RE: [hlcoders] estimated release date foe hl2 sdk?

2003-06-01 Thread Tony \"omega\" Sergi
> I don't think it'd be "stupid" at all. So you can't actually test out
> anything with the source code. Who cares? You'll still be able to read
> through the code to get a head-start. It's not easy starting out on a new
> code base all the time. The sooner the source code is in the mod
> community,
I suppose in that respect yes, it was just my way of thinking the same as
R9, that if something needed to be changed, then the SDK would have to be
updated AGAIN either before launch, or after. Unless they're 200% positive
everything is completely perfect way beforehand. Also the whole, being able
to make cheats and stuff for when the game comes out, beneficial to the mod
community, but not to the people that would use it simply to cheat at the
game (silly point, but still valid) My other point was, we really DON'T KNOW
what they're including in the SDK/ToolKit. Speculating about it is what's
MORE stupid ;p Until they give us a definitive answer, threads like this
will keep popping up with everyone having differing opinions.


> the sooner people will be able to understand how it operates. Which means
> there wont be as big of a delay in Half-Life 2 mods as there would
> normally
> be.

That's actually something I'm **WORRIED** about now, but that's a completely
different discussion.

omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net



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RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Michael Shimmins
I concur.  When I started with HL1, I remember I asked a (stupid and well
STUPID question in retrospect) 'where is the class def for CBasePlayer'...
ok I just hadn't seen player.h but the point remains, questions like "How do
you add a new client command", "how do you send a message to the client",
"how do events work" etc are all now second nature to us due to our
familiarity with the HL1 source tree.

To start fresh with a new SDK, which will no doubt be totally different and
unique will require a steep learning curve.  The more time we have to study
the code before we can test it means we will have a better understanding to
aid in timely releases of mods.

I for one can't wait to get my paws on the HL2 SDK to see what its all
about.

Michael Shimmins
Sesechial Software

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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sniper
Sent: Saturday, 31 May 2003 10:52 PM
To: [EMAIL PROTECTED]

I don't think it'd be "stupid" at all. So you can't actually test out
anything with the source code. Who cares? You'll still be able to read
through the code to get a head-start. It's not easy starting out on a new
code base all the time. The sooner the source code is in the mod community,
the sooner people will be able to understand how it operates. Which means
there wont be as big of a delay in Half-Life 2 mods as there would normally
be.

Sniper
- Original Message -
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, May 31, 2003 1:49 AM
Subject: RE: [hlcoders] estimated release date foe hl2 sdk?


> And you know that this SDK that erik spoke of, isn't the same as the
tookit
> that gabe had said in an interview before.. how?
>
> Right, you don't.
> We don't know what they're releasing.
> But releasing SOURCE CODE to a game that's not even out yet, is REALLY
> silly.
>
>
> omega
> Blackened Interactive - http://www.blackened-interactive.com
> Wavelength - http://www.thewavelength.net
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Sniper
> > Sent: May 30, 2003 9:32 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> > Omega, perhaps you forgot about the information on Planet Half-Life:
> >
> >
> > Erik says: "Yes, we will be releasing an SDK for the Source engine for
MOD
> > developers before the game is shipped."
> >
> >
> >
> > I don't have to say anymore.
> >
> > Sniper
> >
> > - Original Message -
> > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 30, 2003 8:54 PM
> > Subject: RE: [hlcoders] estimated release date foe hl2 sdk?
> >
> >
> > > You missed the whole point of what R9 said.
> > >
> > > They also said the TOOLKIT will be released, which leads *ME* to
believe
> > its
> > > Hammer, and all other tools to make CONTENT.
> > >
> > > Releasing the actual game source BEFORE the game ships would be
rather,
> > > well, stupid.
> > > No-one would be able to test anything at all, at least with the other
> > tools
> > > you can LOOK at what you've done.
> > >
> > >
> > > omega
> > > Blackened Interactive - http://www.blackened-interactive.com
> > > Wavelength - http://www.thewavelength.net
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > > [EMAIL PROTECTED] On Behalf Of Sniper
> > > > Sent: May 30, 2003 5:27 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > > >
> > > > Valve clearly stated that the SDK will be released BEFORE the game,
> > not
> > > > when
> > > > it goes gold. As I recall, "some time

Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
I don't think it'd be "stupid" at all. So you can't actually test out
anything with the source code. Who cares? You'll still be able to read
through the code to get a head-start. It's not easy starting out on a new
code base all the time. The sooner the source code is in the mod community,
the sooner people will be able to understand how it operates. Which means
there wont be as big of a delay in Half-Life 2 mods as there would normally
be.

Sniper
- Original Message -
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, May 31, 2003 1:49 AM
Subject: RE: [hlcoders] estimated release date foe hl2 sdk?


> And you know that this SDK that erik spoke of, isn't the same as the
tookit
> that gabe had said in an interview before.. how?
>
> Right, you don't.
> We don't know what they're releasing.
> But releasing SOURCE CODE to a game that's not even out yet, is REALLY
> silly.
>
>
> omega
> Blackened Interactive - http://www.blackened-interactive.com
> Wavelength - http://www.thewavelength.net
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Sniper
> > Sent: May 30, 2003 9:32 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> > Omega, perhaps you forgot about the information on Planet Half-Life:
> >
> >
> > Erik says: "Yes, we will be releasing an SDK for the Source engine for
MOD
> > developers before the game is shipped."
> >
> >
> >
> > I don't have to say anymore.
> >
> > Sniper
> >
> > - Original Message -
> > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 30, 2003 8:54 PM
> > Subject: RE: [hlcoders] estimated release date foe hl2 sdk?
> >
> >
> > > You missed the whole point of what R9 said.
> > >
> > > They also said the TOOLKIT will be released, which leads *ME* to
believe
> > its
> > > Hammer, and all other tools to make CONTENT.
> > >
> > > Releasing the actual game source BEFORE the game ships would be
rather,
> > > well, stupid.
> > > No-one would be able to test anything at all, at least with the other
> > tools
> > > you can LOOK at what you've done.
> > >
> > >
> > > omega
> > > Blackened Interactive - http://www.blackened-interactive.com
> > > Wavelength - http://www.thewavelength.net
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > > [EMAIL PROTECTED] On Behalf Of Sniper
> > > > Sent: May 30, 2003 5:27 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > > >
> > > > Valve clearly stated that the SDK will be released BEFORE the game,
> > not
> > > > when
> > > > it goes gold. As I recall, "some time" in August was the official
> > word.
> > > >
> > > > By releasing the SDK that early, it's going to jump-start the mod
> > > > community
> > > > for Half-Life 2... which is probably what Valve is hoping for.
> > > >
> > > > Sniper
> > > >
> > > > - Original Message -
> > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Friday, May 30, 2003 4:40 PM
> > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > > >
> > > >
> > > > > > I seem to remember seeing that the SDK for HL2 will be released
> > ahead
> > > > > of the full game. Is there a target release date for the SDK?
> > > > >
> > > > > I doubt this applies to us. A coding SDK would be basically
useless
> > > > > without a copy of the engine. Even with well documented APIs,
though
> > > > > then we'd at least be able to get acquainted with the system.
> > > > >
> > > > > More likely, they'll hold the coding SDK back at least until the
> > game
> > > > > goes gold, so they have the room to make changes in response to
> > things
> > > > > picked up Q&A without hurting community relations by releasing two
> > > > > v

Re[2]: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Vyacheslav 'Hoaxer' Djura
Hello Phil,

Saturday, May 31, 2003, 9:54:35 AM, you wrote:
>> But releasing SOURCE CODE to a game that's not even out yet, is REALLY
>> silly.
well, I don't think so. I think they'll do something as we did with Codename: Outbreak
SDK (or VitalEngine SDK). What is needed to build simple level
renderer using some flexible engine? (except engine dll's :) )

several lines of code... For example:

Engine_SetFolder('D:\HL2');
Engine_CreateWindow(h_wnd,800,600,@InitProc, );
Engine_InitPhysics();
Engine_LoadWorld('D:\my_lev.bsp');
...
main loop here
...
Engine_ReleasePhysics();
Engine_ReleaseObjects();
Engine_Shutdown();

so, using such simple renderer people who will work on HL2 mods will be able
to test level without HL2 itself, with such simple renderer :) the
same thing about game and client dll's... They can release dll's
containing some example code (several entities, some hud elements) and
that is all. So I don't see anything that can make realeasing SDK
before HL2 REALLY silly.

Best regards,

Vyacheslav Djura
Deep-Shadows

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RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phil
> But releasing SOURCE CODE to a game that's not even out yet, is REALLY
> silly.

Really? I'd assume that they would release the SDK (with source code) when
the game goes RTM or something, to make it non-stupid.

-Philip


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RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Tony \"omega\" Sergi
And you know that this SDK that erik spoke of, isn't the same as the tookit
that gabe had said in an interview before.. how?

Right, you don't.
We don't know what they're releasing.
But releasing SOURCE CODE to a game that's not even out yet, is REALLY
silly.


omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Sniper
> Sent: May 30, 2003 9:32 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
>
> Omega, perhaps you forgot about the information on Planet Half-Life:
>
>
> Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD
> developers before the game is shipped."
>
>
>
> I don't have to say anymore.
>
> Sniper
>
> - Original Message -
> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, May 30, 2003 8:54 PM
> Subject: RE: [hlcoders] estimated release date foe hl2 sdk?
>
>
> > You missed the whole point of what R9 said.
> >
> > They also said the TOOLKIT will be released, which leads *ME* to believe
> its
> > Hammer, and all other tools to make CONTENT.
> >
> > Releasing the actual game source BEFORE the game ships would be rather,
> > well, stupid.
> > No-one would be able to test anything at all, at least with the other
> tools
> > you can LOOK at what you've done.
> >
> >
> > omega
> > Blackened Interactive - http://www.blackened-interactive.com
> > Wavelength - http://www.thewavelength.net
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of Sniper
> > > Sent: May 30, 2003 5:27 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > >
> > > Valve clearly stated that the SDK will be released BEFORE the game,
> not
> > > when
> > > it goes gold. As I recall, "some time" in August was the official
> word.
> > >
> > > By releasing the SDK that early, it's going to jump-start the mod
> > > community
> > > for Half-Life 2... which is probably what Valve is hoping for.
> > >
> > > Sniper
> > >
> > > - Original Message -
> > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, May 30, 2003 4:40 PM
> > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > >
> > >
> > > > > I seem to remember seeing that the SDK for HL2 will be released
> ahead
> > > > of the full game. Is there a target release date for the SDK?
> > > >
> > > > I doubt this applies to us. A coding SDK would be basically useless
> > > > without a copy of the engine. Even with well documented APIs, though
> > > > then we'd at least be able to get acquainted with the system.
> > > >
> > > > More likely, they'll hold the coding SDK back at least until the
> game
> > > > goes gold, so they have the room to make changes in response to
> things
> > > > picked up Q&A without hurting community relations by releasing two
> > > > versions of the SDK *before the game comes out*.
> > > >
> > > > -randomnine-
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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> >
>
>
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Phantom
Assuming they have used a sane OOP setup it shouldnt take long for a
programmer used to C++ and OOP designs etc to get their head around it all
:)
I hope this SDK is proper pure C++ and not the "C with classes added to try
to help" that the old SDK was, now i've become alot more fluant and
experianced with C++ I cant live with the STL and other nice goodies in the
template librarys :)

- Original Message -
From: "Tim Faehnle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 30, 2003 3:01 PM
Subject: RE: [hlcoders] estimated release date foe hl2 sdk?


> You could just learn your way around the files and figure out the entity
> inheritance.  Find out where guns are initialized/implemented.  Stuff
> like that.  I'd rather not know what I'm looking forward to, so I'm not
> going to look at it before the game is released.
>
>
>
> On Sat, 2003-05-31 at 06:54, Tony "omega" Sergi wrote:
> > You missed the whole point of what R9 said.
> >
> > They also said the TOOLKIT will be released, which leads *ME* to believe
its
> > Hammer, and all other tools to make CONTENT.
> >
> > Releasing the actual game source BEFORE the game ships would be rather,
> > well, stupid.
> > No-one would be able to test anything at all, at least with the other
tools
> > you can LOOK at what you've done.
> >
> >
> > omega
> > Blackened Interactive - http://www.blackened-interactive.com
> > Wavelength - http://www.thewavelength.net
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of Sniper
> > > Sent: May 30, 2003 5:27 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > >
> > > Valve clearly stated that the SDK will be released BEFORE the game,
not
> > > when
> > > it goes gold. As I recall, "some time" in August was the official
word.
> > >
> > > By releasing the SDK that early, it's going to jump-start the mod
> > > community
> > > for Half-Life 2... which is probably what Valve is hoping for.
> > >
> > > Sniper
> > >
> > > - Original Message -
> > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, May 30, 2003 4:40 PM
> > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > >
> > >
> > > > > I seem to remember seeing that the SDK for HL2 will be released
ahead
> > > > of the full game. Is there a target release date for the SDK?
> > > >
> > > > I doubt this applies to us. A coding SDK would be basically useless
> > > > without a copy of the engine. Even with well documented APIs, though
> > > > then we'd at least be able to get acquainted with the system.
> > > >
> > > > More likely, they'll hold the coding SDK back at least until the
game
> > > > goes gold, so they have the room to make changes in response to
things
> > > > picked up Q&A without hurting community relations by releasing two
> > > > versions of the SDK *before the game comes out*.
> > > >
> > > > -randomnine-
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> --
> Tim Faehnle <[EMAIL PROTECTED]>
>
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Omega, perhaps you forgot about the information on Planet Half-Life:


Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD
developers before the game is shipped."



I don't have to say anymore.

Sniper

- Original Message -
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 30, 2003 8:54 PM
Subject: RE: [hlcoders] estimated release date foe hl2 sdk?


> You missed the whole point of what R9 said.
>
> They also said the TOOLKIT will be released, which leads *ME* to believe
its
> Hammer, and all other tools to make CONTENT.
>
> Releasing the actual game source BEFORE the game ships would be rather,
> well, stupid.
> No-one would be able to test anything at all, at least with the other
tools
> you can LOOK at what you've done.
>
>
> omega
> Blackened Interactive - http://www.blackened-interactive.com
> Wavelength - http://www.thewavelength.net
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Sniper
> > Sent: May 30, 2003 5:27 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> > Valve clearly stated that the SDK will be released BEFORE the game, not
> > when
> > it goes gold. As I recall, "some time" in August was the official word.
> >
> > By releasing the SDK that early, it's going to jump-start the mod
> > community
> > for Half-Life 2... which is probably what Valve is hoping for.
> >
> > Sniper
> >
> > - Original Message -
> > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 30, 2003 4:40 PM
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> >
> > > > I seem to remember seeing that the SDK for HL2 will be released
ahead
> > > of the full game. Is there a target release date for the SDK?
> > >
> > > I doubt this applies to us. A coding SDK would be basically useless
> > > without a copy of the engine. Even with well documented APIs, though
> > > then we'd at least be able to get acquainted with the system.
> > >
> > > More likely, they'll hold the coding SDK back at least until the game
> > > goes gold, so they have the room to make changes in response to things
> > > picked up Q&A without hurting community relations by releasing two
> > > versions of the SDK *before the game comes out*.
> > >
> > > -randomnine-
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Tim Faehnle
You could just learn your way around the files and figure out the entity
inheritance.  Find out where guns are initialized/implemented.  Stuff
like that.  I'd rather not know what I'm looking forward to, so I'm not
going to look at it before the game is released.



On Sat, 2003-05-31 at 06:54, Tony "omega" Sergi wrote:
> You missed the whole point of what R9 said.
>
> They also said the TOOLKIT will be released, which leads *ME* to believe its
> Hammer, and all other tools to make CONTENT.
>
> Releasing the actual game source BEFORE the game ships would be rather,
> well, stupid.
> No-one would be able to test anything at all, at least with the other tools
> you can LOOK at what you've done.
>
>
> omega
> Blackened Interactive - http://www.blackened-interactive.com
> Wavelength - http://www.thewavelength.net
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Sniper
> > Sent: May 30, 2003 5:27 PM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> > Valve clearly stated that the SDK will be released BEFORE the game, not
> > when
> > it goes gold. As I recall, "some time" in August was the official word.
> >
> > By releasing the SDK that early, it's going to jump-start the mod
> > community
> > for Half-Life 2... which is probably what Valve is hoping for.
> >
> > Sniper
> >
> > ----- Original Message -
> > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 30, 2003 4:40 PM
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> >
> > > > I seem to remember seeing that the SDK for HL2 will be released ahead
> > > of the full game. Is there a target release date for the SDK?
> > >
> > > I doubt this applies to us. A coding SDK would be basically useless
> > > without a copy of the engine. Even with well documented APIs, though
> > > then we'd at least be able to get acquainted with the system.
> > >
> > > More likely, they'll hold the coding SDK back at least until the game
> > > goes gold, so they have the room to make changes in response to things
> > > picked up Q&A without hurting community relations by releasing two
> > > versions of the SDK *before the game comes out*.
> > >
> > > -randomnine-
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > ___
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> > please visit:
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> >
>
>
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Tim Faehnle <[EMAIL PROTECTED]>

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RE: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Tony \"omega\" Sergi
You missed the whole point of what R9 said.

They also said the TOOLKIT will be released, which leads *ME* to believe its
Hammer, and all other tools to make CONTENT.

Releasing the actual game source BEFORE the game ships would be rather,
well, stupid.
No-one would be able to test anything at all, at least with the other tools
you can LOOK at what you've done.


omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net

> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Sniper
> Sent: May 30, 2003 5:27 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
>
> Valve clearly stated that the SDK will be released BEFORE the game, not
> when
> it goes gold. As I recall, "some time" in August was the official word.
>
> By releasing the SDK that early, it's going to jump-start the mod
> community
> for Half-Life 2... which is probably what Valve is hoping for.
>
> Sniper
>
> - Original Message -
> From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, May 30, 2003 4:40 PM
> Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
>
>
> > > I seem to remember seeing that the SDK for HL2 will be released ahead
> > of the full game. Is there a target release date for the SDK?
> >
> > I doubt this applies to us. A coding SDK would be basically useless
> > without a copy of the engine. Even with well documented APIs, though
> > then we'd at least be able to get acquainted with the system.
> >
> > More likely, they'll hold the coding SDK back at least until the game
> > goes gold, so they have the room to make changes in response to things
> > picked up Q&A without hurting community relations by releasing two
> > versions of the SDK *before the game comes out*.
> >
> > -randomnine-
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> ___
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread [EMAIL PROTECTED]
Beef wrote:
>Still, 'released' can also mean that they'll only release it to a few mod
>teams under strict NDA...
A Valve NDA never stopped leaks in the past.  Many times, during beta
testing under NDA, info has been posted on news sites.  It's not hard to
trace the leaks, but I haven't seen much change as the same people remain
part of the testing groups.
As always, the problem is with the execution and enforcement.  But, then
again, Valve doesn't want any negative press either.
Anyway, nothing you can do except wait to see what happens.  IMO, having an
SDK without the ability to test it, is pretty much worthless as you would
be blind coding.  On the other hand, mappers and modelers could get the new
Hammer for HL2 months ahead of schedule to start working on what they need
to get done.  They could work just fine without having to test their
designs immediately.
HoundDawg
http://www.unitedadmins.com
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread tom
yup no point releasing an SDK which will compile to some fun dlls which you
cant do anything with, it doesn't take so long to code, its more finding
those bugs, so I cant see it being much use.

Im guessing they will release maps/model sdk where people can actually make
some good progress before the game comes out.

- Original Message -
From: "Beef" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 30, 2003 11:48 PM
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


>
> > Why would Valve do that?
> > It defeats the purpose of getting the modification community
jump-started.
> >
> > Sniper
>
> Well, maybe they release a HL2 uplink/demo with the SDK.  I don't see much
> use for an SDK without a game to run it on.
> To keep things quite till release, they can put those who have SDK under
NDA
> ...
>
> It's all speculation ...
> time will tell ... time will tell...
>
> -Beef
>
>
> > - Original Message -
> > From: "Beef" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 30, 2003 6:06 PM
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> >
> > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > >
> > >
> > > > Valve clearly stated that the SDK will be released BEFORE the game,
> not
> > > when
> > > > it goes gold. As I recall, "some time" in August was the official
> word.
> > > >
> > > > By releasing the SDK that early, it's going to jump-start the mod
> > > community
> > > > for Half-Life 2... which is probably what Valve is hoping for.
> > > >
> > > > Sniper
> > >
> > > Still, 'released' can also mean that they'll only release it to a few
> mod
> > > teams under strict NDA...
> > > say DoD and NS team
> > >
> > > -Beef
> > >
> > > >
> > > > - Original Message -
> > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > > > To: <[EMAIL PROTECTED]>
> > > > Sent: Friday, May 30, 2003 4:40 PM
> > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > > >
> > > >
> > > > > > I seem to remember seeing that the SDK for HL2 will be released
> > ahead
> > > > > of the full game. Is there a target release date for the SDK?
> > > > >
> > > > > I doubt this applies to us. A coding SDK would be basically
useless
> > > > > without a copy of the engine. Even with well documented APIs,
though
> > > > > then we'd at least be able to get acquainted with the system.
> > > > >
> > > > > More likely, they'll hold the coding SDK back at least until the
> game
> > > > > goes gold, so they have the room to make changes in response to
> things
> > > > > picked up Q&A without hurting community relations by releasing two
> > > > > versions of the SDK *before the game comes out*.
> > > > >
> > > > > -randomnine-
> > > > >
> > > > > ___
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > ___
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Beef

> Why would Valve do that?
> It defeats the purpose of getting the modification community jump-started.
>
> Sniper

Well, maybe they release a HL2 uplink/demo with the SDK.  I don't see much
use for an SDK without a game to run it on.
To keep things quite till release, they can put those who have SDK under NDA
...

It's all speculation ...
time will tell ... time will tell...

-Beef


> - Original Message -
> From: "Beef" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, May 30, 2003 6:06 PM
> Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
>
>
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> >
> > > Valve clearly stated that the SDK will be released BEFORE the game,
not
> > when
> > > it goes gold. As I recall, "some time" in August was the official
word.
> > >
> > > By releasing the SDK that early, it's going to jump-start the mod
> > community
> > > for Half-Life 2... which is probably what Valve is hoping for.
> > >
> > > Sniper
> >
> > Still, 'released' can also mean that they'll only release it to a few
mod
> > teams under strict NDA...
> > say DoD and NS team
> >
> > -Beef
> >
> > >
> > > - Original Message -
> > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, May 30, 2003 4:40 PM
> > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > >
> > >
> > > > > I seem to remember seeing that the SDK for HL2 will be released
> ahead
> > > > of the full game. Is there a target release date for the SDK?
> > > >
> > > > I doubt this applies to us. A coding SDK would be basically useless
> > > > without a copy of the engine. Even with well documented APIs, though
> > > > then we'd at least be able to get acquainted with the system.
> > > >
> > > > More likely, they'll hold the coding SDK back at least until the
game
> > > > goes gold, so they have the room to make changes in response to
things
> > > > picked up Q&A without hurting community relations by releasing two
> > > > versions of the SDK *before the game comes out*.
> > > >
> > > > -randomnine-
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread MoD
> Still, 'released' can also mean that they'll only release it to a few mod
> teams under strict NDA...
> say DoD and NS team
>


What's the point of giving it to mod taems that alredy have a product, and
are in the old half life community?

The whole purpose is to get those new and shiny mod teams that have that
wonderful idea and think the HL2 engine can bring to life! Bet the HLRally
guys are regretting not waiting for HL2 :>

--

MoD,

7wks 1day 5hrs 48mins 55secs.

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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Why would Valve do that?
It defeats the purpose of getting the modification community jump-started.

Sniper

- Original Message -
From: "Beef" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 30, 2003 6:06 PM
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


> Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
>
>
> > Valve clearly stated that the SDK will be released BEFORE the game, not
> when
> > it goes gold. As I recall, "some time" in August was the official word.
> >
> > By releasing the SDK that early, it's going to jump-start the mod
> community
> > for Half-Life 2... which is probably what Valve is hoping for.
> >
> > Sniper
>
> Still, 'released' can also mean that they'll only release it to a few mod
> teams under strict NDA...
> say DoD and NS team
>
> -Beef
>
> >
> > - Original Message -
> > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Friday, May 30, 2003 4:40 PM
> > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> >
> >
> > > > I seem to remember seeing that the SDK for HL2 will be released
ahead
> > > of the full game. Is there a target release date for the SDK?
> > >
> > > I doubt this applies to us. A coding SDK would be basically useless
> > > without a copy of the engine. Even with well documented APIs, though
> > > then we'd at least be able to get acquainted with the system.
> > >
> > > More likely, they'll hold the coding SDK back at least until the game
> > > goes gold, so they have the room to make changes in response to things
> > > picked up Q&A without hurting community relations by releasing two
> > > versions of the SDK *before the game comes out*.
> > >
> > > -randomnine-
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread botman
> Still, 'released' can also mean that they'll only release it to a few mod
> teams under strict NDA...
> say DoD and NS team
>
> -Beef

I love all the paranoid speculation that's been going on surrounding
Half-Life2 and the Half-Life2 SDK.

I suspect the G-man is behind all of this!  :)

Jeffrey "botman" Broome

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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Beef
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


> Valve clearly stated that the SDK will be released BEFORE the game, not
when
> it goes gold. As I recall, "some time" in August was the official word.
>
> By releasing the SDK that early, it's going to jump-start the mod
community
> for Half-Life 2... which is probably what Valve is hoping for.
>
> Sniper

Still, 'released' can also mean that they'll only release it to a few mod
teams under strict NDA...
say DoD and NS team

-Beef

>
> - Original Message -
> From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, May 30, 2003 4:40 PM
> Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
>
>
> > > I seem to remember seeing that the SDK for HL2 will be released ahead
> > of the full game. Is there a target release date for the SDK?
> >
> > I doubt this applies to us. A coding SDK would be basically useless
> > without a copy of the engine. Even with well documented APIs, though
> > then we'd at least be able to get acquainted with the system.
> >
> > More likely, they'll hold the coding SDK back at least until the game
> > goes gold, so they have the room to make changes in response to things
> > picked up Q&A without hurting community relations by releasing two
> > versions of the SDK *before the game comes out*.
> >
> > -randomnine-
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread Sniper
Valve clearly stated that the SDK will be released BEFORE the game, not when
it goes gold. As I recall, "some time" in August was the official word.

By releasing the SDK that early, it's going to jump-start the mod community
for Half-Life 2... which is probably what Valve is hoping for.

Sniper

- Original Message -
From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 30, 2003 4:40 PM
Subject: Re: [hlcoders] estimated release date foe hl2 sdk?


> > I seem to remember seeing that the SDK for HL2 will be released ahead
> of the full game. Is there a target release date for the SDK?
>
> I doubt this applies to us. A coding SDK would be basically useless
> without a copy of the engine. Even with well documented APIs, though
> then we'd at least be able to get acquainted with the system.
>
> More likely, they'll hold the coding SDK back at least until the game
> goes gold, so they have the room to make changes in response to things
> picked up Q&A without hurting community relations by releasing two
> versions of the SDK *before the game comes out*.
>
> -randomnine-
>
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Re: [hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread RDG O'Sullivan
> I seem to remember seeing that the SDK for HL2 will be released ahead
of the full game. Is there a target release date for the SDK?

I doubt this applies to us. A coding SDK would be basically useless
without a copy of the engine. Even with well documented APIs, though
then we'd at least be able to get acquainted with the system.

More likely, they'll hold the coding SDK back at least until the game
goes gold, so they have the room to make changes in response to things
picked up Q&A without hurting community relations by releasing two
versions of the SDK *before the game comes out*.

-randomnine-

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[hlcoders] estimated release date foe hl2 sdk?

2003-05-31 Thread matthew lewis
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I seem to remember seeing that the SDK for HL2 will be released ahead of the full 
game. Is there a target release date for the SDK?
--

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