[hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls
hi mike i use the batch file as well as steam menu. i made a simple map myself for testing the new hammer out. the strange thing is, after reinstalling steam and trying my mod again it doesn´t ask me if i want to save my progress. but the mod dlls are still not being used. greetz christoph - Original Message - From: "Mike Durand" <[EMAIL PROTECTED]> To: Sent: Monday, November 06, 2006 5:47 PM Subject: [hlcoders] RE: [hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls Hi Cristoph- How are you starting your mod? I suggest running 'run_mod.bat' which can be found in the directory you specified to be your target for source code when you created the new mod. Also, are you trying to run any maps once the mod starts? What map is being played when you are asked to save your progress? -Thanks, Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Christoph Neuwirth Sent: Sunday, November 05, 2006 12:28 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls into sourcemods/testmod/bin this is what is printed into console Game.dll loaded for "Half-Life 2" Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen) Warning! Game event listener registerd for all events. Use newer game event interface. Warning! Game event listener registerd for all events. Use newer game event interface. CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_citizen.txt): Entry NPC_Citizen.die duplicated, skipping CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_metropolice.txt): Entry NPC_MetroPolice.Die duplicated, skipping CSoundEmitterSystem: Registered 5135 sounds CResponseSystem: scripts/talker/response_rules.txt (217 rules, 214 criteria, and 208 responses) maxplayers set to 1 Heap: 256.00 Mb Parsed 23 text messages Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen) Couldn't find custom font file 'resource/HL2MP.ttf' Warning! Game event listener registerd for all events. Use newer game event interface. Warning! Game event listener registerd for all events. Use newer game event interface. Warning! Game event listener registerd for all events. Use newer game event interface. execing config.cfg cc_lang = Sound Initialization Set primary sound buffer format: yes Using secondary sound buffer 2 channel(s) 16 bits/sample 44100 samples/sec DirectSound initialized Sound sampling rate: 44100 1 CPU, Frequency: 795.7 Mhz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV GetAllManifestFiles: Unable to load maplist.txt execing valve.rc - Original Message - From: "Nick" <[EMAIL PROTECTED]> To: Sent: Sunday, November 05, 2006 9:24 PM Subject: [hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls where do you copy the dlls? On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote: yes i did use create a new mod with source sdk over steamtools. i know i dont have to copy them but sometimes they dont copy sometimes they do so i copy them manually. do i need some kind of update for msvc++ 2003 in order to compile hl2 sdk correctly? its multiplayer but sometimes it behaves like singleplayer. when i close the mod with quit it sometimes ask me if i wanna save my progress i´ve so far. greetz - Original Message - From: "Nick" <[EMAIL PROTECTED]> To: Sent: Sunday, November 05, 2006 8:39 PM Subject: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls Is this single or multiplayer? You should not have to copy your DLL manually. It should be 100% automatic if you created a new mod. Did you "create a new mod" using the hl2sdk? On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] Hello > > I´ve just switched from hl1 to hl2 coding and now i´ve a little problem. > > As the topic says, my mod doesn´t load its own dlls. It only loads > the default hl2 dlls. > > I use msvc++ 2003, I compile in release mode and i copy my dlls into > the bin folder manually. > > I also created a new mod to see if the code i changed is the reason > why it doesn´t load it but also with the new mod its not working. > > If you need more Informations, just tell. > > Thx in advance > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l
[hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] R e: [hlcoders] Mod doesn´t load its own dlls
into sourcemods/testmod/bin this is what is printed into console Game.dll loaded for "Half-Life 2" Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen) Warning! Game event listener registerd for all events. Use newer game event interface. Warning! Game event listener registerd for all events. Use newer game event interface. CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_citizen.txt): Entry NPC_Citizen.die duplicated, skipping CSoundEmitterSystem::AddSoundsFromFile(scripts/npc_sounds_metropolice.txt): Entry NPC_MetroPolice.Die duplicated, skipping CSoundEmitterSystem: Registered 5135 sounds CResponseSystem: scripts/talker/response_rules.txt (217 rules, 214 criteria, and 208 responses) maxplayers set to 1 Heap: 256.00 Mb Parsed 23 text messages Both ConVars must be marked FCVAR_REPLICATED for linkage to work (r_VehicleViewDampen) Couldn't find custom font file 'resource/HL2MP.ttf' Warning! Game event listener registerd for all events. Use newer game event interface. Warning! Game event listener registerd for all events. Use newer game event interface. Warning! Game event listener registerd for all events. Use newer game event interface. execing config.cfg cc_lang = Sound Initialization Set primary sound buffer format: yes Using secondary sound buffer 2 channel(s) 16 bits/sample 44100 samples/sec DirectSound initialized Sound sampling rate: 44100 1 CPU, Frequency: 795.7 Mhz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV GetAllManifestFiles: Unable to load maplist.txt execing valve.rc - Original Message - From: "Nick" <[EMAIL PROTECTED]> To: Sent: Sunday, November 05, 2006 9:24 PM Subject: [hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls where do you copy the dlls? On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote: yes i did use create a new mod with source sdk over steamtools. i know i dont have to copy them but sometimes they dont copy sometimes they do so i copy them manually. do i need some kind of update for msvc++ 2003 in order to compile hl2 sdk correctly? its multiplayer but sometimes it behaves like singleplayer. when i close the mod with quit it sometimes ask me if i wanna save my progress i´ve so far. greetz - Original Message - From: "Nick" <[EMAIL PROTECTED]> To: Sent: Sunday, November 05, 2006 8:39 PM Subject: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls Is this single or multiplayer? You should not have to copy your DLL manually. It should be 100% automatic if you created a new mod. Did you "create a new mod" using the hl2sdk? On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hello > > I´ve just switched from hl1 to hl2 coding and now i´ve a little problem. > > As the topic says, my mod doesn´t load its own dlls. It only loads the > default hl2 dlls. > > I use msvc++ 2003, I compile in release mode and i copy my dlls into the > bin folder manually. > > I also created a new mod to see if the code i changed is the reason why > it > doesn´t load it but also with the new mod its not working. > > If you need more Informations, just tell. > > Thx in advance > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: [hlcoders] Re: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls
where do you copy the dlls? On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote: yes i did use create a new mod with source sdk over steamtools. i know i dont have to copy them but sometimes they dont copy sometimes they do so i copy them manually. do i need some kind of update for msvc++ 2003 in order to compile hl2 sdk correctly? its multiplayer but sometimes it behaves like singleplayer. when i close the mod with quit it sometimes ask me if i wanna save my progress i´ve so far. greetz - Original Message - From: "Nick" <[EMAIL PROTECTED]> To: Sent: Sunday, November 05, 2006 8:39 PM Subject: [hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls Is this single or multiplayer? You should not have to copy your DLL manually. It should be 100% automatic if you created a new mod. Did you "create a new mod" using the hl2sdk? On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hello > > I´ve just switched from hl1 to hl2 coding and now i´ve a little problem. > > As the topic says, my mod doesn´t load its own dlls. It only loads the > default hl2 dlls. > > I use msvc++ 2003, I compile in release mode and i copy my dlls into the > bin folder manually. > > I also created a new mod to see if the code i changed is the reason why it > doesn´t load it but also with the new mod its not working. > > If you need more Informations, just tell. > > Thx in advance > -- > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Re: [hlcoders] Mod doesn´t load its own dlls
Is this single or multiplayer? You should not have to copy your DLL manually. It should be 100% automatic if you created a new mod. Did you "create a new mod" using the hl2sdk? On 11/5/06, Christoph Neuwirth <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello I´ve just switched from hl1 to hl2 coding and now i´ve a little problem. As the topic says, my mod doesn´t load its own dlls. It only loads the default hl2 dlls. I use msvc++ 2003, I compile in release mode and i copy my dlls into the bin folder manually. I also created a new mod to see if the code i changed is the reason why it doesn´t load it but also with the new mod its not working. If you need more Informations, just tell. Thx in advance -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Mod doesn´t load its own dlls
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello I´ve just switched from hl1 to hl2 coding and now i´ve a little problem. As the topic says, my mod doesn´t load its own dlls. It only loads the default hl2 dlls. I use msvc++ 2003, I compile in release mode and i copy my dlls into the bin folder manually. I also created a new mod to see if the code i changed is the reason why it doesn´t load it but also with the new mod its not working. If you need more Informations, just tell. Thx in advance -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders