RE: [hlcoders] estimated release date foe hl2 sdk?
> I don't think it'd be "stupid" at all. So you can't actually test out > anything with the source code. Who cares? You'll still be able to read > through the code to get a head-start. It's not easy starting out on a new > code base all the time. The sooner the source code is in the mod > community, I suppose in that respect yes, it was just my way of thinking the same as R9, that if something needed to be changed, then the SDK would have to be updated AGAIN either before launch, or after. Unless they're 200% positive everything is completely perfect way beforehand. Also the whole, being able to make cheats and stuff for when the game comes out, beneficial to the mod community, but not to the people that would use it simply to cheat at the game (silly point, but still valid) My other point was, we really DON'T KNOW what they're including in the SDK/ToolKit. Speculating about it is what's MORE stupid ;p Until they give us a definitive answer, threads like this will keep popping up with everyone having differing opinions. > the sooner people will be able to understand how it operates. Which means > there wont be as big of a delay in Half-Life 2 mods as there would > normally > be. That's actually something I'm **WORRIED** about now, but that's a completely different discussion. omega Blackened Interactive - http://www.blackened-interactive.com Wavelength - http://www.thewavelength.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] estimated release date foe hl2 sdk?
I concur. When I started with HL1, I remember I asked a (stupid and well STUPID question in retrospect) 'where is the class def for CBasePlayer'... ok I just hadn't seen player.h but the point remains, questions like "How do you add a new client command", "how do you send a message to the client", "how do events work" etc are all now second nature to us due to our familiarity with the HL1 source tree. To start fresh with a new SDK, which will no doubt be totally different and unique will require a steep learning curve. The more time we have to study the code before we can test it means we will have a better understanding to aid in timely releases of mods. I for one can't wait to get my paws on the HL2 SDK to see what its all about. Michael Shimmins Sesechial Software ___ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Saturday, 31 May 2003 10:52 PM To: [EMAIL PROTECTED] I don't think it'd be "stupid" at all. So you can't actually test out anything with the source code. Who cares? You'll still be able to read through the code to get a head-start. It's not easy starting out on a new code base all the time. The sooner the source code is in the mod community, the sooner people will be able to understand how it operates. Which means there wont be as big of a delay in Half-Life 2 mods as there would normally be. Sniper - Original Message - From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, May 31, 2003 1:49 AM Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > And you know that this SDK that erik spoke of, isn't the same as the tookit > that gabe had said in an interview before.. how? > > Right, you don't. > We don't know what they're releasing. > But releasing SOURCE CODE to a game that's not even out yet, is REALLY > silly. > > > omega > Blackened Interactive - http://www.blackened-interactive.com > Wavelength - http://www.thewavelength.net > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Sniper > > Sent: May 30, 2003 9:32 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > Omega, perhaps you forgot about the information on Planet Half-Life: > > > > > > Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD > > developers before the game is shipped." > > > > > > > > I don't have to say anymore. > > > > Sniper > > > > - Original Message - > > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 30, 2003 8:54 PM > > Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > You missed the whole point of what R9 said. > > > > > > They also said the TOOLKIT will be released, which leads *ME* to believe > > its > > > Hammer, and all other tools to make CONTENT. > > > > > > Releasing the actual game source BEFORE the game ships would be rather, > > > well, stupid. > > > No-one would be able to test anything at all, at least with the other > > tools > > > you can LOOK at what you've done. > > > > > > > > > omega > > > Blackened Interactive - http://www.blackened-interactive.com > > > Wavelength - http://www.thewavelength.net > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > [EMAIL PROTECTED] On Behalf Of Sniper > > > > Sent: May 30, 2003 5:27 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > Valve clearly stated that the SDK will be released BEFORE the game, > > not > > > > when > > > > it goes gold. As I recall, "some time
Re: [hlcoders] estimated release date foe hl2 sdk?
I don't think it'd be "stupid" at all. So you can't actually test out anything with the source code. Who cares? You'll still be able to read through the code to get a head-start. It's not easy starting out on a new code base all the time. The sooner the source code is in the mod community, the sooner people will be able to understand how it operates. Which means there wont be as big of a delay in Half-Life 2 mods as there would normally be. Sniper - Original Message - From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, May 31, 2003 1:49 AM Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > And you know that this SDK that erik spoke of, isn't the same as the tookit > that gabe had said in an interview before.. how? > > Right, you don't. > We don't know what they're releasing. > But releasing SOURCE CODE to a game that's not even out yet, is REALLY > silly. > > > omega > Blackened Interactive - http://www.blackened-interactive.com > Wavelength - http://www.thewavelength.net > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Sniper > > Sent: May 30, 2003 9:32 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > Omega, perhaps you forgot about the information on Planet Half-Life: > > > > > > Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD > > developers before the game is shipped." > > > > > > > > I don't have to say anymore. > > > > Sniper > > > > - Original Message - > > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 30, 2003 8:54 PM > > Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > You missed the whole point of what R9 said. > > > > > > They also said the TOOLKIT will be released, which leads *ME* to believe > > its > > > Hammer, and all other tools to make CONTENT. > > > > > > Releasing the actual game source BEFORE the game ships would be rather, > > > well, stupid. > > > No-one would be able to test anything at all, at least with the other > > tools > > > you can LOOK at what you've done. > > > > > > > > > omega > > > Blackened Interactive - http://www.blackened-interactive.com > > > Wavelength - http://www.thewavelength.net > > > > > > > -Original Message- > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > [EMAIL PROTECTED] On Behalf Of Sniper > > > > Sent: May 30, 2003 5:27 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > Valve clearly stated that the SDK will be released BEFORE the game, > > not > > > > when > > > > it goes gold. As I recall, "some time" in August was the official > > word. > > > > > > > > By releasing the SDK that early, it's going to jump-start the mod > > > > community > > > > for Half-Life 2... which is probably what Valve is hoping for. > > > > > > > > Sniper > > > > > > > > - Original Message - > > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Friday, May 30, 2003 4:40 PM > > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released > > ahead > > > > > of the full game. Is there a target release date for the SDK? > > > > > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > > > without a copy of the engine. Even with well documented APIs, though > > > > > then we'd at least be able to get acquainted with the system. > > > > > > > > > > More likely, they'll hold the coding SDK back at least until the > > game > > > > > goes gold, so they have the room to make changes in response to > > things > > > > > picked up Q&A without hurting community relations by releasing two > > > > > v
Re[2]: [hlcoders] estimated release date foe hl2 sdk?
Hello Phil, Saturday, May 31, 2003, 9:54:35 AM, you wrote: >> But releasing SOURCE CODE to a game that's not even out yet, is REALLY >> silly. well, I don't think so. I think they'll do something as we did with Codename: Outbreak SDK (or VitalEngine SDK). What is needed to build simple level renderer using some flexible engine? (except engine dll's :) ) several lines of code... For example: Engine_SetFolder('D:\HL2'); Engine_CreateWindow(h_wnd,800,600,@InitProc, ); Engine_InitPhysics(); Engine_LoadWorld('D:\my_lev.bsp'); ... main loop here ... Engine_ReleasePhysics(); Engine_ReleaseObjects(); Engine_Shutdown(); so, using such simple renderer people who will work on HL2 mods will be able to test level without HL2 itself, with such simple renderer :) the same thing about game and client dll's... They can release dll's containing some example code (several entities, some hud elements) and that is all. So I don't see anything that can make realeasing SDK before HL2 REALLY silly. Best regards, Vyacheslav Djura Deep-Shadows ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] estimated release date foe hl2 sdk?
> But releasing SOURCE CODE to a game that's not even out yet, is REALLY > silly. Really? I'd assume that they would release the SDK (with source code) when the game goes RTM or something, to make it non-stupid. -Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] estimated release date foe hl2 sdk?
And you know that this SDK that erik spoke of, isn't the same as the tookit that gabe had said in an interview before.. how? Right, you don't. We don't know what they're releasing. But releasing SOURCE CODE to a game that's not even out yet, is REALLY silly. omega Blackened Interactive - http://www.blackened-interactive.com Wavelength - http://www.thewavelength.net > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Sniper > Sent: May 30, 2003 9:32 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > Omega, perhaps you forgot about the information on Planet Half-Life: > > > Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD > developers before the game is shipped." > > > > I don't have to say anymore. > > Sniper > > - Original Message - > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, May 30, 2003 8:54 PM > Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > > > > You missed the whole point of what R9 said. > > > > They also said the TOOLKIT will be released, which leads *ME* to believe > its > > Hammer, and all other tools to make CONTENT. > > > > Releasing the actual game source BEFORE the game ships would be rather, > > well, stupid. > > No-one would be able to test anything at all, at least with the other > tools > > you can LOOK at what you've done. > > > > > > omega > > Blackened Interactive - http://www.blackened-interactive.com > > Wavelength - http://www.thewavelength.net > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED] On Behalf Of Sniper > > > Sent: May 30, 2003 5:27 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > Valve clearly stated that the SDK will be released BEFORE the game, > not > > > when > > > it goes gold. As I recall, "some time" in August was the official > word. > > > > > > By releasing the SDK that early, it's going to jump-start the mod > > > community > > > for Half-Life 2... which is probably what Valve is hoping for. > > > > > > Sniper > > > > > > - Original Message - > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Friday, May 30, 2003 4:40 PM > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released > ahead > > > > of the full game. Is there a target release date for the SDK? > > > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > > without a copy of the engine. Even with well documented APIs, though > > > > then we'd at least be able to get acquainted with the system. > > > > > > > > More likely, they'll hold the coding SDK back at least until the > game > > > > goes gold, so they have the room to make changes in response to > things > > > > picked up Q&A without hurting community relations by releasing two > > > > versions of the SDK *before the game comes out*. > > > > > > > > -randomnine- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
Assuming they have used a sane OOP setup it shouldnt take long for a programmer used to C++ and OOP designs etc to get their head around it all :) I hope this SDK is proper pure C++ and not the "C with classes added to try to help" that the old SDK was, now i've become alot more fluant and experianced with C++ I cant live with the STL and other nice goodies in the template librarys :) - Original Message - From: "Tim Faehnle" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 30, 2003 3:01 PM Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > You could just learn your way around the files and figure out the entity > inheritance. Find out where guns are initialized/implemented. Stuff > like that. I'd rather not know what I'm looking forward to, so I'm not > going to look at it before the game is released. > > > > On Sat, 2003-05-31 at 06:54, Tony "omega" Sergi wrote: > > You missed the whole point of what R9 said. > > > > They also said the TOOLKIT will be released, which leads *ME* to believe its > > Hammer, and all other tools to make CONTENT. > > > > Releasing the actual game source BEFORE the game ships would be rather, > > well, stupid. > > No-one would be able to test anything at all, at least with the other tools > > you can LOOK at what you've done. > > > > > > omega > > Blackened Interactive - http://www.blackened-interactive.com > > Wavelength - http://www.thewavelength.net > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED] On Behalf Of Sniper > > > Sent: May 30, 2003 5:27 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > Valve clearly stated that the SDK will be released BEFORE the game, not > > > when > > > it goes gold. As I recall, "some time" in August was the official word. > > > > > > By releasing the SDK that early, it's going to jump-start the mod > > > community > > > for Half-Life 2... which is probably what Valve is hoping for. > > > > > > Sniper > > > > > > - Original Message - > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Friday, May 30, 2003 4:40 PM > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released ahead > > > > of the full game. Is there a target release date for the SDK? > > > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > > without a copy of the engine. Even with well documented APIs, though > > > > then we'd at least be able to get acquainted with the system. > > > > > > > > More likely, they'll hold the coding SDK back at least until the game > > > > goes gold, so they have the room to make changes in response to things > > > > picked up Q&A without hurting community relations by releasing two > > > > versions of the SDK *before the game comes out*. > > > > > > > > -randomnine- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- > Tim Faehnle <[EMAIL PROTECTED]> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
Omega, perhaps you forgot about the information on Planet Half-Life: Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD developers before the game is shipped." I don't have to say anymore. Sniper - Original Message - From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 30, 2003 8:54 PM Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > You missed the whole point of what R9 said. > > They also said the TOOLKIT will be released, which leads *ME* to believe its > Hammer, and all other tools to make CONTENT. > > Releasing the actual game source BEFORE the game ships would be rather, > well, stupid. > No-one would be able to test anything at all, at least with the other tools > you can LOOK at what you've done. > > > omega > Blackened Interactive - http://www.blackened-interactive.com > Wavelength - http://www.thewavelength.net > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Sniper > > Sent: May 30, 2003 5:27 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > Valve clearly stated that the SDK will be released BEFORE the game, not > > when > > it goes gold. As I recall, "some time" in August was the official word. > > > > By releasing the SDK that early, it's going to jump-start the mod > > community > > for Half-Life 2... which is probably what Valve is hoping for. > > > > Sniper > > > > - Original Message - > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 30, 2003 4:40 PM > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released ahead > > > of the full game. Is there a target release date for the SDK? > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > without a copy of the engine. Even with well documented APIs, though > > > then we'd at least be able to get acquainted with the system. > > > > > > More likely, they'll hold the coding SDK back at least until the game > > > goes gold, so they have the room to make changes in response to things > > > picked up Q&A without hurting community relations by releasing two > > > versions of the SDK *before the game comes out*. > > > > > > -randomnine- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] estimated release date foe hl2 sdk?
You could just learn your way around the files and figure out the entity inheritance. Find out where guns are initialized/implemented. Stuff like that. I'd rather not know what I'm looking forward to, so I'm not going to look at it before the game is released. On Sat, 2003-05-31 at 06:54, Tony "omega" Sergi wrote: > You missed the whole point of what R9 said. > > They also said the TOOLKIT will be released, which leads *ME* to believe its > Hammer, and all other tools to make CONTENT. > > Releasing the actual game source BEFORE the game ships would be rather, > well, stupid. > No-one would be able to test anything at all, at least with the other tools > you can LOOK at what you've done. > > > omega > Blackened Interactive - http://www.blackened-interactive.com > Wavelength - http://www.thewavelength.net > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Sniper > > Sent: May 30, 2003 5:27 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > Valve clearly stated that the SDK will be released BEFORE the game, not > > when > > it goes gold. As I recall, "some time" in August was the official word. > > > > By releasing the SDK that early, it's going to jump-start the mod > > community > > for Half-Life 2... which is probably what Valve is hoping for. > > > > Sniper > > > > ----- Original Message - > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 30, 2003 4:40 PM > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released ahead > > > of the full game. Is there a target release date for the SDK? > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > without a copy of the engine. Even with well documented APIs, though > > > then we'd at least be able to get acquainted with the system. > > > > > > More likely, they'll hold the coding SDK back at least until the game > > > goes gold, so they have the room to make changes in response to things > > > picked up Q&A without hurting community relations by releasing two > > > versions of the SDK *before the game comes out*. > > > > > > -randomnine- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Tim Faehnle <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] estimated release date foe hl2 sdk?
You missed the whole point of what R9 said. They also said the TOOLKIT will be released, which leads *ME* to believe its Hammer, and all other tools to make CONTENT. Releasing the actual game source BEFORE the game ships would be rather, well, stupid. No-one would be able to test anything at all, at least with the other tools you can LOOK at what you've done. omega Blackened Interactive - http://www.blackened-interactive.com Wavelength - http://www.thewavelength.net > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Sniper > Sent: May 30, 2003 5:27 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > Valve clearly stated that the SDK will be released BEFORE the game, not > when > it goes gold. As I recall, "some time" in August was the official word. > > By releasing the SDK that early, it's going to jump-start the mod > community > for Half-Life 2... which is probably what Valve is hoping for. > > Sniper > > - Original Message - > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, May 30, 2003 4:40 PM > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > I seem to remember seeing that the SDK for HL2 will be released ahead > > of the full game. Is there a target release date for the SDK? > > > > I doubt this applies to us. A coding SDK would be basically useless > > without a copy of the engine. Even with well documented APIs, though > > then we'd at least be able to get acquainted with the system. > > > > More likely, they'll hold the coding SDK back at least until the game > > goes gold, so they have the room to make changes in response to things > > picked up Q&A without hurting community relations by releasing two > > versions of the SDK *before the game comes out*. > > > > -randomnine- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
Beef wrote: >Still, 'released' can also mean that they'll only release it to a few mod >teams under strict NDA... A Valve NDA never stopped leaks in the past. Many times, during beta testing under NDA, info has been posted on news sites. It's not hard to trace the leaks, but I haven't seen much change as the same people remain part of the testing groups. As always, the problem is with the execution and enforcement. But, then again, Valve doesn't want any negative press either. Anyway, nothing you can do except wait to see what happens. IMO, having an SDK without the ability to test it, is pretty much worthless as you would be blind coding. On the other hand, mappers and modelers could get the new Hammer for HL2 months ahead of schedule to start working on what they need to get done. They could work just fine without having to test their designs immediately. HoundDawg http://www.unitedadmins.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
yup no point releasing an SDK which will compile to some fun dlls which you cant do anything with, it doesn't take so long to code, its more finding those bugs, so I cant see it being much use. Im guessing they will release maps/model sdk where people can actually make some good progress before the game comes out. - Original Message - From: "Beef" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 30, 2003 11:48 PM Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > Why would Valve do that? > > It defeats the purpose of getting the modification community jump-started. > > > > Sniper > > Well, maybe they release a HL2 uplink/demo with the SDK. I don't see much > use for an SDK without a game to run it on. > To keep things quite till release, they can put those who have SDK under NDA > ... > > It's all speculation ... > time will tell ... time will tell... > > -Beef > > > > - Original Message - > > From: "Beef" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 30, 2003 6:06 PM > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > > > Valve clearly stated that the SDK will be released BEFORE the game, > not > > > when > > > > it goes gold. As I recall, "some time" in August was the official > word. > > > > > > > > By releasing the SDK that early, it's going to jump-start the mod > > > community > > > > for Half-Life 2... which is probably what Valve is hoping for. > > > > > > > > Sniper > > > > > > Still, 'released' can also mean that they'll only release it to a few > mod > > > teams under strict NDA... > > > say DoD and NS team > > > > > > -Beef > > > > > > > > > > > - Original Message - > > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Friday, May 30, 2003 4:40 PM > > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released > > ahead > > > > > of the full game. Is there a target release date for the SDK? > > > > > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > > > without a copy of the engine. Even with well documented APIs, though > > > > > then we'd at least be able to get acquainted with the system. > > > > > > > > > > More likely, they'll hold the coding SDK back at least until the > game > > > > > goes gold, so they have the room to make changes in response to > things > > > > > picked up Q&A without hurting community relations by releasing two > > > > > versions of the SDK *before the game comes out*. > > > > > > > > > > -randomnine- > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
> Why would Valve do that? > It defeats the purpose of getting the modification community jump-started. > > Sniper Well, maybe they release a HL2 uplink/demo with the SDK. I don't see much use for an SDK without a game to run it on. To keep things quite till release, they can put those who have SDK under NDA ... It's all speculation ... time will tell ... time will tell... -Beef > - Original Message - > From: "Beef" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, May 30, 2003 6:06 PM > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > Valve clearly stated that the SDK will be released BEFORE the game, not > > when > > > it goes gold. As I recall, "some time" in August was the official word. > > > > > > By releasing the SDK that early, it's going to jump-start the mod > > community > > > for Half-Life 2... which is probably what Valve is hoping for. > > > > > > Sniper > > > > Still, 'released' can also mean that they'll only release it to a few mod > > teams under strict NDA... > > say DoD and NS team > > > > -Beef > > > > > > > > - Original Message - > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Friday, May 30, 2003 4:40 PM > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released > ahead > > > > of the full game. Is there a target release date for the SDK? > > > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > > without a copy of the engine. Even with well documented APIs, though > > > > then we'd at least be able to get acquainted with the system. > > > > > > > > More likely, they'll hold the coding SDK back at least until the game > > > > goes gold, so they have the room to make changes in response to things > > > > picked up Q&A without hurting community relations by releasing two > > > > versions of the SDK *before the game comes out*. > > > > > > > > -randomnine- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
> Still, 'released' can also mean that they'll only release it to a few mod > teams under strict NDA... > say DoD and NS team > What's the point of giving it to mod taems that alredy have a product, and are in the old half life community? The whole purpose is to get those new and shiny mod teams that have that wonderful idea and think the HL2 engine can bring to life! Bet the HLRally guys are regretting not waiting for HL2 :> -- MoD, 7wks 1day 5hrs 48mins 55secs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
Why would Valve do that? It defeats the purpose of getting the modification community jump-started. Sniper - Original Message - From: "Beef" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 30, 2003 6:06 PM Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > Valve clearly stated that the SDK will be released BEFORE the game, not > when > > it goes gold. As I recall, "some time" in August was the official word. > > > > By releasing the SDK that early, it's going to jump-start the mod > community > > for Half-Life 2... which is probably what Valve is hoping for. > > > > Sniper > > Still, 'released' can also mean that they'll only release it to a few mod > teams under strict NDA... > say DoD and NS team > > -Beef > > > > > - Original Message - > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 30, 2003 4:40 PM > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released ahead > > > of the full game. Is there a target release date for the SDK? > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > without a copy of the engine. Even with well documented APIs, though > > > then we'd at least be able to get acquainted with the system. > > > > > > More likely, they'll hold the coding SDK back at least until the game > > > goes gold, so they have the room to make changes in response to things > > > picked up Q&A without hurting community relations by releasing two > > > versions of the SDK *before the game comes out*. > > > > > > -randomnine- > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
> Still, 'released' can also mean that they'll only release it to a few mod > teams under strict NDA... > say DoD and NS team > > -Beef I love all the paranoid speculation that's been going on surrounding Half-Life2 and the Half-Life2 SDK. I suspect the G-man is behind all of this! :) Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > Valve clearly stated that the SDK will be released BEFORE the game, not when > it goes gold. As I recall, "some time" in August was the official word. > > By releasing the SDK that early, it's going to jump-start the mod community > for Half-Life 2... which is probably what Valve is hoping for. > > Sniper Still, 'released' can also mean that they'll only release it to a few mod teams under strict NDA... say DoD and NS team -Beef > > - Original Message - > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, May 30, 2003 4:40 PM > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > I seem to remember seeing that the SDK for HL2 will be released ahead > > of the full game. Is there a target release date for the SDK? > > > > I doubt this applies to us. A coding SDK would be basically useless > > without a copy of the engine. Even with well documented APIs, though > > then we'd at least be able to get acquainted with the system. > > > > More likely, they'll hold the coding SDK back at least until the game > > goes gold, so they have the room to make changes in response to things > > picked up Q&A without hurting community relations by releasing two > > versions of the SDK *before the game comes out*. > > > > -randomnine- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
Valve clearly stated that the SDK will be released BEFORE the game, not when it goes gold. As I recall, "some time" in August was the official word. By releasing the SDK that early, it's going to jump-start the mod community for Half-Life 2... which is probably what Valve is hoping for. Sniper - Original Message - From: "RDG O'Sullivan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 30, 2003 4:40 PM Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > I seem to remember seeing that the SDK for HL2 will be released ahead > of the full game. Is there a target release date for the SDK? > > I doubt this applies to us. A coding SDK would be basically useless > without a copy of the engine. Even with well documented APIs, though > then we'd at least be able to get acquainted with the system. > > More likely, they'll hold the coding SDK back at least until the game > goes gold, so they have the room to make changes in response to things > picked up Q&A without hurting community relations by releasing two > versions of the SDK *before the game comes out*. > > -randomnine- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] estimated release date foe hl2 sdk?
> I seem to remember seeing that the SDK for HL2 will be released ahead of the full game. Is there a target release date for the SDK? I doubt this applies to us. A coding SDK would be basically useless without a copy of the engine. Even with well documented APIs, though then we'd at least be able to get acquainted with the system. More likely, they'll hold the coding SDK back at least until the game goes gold, so they have the room to make changes in response to things picked up Q&A without hurting community relations by releasing two versions of the SDK *before the game comes out*. -randomnine- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] estimated release date foe hl2 sdk?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I seem to remember seeing that the SDK for HL2 will be released ahead of the full game. Is there a target release date for the SDK? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders