Re: join

2002-05-14 Thread duchai

..he..he..?
 Original message 
>Date: Tue, 14 May 2002 19:31:16 -0700 (PDT)
>From: agus ilmi <[EMAIL PROTECTED]>
>Subject:  join
>To: [EMAIL PROTECTED]
>
> 
> 
>
>__
>Do You Yahoo!?
>LAUNCH - Your Yahoo! Music Experience
>http://launch.yahoo.com
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QuickDraw 3D Xtra not work

2002-05-14 Thread mitesh gajjar

Hi friends,

I downloaded QuickDraw 3D Xtra form macromedia site
but it not work. when i start direcot 8 then time it
ask that qd3d.dll file is not found so what i have to
do please help me.

Thanks,

Mitesh gajjar


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re: join

2002-05-14 Thread grimmwerks


hmm, thought it was just maybe a misdirected flash array question

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Re: join

2002-05-14 Thread Colin Holgate

>Subject:  join


That makes a nice change.
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join

2002-05-14 Thread agus ilmi

 
 

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LAUNCH - Your Yahoo! Music Experience
http://launch.yahoo.com
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RE: Text Editing Functions

2002-05-14 Thread Sean Wilson

> - getting a list of installed fonts (without using an Xtra)

t = new(#font)
put t.fontList()
-- ["lots of fonts here"]
t.erase()

However, I think you'll need to include the font xtras to do this

> - pasting in styled text from eg. Word. Essentially, is there a way to
> determine the type of data on the clipboard? If I new I had rtf in the
> clipboard, I could set the RTF of the member...

If you simply find an empty member ( findEmpty() ),pasteClipBoardInto() it,
then #type it, you'll know what was in the clipboard - to some degree. Even
if it's un-styled ASCII text, it'll go into a new #text member and you'll
get rtf for free!

HTH,
-Sean.

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Text Editing Functions

2002-05-14 Thread Daniel Robertson

Howdy,
Trying to write a Shockwave-based text editor, so that users can enter 
rich text and submit it, rather than entering unformatted text into a 
standard web form textarea.

Has anyone got any hints for doing the following:
- getting a list of installed fonts (without using an Xtra)
- pasting in styled text from eg. Word. Essentially, is there a way to 
determine the type of data on the clipboard? If I new I had rtf in the 
clipboard, I could set the RTF of the member...

Many Thanks,
Daniel
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re: manipulating Shockwave movies

2002-05-14 Thread Dale Drechsler

 You can even use the described technique to have an invisible projector
 running and use it to access the file system and other things that a purely
 shockwave solution cant do. When the projector detects that there are no
 longer any mutli user connections with shockwave pieces you can have the
 projector quit.  Another idea is to use the projector as an ASP like server
 and then using Javascript write out the HTML dynamically to the browser
upon
 transmitting it back to the shockwave piece. You can do some very
 interesting things with this...we've used it in a couple of CDROMS quite
 successfully to build shopping cart like apps for CDROM delivery.

 It would be very cool if shockwave could natively utilize the browser DOM
so
 we could bypass the liveconnect portion to accomplish this...seeing as
 liveconnect is still kinda brokenish in NS6.x.

 Also, if the standalone shockwave installer didn't require an open internet
 connection at least once to register itself that would be a great thing for
 "standalone" cdrom based shockwave apps. Netscape's live connect currently
 dies if you haven't registered shockwave...however there is a workaround :)

 Lol while I'm thinking of Netscape issues, there's a nice one where calling
 out to a JavaScript function and NOT changing frames after you have done it
 locks up the machine quite nicely.

 Cheers
 Dale Drechsler
 [EMAIL PROTECTED]
 http://www.dalesmatrix.com



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Re: scriptInstanceList mouseDown problem

2002-05-14 Thread Luke Wigley

Cole Tierney wrote

> I've got a situation where adding a behaviour to a fully instaniated
> sprite causes it to block mouse events from other sprites in lower
> channels. The newly added behavior instance has no mouse events.
> Director 8 Mac authoring.
> 
> Any thoughts or similar experiences?

Hi,

Does the behaviour you are adding have an ancestor property? (Director seems
pass the events on to the Ancestors but then doesn't back-track and pass
them on to other sprites in lower channels if the ancestor doesn't have the
mouse event handler)

Luke

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Re: random text movie

2002-05-14 Thread Colin Holgate

>Export option in File menu will solve ur problem.


Not really it won't. It doesn't take into account Lingo controlled 
sprite positions. To do that, you could either use an Xtra, like 
ScrnXtra, to write out a series of pictures, or you could do 
scorerecording, and generate a long score that resembles the final 
animation. Then you could use the export to QuickTime successfully.


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Re: sound & MIAW's

2002-05-14 Thread Buzz Kettles

If I remember correctly,

If a MIAW is opened or closed, any sounds playing in channels 3-8 
(playing either in the MIAW or in the Stage) will be terminated.

Definitely a major annoyance that has been there since at least Director 7.

1 workaround: use channels 1 or 2 for background sounds that might be 
playing while windows are opened/closed.

another workaround: if a high channel (3-8) is being used to play a 
sound, grab it's currentTime & then tell the Stage to quickly fade 
out this high channel while fading in the same sound at the same 
currentTime into channel 1 or 2 & then do the window manipulation.

I know it's ugly, but it might work (I've never really tried it).

hth

-Buzz

At 12:31 PM -0500 5/14/02, you wrote:
>Hello ALL,
> I am working on a project that has audio narration.  In this program,
>there is a help(MIAW), dictionary(MIAW), and so on
>
> The problem is this:  if the audio is playing and the user clicks on the
>dictionary, the audio & animation stop.  When the user is finished in the
>dictionary and clicks done, the animation resets and there is no audio until
>the cut is encountered.
>
> Does anyone have any suggestions or thoughts of why there is no audio
>after the MIAW closes?  I am using Version 8 of Director.
>
> Thank you for your time,
>
>CDE2
>
>---
>Carl D. Earnhart II
>Software Engineer
>DxR Development Group, Inc.
>150 E. Pleasant Hill Rd.
>Carbondale, Illinois 62901
>---
>
>systemSpecs:  PowerPC G4 400, 320RAM, OS 9.1
>
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Re: shockwave x flash

2002-05-14 Thread ifmp

RE:
--
>From: "Carlos Lorenz" <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject:  shockwave x flash
>Date: Tue, May 14, 2002, 1:38 PM

>I´m planning to write my own website.
>Forgive me about this question for it sounds off topic but i´d like to hear
>from you that work as web developers why so many sites in flash and so few
>written with director since director seems to be more a complet product.
>Pls answer in private to
---

I'm responding in public too.

Flash has had a really, REALLY pervasive treatment in the press. Article
placement and outright advertising for Flash overshoots that for
Director many times over.

And the learning curve for Director as opposed to Flash 'has' been
relaively steep, even though the last 2 versions of Flash are getting
fairly deep. (hey, I wrote a poem!).

Director just plain COSTS MORE. Developing cross-platform projects
requires purchasing both platform versions. By comparison, Flash is
almost an
"impulse purchase" and can make both Mac and Windows projectors from one
platform version of the application.

Not many people seem to realize that Flash and Director work pretty well
together. They still seem stuck in the mindset that Director deals
mainly with big bitmaps and Flash is compact "webbish" vectors.

Some people imagine Director as merely a primitive version of the kind
of thing they imagine Flash to be now. Notice I use the term "imagine".
Then again, lots of people have that famous poster of Einstein where he
says how important imagination can be as opposed to knowledge, so many
people might just stick with the what they imagine and never take up
Director.

And once they realize what Dirctor CAN do, when they get to the store,
they are staring right at the PRICE issue again, doubled by the prospect
of buying it TWICE.



Steve Bennett
www.ifmp.net












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Re: random text movie

2002-05-14 Thread Shaik

Export option in File menu will solve ur problem.

-shaik.

On Tue, 14 May 2002 :: v e r n x s :: wrote :
>dear all, does anyone know how to convert/export an animation generated with lingo to 
>quicktime/avi?
>
>im trying to make some video footage with random text generated with lingo. is that 
>possible?
>
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scriptInstanceList mouseDown problem

2002-05-14 Thread Cole Tierney

Anybody ever have trouble with mouse events when adding behaviours 
dynamicallly?

I've got a situation where adding a behaviour to a fully instaniated 
sprite causes it to block mouse events from other sprites in lower 
channels. The newly added behavior instance has no mouse events. 
Director 8 Mac authoring.

Any thoughts or similar experiences?
Cole
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RE: shockwave x flash

2002-05-14 Thread Jayp

Id like the answer too
Jayp


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Carlos Lorenz
Sent: Tuesday, May 14, 2002 6:38 PM
To: [EMAIL PROTECTED]
Subject:  shockwave x flash

Hi,
I´m planning to write my own website.
Forgive me about this question for it sounds off topic but i´d like to
hear from you that work as web developers why so many sites in flash and
so few written with director since director seems to be more a complet
product.
Pls answer in private to 

[EMAIL PROTECTED]

Thanks
Carlos
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Re: Three-behavior communication model

2002-05-14 Thread Howdy-Tzi

At 01:02 +0800 05/15/2002, noelle cheng wrote:

>So if I have 10 QT sprites in a frame, I can display 10  QT sprites 
>on the stage at the same time?

There is nothing preventing you from putting 10 QT sprites in a 
frame, but in the specific cases of QuickTime and Flash, it's not a 
good idea to do so, because there will be performance problems on 
slower computers. This can result in jerky animation or audio 
stutters.

>How is a user to know then which QT sprite to click on?

You don't click the QT sprites for the audio -- you click buttons 
associated with those sprites.

>To concatenate is to link together, isn't it?  Why would you want a 
>variable to link together without a space?

It was simply the way I chose to do that part of the behavior; there 
is no deeper mystery involved. I mean there is no technical reason to 
prefer doing it that way, just as there is no technical reason to us 
'n' for integer variables. It's a question of style.

>Actually, what is the purpose of concatenating variables?

There I was concatenating items together into a single string. That's 
generally what concatenation is used for -- joining separate parts 
together to form one string. For example:

   on MakeRandomPhrase

 lSubjects = [ "Noelle", "Howdy", "Lingo" ]
 lVerbs = [ "sleeps", "eats", "creates" ]
 nSubj = random ( lSubjects.count )
 nVerb = random ( lVerbs.count )
 sSubj = lSubjects[nSubj]
 sVerb = lVerbs[nVerb]
 put sSubj && sVerb & "."

   END MakeRandomPhrase

This creates two lists of words, one of nouns (subjects) and the 
other of verbs. The simplest syntax for a legitimate English sentence 
is subject and verb, and what this does is make very simple, but 
randomly selected and grammatically valid, sentences -- which it then 
puts into the message window. (Of course some of those sentences -- 
"Lingo eats" -- are nonsensical, but they're still syntactically 
valid.)

As you can see the 'put' statement uses both forms of concatenator, 
the first to string together the subject and verb into a phrase, the 
second to add a period to the end of the sentence.

The script would be entered as a plain movie script, after which you 
could call it from the message window to see the sentences it builds.

>>>If the property is void, then the command doesn't execute?
>>
>>If the property is void the command *does* execute.
>
>Sorry, but what does the command mean?

It tests to see if a variable has a legitimate value or not. If not, 
the variable will be void -- so it puts a value into it in order to 
prevent possible errors later on.

>Yes, the time I received an error message when I clicked both the 
>volume up and down buttons.
>
>'sprite a is not registered as a  QT sprite.'
>
>I named it sprite 'a' for simplicity. Why did I receive this message?

The QuickTime behavior, it would seem, was not attached to the 
QuickTime sprite, which prevented it from sending its own reference 
to the communication behavior, thus preventing the communication 
behavior from registering it as a QuickTime sprite.

>>>What is the meaning ofplQTSpriteList = [:]?
>>
>>I'm setting a variable to an initial empty value.
>
>Why did you do this?

It's good practice to do so. Theoretically one does not have to 
initialize variables like this, at least not especially rigorously, 
but I've found it's a good habit to do so.

>>I don't know. Nothing I wrote should have an adverse effect on 
>>anything else, but you should know that there can only be one 
>>*frame* script in a given frame.
>
>Yes the script you wrote for channel 0 right?

Yes, exactly.

>>   In what way did you attach the behaviors?
>
>Using the PI . Is this incorrect?

No, that should work properly.

>>   Did you get parameters dialog boxes, and did you set them up?
>
>The QT sprite,  in the PI , under behaviors - there is a 'name of 
>this sprite?' - I put a.
>
>The increase volume button sprite in the PI , under behaviors, 
>-there is a  'name of target sprite?'  -  I put a
> 
>there is a ' adjust sound down or up? ' - I put  #up
>
>Actually there is an arrow button pointing downwards, and I have 
>only two options - down or up.
>
>The  decrease volume button sprite in the PI, under behaviors ' 
>there is a  'name of target sprite?'  -  I put a
> 
>there is a ' adjust sound down or up? ' - I put  #down

All those seem fine to me. All these items are in just one frame, 
along with the framescript?

>Why was the QT sprite not recognised?

A good question. Start with the debugger -- set a breakpoint in the 
mouseUp handler for one of the volume buttons and step through the 
scripts. Perhaps in there someplace there will be evicence of a 
failure in communication.

-- 

  Warren Ockrassa | http://www.nightwares.com/
  Director help | Free files | Sample chapters | Freelance | Consulting
Author | Director 8.5 Shockwave Studio: A Beginner's Guide
Published by Osborne/McGraw-Hill
 http://shop.osborne.com

RE: shockwave x flash

2002-05-14 Thread Kerry Thompson

> i´d like to hear from you that work as web developers why so many
> sites in flash and so few written with director since director seems
> to be more a complet product.
> 
I know you asked for an answer in private, but I think it's a legitimate
topic for a public discussion.

I think Flash is more popular on the Web for two reasons--size and
ubiquity.

1. Size. The initial Flash plugin download is smaller, and the Flash
movies themselves are a lot smaller than Shockwave. Broadband remains a
small portion of the market, so size *does* matter.

2. Ubiquity. Macromedia has devoted a lot of resources to marketing
Flash. While the Shockwave plugin is on about 70% of the machines out
there, Flash is closer to 98%. I may be a bit off on my numbers, but not
a lot. In addition, Microsoft is including the Flash plugin as part of
Windows now, so Flash penetration will continue to climb.

I think it's important to make a market distinction here. Flash is a
competitor to HTML more than it is to Shockwave. Director/Shockwave is
still the tool of choice for delivering high-end apps, either over the
Web or as local apps (hard drive, CD-ROM, LAN-based).

When you look at what you can do with Flash, especially MX, it looks to
me like a very viable competitor to HTML. Of course, you still need the
basic HTML skeleton to get your Flash movie up, but then you get a whole
lot more bang for your buck. And, of course, if you want, say, 3-D,
there's no reason that you can't have Shockwave *and* Flash on your
site. I'd use Flash as the basic authoring environment, though.

And this from a guy who spends 95% of his time with Director (and the
other 5% playing solitaire).

Cordially,

Kerry Thompson
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Re: HELP with BUDDY API anyone?

2002-05-14 Thread Charlie Fiskeaux II

What happens if you try "66" or "numToChar(66)"?  When I did
on keyDown
  put the keycode
end
and hit the numpad "*" key, it gave me 66.

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054 x29

- Original Message -
From: Carlos Lorenz
To: [EMAIL PROTECTED]
Sent: Tuesday, May 14, 2002 12:26 PM
Subject: Re:  HELP with BUDDY API anyone?


Hi Charlie,

What I am trying to achieve is to control TV TUNER card from inside a Director Movie. 
The TV Tuner
has some hot keys that I may "press" using BUDDY API. Some of them work fine (such as 
channel up or
down, volume) but one of the most important that is MUTE accessed by MULTIPLY 
KEY(NUMPAD "*") just
can´t make it work.
Some people here tried to help me but their suggestions seemed to fail also.
I have already tried the following:
baSendKeys("*")
baSendKeys("{*}")
baSendKeys("{vk_MULTIPLY}")
baSendKeys("{106}")
baSendkeys(numToChar(42))
baSendKeys("~8")

Carlos Lorenz



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shockwave x flash

2002-05-14 Thread Carlos Lorenz

Hi,
I´m planning to write my own website.
Forgive me about this question for it sounds off topic but i´d like to hear from you 
that work as web developers why so many sites in flash and so few written with 
director since director seems to be more a complet product.
Pls answer in private to 

[EMAIL PROTECTED]

Thanks
Carlos
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RE: manipulating Shockwave movies

2002-05-14 Thread Thomas Higgins


> Wow, how the hell u do that?

Well, start by reading the MU docs and look for information on peer-to-peer 
connections:



Scroll down the above page until you see the section for "Multiuser 3.0 Documentation" 
and you'll find links for PDF doc files. If you're using version 2 of the server then 
scroll down a little further and there are docs specific to that version of the server 
and Xtra as well.

The basic technique is this:

- your main "stage" movie must load first and it 
  utilizes the MU Xtra to establish itself as a
  peer host on the local machine

  (getNetAddressCookie, waitForNetConnection, 
   setNetMessageHandler)

- that main movie then does whatever it needs to
  spawn secondary browser windows with client
  "MIAW" movies embedded

  (gotoNetPage to spawn a new window)
  (gotoNetPage to trigger some JavaScript)
  (externalEvent where possible - limited by browsers)

- those client "MIAW" movies load and utilize the
  MU Xtra to connect to the local peer host (the
  "stage" movie) on the local machine

  (getNetAddressCookie,connectToNetServer, 
   setNetMessageHandler)

- once connected to each other the "stage" and "MIAW" 
  movies can exchange messages

  (sendNetMessage, setNetMessageHandler)

All of the above can occur without the need for any external communications occurring, 
there is absolutely no need to worry about the Multiuser Server in this scenario as 
it's just not used at all! :) Each of the above movies must obtain the local machine's 
current IP number and this is obtained via MU Xtra Lingo and can then be used by each 
movie for their connection/hosting attempts.

I've answered this question far too many times recently and have begun working on a 
"Shockwave MIAW Manager" of sorts. First it will be a basic script object that can be 
dropped into each DCR of concern and it will automagically manage the connections for 
you (you simply instantiate the script telling it to be a host or a client and from 
there the connection work just happens for you until you tell it to disconnect). You 
will then be able to use methods of the script object to send messages across movies 
and trigger handlers as needed. I may add some type of mechanism to actually open the 
new browser windows as well, but that is secondary to just implementing a simple MU 
peer-bot type of script object.

When I finish this project I'll be posting it to directordev.com, my goal is to finish 
it by the end of the week. For now hold off on feature suggestions, once I get version 
1.0 finished I'd be happy to give it some tweaks based on suggestions.

Rock on,
Tom
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sound & MIAW's

2002-05-14 Thread Carl D. Earnhart II

Hello ALL,
I am working on a project that has audio narration.  In this program,
there is a help(MIAW), dictionary(MIAW), and so on

The problem is this:  if the audio is playing and the user clicks on the
dictionary, the audio & animation stop.  When the user is finished in the
dictionary and clicks done, the animation resets and there is no audio until
the cut is encountered.

Does anyone have any suggestions or thoughts of why there is no audio
after the MIAW closes?  I am using Version 8 of Director.

Thank you for your time,

CDE2

---
Carl D. Earnhart II
Software Engineer
DxR Development Group, Inc.
150 E. Pleasant Hill Rd.
Carbondale, Illinois 62901
---

systemSpecs:  PowerPC G4 400, 320RAM, OS 9.1

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Re: Shockwave within shockwave

2002-05-14 Thread Colin Holgate

>Is is possible to load a shockwave movie in to a member in side another
>shockwave movie


Yes, look at linked Director movies.


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Re: Shockwave within shockwave

2002-05-14 Thread bhakti

yes. linked director movies work within shockwave.



Jayp wrote:
> 
> Hi all,
> 
> Is is possible to load a shockwave movie in to a member in side another
> shockwave movie
> 
> Thanks
> Jayp
> 
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Shockwave within shockwave

2002-05-14 Thread Jayp

Hi all,

Is is possible to load a shockwave movie in to a member in side another
shockwave movie

Thanks
Jayp




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Re: Three-behavior communication model

2002-05-14 Thread noelle cheng

Hi,

At 10:28 AM 5/14/2002 -0500, you wrote:

>>>So here it is. This is another take on the volume button behavior for 
>>>QuickTime audio. There are three behaviors here. One is attached to the 
>>>volume button; one is attached to the target QuikckTime audio sprite(s); 
>>>the third is a framescript behavior and goes into channel 0. This third 
>>>behavior is the intermediary that prevents direct communication amongst 
>>>behaviors and thus forestalls script error occurrences.
>>
>>Need  the intermediary always  be a frame script?
>
>No, it can be attached to a sprite somewhere. I put it into a framescript 
>here to simplify sprite messaging. Framescripts are always sprite 0.
>
>>>As you can see this is relatively intricate, but it's got the distinct 
>>>advantage of being pretty flexible. You can actually have as many QT 
>>>sprites as you want in a frame,
>>
>>How do I have as many QT sprites as I want in a frame?
>
>Put as many as you want to into that frame.
>
>>Does not a frame contain only 1 sprite?  I am confused.
>
>A frame can contain up to 1000 sprites. Each channel in a frame can hold a 
>sprite.



So if I have 10 QT sprites in a frame, I can display 10  QT sprites on the 
stage at the same time?

And these 10 QT  sprites will appear in 10 channels?


How is a user to know then which QT sprite to click on? Wouldn't there be a 
conflict? And you can't have more than one QT sprite  playing at  a time?


>>What is the purpose of  me.InitializeMyProps()?
>
>It is a call to a handler to make sure that there are valid valuse 
>assigned to the property variables in the behavior.
>
>>If there is no QT sprite, then where is "No QT sprite has been set for 
>>behavior"  placed?
>
>Into the message window -- 'put' tells Director to send whatever follows 
>to the message window. Generally you only have that in author mode.


Thanks for telling me this. I did not receive any message here.



>>What is the meaning of sendSprite here?
>
>sendSprite is a command that sends instructions to another sprite, telling 
>it to execute another handler.
>
>>>on InitializeMyProps me
>>>  if voidP ( psMyName ) then
>>>psMyName = "no_sprite_" & (me.spriteNum)
>>>  end if
>>>END InitializeMyProps
>>
>>Should there be two && here?
>
>No, I wanted the variable to concatenate without a space, so I used the 
>single &, not the double.




To concatenate is to link together, isn't it?  Why would you want a 
variable to link together without a space?

Actually, what is the purpose of concatenating variables?



>>If the property is void, then the command doesn't execute?
>
>If the property is void the command *does* execute.


Sorry, but what does the command mean?



>>>on ReturnInfo me
>>>  return psMyName && (me.spriteNum)
>>>END ReturnInfo
>>
>>What is the purpose of on ReturnInfo me?You are calling it in the 
>>channel 0 script? Why?
>
>There is another handler that makes use of this command. That's how the 
>other behaviors know which sprites have QuickTime audio adjusting 
>behaviors attached.



>>>on AdjustQTVolume me, nIncrement
>>>  if sprite(me.spriteNum).member.type <> #quickTimeMedia then
>>>put "Sprite" && (me.spriteNum) && "is not a QuickTime sprite."
>>>exit
>>>  end if
>>>  sprite(me.spriteNum).volume = \
>>>sprite(me.spriteNum).volume + nIncrement
>>>END AdjustQTVolume
>>
>>Is this another test for the volume?
>
>No, it's a test to determine if the target sprite is QuickTime. If it is, 
>volume is adjusted. Otherwise you get an error message in the message window.


Yes, the time I received an error message when I clicked both the volume up 
and down buttons.

'sprite a is not registered as a  QT sprite.'

I named it sprite 'a' for simplicity. Why did I receive this message?



>>What is the meaning of "Sprite" && (me.spriteNum) && "is not a QuickTime 
>>sprite"? Is this stringing variables?
>
>It's putting together a message as text, to be put into the message window.
>
>>What is the meaning ofplQTSpriteList = [:]?
>
>I'm setting a variable to an initial empty value.


Why did you do this?



>>I do not understand. What are you doing here?
>>
>>
>>>on AdjustVolume me, yDirection, sTarget
>>>  nSprite = plQTSpriteList[sTarget]
>>>  if voidP ( nSprite ) then
>>>put "Sprite" && sTarget && "is not registered as a QT sprite."
>>>exit
>>>  end if
>>>  if yDirection = #up then
>>>nAdjustIncrement = 1
>>>  else
>>>nAdjustIncrement = -1
>>>  end if
>>>  sendSprite ( nSprite, #AdjustQTVolume, nAdjustIncrement )
>>>END AdjustVolume
>>
>>This is another test for volume?
>
>No, it's another failsafe check the validity of a sprite. If a sprite gets 
>moved, or a behavior gets misattached, the dynamics of the behaviors might 
>change -- and so they have to have methods built in to handle possible 
>errors without actually causing the program to stop functioning.
>
>>Al

Re: HELP with BUDDY API anyone?

2002-05-14 Thread Carlos Lorenz

Hi Charlie,

What I am trying to achieve is to control TV TUNER card from inside a Director Movie. 
The TV Tuner has some hot keys that I may "press" using BUDDY API. Some of them work 
fine (such as channel up or down, volume) but one of the most important that is MUTE 
accessed by MULTIPLY KEY(NUMPAD "*") just can´t make it work.
Some people here tried to help me but their suggestions seemed to fail also.
I have already tried the following:
baSendKeys("*")
baSendKeys("{*}")
baSendKeys("{vk_MULTIPLY}")
baSendKeys("{106}")
baSendkeys(numToChar(42))
baSendKeys("~8")

Carlos Lorenz



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Re: member(myTextMember).html

2002-05-14 Thread Robert Wingate

~nick~ wrote:

> Director is interpreting the ' as the end of href

That's it exactly. Thanks loads.

Best,
Rob

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* Rob Wingate, Software Human*
* http://www.vingage.com *
* mailto:[EMAIL PROTECTED] *
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Re: HELP with BUDDY API anyone?

2002-05-14 Thread Charlie Fiskeaux II

Sorry, I didn't follow this thread until the end.  What permutations have you already 
tried?

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054 x29

- Original Message -
From: Carlos Lorenz
To: [EMAIL PROTECTED]
Sent: Tuesday, May 14, 2002 10:50 AM
Subject: RE:  HELP with BUDDY API anyone?


Hi Mark,
Thanks for your help
but nothing seems to work
I believe multiply key, sent as you
mentioned
>>baSendKeys("{vk_Multiply}")
>>baSendKeys("{106}")
somehow is not beeing recognized by
the apllication i´m trying to access
Thanks anyway
Carlos
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Re: Three-behavior communication model

2002-05-14 Thread Howdy-Tzi

At 22:08 +0800 05/13/2002, noelle cheng wrote:

>>So here it is. This is another take on the volume button behavior 
>>for QuickTime audio. There are three behaviors here. One is 
>>attached to the volume button; one is attached to the target 
>>QuikckTime audio sprite(s); the third is a framescript behavior and 
>>goes into channel 0. This third behavior is the intermediary that 
>>prevents direct communication amongst behaviors and thus forestalls 
>>script error occurrences.
>
>Need  the intermediary always  be a frame script?

No, it can be attached to a sprite somewhere. I put it into a 
framescript here to simplify sprite messaging. Framescripts are 
always sprite 0.

>>As you can see this is relatively intricate, but it's got the 
>>distinct advantage of being pretty flexible. You can actually have 
>>as many QT sprites as you want in a frame,
>
>How do I have as many QT sprites as I want in a frame?

Put as many as you want to into that frame.

>Does not a frame contain only 1 sprite?  I am confused.

A frame can contain up to 1000 sprites. Each channel in a frame can 
hold a sprite.

>What is the purpose of  me.InitializeMyProps()?

It is a call to a handler to make sure that there are valid valuse 
assigned to the property variables in the behavior.

>If there is no QT sprite, then where is "No QT sprite has been set 
>for behavior”  placed?

Into the message window -- 'put' tells Director to send whatever 
follows to the message window. Generally you only have that in author 
mode.

>What is the meaning of sendSprite here?

sendSprite is a command that sends instructions to another sprite, 
telling it to execute another handler.

>>on InitializeMyProps me
>>  if voidP ( psMyName ) then
>>psMyName = "no_sprite_" & (me.spriteNum)
>>  end if
>>END InitializeMyProps
>
>Should there be two && here?

No, I wanted the variable to concatenate without a space, so I used 
the single &, not the double.

>If the property is void, then the command doesn’t execute?

If the property is void the command *does* execute.

>Would  the QT script  be classified as a  cast member script?

No, there are no Cast member scripts here. These are three behaviors, 
two for sprites and one for the frame script. They're attached in the 
Score rather than being attached to Cast members themselves.

>>on ReturnInfo me
>>  return psMyName && (me.spriteNum)
>>END ReturnInfo
>
>What is the purpose of on ReturnInfo me?You are calling it in 
>the channel 0 script? Why?

There is another handler that makes use of this command. That's how 
the other behaviors know which sprites have QuickTime audio adjusting 
behaviors attached.

>>on AdjustQTVolume me, nIncrement
>>  if sprite(me.spriteNum).member.type <> #quickTimeMedia then
>>put "Sprite" && (me.spriteNum) && "is not a QuickTime sprite."
>>exit
>>  end if
>>  sprite(me.spriteNum).volume = \
>>sprite(me.spriteNum).volume + nIncrement
>>END AdjustQTVolume
>
>Is this another test for the volume?

No, it's a test to determine if the target sprite is QuickTime. If it 
is, volume is adjusted. Otherwise you get an error message in the 
message window.

>What is the meaning of "Sprite" && (me.spriteNum) && "is not a 
>QuickTime sprite"? Is this stringing variables?

It's putting together a message as text, to be put into the message window.

>What is the meaning ofplQTSpriteList = [:]?

I'm setting a variable to an initial empty value.

>I do not understand. What are you doing here?
>
>
>>on AdjustVolume me, yDirection, sTarget
>>  nSprite = plQTSpriteList[sTarget]
>>  if voidP ( nSprite ) then
>>put "Sprite" && sTarget && "is not registered as a QT sprite."
>>exit
>>  end if
>>  if yDirection = #up then
>>nAdjustIncrement = 1
>>  else
>>nAdjustIncrement = -1
>>  end if
>>  sendSprite ( nSprite, #AdjustQTVolume, nAdjustIncrement )
>>END AdjustVolume
>
>This is another test for volume?

No, it's another failsafe check the validity of a sprite. If a sprite 
gets moved, or a behavior gets misattached, the dynamics of the 
behaviors might change -- and so they have to have methods built in 
to handle possible errors without actually causing the program to 
stop functioning.

>All my rollover changes on all the sprites had disappeared.  So did 
>all  my jump to  various markers like quit, back  and  next .  Why?

I don't know. Nothing I wrote should have an adverse effect on 
anything else, but you should know that there can only be one *frame* 
script in a given frame.

>Then  I tried to place back all  my rollovers and the rollover 
>changes.  I received this message:
>
>'An error  occurred. Property access error. Argument out of valid 
>range.'  Why did this  have to happen?

Again, I don't know. There's simply no way to answer that kind of 
question without actually being present in the room with you, 
unfortunately.

>On playing the mo

Re: beginSprite script

2002-05-14 Thread Howdy-Tzi

At 21:11 +0800 05/13/2002, noelle cheng wrote:

>Sorry, no,  I believe that  mouseUp handlers may be written into 
>behaviors.  What I mean is that when a movie stops playing (because 
>of a halt or quit command),  things like on mouseUp will also not 
>execute? In fact every handler written subsequently will not execute 
>except for endSprite events?

That's correct -- since the movie has stopped playing, there's no way 
for it to detect whether any further mouseUp events occur.

>>on stopMovie
>>  ALERT "Quitting!"
>>END stopMovie
>
>
>I opened a script window to do the above, and wrote the script. 
>Could it be written as a channel 0 script?

No, I don't believe so -- this one just wants to be a movie script.

>Anyway, the playhead head just went right past it without stopping. 
>Nothing appeared in the message window.  What is supposed to happen?

It's not a frame script. Thee isn't meant to be any playhead action. 
It's a cript that is meant to execute when the move stops playing; 
this can mean when you click the 'stop' button in the control panel, 
or when the user quites a projector.

>What is  the purpose of  using ‘alert’?

Just to show that the program knows something is happening. In a 
projector that's one of the few ways you can easily get an internal 
event to display some kind of external message.

>>>On page 221, it is written:
>>>
>>>'However using a halt command  in a projector is not a good idea, 
>>>because with versions prior to 8.5, halt did not call the 
>>>stopMovie handler. This is very important to know  ,because you 
>>>will often use stopMovie to save progress files, restore settings 
>>>you have changed, and so on. '
>>>
>>>I thought there was a save as command to do this?
>>
>>That affects the faules in authortime only.
>
>Sorry, but what do you mean?

I mean the save and save as commands in Director are for author-time 
movie files only. What I was referring to in the book at that point 
was a projector or Shockwave movie saving out information to an 
external file, not anything available in Director itself.

>>   If you're using FileIO or setPref to keep track of a user's score 
>>(as an example), you will want to save that on your own using 
>>custom handlers you've written for doing so.
>
>Why would you want to do that?

Because you have to. There is no other way to save user information 
except to write a handler that does so, saving out whatever 
information you want to retain.

>>>You also  mentioned  on page 220 that  quit  would not work in a 
>>>Shockwave movie, so we shouldn't be using it?
>>
>>Don't use it in Shockwave and expect it to work, no. It won't quit 
>>the browser; it will simply stop movie playback.
>
>So what should be used?

To stop playback in Shockwave 'halt' is the preferred choice. The 
advantage of using halt is that it stops playback in Director without 
actually quitting the program, while in a projector it stops playback 
*and* quits the projector.

>>>Actually  the purpose of OOP is to create objects and use them?
>>
>>No, the purpose of OOP is to use objects' natural encapsulation 
>>ability to protect your program from being more crash-prone, and to 
>>(essentially) create mini-programs that, once oyu've put them all 
>>together, generate a meta-program.
>
>Here I do not understand. What do you mean by object’s natural 
>encapsulation ability?  Do you mean it is innate?

In an object, encapsulation is innate, yes. You have to go to rather 
extreme lengths to get past that encapsulation, in fact.

>How does an object look for and squash errors?

It doesn't. Your code makes it do so. The three-behavior version is a 
simple example of that.

>What are non-PPO languages?  Are you saying that the trend is  to 
>start using  OOP for Director programs?

I meant non-OOP. Sorry.

>>What this is is abstraction. The more you abstract data from 
>>interface, the harder it is to break things.
>
>How do I abstact data from interface?

That's not something that can easily be answered apart from the 
phrase "with experience". With experience, an understanding of 
abstraction of data from interface will be easier for you.

>>>What is the difference between a behavior and a parent script?
>>
>>Parent scripts instantiate into variables, in more or less the same 
>>way an Xtra operates; while behaviors are attached to sprites and 
>>therefore Score dependent. (In general!)
>
>You mean you create parent scripts that create object code from  variables?

No, that you create an instance of a parent script into variables. 
It's fundamentally the same concept as using an Xtra such as FileIO 
or FileXtra3.

>When you write ‘in general’ do you mean that sometimes the reverse happens?

Yes, or that something is generally but not always true.

>Yet you wrote  in another email that ‘ It's not the *only* way to do 
>it -- some Xtras don't require instantiation, for instance -- but 
>it's relatively common.’
>
>I sorry, but what do you mean?

What I said -- th

Has anyone encountered this error?

2002-05-14 Thread Pat Knoff

Hello,

Has anyone encountered this error? when running an 8.5  projector in 
Windows 2000?

the instructions at 0x77fcb03d referenced memory at
0x454c5c31  the memory could not be written

I've never, in 9 years of Director work, encountered this one before. 
I'm stumped.

Thanks for any help.

Pat
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Re: Flash bash

2002-05-14 Thread chris.couldridge


Memo from Chris Couldridge of PricewaterhouseCoopers

 Start of message text 

Andreas,

  first try setting the alpha of your images at 99%, and fade them down
to 1% instead of 0%, this sometimes helps. I had the same irritating
problem with a semi-transparent block moving over an image, and in that
instance, the only way to avoid the problem was to leave the image raw, and
not make a symbol of it. Don't ask why it worked, but it did...

 Chris





OK, this is not the Flash forum, but I'm not a Flash user either...

Did you ever experince that flash "stretches" and "nudges" pixel
images? I think it's mostly during transitions... Have a look here
http://www.grey.se/digital/kunder/stocon/ if you like.

So is it impossible to get expected results when using transitions &
pixel images in Flash?


-Andreas
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RE: HELP with BUDDY API anyone?

2002-05-14 Thread Carlos Lorenz

Hi Mark,
Thanks for your help
but nothing seems to work
I believe multiply key, sent as you
mentioned
>>baSendKeys("{vk_Multiply}")
>>baSendKeys("{106}")
somehow is not beeing recognized by
the apllication i´m trying to access 
Thanks anyway
Carlos
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RE: Flash bash

2002-05-14 Thread Andreas Gaunitz P11

Thanks a lot for the links guys!

-A.
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RE: Flash bash

2002-05-14 Thread Simon Wheatley

> -Original Message-
> From: Andreas Gaunitz P11 [mailto:[EMAIL PROTECTED]]
> 
> Did you ever experince that flash "stretches" and "nudges" pixel 
> images? I think it's mostly during transitions... Have a look here 
> http://www.grey.se/digital/kunder/stocon/ if you like.
> 
> So is it impossible to get expected results when using transitions & 
> pixel images in Flash?

See http://chattyfig.figleaf.com/ezmlm/ezmlm-cgi?1:mmp:3492

Basically the solution is to stop the alpha fade at 99% alpha. Unfortunately
this has the disadvantage of slowing down any animation as Flash is then 
forced to work harder. This problem will get increase the more bitmaps
you have at 99% alpha.

Petition Macromedia to change this at:
http://www.macromedia.com/software/flash/contact/wishlist/
or
http://www.macromedia.com/support/email/wishform/?6213=19

Cheers

Simon


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Re: Flash bash

2002-05-14 Thread LaybergerF

Here's a link to the Macromedia Tech Note regarding the problem with some work-arounds 
options.

http://www.macromedia.com/support/flash/ts/documents/bitmaps_shift.htm

===
OK, this is not the Flash forum, but I'm not a Flash user either...

Did you ever experince that flash "stretches" and "nudges" pixel 
images? I think it's mostly during transitions... Have a look here 
http://www.grey.se/digital/kunder/stocon/ if you like.

So is it impossible to get expected results when using transitions & 
pixel images in Flash?


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RE: PDFS

2002-05-14 Thread Steve Zografakis

Hello Bessie,

Your best bet is to use the PDF Xtra from Integration New Media.
You can either open a PDF Document by specifying the pathname in the PDF Cast Member 
or by using Lingo(PDF_Open method).
- First you would need to visit .
- Then you need to download the fully functional, unregistered Xtra from our site at 
.
- Extract the zip file's contents into your Director' Xtras folder.
- Load Director.
- Open a New or Existing project.
- Select from Director's toolbar Insert, New Media Element, PDF Document.
You should now have a PDF Cast Member.
- In the properties window, select the PDF Document you wish to open.
- Select OK
- From your Cast, Drag and Drop the cast member onto the stage.
- Click Play and you are done.

Very nice and simple.
To modify its display and options, I would recommend looking into our manual that you 
can download at . 
Also, you need to make sure that either Acrobat or the Reader is installed on your 
machine.

I hope this helps you and contact me if you would like any further information.

Steve

Steve Zografakis
Technical Support Coordinator
Integration New Media, Inc.
http://www.IntegrationNewMedia.com
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jobopportunities in Italy

2002-05-14 Thread Tom Vandenbossche

Are there any multimedia companies interested in foreign (Belgium) 
employées?
thinking of moving to Italy maybe but first I want to explore the 
jobopportunities overthere. Also the cities where small, medium 
companies are located are welcome.
Can't speak Italian but French, English, Dutch are he language I can 
speak. Skills in  Flash, dreamweaver, flash, video editing, 

Tom

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Re: Flash bash

2002-05-14 Thread stacey mulcahy

I have had this happen a couple of times - someone once suggested that the
workaround was to reduce your pixel image to 99%- never worked for me tho..
i would be interested in a workaround if anyone has one---
- Original Message -
From: "Andreas Gaunitz P11" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 14, 2002 5:58 AM
Subject:  Flash bash


> OK, this is not the Flash forum, but I'm not a Flash user either...
>
> Did you ever experince that flash "stretches" and "nudges" pixel
> images? I think it's mostly during transitions... Have a look here
> http://www.grey.se/digital/kunder/stocon/ if you like.
>
> So is it impossible to get expected results when using transitions &
> pixel images in Flash?
>
>
> -Andreas
> [To remove yourself from this list, or to change to digest mode, go to
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Re: Attaching a behavior to a already existing sprite.

2002-05-14 Thread Sathya Murthy


  Placed At :


Hi all,
I need a help in creating the score dynamically ...
i have a behavior to be attached to a sprite on the score which already existing
there...
what happens when i use --

"beginrecording
set the scriptnum of sprite 1 to 3
  endrecording "

the above said script of score recording ,
it creates a new Key frame in the score and it attaches the behavior to it ,
the already existing sprite remains the same.
Is there way to attach a behavior without creating a new key frame?

Regards,
Sathya.


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Re: Increase max sprite channels.

2002-05-14 Thread Sathya Murthy



Hi all,
I need a help in creating the score dynamically ...
i have a behavior to be attached to a sprite on the score which already existing
there...
what happens when i use --

"beginrecording
set the scriptnum of sprite 1 to 3
  endrecording "

the above said script of score recording ,
it creates a new Key frame in the score and it attaches the behavior to it ,
the already existing sprite remains the same.
Is there way to attach a behavior without creating a new key frame?


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Flash bash

2002-05-14 Thread Andreas Gaunitz P11

OK, this is not the Flash forum, but I'm not a Flash user either...

Did you ever experince that flash "stretches" and "nudges" pixel 
images? I think it's mostly during transitions... Have a look here 
http://www.grey.se/digital/kunder/stocon/ if you like.

So is it impossible to get expected results when using transitions & 
pixel images in Flash?


-Andreas
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PDFS

2002-05-14 Thread Bessie

I have a button in my pressentation and when the user clicks on it it should
open a centain PDF in adobe acrobat.
Can anyone tell me what exactly I have to do in order to meke it work?
The presentation will run from a CDROM and it is made in Dir8.
Please help!
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Re: member(myTextMember).html

2002-05-14 Thread Nick Crossland


> Five years; Boston Globe
> What am I missing?

Director is interpreting the ' as the end of href - in HTML ' and " are
interchangable - e.g.
 means the same as  which means the
same as "
without having to worry about inserting a QUOTE every time.

If you link to a page (?) without a ' in it, it should be OK.

regards

~nick~




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