the active font

2011-11-02 Thread Kevin Fishburne
On 11/02/2011 02:54 AM, Bruce Bruen wrote:
> On Wed, 2011-11-02 at 01:47 -0400, Kevin Fishburne wrote:
>
>> I'm using SDL and OpenGL. Normal routines for drawing fonts in a
>> DrawingArea work fine; I didn't have to change my code after
>> switching
>> from GTK/Qt. This code works:
>>
>> ' Draw dialogue buffer.
>> Draw.Font.Size = sheight / 32
>> Draw.Foreground = Color.Black
>> Draw.Text(Client.Dialogue, 31, sheight - 15 - sheight / 32)
>> Draw.Foreground = Color.Yellow
>> Draw.Text(Client.Dialogue, 32, sheight - 16 - sheight / 32)
>>
>> So there is no control, just a draw event procedure "Screen_Draw" and
>> whatever procedures I call inside it. Maybe I should do "Font =
>> Font["..."] inside the procedure?
>
> You've still got me confused Kevin. DrawingArea is a control and has a
> Font property.  I know little of OpenGL or SDL but it looks like the SDL
> Draw class has an undocumented Font property so I'd still give the
> previous a go and hope.

With a DrawingArea you'd have a block like this:

Draw.Begin(DrawingArea)
   Draw.Font.Size = 10
   Draw.Text(...)
Draw.End

With SDL/OpenGL you have a procedure that is the draw event:

Public Sub Screen_Draw()

   Draw.Font.Size = 10
   Draw.Text(...)

End

The SDL draw event procedure seems to behave the same way as a 
Draw.Begin ... Draw.End block. I tried this:

Draw.Font.Load("/home/kevinfishburne/Desktop/Sanctimonia, 
Server/Images/Font/Avatar.ttf")

It doesn't throw an error, but doesn't change the font either. At some 
point after that for no apparent reason it then throws the error "gb.sdl 
error: Couldn't open /usr/local/share/gambas3/gb.sdl/DejaVuSans.ttf in 
Render 834". If I use just "Font.Load("...")" it exhibits the same 
behavior but the error message reflects the Avatar.ttf font instead of 
DejaVuSans. Weird.


-- 
Kevin Fishburne
Eight Virtues
www:http://sales.eightvirtues.com
e-mail:sa...@eightvirtues.com
phone: (770) 853-6271


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Re: [Gambas-user] gb3: changing the active font

2011-11-01 Thread Bruce Bruen
On Wed, 2011-11-02 at 01:47 -0400, Kevin Fishburne wrote:

> I'm using SDL and OpenGL. Normal routines for drawing fonts in a 
> DrawingArea work fine; I didn't have to change my code after
> switching 
> from GTK/Qt. This code works:
> 
>' Draw dialogue buffer.
>Draw.Font.Size = sheight / 32
>Draw.Foreground = Color.Black
>Draw.Text(Client.Dialogue, 31, sheight - 15 - sheight / 32)
>Draw.Foreground = Color.Yellow
>Draw.Text(Client.Dialogue, 32, sheight - 16 - sheight / 32)
> 
> So there is no control, just a draw event procedure "Screen_Draw" and 
> whatever procedures I call inside it. Maybe I should do "Font = 
> Font["..."] inside the procedure? 


You've still got me confused Kevin. DrawingArea is a control and has a
Font property.  I know little of OpenGL or SDL but it looks like the SDL
Draw class has an undocumented Font property so I'd still give the
previous a go and hope.
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Re: [Gambas-user] gb3: changing the active font

2011-11-01 Thread Kevin Fishburne
On 11/02/2011 01:24 AM, Bruce Bruen wrote:
> On Wed, 2011-11-02 at 00:47 -0400, Kevin Fishburne wrote:
>
>> I'm looking through the docs trying to find out how to change the active
>> font but am not having much luck. Anyone know how to do it? I can change
>> the size and color, but not the font being used.
>>
>
> The active font of a what?
>
> To set the font via code for a text control in a form use the following
> as examples
>
>  MyControl.Font = Font["Bitstream Vera Serif,Bold,10"]
> or even
>  MyControl.Font=Font["Monospace,Bold,Italic,Underline,Strikeout,+4"]
>

I'm using SDL and OpenGL. Normal routines for drawing fonts in a 
DrawingArea work fine; I didn't have to change my code after switching 
from GTK/Qt. This code works:

   ' Draw dialogue buffer.
   Draw.Font.Size = sheight / 32
   Draw.Foreground = Color.Black
   Draw.Text(Client.Dialogue, 31, sheight - 15 - sheight / 32)
   Draw.Foreground = Color.Yellow
   Draw.Text(Client.Dialogue, 32, sheight - 16 - sheight / 32)

So there is no control, just a draw event procedure "Screen_Draw" and 
whatever procedures I call inside it. Maybe I should do "Font = 
Font["..."] inside the procedure?

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271


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Re: [Gambas-user] gb3: changing the active font

2011-11-01 Thread Bruce Bruen
On Wed, 2011-11-02 at 00:47 -0400, Kevin Fishburne wrote:

> I'm looking through the docs trying to find out how to change the active 
> font but am not having much luck. Anyone know how to do it? I can change 
> the size and color, but not the font being used.
> 

The active font of a what?

To set the font via code for a text control in a form use the following
as examples

MyControl.Font = Font["Bitstream Vera Serif,Bold,10"]
or even 
MyControl.Font=Font["Monospace,Bold,Italic,Underline,Strikeout,+4"]


Bruce

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[Gambas-user] gb3: changing the active font

2011-11-01 Thread Kevin Fishburne
I'm looking through the docs trying to find out how to change the active 
font but am not having much luck. Anyone know how to do it? I can change 
the size and color, but not the font being used.

-- 
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Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271


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