RE: Controlling Flash Buttons?

2001-07-23 Thread Chris Aernoudt

Carl,

Why do it in lingo??
You could also set a "toggle" variable in your flash movie, check from
within and set your button accordingly.
You can then use getURL("lingo:") to set a var in director so that you'd
know wether it has been clicked or not.

//Make a movie clip, and use 2 frames, the first one an upstate (= button -
with overstate) and on the second frame a depressed state, then attach this
to your movie clip

onClipEvent (mouseUp)
{
if (depressed = 0)
{
depressed = 1;
this.gotoAndStop(2);
} else //dont know if you want to toggle
{
depressed = 0;
this.gotoAndStop(1);
}

}


//you can use the buttons in the movie clip to put your stuff to do on.
//simple huh


HTH,

Chris.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
Carl West
Sent: Tuesday, July 24, 2001 2:30 AM
To: [EMAIL PROTECTED]
Subject:  Controlling Flash Buttons?


Dear List,

In D8. Cross-platform.

I have some .SWF members that are Flash buttons. Can I control them from
Lingo?

What I'd like to do is make it stick in the 'down' state when clicked.

I can play with the buttonsenabled property, and that's a start, but
setting the .frame doesn't finish the job, and nothing else seems
applicable.

Is this possible? Have I missed something? Or should I just have them as
straight Flash animations that I _can_ control with Lingo? I bet it's no
harder than trying to mess with the buttons on the fly.

--
Carl West[EMAIL PROTECTED]
617.262.8830 x246

"Depend upon it, there comes a time when, for every addition of
knowledge, you forget something that you knew before. It is of the
highest importance, therefore, not to have useless facts elbowing out
the useful ones."
  -Sherlock Holmes in 'A Study in Scarlet'

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Re: Re: cropping images based on a common background

2001-07-23 Thread Colin Holgate

>I missed this thread because I've been away, but (with a lot of help from
>Colin, actually - and Werner Sharp as well), I made a Dir utility that does
>this kind of thing through imaging lingo. It's not fully tested, but should
>at least get you on the right track. If you still need help with that, let
>me know.

I just glanced back in time, and your early version of the routine 
took 30 seconds per 800 x 600 bitmap. What is the timing like with 
the imaging lingo version?


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Re: Re: cropping images based on a common background

2001-07-23 Thread pranavn


I'm sure we'd all like to see it Kurt. Can you upload it someplace?
Puh-leeez?

Regards,
Pranav
---
Samuel Colt - the inventor of the point and click interface.




I missed this thread because I've been away, but (with a lot of help from
Colin, actually - and Werner Sharp as well), I made a Dir utility that does
this kind of thing through imaging lingo. It's not fully tested, but should
at least get you on the right track. If you still need help with that, let
me know.

-Kurt






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Re: RE: referring to the hard drive on a Mac

2001-07-23 Thread Kurt Griffin

>> whether or not the app is installed on the same hard drive is
>> irrelevant. the getOSDireectory() returns the path to the system
>> folder which is on the primary hard drive on the user's system. by
>> parsing that you will get the name, or letter if on an Inter system,
>> of that hard drive.
> 
> Now I don't remember the original post--if he's looking for the drive with
> the system installed on it, you're right--getOSDirectory() will do it.
> 
> If he's looking for a file and he's not certain it is on the boot drive, he
> needs to do some finagling. I'm sure you've had to deal with users who have
> multiple hard drives and multiple CD-ROM drives installed.
> 
> But I don't want to get into a pissing contest with you, Al :-) Let's just
> agree that we've both contributed to the discussion, and Kelly can glean
> the necessary info from our posts.

Kerry, Kerry... you just assumed the poster was male, you chauvanist (could
be true, but there's no empirical evidence). I'm rather disappointed in you,
since occasionally poeple seem to think you are female... perhaps that's why
you assume the opposite. :) Hmmm... Kerry/Kelly... Kelly/Kerry... What would
Freud say?


Kurt


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Re: Re: cropping images based on a common background

2001-07-23 Thread Kurt Griffin

>> I want to crop my images based on a common background, I mean I
>> have a series of images with a common background, on which only a
>> few things change, for eg. only the text changes, I want to know
>> whether is there an xtra or a s/w which will crop my images based on
>> the changes alone i.e. the resultant images should have only the
>> changes, yanking out the common background. Thanks in advance.
> 
> There's a feature in Debabelizer just for handling this situation (I
> know, because I requested the feature). Given two images, the
> background, and the one with the changes on it, Debab will save out
> each changed area as a separate picture. The feature is called
> Islands, which was my name for it, because when you look at the parts
> that have changed, they are little islands of information. There are
> settings in there that will let you specify how far away something
> has to be to be considered an island. That helps solve the problem of
> rogue pixels that are separated by a pixel or two from the main group.
> 
> You can manually solve the problem in Director too. Do this:
> 
> take a copy of the version with the changes, and paste it onto a copy
> of the background, with Reverse ink
> 
> lasso select what you now have, and Fill in black (click on the
> bucket in the tools area at the top of the paint window
> 
> choose the select tool, set the No Shrink
> 
> select an area of the picture that is bigger than the area of the
> original picture, making sure the ink is set to Normal while you do
> this
> 
> copy
> 
> go to a copy of the full picture, and paste the image onto it, with
> the ink set to Lightest
> 
> What you should have by this stage is the islands of areas that are
> different between the two pictures. Just duplicate that and manually
> delete the parts of each that you don't need.

I missed this thread because I've been away, but (with a lot of help from
Colin, actually - and Werner Sharp as well), I made a Dir utility that does
this kind of thing through imaging lingo. It's not fully tested, but should
at least get you on the right track. If you still need help with that, let
me know.

-Kurt


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Re: QTVR Display Hotspots?

2001-07-23 Thread Irv Kalb

I was looking for this exact thing last week and could not find a way.

If there is a way, I'd like to know also

FyI:  You can find out about about which hot spot was clicked on like this:

property spriteNum

on beginSprite me
   sprite(spriteNum).triggerCallback = #mTrigger
end

on mTrigger me, hotSpotID
   put "Triggered by hotspot" && hotSpotID
   -- do whatever you want when the user clicks on hot spot # hotSpotID
end

Irv

At 9:23 PM -0600 7/23/01, Tom Richardson wrote:
>Hello List.
>
>Does Anyone know if there is a way to use lingo to display
>the hotspots on a QTVR Quicktime movie?
>
>I am not using the standard QT controls (which has a show hotspots
>button)
>I'm am triing to use lingo to display the hot spots on the QTVR.
>



-- 

Lingo / Director / Shockwave development for all occasions. 
  
   (Home-made Lingo cooked up fresh every day just for you.)

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Re: FILE IO xtra - how to?

2001-07-23 Thread pranavn


Oh but you can use FileIO too, Kerry. Just attempt to open a file and if it
fails, the open method returns a 0. We use that always to detect the cdrom
in our software.

Macr has a nice technote on FileIO on their site. Just visit them and hit a
search.

Regards,
Pranav
---
Samuel Colt - the inventor of the point and click interface.




>How can I accomplish this using File IO?

I don't think you can with FileIO, but FileXtra3 will do it (and it's
free). There's a method, fx_FileExists, I believe, that will do your check.

Or, if you prefer, Buddy API has a similar function, and it's free if you
use 2 or less functions.






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QTVR Display Hotspots?

2001-07-23 Thread Tom Richardson

Hello List.

Does Anyone know if there is a way to use lingo to display
the hotspots on a QTVR Quicktime movie?

I am not using the standard QT controls (which has a show hotspots
button)
I'm am triing to use lingo to display the hot spots on the QTVR.

Thankyou for any help
Tom
[EMAIL PROTECTED]






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AVI Sound Problems - deadline friday

2001-07-23 Thread Grant Gelech

I have a question about playing AVI's in side director 7.0.2.  I have placed
the
script.

on enterFrame me
  sound stop 1
  set the soundKeepDevice = false
end

In the frame that each avi is to play and if I click throught the movies all
works fine,
when I click to go back to the first movie there is no audio, but ther is
audio on the
next movie and alos in movie 2, 3, 4 and 5.  Any suggestions

___
Grant


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RE: referring to the hard drive on a Mac

2001-07-23 Thread Al Hospers

> But I don't want to get into a pissing contest with you, Al
> :-) Let's just
> agree that we've both contributed to the discussion, and
> Kelly can glean
> the necessary info from our posts.

fair enough...

Al Hospers
CamberSoft, Inc.
alcambersoftcom
http://www.cambersoft.com

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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RE: referring to the hard drive on a Mac

2001-07-23 Thread Kerry Thompson


>whether or not the app is installed on the same hard drive is
>irrelevant. the getOSDireectory() returns the path to the system
>folder which is on the primary hard drive on the user's system. by
>parsing that you will get the name, or letter if on an Inter system,
>of that hard drive.

Now I don't remember the original post--if he's looking for the drive with 
the system installed on it, you're right--getOSDirectory() will do it.

If he's looking for a file and he's not certain it is on the boot drive, he 
needs to do some finagling. I'm sure you've had to deal with users who have 
multiple hard drives and multiple CD-ROM drives installed.

But I don't want to get into a pissing contest with you, Al :-) Let's just 
agree that we've both contributed to the discussion, and Kelly can glean 
the necessary info from our posts.

Cordially,

Kerry Thompson


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Controlling Flash Buttons?

2001-07-23 Thread Carl West

Dear List,

In D8. Cross-platform.

I have some .SWF members that are Flash buttons. Can I control them from Lingo?

What I'd like to do is make it stick in the 'down' state when clicked.

I can play with the buttonsenabled property, and that's a start, but
setting the .frame doesn't finish the job, and nothing else seems applicable.

Is this possible? Have I missed something? Or should I just have them as
straight Flash animations that I _can_ control with Lingo? I bet it's no
harder than trying to mess with the buttons on the fly.

-- 
Carl West[EMAIL PROTECTED]
617.262.8830 x246

"Depend upon it, there comes a time when, for every addition of
knowledge, you forget something that you knew before. It is of the
highest importance, therefore, not to have useless facts elbowing out
the useful ones."
  -Sherlock Holmes in 'A Study in Scarlet'

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RE: referring to the hard drive on a Mac

2001-07-23 Thread Al Hospers

Kerry said:

> That would give you one hard drive's name. The app might not
> be installed
> on the  same hard drive as the system, though.

whether or not the app is installed on the same hard drive is
irrelevant. the getOSDireectory() returns the path to the system
folder which is on the primary hard drive on the user's system. by
parsing that you will get the name, or letter if on an Inter system,
of that hard drive.

Al Hospers
CamberSoft, Inc.
alcambersoftcom
http://www.cambersoft.com

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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Re: FILE IO xtra - how to?

2001-07-23 Thread Kerry Thompson


>How can I accomplish this using File IO?

I don't think you can with FileIO, but FileXtra3 will do it (and it's 
free). There's a method, fx_FileExists, I believe, that will do your check.

Or, if you prefer, Buddy API has a similar function, and it's free if you 
use 2 or less functions.


Cordially,

Kerry Thompson


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FILE IO xtra - how to?

2001-07-23 Thread Steven Sacks

Hello,

I'm trying to do something with the file IO xtra but
I am having trouble figuring it out.

What I want to do is check to see if a file exists
and if it does, I want to load it, and if it doesn't
I want to write it.

The file will exist at C:\ and is a .txt file.

How can I accomplish this using File IO? 

Thanks,
Steven


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Re: How to put the QUOTE symbol into a string?

2001-07-23 Thread Colin Holgate

>the key is iterating backwards. if you iterate forward 1 char at a time,
>and you replace one char, the quote, with a multi char string, the
>repeat loop gets mighty confused about where it is. the same thing can
>happen when you loop through a list, and change the list in the loop. do
>it backwards, and the extra characters are added at a point that's after
>the iteration point, so the next iteration of the loop deals with the
>correct char.
>
>-bhakti, being slightly pedantic


I'm confused, were you explaining this to someone? I already iterate 
backwards, for the reasons you said.


-- 

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RE: referring to the hard drive on a Mac

2001-07-23 Thread Kerry Thompson


>Would getOSDirectory work? I think that's provided by FileIO. It returns the
>path to the System Folder. That would give you the HDs name.

That would give you one hard drive's name. The app might not be installed 
on the  same hard drive as the system, though.

I'm not sure what your objection is to using an Xtra, Kelly. It's virtually 
impossible to make a Director movie without Xtras--a lot of standard 
functions are handled by Xtras. Look in your Xtras folder and see things 
like the Flash Xtra, Mix Services, and Text Asset.

If you don't want to *pay* for an Xtra, FileXtra3 is free, and Buddy API is 
free if you only use 2 functions. You could use Buddy to get the names of 
all the hard drives on the system, then use FileXtra3 (or Buddy) to see if 
the folder you're looking for exists on that drive.

Although, back to your initial question, no, I don't believe that you can 
refer to a Mac hard drive except by name. There may be a gestalt you can 
use, but there again you need an Xtra, and gestalts are a lot more involved 
than standard Director calls.

Get Buddy. You'll not regret it. In fact, you will find it so indispensable 
that you will likely end up buying it.

Cordially,

Kerry Thompson


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Re: How to put the QUOTE symbol into a string?

2001-07-23 Thread R. Bhakti Klein

the key is iterating backwards. if you iterate forward 1 char at a time,
and you replace one char, the quote, with a multi char string, the
repeat loop gets mighty confused about where it is. the same thing can
happen when you loop through a list, and change the list in the loop. do
it backwards, and the extra characters are added at a point that's after
the iteration point, so the next iteration of the loop deals with the
correct char.

-bhakti, being slightly pedantic

Changhsu Liu wrote:
> 
> At 11:32 PM 7/22/2001 -0400, you wrote:
> >>Is there a way to achieve what I need?
> >
> >Try this:
> >
> >on convertQuote aField
> >   aString = the text of field aField
> >   temp = aString.char.count
> >   quotestring = quote & " & quote & " & quote
> >   repeat with i = temp down to 1
> > if char i of aString = quote then put quotestring into char i of aString
> >   end repeat
> >   return aString
> >end
> >
> It works great, and thanks a lot for simplifying my unnecessary long
> script. I learned a lot. Thanks!
> 
> Regards,
> 
> Changhsu Liu
> 
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-- 
R. Bhakti Klein
Instructional Media Developer, Distributed Learning Workshop
http://www.dlworkshop.net/
··
Baritone, Wicki6
http://www.wicki6.com
···
"On Earth, you can only do little things;
but you can do them with a lot of Love."
  -- Mother Theresa

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RE: referring to the hard drive on a Mac

2001-07-23 Thread Al Hospers

can't you use getOSDirectory() and parse it appropriately? the OS is
"usually" on the user's hard drive. 

Al Hospers
CamberSoft, Inc.
alcambersoftcom
http://www.cambersoft.com

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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Re: Audio tracks question

2001-07-23 Thread Buzz Kettles

If your STOP button sets whereto = "Go Loop", you could just move 
this line to the top of the case statement.

Basically, since you want your STOP button's condition to rule, it 
needs to be the first condition of your case statement.

- I added a new case "I Stopped" that will keep you on the same frame.

Of course, your stop button would need to set the whereto variable = 
"I Stopped".

I expect that your other buttons probably already set this variable 
to the other case conditions.

hth

-Buzz

At 3:39 PM -0500 7/23/01, Craig Wehr wrote:
>I have a small problem & I hoped someone out there can help.
>
>I have an audio player with multiple tracks, that when the song is done
>playing, it automatically goes to the next frame with the new track. (See
>code below)
>The problem is, is that when the song is done, it releases the exitFrame
>loop & moves on.
>But when you click the "stop" button, it also sends the playback head
>forward also.
>I need to stop the latter & force it to stay where it's at until play,
>rewind, or ff is clicked.
>I'm probably making this harder than it really is.
>Let me know if you can help.
>thanks in advance
>
>property soundchannel,whereto
>-- Get Behavior Description List --
>on getPropertyDescriptionList me
>   set description = []
>   if the currentspritenum <> 0 then exit
>   addProp description, #soundchannel, [#comment "Wait for Which Channel ?",
>#format#Integer, #range[#min1,#Max8],#default1]
>   addProp description, #whereto, [#comment "What to do after sound finishes
>Playing ?", #format#marker, #default"#next"] 
>   return description
>end getPropertyDescriptionList
>-- Get Behavior Description List --
>-- Get Behavior description --
>on getBehaviorDescription
>   return "This Behavior waits on a frame till the sound in the specified
>finishes Playing. " & RETURN & RETURN & "Parameters" & RETURN & "* Sound
>Channel" & RETURN &  "* What to do after sound gets over"
>end
>-- Get Behavior description --
>-- Events --
>on ExitFrame me
>   if soundbusy(soundchannel) then
> go the frame
>   else
> case whereto of
>   "Go Next Frame" go the frame + 1
>   "Go Next Marker" go Next
>   "Go Previous marker" go previous
>   "Start Over" go marker(01)
>   "Go Loop" go loop
>   "Exit"quit
> end case
>   end if
>end ExitFrame
>-- Events --
>-- Can be attached to only Script Channel --
>on isOKToAttach (me, aSpriteType, aSpriteNum)
>   case aSpriteType of
> #script
>   return true
>   end case
>end isOKToAttach
>
>
>
>
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RE: referring to the hard drive on a Mac

2001-07-23 Thread Watson, Christopher

Would getOSDirectory work? I think that's provided by FileIO. It returns the
path to the System Folder. That would give you the HDs name.

Christopher Watson
Sr. Software Engineer
Lightspan, Inc. 


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 1:35 PM
To: [EMAIL PROTECTED]
Subject: Re:  referring to the hard drive on a Mac


on 2001.07.23 04.29, Watson, Christopher at [EMAIL PROTECTED] wrote:

I was referring to a file in the applications folder of a Mac...when the
projector is running on a cd. I was just wondering if it was possible to
refer to the HD without using it's actual name, without using an Xtra.

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Audio tracks question

2001-07-23 Thread Craig Wehr

I have a small problem & I hoped someone out there can help.

I have an audio player with multiple tracks, that when the song is done
playing, it automatically goes to the next frame with the new track. (See
code below)
The problem is, is that when the song is done, it releases the exitFrame
loop & moves on.
But when you click the "stop" button, it also sends the playback head
forward also.
I need to stop the latter & force it to stay where it's at until play,
rewind, or ff is clicked.
I'm probably making this harder than it really is.
Let me know if you can help.
thanks in advance

property soundchannel,whereto
-- Get Behavior Description List -- 
on getPropertyDescriptionList me
  set description = []
  if the currentspritenum <> 0 then exit
  addProp description, #soundchannel, [#comment "Wait for Which Channel ?",
#format#Integer, #range[#min1,#Max8],#default1] 
  addProp description, #whereto, [#comment "What to do after sound finishes
Playing ?", #format#marker, #default"#next"]  
  return description
end getPropertyDescriptionList
-- Get Behavior Description List -- 
-- Get Behavior description --
on getBehaviorDescription
  return "This Behavior waits on a frame till the sound in the specified
finishes Playing. " & RETURN & RETURN & "Parameters" & RETURN & "* Sound
Channel" & RETURN &  "* What to do after sound gets over"
end
-- Get Behavior description --
-- Events --
on ExitFrame me
  if soundbusy(soundchannel) then
go the frame
  else
case whereto of
  "Go Next Frame" go the frame + 1
  "Go Next Marker" go Next
  "Go Previous marker" go previous
  "Start Over" go marker(01)
  "Go Loop" go loop
  "Exit"quit 
end case
  end if
end ExitFrame
-- Events -- 
-- Can be attached to only Script Channel -- 
on isOKToAttach (me, aSpriteType, aSpriteNum)
  case aSpriteType of
#script
  return true
  end case
end isOKToAttach

 


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Re: referring to the hard drive on a Mac

2001-07-23 Thread Kelly Fischbach

on 2001.07.23 04.29, Watson, Christopher at [EMAIL PROTECTED] wrote:

> Fisch, are you trying to access a text file that is within the same
> directory/folder as your projector? Or are you trying to access a file
> within the "Applications" folder found on the root volume of the boot drive?
> I guess your initial post was a little unclear in that area, so I made the
> assumption that you were looking to get at a file that is stting right next
> to your projector, and dashed off the "moviePath" response.
> 
> Maybe we need a little more info?
> 
> Christopher Watson
> Sr. Software Engineer
> Lightspan, Inc.
> 
I was referring to a file in the applications folder of a Mac...when the
projector is running on a cd. I was just wondering if it was possible to
refer to the HD without using it's actual name, without using an Xtra.

thanks,
knf


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RE: referring to the hard drive on a Mac

2001-07-23 Thread Watson, Christopher

Fisch, are you trying to access a text file that is within the same
directory/folder as your projector? Or are you trying to access a file
within the "Applications" folder found on the root volume of the boot drive?
I guess your initial post was a little unclear in that area, so I made the
assumption that you were looking to get at a file that is stting right next
to your projector, and dashed off the "moviePath" response.

Maybe we need a little more info?

Christopher Watson
Sr. Software Engineer
Lightspan, Inc.


-Original Message-
From: Slava Paperno [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 1:21 PM
To: [EMAIL PROTECTED]
Subject: RE:  referring to the hard drive on a Mac


This will, of course, give you the path to the drive where your movie is 
installed. If your movie is running on a CD-ROM, or on a different hard 
drive, the moviePath will not be helpful.


At 01:01 PM 7/23/2001 -0700, you wrote:
>Use "the moviePath" to concatenate a fully-qualified path to the text file.
>That will include the drive's name.

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RE: referring to the hard drive on a Mac

2001-07-23 Thread Slava Paperno

This will, of course, give you the path to the drive where your movie is 
installed. If your movie is running on a CD-ROM, or on a different hard 
drive, the moviePath will not be helpful.


An Xtra called Buddy API has a function called DiskList that will return a 
list of all drives, including all hard drives. The Xtra is free for 
Macintosh users. You can get it at http://www.mods.com.au/budapi/

Slava


At 01:01 PM 7/23/2001 -0700, you wrote:
>Use "the moviePath" to concatenate a fully-qualified path to the text file.
>That will include the drive's name.
>
>Christopher Watson
>Sr. Software Engineer
>Lightspan, Inc.
>
>
>-Original Message-
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
>Sent: Monday, July 23, 2001 12:31 PM
>To: [EMAIL PROTECTED]
>Subject:  referring to the hard drive on a Mac
>
>
>Is there a way to refer to the hard drive on a Mac other than by name? I
>need to read a text file, stored in the applications folder, but I'm
>wondering how to do so if the user has changed the name of "Macintosh HD".
>
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RE: referring to the hard drive on a Mac

2001-07-23 Thread Watson, Christopher

Use "the moviePath" to concatenate a fully-qualified path to the text file.
That will include the drive's name.

Christopher Watson
Sr. Software Engineer
Lightspan, Inc.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 12:31 PM
To: [EMAIL PROTECTED]
Subject:  referring to the hard drive on a Mac


Is there a way to refer to the hard drive on a Mac other than by name? I
need to read a text file, stored in the applications folder, but I'm
wondering how to do so if the user has changed the name of "Macintosh HD".

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Re: newbie questions

2001-07-23 Thread Bill Numerick


>2) is there some place on the internet where I can download sound (effects)
>files and maybe some simple icons?
http://www.flashkit.com has a lot of sounds and such check them out.

HTH

- Bill

_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp


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referring to the hard drive on a Mac

2001-07-23 Thread Kelly Fischbach

Is there a way to refer to the hard drive on a Mac other than by name? I
need to read a text file, stored in the applications folder, but I'm
wondering how to do so if the user has changed the name of "Macintosh HD".

thanks!
Kelly


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newbie questions

2001-07-23 Thread SSCHWARTZ

Hi,

I am somewhat new at Director and I have two questions:

1) once I have set up tweening on a sprite is there any way to remove the 
tweening (but leave everything else alone)?

2) is there some place on the internet where I can download sound (effects) 
files and maybe some simple icons?

thanks

[EMAIL PROTECTED]

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RE: Problem with floaint points

2001-07-23 Thread Tab Julius


Also, I note that in your prior "solution" you set the floatPrecision.  The 
floatPrecision is for display purposes and doesn't affect the internal 
precision.  Setting it to 1 or 10 doesn't affect the calculation, just the 
display of the results.

- Tab

At 02:55 PM 7/23/01 -0400, Jason Whiting wrote:
>I like that one even better. thanks alot.
>
>-Jason
>
>
>
>
>-Original Message-
>From: Tab Julius [mailto:[EMAIL PROTECTED]]
>Sent: Monday, July 23, 2001 2:14 PM
>To: [EMAIL PROTECTED]; '[EMAIL PROTECTED]'
>Subject: Re:  Problem with floaint points
>
>
>
>Since both operands are integers (that is, 1 is an integer, and the
>duration is an integer), Director will perform integer math on it, and the
>result will be an integer (in this case, 0).
>
>What you want to do is force it to do floating point math on it.  Since one
>of your divisors is a constant (1) you can do it easily like so:
>cpart = ctime * (1.0/sprite(2).duration)
>
>(note how I made the 1 to be 1.0)
>
>Alternatively you could do float(1), although this is unnecessary if you
>can just tack a .0 on the end - it makes more sense when bother are
>variables.
>
>Now, one of the operands is a floating point, and Director will perform
>floating point math instead of integer math.  Easy - just add .0!
>
>- Tab
>
>At 02:08 PM 7/23/01 -0400, Jason Whiting wrote:
> >Hopefully somone can help me with this one. I am working on a movie slider.
> >Here's the code to move the slider durring playback.
> >
> >
> > ctime = sprite(2).currenttime
> > -- 2 is the video sprite
> > -- ctime is the current time code in ms
> >
> > cpart = ctime * (1/sprite(2).duration)
> > -- cpart computes the current segment
> > -- currenttime * 1/duration in MS
> >
> > cloc = sprite(149).width * cpart
> > -- width of entire slider * segment
> > -- products the approximate number of pixels to move
> >
> > vcalc = integer(cloc)
> > -- convert cloc to integer
> >
> > sprite(150).loch = vcalc + sprite(149).loch - (sprite(149).width/2)
> > -- move slider control correct number of pixels
> > -- based on left edge of slider bar
> >
> >in the past I have hard coded:
> >
> >cpart = ctime * (1/sprite(2).duration)
> >
> >so it looked like:
> >
> >  cpart = ctime * .03620564808
> >
> >but I would rather build this behavior to be drag and drop. My problem lies
> >in how Director is handle'n the math. In director 1/276200 = 0 where I need
> >it to = 3.62056480811006517016654598117306e-6. I read various technotes on
> >MM site but none seem to give any hint to a solution to this problem.
> >Reading about how Director handles floating point calculations it seems
>like
> >the issues are only when displaying numbers not the actual calculations but
> >the script doesn't function at all without hardcoding the number. This
>leads
> >me to belive that Director is using 0 as the solution to
> >(1/sprite(2).duration) .  Can anyone help here?
>
>
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RE: Problem with floaint points

2001-07-23 Thread Jason Whiting

I like that one even better. thanks alot.

-Jason




-Original Message-
From: Tab Julius [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 2:14 PM
To: [EMAIL PROTECTED]; '[EMAIL PROTECTED]'
Subject: Re:  Problem with floaint points



Since both operands are integers (that is, 1 is an integer, and the 
duration is an integer), Director will perform integer math on it, and the 
result will be an integer (in this case, 0).

What you want to do is force it to do floating point math on it.  Since one 
of your divisors is a constant (1) you can do it easily like so:
cpart = ctime * (1.0/sprite(2).duration)

(note how I made the 1 to be 1.0)

Alternatively you could do float(1), although this is unnecessary if you 
can just tack a .0 on the end - it makes more sense when bother are
variables.

Now, one of the operands is a floating point, and Director will perform 
floating point math instead of integer math.  Easy - just add .0!

- Tab

At 02:08 PM 7/23/01 -0400, Jason Whiting wrote:
>Hopefully somone can help me with this one. I am working on a movie slider.
>Here's the code to move the slider durring playback.
>
>
> ctime = sprite(2).currenttime
> -- 2 is the video sprite
> -- ctime is the current time code in ms
>
> cpart = ctime * (1/sprite(2).duration)
> -- cpart computes the current segment
> -- currenttime * 1/duration in MS
>
> cloc = sprite(149).width * cpart
> -- width of entire slider * segment
> -- products the approximate number of pixels to move
>
> vcalc = integer(cloc)
> -- convert cloc to integer
>
> sprite(150).loch = vcalc + sprite(149).loch - (sprite(149).width/2)
> -- move slider control correct number of pixels
> -- based on left edge of slider bar
>
>in the past I have hard coded:
>
>cpart = ctime * (1/sprite(2).duration)
>
>so it looked like:
>
>  cpart = ctime * .03620564808
>
>but I would rather build this behavior to be drag and drop. My problem lies
>in how Director is handle'n the math. In director 1/276200 = 0 where I need
>it to = 3.62056480811006517016654598117306e-6. I read various technotes on
>MM site but none seem to give any hint to a solution to this problem.
>Reading about how Director handles floating point calculations it seems
like
>the issues are only when displaying numbers not the actual calculations but
>the script doesn't function at all without hardcoding the number. This
leads
>me to belive that Director is using 0 as the solution to
>(1/sprite(2).duration) .  Can anyone help here?


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RE: Problem with floaint points

2001-07-23 Thread Jason Whiting

Thanks for the link. Here's what i did to solve the problem. all works well
now and thanks again.

-Jason

 ctime = sprite(2).currenttime
-- 8 is the video sprite #

floatPrecision = 10
-- allow floating numbers to use 10 decimal places

cdur = float(sprite(2).duration)
-- set the duration of movie to a Floating point number

cpart = ctime * float(1.00/cdur)
-- this number is 1 / clip lenghth

put cpart

cloc = sprite(149).width * cpart
-- this number is the slider lenght

vcalc = integer(cloc)
sprite(150).loch = vcalc + sprite(149).loch - (sprite(149).width/2)
-- this number is the Horizontal location of the left edge of the bar


-Original Message-
From: Rob Romanek [mailto:[EMAIL PROTECTED]]
Sent: Monday, July 23, 2001 2:44 PM
To: [EMAIL PROTECTED]
Subject: Re:  Problem with floaint points


Hey Jason,

go to the archives and read this earlier message at:

[EMAIL PROTECTED]/msg10744.html

that should answer your question.

later,

Rob

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Re: Problem with floaint points

2001-07-23 Thread Tab Julius


Since both operands are integers (that is, 1 is an integer, and the 
duration is an integer), Director will perform integer math on it, and the 
result will be an integer (in this case, 0).

What you want to do is force it to do floating point math on it.  Since one 
of your divisors is a constant (1) you can do it easily like so:
cpart = ctime * (1.0/sprite(2).duration)

(note how I made the 1 to be 1.0)

Alternatively you could do float(1), although this is unnecessary if you 
can just tack a .0 on the end - it makes more sense when bother are variables.

Now, one of the operands is a floating point, and Director will perform 
floating point math instead of integer math.  Easy - just add .0!

- Tab

At 02:08 PM 7/23/01 -0400, Jason Whiting wrote:
>Hopefully somone can help me with this one. I am working on a movie slider.
>Here's the code to move the slider durring playback.
>
>
> ctime = sprite(2).currenttime
> -- 2 is the video sprite
> -- ctime is the current time code in ms
>
> cpart = ctime * (1/sprite(2).duration)
> -- cpart computes the current segment
> -- currenttime * 1/duration in MS
>
> cloc = sprite(149).width * cpart
> -- width of entire slider * segment
> -- products the approximate number of pixels to move
>
> vcalc = integer(cloc)
> -- convert cloc to integer
>
> sprite(150).loch = vcalc + sprite(149).loch - (sprite(149).width/2)
> -- move slider control correct number of pixels
> -- based on left edge of slider bar
>
>in the past I have hard coded:
>
>cpart = ctime * (1/sprite(2).duration)
>
>so it looked like:
>
>  cpart = ctime * .03620564808
>
>but I would rather build this behavior to be drag and drop. My problem lies
>in how Director is handle'n the math. In director 1/276200 = 0 where I need
>it to = 3.62056480811006517016654598117306e-6. I read various technotes on
>MM site but none seem to give any hint to a solution to this problem.
>Reading about how Director handles floating point calculations it seems like
>the issues are only when displaying numbers not the actual calculations but
>the script doesn't function at all without hardcoding the number. This leads
>me to belive that Director is using 0 as the solution to
>(1/sprite(2).duration) .  Can anyone help here?


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RE: South Africa

2001-07-23 Thread Kafka's Daytime

not to prolong the off-topic banter...

BUT...I would LOVE a newer version of Tab's "Lingo."

What a great reference and just generally enjoyable read.

Josie

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Karina Steffens
Sent: Monday, July 23, 2001 11:51 AM
To: [EMAIL PROTECTED]
Subject: RE:  South Africa


> >Uh-ohTabs gonna throw the book at us now... :-P
>
> If the book he throws is Gary's game book, make sure to give
> it to Pascal.

Colin, even you wouldn't do that to the poor guy ;)

With all due respect to Gary Rosenweig, his book is not for beginners. If
Tab is going to throw any books around, how about an updated.dot.syntax
version of "Lingo!"? (the original one is what got me on the right track to
Lingoing)

Karina




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Re: Problem with floaint points

2001-07-23 Thread Rob Romanek

Hey Jason,

go to the archives and read this earlier message at:

[EMAIL PROTECTED]/msg10744.html

that should answer your question.

later,

Rob


Jason Whiting wrote:

> Reading about how Director handles floating point calculations it seems like
> the issues are only when displaying numbers not the actual calculations but
> the script doesn't function at all without hardcoding the number. This leads
> me to belive that Director is using 0 as the solution to
> (1/sprite(2).duration) .  Can anyone help here?


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RE: Using a list to change the forecolor of lines ina field member

2001-07-23 Thread Gene Fritzinger

Mark,
I'm restting it to 255 on mouseDown because of the method in which I've created the 
hiliting function, which includes SHIFTand CONTROL clicking and scrolling hilited 
lines. I've included the script below which was originally written by Dave Mennenoh 
(DSelect Parent Script V2.0). I've made changes, one of which sets the forecolor of 
the hilited lines to "0"

property spriteNum,hiliteList,hitLine,oldML,singleFlag
property lShowing,hiliteSprite1,lTotal,hiliterName
property linesAbove,linesBelow,multiLine,hiliteCount
global gControlKeyUsed

on new me,fieldNumber,fieldName,linesVisible,firstHiliter,mult
  spriteNum=fieldNumber
  hiliterName=fieldName
  lShowing=linesVisible
  hiliteSprite1=firstHiliter
  multiLine=mult
  hitLine=0
  oldML=0
  lTotal=the number of lines of sprite(spriteNum).member.text
  hiliteList=[]
  repeat with cnt=1 to lTotal
hiliteList[cnt]=0 --no lines in the field are hilited to start
  end repeat
  hiliteCount=0
  sprite(spriteNum).member.scrollTop=0
  linesAbove=0 --the number of lines above the top of the field
  linesBelow=lTotal-lShowing --the number of lines below the bottom of the visible 
field
  --these two variables get adjusted by the scroll buttons
  return me
end

on clicked me
  hitLine=the mouseLine
  if the commandDown then
gControlKeyUsed = TRUE
oldML=hitLine
singleFlag=2
highlight(me)
exit
  end if
  if the shiftDown then 
singleFlag=0
if oldML=0 then --shift being held on first click - make it a single click
  oldML=hitLine
end if
  else
singleFlag=1
oldML=hitLine
  end if
  highlight(me)
end

on highLight me
  grayLineList =[]
  if multiLine<>1 then singleFlag=1
  if singleFlag=1 then --normal left click no buttons held down
set the foreColor of field "AccountMastText" = 255

repeat with cnt=1 to lTotal
  hiliteList[cnt]=0
end repeat
hiliteList[hitLine]=1
hiliteCount=1
  else if singleFlag=2 then  --control key 
if hiliteList[hitLine]=1 then
  hiliteCount=hiliteCount-1
else
  hiliteCount=hiliteCount+1
end if
hiliteList[hitLine]=not hiliteList[hitLine]
  else --shift key --first turn them all off then turn first to 2nd on
repeat with cnt=1 to lTotal
  hiliteList[cnt]=0
end repeat
hiliteCount=0
first=min(hitLine,oldML) --make sure first is before second for the
second=max(hitLine,oldML)--repeat loop.
repeat with cnt=first to second
  hiliteList[cnt]=1
  hiliteCount=hiliteCount+1
  set the foreColor of line cnt of member "AccountMastText" = 0
--  grayLineNumber = line cnt of member "AccountMastText"
--  append (grayLineList, grayLineNumber)
--  put grayLineList
end repeat
  end if
  showHilites(me)
  
end

on showHilites me
  ind=0
  repeat with cnt=linesAbove+1 to linesAbove+lShowing
sprite(hiliteSprite1+ind).visible=hiliteList[cnt]
ind=ind+1
  end repeat
  set the foreColor of line hitLine of field "AccountMastText" = 0
end

on removeHilites me
  hitLine=0
  oldML=0
  repeat with cnt=1 to lTotal
hiliteList[cnt]=0 
  end repeat
  hiliteCount=0
  showHilites(me)
end

on hideHilites me
  repeat with cnt=hiliteSprite1 to hiliteSprite1+lShowing-1
sprite(cnt).visible=0
  end repeat
end

on isVisible me
  return sprite(spriteNum).visible
end

on scrollUp me
  if linesAbove>0 then --there's still lines above the top of the field
scrollByLine sprite(spriteNum).member,-1 --scroll the field down for up arrow
linesAbove=linesAbove-1 --one less line above
linesBelow=linesBelow+1 --one more line below
showHilites(me)
updateStage
  end if
  startTicks=the Ticks --reset the timer
  lim=30 --wait .5 sec before quick scrolling
  repeat while the stillDown --if the button is being held down then auto scroll
if the Ticks>startTicks+lim then --it's time to scroll
  if linesAbove>0 then 
scrollByLine sprite(spriteNum).member,-1 
linesAbove=linesAbove-1 
linesBelow=linesBelow+1 
showHilites(me)
updateStage
lim=3 --once we're quick scrolling only wait 3 ticks between moves
startTicks=the Ticks --reset the timer
  end if
end if
  end repeat
end

on scrollDown me
  if linesBelow>0 then
scrollByLine sprite(spriteNum).member,1 --scroll the field up for Down arrow
linesAbove=linesAbove+1
linesBelow=linesBelow-1
showHilites(me)
updateStage
  end if
  startTicks=the Ticks
  lim=30
  repeat while the stillDown
if the Ticks>startTicks+lim then
  if linesBelow>0 then
scrollByLine sprite(spriteNum).member,1 --scroll the field up for Down arrow
linesAbove=linesAbove+1
linesBelow=linesBelow-1
showHilites(me)
updateStage
lim=3
startTicks=the Ticks
  end if
end if
  end repeat
end

on scrollReset me
  hitLine=0
  oldML=0
  sprite(spriteNum).member.scrollTop=0
  linesAbove=0 --the number of lines above the top of the field
  linesBelow=lTotal-l

Problem with floaint points

2001-07-23 Thread Jason Whiting

Hopefully somone can help me with this one. I am working on a movie slider.
Here's the code to move the slider durring playback.


ctime = sprite(2).currenttime
-- 2 is the video sprite
-- ctime is the current time code in ms

cpart = ctime * (1/sprite(2).duration)
-- cpart computes the current segment
-- currenttime * 1/duration in MS 

cloc = sprite(149).width * cpart
-- width of entire slider * segment
-- products the approximate number of pixels to move

vcalc = integer(cloc)
-- convert cloc to integer

sprite(150).loch = vcalc + sprite(149).loch - (sprite(149).width/2)
-- move slider control correct number of pixels
-- based on left edge of slider bar

in the past I have hard coded:

cpart = ctime * (1/sprite(2).duration)

so it looked like:

 cpart = ctime * .03620564808

but I would rather build this behavior to be drag and drop. My problem lies
in how Director is handle'n the math. In director 1/276200 = 0 where I need
it to = 3.62056480811006517016654598117306e-6. I read various technotes on
MM site but none seem to give any hint to a solution to this problem.
Reading about how Director handles floating point calculations it seems like
the issues are only when displaying numbers not the actual calculations but
the script doesn't function at all without hardcoding the number. This leads
me to belive that Director is using 0 as the solution to
(1/sprite(2).duration) .  Can anyone help here?

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Re: What's a stub?

2001-07-23 Thread Enrique Nivasch

Thanks

At 14:14 22/07/01 -0400, you wrote:
> > What's a stub?
>
>Take a look at "how to make a fast start projectors" technical note on
>Macromedia support Web site.
>
>Bastien Bouchard
>Logique multimédia
>[EMAIL PROTECTED]
> >
>
>
>[To remove yourself from this list, or to change to digest mode, go to
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-
Sr. Enrique
Libros, Multimedia y Software en Castellano

Visite nuestra tienda online:
 http://www.SrEnrique.co.il
Dirección electrónica
 mailto:[EMAIL PROTECTED]
Teléfono y Fax:
 +972 9 744 4701
Dirección postal:
 Sr Enrique
 P.O. Box 875
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 Israel



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RE: Using a list to change the forecolor of lines in a field member

2001-07-23 Thread Mark R. Jonkman

Hi Gene

May I ask why you are setting the entire contents of the first field to 255
all the time.. wouldn't it be more efficient to set only the line required
to 255??

Sincerely
Mark R. Jonkman



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Re: Splash Screen

2001-07-23 Thread Kelly Fischbach

on 2001.07.19 04.00, Kerry Thompson at [EMAIL PROTECTED] wrote:

> Hello all--
> 
> Another shoulda-known-this question.
> 
> There is a way of getting a projector to show a splash screen immediately
> while the program loads in the background. I thought it was just putting a
> bitmap in the projector's directory with the same name as the projector,
> but that doesn't seem to work.
> 
> Yep--checked the docs, didn't find anything, and it looks like the achives
> are down.
> 
> Thanks.
> 
> Cordially,
> 
> Kerry Thompson


That is how you do it...put a bitmap (or pct for Mac)..in the same spot,
with the same name, as the projector.

E.g.

Projector = MyProject.exe
Bitmap = MyProject.bmp

http://www.macromedia.com/support/director/ts/documents/splash_screen.htm


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Using a list to change the forecolor of lines in a fieldmember

2001-07-23 Thread Gene Fritzinger

Can anyone suggest a way of using a linear list to set the forecolor of lines in a 
field member.  I have a field on the left where the user can hilite lines and then 
copy the contents of those lines to the field on the right. When an item appears on 
the right, it should appear grayed out on the left.  I know that I can set the 
forecolor of those lines while copying the items to the right, the problem is that I'm 
using a parent script to get the hiliting of the fields to behave in the necessary 
manner and part of that parent script sets the forecolor of the entire field of 1500 
items to 255. I'm thinking that I need to call a handler after that to then use a list 
of the lines that should appear gray to set only those lines to forecolor 7.

Thanks for any suggestions,
g fritzinger


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V12 & shockwave (File does not exist or is already open)

2001-07-23 Thread Gene Fritzinger

Hi List,
Can anyone suggest why I get a V12 error stating (File does not exist or is already 
open) when trying to open a v12 database from a shockwave movie?  I'm testing locally, 
and the v12 files are included in the folder and I'm sure they are not already open. 
I've selected "Download if needed" for the xtra when creating the shockwave movie and 
the xtra did in fact download and auto install. I have a registered version of V12 
DBE. Any ideas?

Thanx in advance,
g fritzinger


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Re: South Africa

2001-07-23 Thread Pascal Deraed

Thanks you seem to be a nice person.:-)
It is nice to know it stills some!
I take your advice
/pascal

- Original Message -
From: Fabio <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 7:10 PM
Subject: Re:  South Africa


> Don't worry buddy!!! What would be the fun of living if it wasn't for the
> jokes?! ;) Nobody is attacking nobody in here... I bet everyone in here
was
> a beginner one day... Actually, I'm still a beginner... but I'm proud of
> burning brain cells to play around with lingo in my jobs (lingo is fun
> not work... I mean, work is fun... ok, enough of nonsense...) even though
> most of times I e-mail the list with stupid basic question (and the guys
in
> the list must have a considerable amount of patience, cause they actually
> answer my stupid  questions). But that's why we're here... learning... so,
> take no offense, and don't quit the list, cause at least for me, it's the
> best lingo help you can get around (maybe because this help comes from
> living persons, that know what you're going through, and probably have
been
> there also). :)
>
> And be cool man!!!
> Best regards,
> Fabio
>
> At 18:18 23/07/03 +0200, you wrote:
> > > >Uh-ohTabs gonna throw the book at us now... :-P
> > >
> > > If the book he throws is Gary's game book, make sure to give it to
Pascal.
> >
> >Was it so bad what i said?
> >I´m having the feeling that it is better for me to leave this list.
>
>
>
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
> email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>


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Re: Saving bitmaps to the server from shockwave

2001-07-23 Thread Kurt

> I want to make a shockwave movie that allows the user to draw a picture (a
> bitmap) and then save that picture to the web server as a GIF image. A
> separate gallery page will then display all the drawings.
> 
> There are a couple of bitmap export Xtras around, but they are all aimed at
> use with projectors and can only save images to the client, not the server.
> 
> So the only solution I can think of is to read the bitmap pixel by pixel
> (using getPixel) and post the data back to an ASP script on the server
> (using postNetText). Then I can use server side scripting to generate the
> GIF file on the server. The problem with this solution is that reading the
> image pixel by pixel and posting the data to the server is slow.
> 
> Has anyone done this kind of thing before? Or can anyone see a better way to
> do it, or problems with my solution?
> 
> Any help anyone could give would be greatly appreciated.

Multiuser server 3 is one solution. It ships with D8.5, and the function
you're describing is built in.

-kurt


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Re: South Africa

2001-07-23 Thread Fabio

Don't worry buddy!!! What would be the fun of living if it wasn't for the 
jokes?! ;) Nobody is attacking nobody in here... I bet everyone in here was 
a beginner one day... Actually, I'm still a beginner... but I'm proud of 
burning brain cells to play around with lingo in my jobs (lingo is fun 
not work... I mean, work is fun... ok, enough of nonsense...) even though 
most of times I e-mail the list with stupid basic question (and the guys in 
the list must have a considerable amount of patience, cause they actually 
answer my stupid  questions). But that's why we're here... learning... so, 
take no offense, and don't quit the list, cause at least for me, it's the 
best lingo help you can get around (maybe because this help comes from 
living persons, that know what you're going through, and probably have been 
there also). :)

And be cool man!!!
Best regards,
Fabio

At 18:18 23/07/03 +0200, you wrote:
> > >Uh-ohTabs gonna throw the book at us now... :-P
> >
> > If the book he throws is Gary's game book, make sure to give it to Pascal.
>
>Was it so bad what i said?
>I´m having the feeling that it is better for me to leave this list.
  


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Re: child object

2001-07-23 Thread Pascal Deraed

thanks! i´m going to order this book now!

- Original Message -
From: Katagiri, Junichi <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 7:09 PM
Subject: RE:  child object


> pascal, if you haven't had a chance to look at the examples presented in
the
> book, Lingo Sorcery; The magic of lists, objects and intelligent agents, i
> strongly recommend that you do. you can download dir files from the
> featureing web site,
http://www.avatarnets.com/sitejuly2001/dynamicTop.html.
> try reading the scripting techniques used in "procreation.dir". this
> explains how to use a child object as a controller to send another child
> object a message to create a clone of itself.
>
> good luck
> jun
>
>
> -Original Message-
> From: Pascal Deraed [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, July 23, 2003 11:14 AM
> To: [EMAIL PROTECTED]
> Subject:  child object
>
>
> hi!
> How do i duplicate a child object?
>
> thanks in advance..
> /pas
>
>
> [To remove yourself from this list, or to change to digest mode, go to
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>
>
> **
> This email and any files transmitted with it are confidential and
> intended solely for the use of the individual or entity to whom they
> are addressed. If you have received this email in error please notify
> the system manager.
>
> This footnote also confirms that this email message has been swept by
> MIMEsweeper for the presence of computer viruses.
>
> www.mimesweeper.com
> **
>
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>
>


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RE: child object

2001-07-23 Thread Katagiri, Junichi

pascal, if you haven't had a chance to look at the examples presented in the
book, Lingo Sorcery; The magic of lists, objects and intelligent agents, i
strongly recommend that you do. you can download dir files from the
featureing web site, http://www.avatarnets.com/sitejuly2001/dynamicTop.html.
try reading the scripting techniques used in "procreation.dir". this
explains how to use a child object as a controller to send another child
object a message to create a clone of itself.

good luck
jun


-Original Message-
From: Pascal Deraed [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, July 23, 2003 11:14 AM
To: [EMAIL PROTECTED]
Subject:  child object


hi!
How do i duplicate a child object?

thanks in advance..
/pas


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intended solely for the use of the individual or entity to whom they
are addressed. If you have received this email in error please notify
the system manager.

This footnote also confirms that this email message has been swept by
MIMEsweeper for the presence of computer viruses.

www.mimesweeper.com
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RE: record sound

2001-07-23 Thread Kafka's Daytime

akumet...

If you download the latest version of the updateStage Xtra there
is example code which provides everything you need for plotting the
waveform. You can plonk that code right into your own and, voila!
graphic waveform display. To be cool, you should probably give Gretchen
or whoever wrote the code credit for the work.

Note that you won't have quite the level of sophistication you have in
Sound Forge - plotting the waveform in real time and all that. But you
will be able to plot a waveform of a file that has already been recorded AND
you have complete control over the color scheme of the graphic waveform
display.

Josie

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of akumet
Sent: Friday, July 20, 2001 2:18 PM
To: [EMAIL PROTECTED]
Subject:  record sound


hi. how do i make a cdrom which the users ccan record their voice in it. I
tried using the audio xtra  (demo ver), it work OK but i cant get it to
plot the 'wavey' graphics... like those we get in sound forge. please
advice anybody.

_
Free email with personality! Over 200 domains!
http://www.MyOwnEmail.com


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RE: Retrieving HTML parameters from URL

2001-07-23 Thread Buzz Kettles

At 7:23 PM +0300 7/22/01, Pekka Buttler wrote:
>Hi and thanks for the tip.
>Sadly I could not make it work, and have to admit that although I havve been
>programming CD-ROM's for what seems like ages, all this web-stuff is 'new'
>to me. Is there anything else I need than a default HTML for the SW?
>
>On a sidenote, I had originally thought to use
>externalevent/evalScript&Jscript, just to find out that it don't work on all
>browsers. (Ridiculous oversight if you ask me.)

fyi: Browser bug - not MACR's.

>Is it so untypical to use SW content in a DHTML environment, that noone has
>expressed the need for tools enabling REAL browser interaction???
>
>BTW, what you recommend is essentially the same as Christian Wach
>recommended earlier (something which works)... I just find it incredible
>that the methods for this do not exist in Lingo. Shockwave has existed since
>D5, and out of some incomprehensible reason you still can't do jack S...
>... ...
>
>Pekka
>
>
>>  -Original Message-
>>  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
>>  Behalf Of nick
>>  Sent: 23. heinäkuuta 2001 1:29
>>  To: [EMAIL PROTECTED]
>>  Subject: Re:  Retrieving HTML parameters from URL
>>
>>
>>  Pekka,
>>
>>  I've been looking for the same thing. Here is what I found in the manual
>>  (although i havent tried it yet) :
>>
>>  if externalParamName ("swURLString") = "swURLString" then
>>   myVariable = externalParamValue ("swURLString")
>>  end if
>>
>>  Check out those functions in the help/manual - i think they will
>>  do what you
>>  want.
>>
>>  best wishes
>>
>>  Nick
>>
>>
>>  - Original Message -
>>  From: "Pekka Buttler" <[EMAIL PROTECTED]>
>>  To: <[EMAIL PROTECTED]>
>>  Sent: Friday, July 20, 2001 8:36 AM
>>  Subject: RE:  Retrieving HTML parameters from URL
>>
>>
>>  > Umm.
>>  >
>>  > According to the documentation
>>  > 
>>  > Syntax member(whichCastMember).URL
>>  >
>>  > the URL of member whichCastMember
>>  >
>>  > Description Cast member property; specifies the URL for Shockwave Audio
>>  > (SWA) and Flash movie cast members.
>>  >
>>  > For Flash movie members, this property is synonymous with the pathName
>>  > member property.
>>  > The URL property can be tested and set. For SWA members, it can be set
>>  only
>>  > when the SWA streaming cast member is stopped.
>>  >
>>  > Example This statement makes a file on an Internet server the
>>  URL for SWA
>>  > cast member Benny Goodman:
>>  >
>>  > on mouseDown
>>  > member("Benny Goodman").URL =
>>  > "http://audio.macromedia.com/samples/classic.swa";
>>  > end
>>  > 
>>  > The Url property is only applicable for SWA and Flash members, whereas I
>  > > need the URL, which is in the Browser's adress box when the SW game is
>  > being
>  > > loaded.
>  > > Something like location.search in Javascript.
>  > >
>  > > Pekka
>  > >
>  > >
>  > >
>  > >
>  > > > -Original Message-
>>  > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
>>  > > Behalf Of Colin Holgate
>>  > > Sent: 20. heinakuuta 2001 18:08
>>  > > To: [EMAIL PROTECTED]
>>  > > Subject: Re:  Retrieving HTML parameters from URL
>>  > >
>>  > >
>>  > > >I have the situation where on starting a shockwave game, the
>>  > > engine gives me
>>  > > >a parameter in the URL like
>>  > > >http://xxx/numbers1.htm?lmsid=3
>>  > > >
>>  > > >Now I need to be able to get the data from the URL, especially the
>>  > > >characters which come after the question mark.
>>  > > >I'd hate having to use Javascript for it as I have more than 100
>>  > > shockwave
>>  > > >games and very little experience with javascript.
>>  > >
>>  > >
>>  > > It should be easy:
>>  > >
>>  > > on getquerystuff theurl
>>  > >  set id = the itemdelimiter  --remember this to be polite
>>  > >  set the itemdelimiter = "?"
>>  > >  delete item 1 of theurl
>>  > >  set the itemdelimiter = id --reset it again to what it was
>>  > >  return theurl
>>  > > end
>>  > >
>>  > >
>>  > > --
>>  > >
>>  > > [To remove yourself from this list, or to change to digest mode, go to
>  > > > http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
>>  > > email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
>>  > > Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>>  > >
>>  >
>>  >
>>  > [To remove yourself from this list, or to change to digest mode, go to
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>>  >
>>
>>
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>
>
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Re: Font issue

2001-07-23 Thread Mark A. Boyd

At 04:54 23/07/2001, Nikaj Wiggers wrote:
>  Is it
>possible to change the font for just one character in a text field?

It's definitely possible, but the sytnax depends on what you mean by text 
field. When dealing with chunks of text in #text members, use dot syntax. 
For #field members, use verbose syntax.

-- #text member
member("textMember").char[32].font = "Arial"

-- #field member
set the font of char 32 of member("fieldMember") = "Arial"



--
Mark A. Boyd
Keep-On-Learnin' :)


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Re: fonts into director

2001-07-23 Thread nik crosina

thanks slava
nik

On Mon, 23 Jul 2001 12:44:28 -0400 Slava Paperno <[EMAIL PROTECTED]> wrote:
> Correct. Only TrueType fonts can be embedded. S.
> 
> At 04:46 PM 7/23/2001 +0100, you wrote:
> >hi list,
> >
> >this is just to confirm:
> >it is only possible to import / embedd truetype fonts into director, isn't it?
> >
> >we got some bitmap versions here which do not show up on the fint 
> >embedding list in director and i sugested to my studiomanager to get the 
> >truetype version...
> >
> >thnksa
> >nik
> 
> 
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> 

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[X-Post] ANNC: Amplitude Xtra 2.0 Released

2001-07-23 Thread Mark Martin


Marmalade Multimedia is pleased to announce the release of the Amplitude 
Xtra 2.0 for Macromedia Director 7, 8 and 8.5. The Amplitude Xtra allows 
Director movies to receive amplitude values for sound cast members in 
real time as a sound is playing. These values represent the relative 
"loudness" of the sound and can be used to synchronize sound and vision 
in a variety of useful ways, including animating sprites, implementing 
lip-sync in animated characters or plotting waveforms and VU meters. 

The Amplitude Xtra:

* is cross-platform, 
* works with Director 7, 8.0 and 8.5
* supports all common sound formats (including SWA and MP3),
* works with internal and external sound cast members,
* supports streaming Shockwave audio,
* is Shockwave safe

New Features
--

Version 2.0 of the Amplitude Xtra contains the following new features:

* support for multiple instances
* support for stereo sounds
* amplitude values returned as xtra property values
* improved error reporting
* numerous bug fixes

The User Guide has been revised and expanded to include new information 
concerning common issues that arise when using the Amplitude Xtra. A new 
Demonstration movie is available from the website address given below.

Pricing
-

Version 2.0 of the Amplitude Xtra is reasonably priced at $US75 for a 
single-user license. This includes the Windows and Macintosh xtras, 
Windows and Macintosh Shockwave xtra packages, the Amplitude Generator 
utility and complete documentation. Once registered the Amplitude xtra 
can be used in shipping products, the unregistered xtra is functional 
within Director.

Upgrades
--

The upgrade to version 2.0 of the Amplitude Xtra is free for registered 
users of version 1.x of the xtra.

More Info...
-

For more information and to download 2.0 of the Amplitude Xtra please go 
to,

http://www.marmalademedia.com.au/amplitude.htm

The User Guide for version 2.0 is available at,

http://www.marmalademedia.com.au/amp_guide/amplitude_guide.htm



___ Mark Martin http://www.marmalademedia.com.au ___
___ Marmalade Multimedia ___
___ Canberra, Australia   [EMAIL PROTECTED] ___
___  ___
___ Check out the Amplitude xtra for Macromedia Director ___
___http://www.marmalademedia.com.au/amplitude.htm___
___   and FlashAmp...___
___  http://www.marmalademedia.com.au/flashamp/  ___



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Re: child object

2001-07-23 Thread Pascal Deraed

Sorry! i didn´t think about it..
It is done now..
- Original Message -
From: Carl West <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 5:56 PM
Subject: Re:  child object


>
>
> Pascal,
>
> Could you set the year on your computer to 2001?
> I usually view the newsgroup by date and _all_ your messages are crammed
> together at the end because they're all dated 2003.
>
> Thanks
>
> --
> Carl West[EMAIL PROTECTED]
> 617.262.8830 x246
>
> "Depend upon it, there comes a time when, for every addition of
> knowledge, you forget something that you knew before. It is of the
> highest importance, therefore, not to have useless facts elbowing out
> the useful ones."
>   -Sherlock Holmes in 'A Study in Scarlet'
>
> [To remove yourself from this list, or to change to digest mode, go to
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> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>


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Re: strange thing in the property window

2001-07-23 Thread nik crosina

didi you try this thing weith the preferences i suggested earlier?
nik

On Mon, 23 Jul 2001 14:51:04 +0100 natalie <[EMAIL PROTECTED]> wrote:
> on 23/7/01 2:43 pm, [EMAIL PROTECTED] at [EMAIL PROTECTED]
> wrote:
> 
> > 
> > Tried restarting Director?
> 
> many times =(
> 
> 
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Re: fonts into director

2001-07-23 Thread Slava Paperno

Correct. Only TrueType fonts can be embedded. S.

At 04:46 PM 7/23/2001 +0100, you wrote:
>hi list,
>
>this is just to confirm:
>it is only possible to import / embedd truetype fonts into director, isn't it?
>
>we got some bitmap versions here which do not show up on the fint 
>embedding list in director and i sugested to my studiomanager to get the 
>truetype version...
>
>thnksa
>nik


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RE: South Africa

2001-07-23 Thread Tab Julius


Um, there might be something in the works.  :)  Any topics in particular 
that you think might need a good looking at?

- Tab

At 04:51 PM 7/23/01 +0100, Karina Steffens wrote:
> > >Uh-ohTabs gonna throw the book at us now... :-P
> >
> > If the book he throws is Gary's game book, make sure to give
> > it to Pascal.
>
>Colin, even you wouldn't do that to the poor guy ;)
>
>With all due respect to Gary Rosenweig, his book is not for beginners. If
>Tab is going to throw any books around, how about an updated.dot.syntax
>version of "Lingo!"? (the original one is what got me on the right track to
>Lingoing)
>
>Karina


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Re: South Africa

2001-07-23 Thread Pascal Deraed

> >Uh-ohTabs gonna throw the book at us now... :-P
>
> If the book he throws is Gary's game book, make sure to give it to Pascal.

Was it so bad what i said?
I´m having the feeling that it is better for me to leave this list.

- Original Message -
From: Colin Holgate <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 4:12 PM
Subject: Re:  South Africa


> >
> >Uh-ohTabs gonna throw the book at us now... :-P
>
> If the book he throws is Gary's game book, make sure to give it to Pascal.
>
>
> --
>
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> email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>


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RE: South Africa

2001-07-23 Thread Karina Steffens

> >Uh-ohTabs gonna throw the book at us now... :-P
>
> If the book he throws is Gary's game book, make sure to give
> it to Pascal.

Colin, even you wouldn't do that to the poor guy ;)

With all due respect to Gary Rosenweig, his book is not for beginners. If
Tab is going to throw any books around, how about an updated.dot.syntax
version of "Lingo!"? (the original one is what got me on the right track to
Lingoing)

Karina




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Re: strange thing in the property window

2001-07-23 Thread natalie

right i will give it a go...

i will be back =]

thankyou


on 23/7/01 2:18 pm, nik crosina at [EMAIL PROTECTED] wrote:

> bfore you re-install, etc. etc, try to quit and launch director, or: drag the
> director preference file onto the desktop (don't throw it away just yet) and
> re-launch director (if that does it throw away the preferences you draged to
> the desk top - director will have created a new file already), or: restart
> your computer; only if all that does not work will you need to re-install
> director..
> 
> good luck and back up your important stuff before you start your crusade...


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Re: child object

2001-07-23 Thread Carl West



Pascal,

Could you set the year on your computer to 2001?
I usually view the newsgroup by date and _all_ your messages are crammed
together at the end because they're all dated 2003.

Thanks

-- 
Carl West[EMAIL PROTECTED]
617.262.8830 x246

"Depend upon it, there comes a time when, for every addition of
knowledge, you forget something that you knew before. It is of the
highest importance, therefore, not to have useless facts elbowing out
the useful ones."
  -Sherlock Holmes in 'A Study in Scarlet'

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fonts into director

2001-07-23 Thread nik crosina

hi list,

this is just to confirm:
it is only possible to import / embedd truetype fonts into director, isn't it?

we got some bitmap versions here which do not show up on the fint embedding list in 
director and i sugested to my studiomanager to get the truetype version...

thnksa
nik


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Saving bitmaps to the server from shockwave

2001-07-23 Thread nick langridge

Hi list,

I want to make a shockwave movie that allows the user to draw a picture (a
bitmap) and then save that picture to the web server as a GIF image. A
separate gallery page will then display all the drawings.

There are a couple of bitmap export Xtras around, but they are all aimed at
use with projectors and can only save images to the client, not the server.

So the only solution I can think of is to read the bitmap pixel by pixel
(using getPixel) and post the data back to an ASP script on the server
(using postNetText). Then I can use server side scripting to generate the
GIF file on the server. The problem with this solution is that reading the
image pixel by pixel and posting the data to the server is slow.

Has anyone done this kind of thing before? Or can anyone see a better way to
do it, or problems with my solution?

Any help anyone could give would be greatly appreciated.

thanks,

Nick
[EMAIL PROTECTED]
http://mode4.net



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Re: strange thing in the property window

2001-07-23 Thread nik crosina

bfore you re-install, etc. etc, try to quit and launch director, or: drag the director 
preference file onto the desktop (don't throw it away just yet) and re-launch director 
(if that does it throw away the preferences you draged to the desk top - director will 
have created a new file already), or: restart your computer; only if all that does not 
work will you need to re-install director..

good luck and back up your important stuff before you start your crusade...

nik.


On Mon, 23 Jul 2001 14:03:59 +0100 natalie <[EMAIL PROTECTED]> wrote:
> on 23/7/01 1:55 pm, Colin Holgate at [EMAIL PROTECTED] wrote:
> 
> >> on no!! I must have a freak version of director 8.5, there is nothing
> >> clickable in my property inspector window.  Basically I get a thumbnail of
> >> the cast member; and like you say there is the drum like icon at the bottom
> >> right corner of the thumbnail, but I can't click/select it
> > 
> > The drum Nik meant is the one in the Property Inspector window, it's
> > the middle tab. Click on that, and then click on the Loop check box
> > to turn off the looping.
> 
> 
> yeah but as I say - my property inspector looks nothing like that, there is
> NOTHING to click on, if there was an option that said Loop of course I would
> check/uncheck it - but there is nothing available =O
> 
> I think its broken...
> 
> time to reinstall?
> 
> 
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reposition stage assets

2001-07-23 Thread nik crosina

hi list,

i am working on a cd-rom whereit is required to resize the stage according to the 
resolution o fthe users monitor.

i am doing this by opening a stub projector that then opens a miaw with the size of 
the stage.
then i set all the sprites locs to percentages of the overall height and width. a bit 
tedious to st up butit works beautifully.

i should also metion that the cd-rom i am working on is a version 2 (an update), where 
this resizing feature ahs been added now and was not part of the original 
specification. this left me with a full score of sprites with many properties set in 
the score itself (blend, etc.). only the loc is being maipulated with lingo.

one problem though: the only way this works smoothly so far is by having the positions 
of the sprites updated in an 
'exitFrame' script that is a movie script (type -wise).
this is a bit heavy handed as it updates all the sprites all the time, which is not 
really necessary.
is there a way to only update the positins of a sprite once
with lingo and then for all time thereafter the sprite will sit at this location 
(without using puppeting as i then would have to set all the other properties e.g. 
blend in lingi as well; these are all nicely written into the score)

i am thinking of using beginsprite ? but how, any ideas?#

kind thanks,
ciao
nik
crosina

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Re: strange thing in the property window

2001-07-23 Thread natalie

oh dear, my prop inspector looks nothing like that its just a gray
window with a thumbnail of the individual cast icon/thumbnail of which I
have highlighted in the cast... and really nothing else.

h help! I even tried placing all my film loops in an external cast using
director 6.5 (stating to only play the film loop once) and then tried open
it into 8.5 but the film loop failed to display at all!

what have I dun???


on 23/7/01 1:51 pm, Natalia Tjelum at [EMAIL PROTECTED] wrote:

> Sounds odd, your property insp. should look sonething like this:
> __
> l   _l
> l  l l
> l-Member - Film loop -  Cast- l
> ll   ll
> ll   ll
> ll   ll
> ll   ll
> ll   ll
> ll   ll
> 
> Click the Film loop tab..
> 
> Or try and make a new film loop.
> 
> Or even better... take control of the animation via Lingo! I always prefer
> that it is not that much of a bother, create a list of the pictures to
> animate, and then swich between the members by counting ticks. optionally
> also create a list with the interval of the 'image swiching'.
> This way you don't have to make a new film loop, if you need one more
> picture, or to change the interval.
> 


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Re: South Africa

2001-07-23 Thread Colin Holgate

>
>Uh-ohTabs gonna throw the book at us now... :-P

If the book he throws is Gary's game book, make sure to give it to Pascal.


-- 

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Re: strange thing in the property window

2001-07-23 Thread natalie

on 23/7/01 2:23 pm, Colin Holgate at [EMAIL PROTECTED] wrote:


yeah defo'.. give me five and i shall post a quick pict.


> Are you sure you have the film loop selected in the cast window at
> the same time you are looking at the Property Inspector? If that's
> the case, do you have any way of posting a screen shot of what it
> looks like, in case that gives us more ideas?




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child object

2001-07-23 Thread Pascal Deraed

hi!
How do i duplicate a child object?

thanks in advance..
/pas


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Re: book

2001-07-23 Thread Pascal Deraed

That is the one...
Thanks for telling me!

- Original Message -
From: B Elisabeth Parker <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 3:41 PM
Subject: Re:  book


> At 06:36 AM 23/07/03, you wrote:
> >Hi there!
> >
> >is there anyone who can recommend me a very good beginner lingo book
> >with projects to do in it?
> >
> >I can´t wait to know...:-)
>
>
> Director Game Development: From Concept to Creation
> by Epic Software
> Published by Prima Publishing
> ISBN: 0761532277
>
> it's a great book if you're just starting out with Director and/or Lingo,
> and you want to make some nifty games.
>
>
>
>
>  parker
>
>
>
>
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>
>


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Re: South Africa

2001-07-23 Thread Pascal Deraed

no! you didn´t of course! it is nice from you to ask..
I was just trying to make a conversation from the beginning about something
whish i thought
was interresting and didn´t know that i was bothering people. That is it!!


- Original Message -
From: Tom Vandenbossche <[EMAIL PROTECTED]>
To: lingo l <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 3:37 PM
Subject: Re:  South Africa


> Nothing just that I would love to live in south africa and I wonder if
there
> were any jobopenings there.
> Did I insult you or something??
>
>
>
>
> On 23-07-2003 15:30, "Pascal Deraed" <[EMAIL PROTECTED]> wrote:
>
> > what do you mean by that?
> > - Original Message -
> > From: Tom Vandenbossche <[EMAIL PROTECTED]>
> > To: lingo l <[EMAIL PROTECTED]>
> > Sent: Monday, July 23, 2001 3:16 PM
> > Subject:  South Africa
> >
> >
> >> Aren't there any jobopenings in South-Africa as a lingo programmer and
> >> graphic designer?
> >>
> >>
> >> [To remove yourself from this list, or to change to digest mode, go to
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> >>
> >>
> >
> >
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>
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>


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Re: strange thing in the property window

2001-07-23 Thread natalie

on 23/7/01 2:43 pm, [EMAIL PROTECTED] at [EMAIL PROTECTED]
wrote:

> 
> Tried restarting Director?

many times =(


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Re: strange thing in the property window

2001-07-23 Thread pranavn


Tried restarting Director?

Regards,
Pranav
---
Samuel Colt - the inventor of the point and click interface.




any other suggestions?






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Re: book

2001-07-23 Thread B Elisabeth Parker

At 06:36 AM 23/07/03, you wrote:
>Hi there!
>
>is there anyone who can recommend me a very good beginner lingo book
>with projects to do in it?
>
>I can´t wait to know...:-)


Director Game Development: From Concept to Creation
by Epic Software
Published by Prima Publishing
ISBN: 0761532277

it's a great book if you're just starting out with Director and/or Lingo, 
and you want to make some nifty games.




 parker




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Re: South Africa

2001-07-23 Thread Tom Vandenbossche

Nothing just that I would love to live in south africa and I wonder if there
were any jobopenings there.
Did I insult you or something??




On 23-07-2003 15:30, "Pascal Deraed" <[EMAIL PROTECTED]> wrote:

> what do you mean by that?
> - Original Message -
> From: Tom Vandenbossche <[EMAIL PROTECTED]>
> To: lingo l <[EMAIL PROTECTED]>
> Sent: Monday, July 23, 2001 3:16 PM
> Subject:  South Africa
> 
> 
>> Aren't there any jobopenings in South-Africa as a lingo programmer and
>> graphic designer?
>> 
>> 
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>> 
> 
> 
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Re: strange thing in the property window

2001-07-23 Thread natalie

on 23/7/01 2:14 pm, nik crosina at [EMAIL PROTECTED] wrote:

> hello,
> 
> you seem to confuse the cast window (the one with thumbnails with the property
> inspector window.
> 
> the prop. insp. window is opened by clicking on
> the 'i' button (square button with blue circle and white i in it)!


yeah i know! - that is what I am pressing - it even says - "property
inspector" at the top of the panel! - it can also be opened by double
clicking your cast member, or right clicking to obtain cast properties!

any other suggestions?





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Re: South Africa

2001-07-23 Thread Pascal Deraed

what do you mean by that?
- Original Message - 
From: Tom Vandenbossche <[EMAIL PROTECTED]>
To: lingo l <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 3:16 PM
Subject:  South Africa


> Aren't there any jobopenings in South-Africa as a lingo programmer and
> graphic designer?
> 
> 
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> 
> 


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Re: South Africa

2001-07-23 Thread pranavn


Uh-ohTabs gonna throw the book at us now... :-P

Jus' Lingo here guys. Use Direct-L post job offers. I think I'll follow my
own advice from now on.

Regards,
Pranav
---
Samuel Colt - the inventor of the point and click interface.




Aren't there any jobopenings in South-Africa as a lingo programmer and
graphic designer?






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Re: strange thing in the property window

2001-07-23 Thread Colin Holgate

>yeah but as I say - my property inspector looks nothing like that, there is
>NOTHING to click on, if there was an option that said Loop of course I would
>check/uncheck it - but there is nothing available =O

Are you sure you have the film loop selected in the cast window at 
the same time you are looking at the Property Inspector? If that's 
the case, do you have any way of posting a screen shot of what it 
looks like, in case that gives us more ideas?


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Re: Job openings in sweden

2001-07-23 Thread Pascal Deraed

ok! i take that for myself.
I´m sorry if i was a bit indistinct in what i said about salary and jobs in
sweden as lingo programmers.
I´m a senior external graphic designer consultant. I´ve discussing with
quite a few lingo consultant
who make a very good living in sweden but like i understood lingo is
unfortunately not enought.
You also need to be graphic designer in the same time or some kind if you
want to get a chance and yeah you pay
lot´s of tax in sweden. I know for a fact!!
Many multimedia want down this past year along whit many other IT companies
(two many of them
with none competent people) but it stills many others who need people.

/pascal

- Original Message -
From: Jonatan Wallgren <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 1:51 PM
Subject:  Job openings in sweden


> Hi list
>
> I work in stockholm and just in the recent month a about 8 multimedia
> companys of various sizes has gone out of business. So the market for
> experinced lingodevelopers isn't exactly booming. I would say that a
normal
> salary for an employed lingoprogrammer in sweden is about 10 - 15 $/hour.
> But if you work as an external consultant the normal hour rate is about
50$,
> but than you have to pay 25$ in tax.
>
> -
> Jonatan Wallgren Multimediaproducent
> [EMAIL PROTECTED]
>
> Xtractor Interactive AB
> Brännkyrkagatan 70
> 118 23 STOCKHOLM
>
> Tel +46 8 668 18 20
> Fax  +46 8 668 18 26
> Mobil +46 733 84 30 90
> http://www.xtractor.se/
> -
>
>
> [To remove yourself from this list, or to change to digest mode, go to
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> email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>


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South Africa

2001-07-23 Thread Tom Vandenbossche

Aren't there any jobopenings in South-Africa as a lingo programmer and
graphic designer?


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Re: strange thing in the property window

2001-07-23 Thread nik crosina

hello,

you seem to confuse the cast window (the one with thumbnails with the property 
inspector window.

the prop. insp. window is opened by clicking on
the 'i' button (square button with blue circle and white i in it)!

cheers,
nik

On Mon, 23 Jul 2001 08:55:42 -0400 Colin Holgate <[EMAIL PROTECTED]> wrote:
> >on no!! I must have a freak version of director 8.5, there is nothing
> >clickable in my property inspector window.  Basically I get a thumbnail of
> >the cast member; and like you say there is the drum like icon at the bottom
> >right corner of the thumbnail, but I can't click/select it
> 
> The drum Nik meant is the one in the Property Inspector window, it's 
> the middle tab. Click on that, and then click on the Loop check box 
> to turn off the looping.
> 
> 
> [To remove yourself from this list, or to change to digest mode, go to
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Re: strange thing in the property window

2001-07-23 Thread natalie

on 23/7/01 1:55 pm, Colin Holgate at [EMAIL PROTECTED] wrote:

>> on no!! I must have a freak version of director 8.5, there is nothing
>> clickable in my property inspector window.  Basically I get a thumbnail of
>> the cast member; and like you say there is the drum like icon at the bottom
>> right corner of the thumbnail, but I can't click/select it
> 
> The drum Nik meant is the one in the Property Inspector window, it's
> the middle tab. Click on that, and then click on the Loop check box
> to turn off the looping.


yeah but as I say - my property inspector looks nothing like that, there is
NOTHING to click on, if there was an option that said Loop of course I would
check/uncheck it - but there is nothing available =O

I think its broken...

time to reinstall?


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Re: strange thing in the property window

2001-07-23 Thread Colin Holgate

>on no!! I must have a freak version of director 8.5, there is nothing
>clickable in my property inspector window.  Basically I get a thumbnail of
>the cast member; and like you say there is the drum like icon at the bottom
>right corner of the thumbnail, but I can't click/select it

The drum Nik meant is the one in the Property Inspector window, it's 
the middle tab. Click on that, and then click on the Loop check box 
to turn off the looping.


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RE: strange thing in the property window

2001-07-23 Thread Natalia Tjelum

Sounds odd, your property insp. should look sonething like this:
__
l   _l
l  l l
l-Member - Film loop -  Cast- l
ll   ll
ll   ll
ll   ll
ll   ll
ll   ll
ll   ll

Click the Film loop tab..

Or try and make a new film loop.

Or even better... take control of the animation via Lingo! I always prefer
that it is not that much of a bother, create a list of the pictures to
animate, and then swich between the members by counting ticks. optionally
also create a list with the interval of the 'image swiching'.
This way you don't have to make a new film loop, if you need one more
picture, or to change the interval.

-Natalia

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of natalie
Sent: 23. juli 2001 14:27
To: [EMAIL PROTECTED]
Subject: Re:  strange thing in the property window


on no!! I must have a freak version of director 8.5, there is nothing
clickable in my property inspector window.  Basically I get a thumbnail of
the cast member; and like you say there is the drum like icon at the bottom
right corner of the thumbnail, but I can't click/select it, If I right click
on it, I get the options: copy thumbnail, past thumbnail or clear
thumbnail?!!  there is also a help button which is greyed out/not active and
a view by list option button which is also greyed out/not active??

what's happening?



> i just had a look in director 8.5, there is the loop property.
> open the property inspector and click on the tab with the
> little drum like icon under the playback properties (the only ones anyway,
you
> should find as the second in line the loop property.
>
> ciao,
> nik
> crosina
>
>
> On Mon, 23 Jul 2001 09:43:04 +0100 natalie <[EMAIL PROTECTED]> wrote:
>>
>> good morning.
>>
>> I seem to be experiencing a slight problem. I have made a small film
loop,
>> that plays alongside a frame based animation in the score which loops
>> continuously until you click something, but I only want the film loop to
>> play once.  Now I know that in early versions of director you merely
amended
>> the properties of the film loop to play once.  But it seems there is
nothing
>> like that in my director 8 shockwave studio. I double click my cast
member
>> and all that appears is a Property Inspector window with absolutely no
>> options!


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Job openings in sweden

2001-07-23 Thread Jonatan Wallgren

Hi list

I work in stockholm and just in the recent month a about 8 multimedia
companys of various sizes has gone out of business. So the market for
experinced lingodevelopers isn't exactly booming. I would say that a normal
salary for an employed lingoprogrammer in sweden is about 10 - 15 $/hour.
But if you work as an external consultant the normal hour rate is about 50$,
but than you have to pay 25$ in tax.

-
Jonatan Wallgren Multimediaproducent
[EMAIL PROTECTED]

Xtractor Interactive AB
Brännkyrkagatan 70
118 23 STOCKHOLM

Tel +46 8 668 18 20
Fax  +46 8 668 18 26
Mobil +46 733 84 30 90
http://www.xtractor.se/
-


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Re: strange thing in the property window

2001-07-23 Thread natalie

on no!! I must have a freak version of director 8.5, there is nothing
clickable in my property inspector window.  Basically I get a thumbnail of
the cast member; and like you say there is the drum like icon at the bottom
right corner of the thumbnail, but I can't click/select it, If I right click
on it, I get the options: copy thumbnail, past thumbnail or clear
thumbnail?!!  there is also a help button which is greyed out/not active and
a view by list option button which is also greyed out/not active??

what's happening?



> i just had a look in director 8.5, there is the loop property.
> open the property inspector and click on the tab with the
> little drum like icon under the playback properties (the only ones anyway, you
> should find as the second in line the loop property.
> 
> ciao,
> nik
> crosina
> 
> 
> On Mon, 23 Jul 2001 09:43:04 +0100 natalie <[EMAIL PROTECTED]> wrote:
>> 
>> good morning.
>> 
>> I seem to be experiencing a slight problem. I have made a small film loop,
>> that plays alongside a frame based animation in the score which loops
>> continuously until you click something, but I only want the film loop to
>> play once.  Now I know that in early versions of director you merely amended
>> the properties of the film loop to play once.  But it seems there is nothing
>> like that in my director 8 shockwave studio. I double click my cast member
>> and all that appears is a Property Inspector window with absolutely no
>> options!


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Re: mission impossible!

2001-07-23 Thread pranavn


Me too! Any openings for someone who's been working for about a year and a
half with Director and Lingo, knows graphic design and has prior experience
working in an animation studio?

...not just in Sweden, ofcourse. :-)


Regards,
Pranav
---
Samuel Colt - the inventor of the point and click interface.




Yeah! i start now to beleive it! I´m gone to make it...
So you´re from Belgium and want to work in sweden.
I´m french and work in sweden as a senior graphic designer/illustrator
and 2D animator (cartoon films).
I can have a look for you in sweden if you want it... Shockwave has become
very popular and that is only the beginning i think...

.

> I'm also a graphic designer and during my last year at college I went to
> England (I'm from belgium) to study director for about three months. And
now
> I'm a full programmer in director (and graphic design). So you see to
learn
> lingo is not that hard. It's even a very easy language to learn however
> there are always things to program in lingo that are hard.
> I experienced that the best way to learn lingo is to develop a little
game
> like packman or tetris. Try that and you will see that when your game has
> finished your a whole lot furhter.
>
> Good luck with it.
>
> By the way to the swedish people. Any tips of companies who wants lingo
> programmers?




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RE: hyperlink

2001-07-23 Thread Al Hospers

> I have movie that creates text with lingo. I want to assign
hyperlinks
> to some parts of the text. How can I create hyperlinks with lingo?

well... you may want to peruse P 346 in the Using Director 8 manual
for starters.

hth

Al Hospers
CamberSoft, Inc.
alcambersoftcom
http://www.cambersoft.com

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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find object

2001-07-23 Thread mitesh

Hi friends,

i am making one find way puzzle game in that on box is moving if any
object is coming across that box then it will stop but how can i find
that any object is there or not.

if u know about that then replay me.Thanks

Mitesh


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Re: copy files to disk?

2001-07-23 Thread pranavn


Try FileXtra3. Its available at http://www.kblab.net/xtras/

Regards,
Pranav
---
Samuel Colt - the inventor of the point and click interface.




Is there any other way of copying files from the cd-rom to disk (not text
files), besides using the Buddy api? In runtime, that is...






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copy files to disk?

2001-07-23 Thread Natalia Tjelum

Hey all

Is there any other way of copying files from the cd-rom to disk (not text
files), besides using the Buddy api? In runtime, that is...

-Natalia



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hyperlink

2001-07-23 Thread Alper K. Tunc

Hello all,
I have movie that creates text with lingo. I want to assign hyperlinks
to some parts of the text. How can I create hyperlinks with lingo?
Thank you...
Alper K.



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Re: mission impossible!

2001-07-23 Thread Pascal Deraed

Yeah! i start now to beleive it! I´m gone to make it...
So you´re from Belgium and want to work in sweden.
I´m french and work in sweden as a senior graphic designer/illustrator
and 2D animator (cartoon films).
I can have a look for you in sweden if you want it... Shockwave has become
very popular and that is only the beginning i think...

/pascal

- Original Message -
From: Tom Vandenbossche <[EMAIL PROTECTED]>
To: lingo l <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 1:00 PM
Subject: Re:  mission impossible!


> I'm also a graphic designer and during my last year at college I went to
> England (I'm from belgium) to study director for about three months. And
now
> I'm a full programmer in director (and graphic design). So you see to
learn
> lingo is not that hard. It's even a very easy language to learn however
> there are always things to program in lingo that are hard.
> I experienced that the best way to learn lingo is to develop a little game
> like packman or tetris. Try that and you will see that when your game has
> finished your a whole lot furhter.
>
> Good luck with it.
>
> By the way to the swedish people. Any tips of companies who wants lingo
> programmers?
>
> Tom
>
>
>
>
> On 23-07-2003 10:36, "Pascal Deraed" <[EMAIL PROTECTED]> wrote:
>
> > hi there!
> >
> > (excuse my english)
> > How hard is Lingo! Is it a dum idea to want to study it and become good
at
> > it?
> > I´ve got six mounth to make it. I just want to be sure before i start.
> >
> > Please tell me what you think!!
> > thanks in advanced
> > /pascal
> >
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> > http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
> > email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
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> >
>
>
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>
>


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Re: mission impossible!

2001-07-23 Thread Tom Vandenbossche

I'm also a graphic designer and during my last year at college I went to
England (I'm from belgium) to study director for about three months. And now
I'm a full programmer in director (and graphic design). So you see to learn
lingo is not that hard. It's even a very easy language to learn however
there are always things to program in lingo that are hard.
I experienced that the best way to learn lingo is to develop a little game
like packman or tetris. Try that and you will see that when your game has
finished your a whole lot furhter.

Good luck with it.

By the way to the swedish people. Any tips of companies who wants lingo
programmers?

Tom




On 23-07-2003 10:36, "Pascal Deraed" <[EMAIL PROTECTED]> wrote:

> hi there!
> 
> (excuse my english)
> How hard is Lingo! Is it a dum idea to want to study it and become good at
> it?
> I´ve got six mounth to make it. I just want to be sure before i start.
> 
> Please tell me what you think!!
> thanks in advanced
> /pascal
> 
> 
> [To remove yourself from this list, or to change to digest mode, go to
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> 


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Font issue

2001-07-23 Thread Nikaj Wiggers

Hi List,

Long time ago :-)

I have the following problem:

I am making a program in 12 languishes. The problem I encountered was that i
had to use a differed font for the Greek languish because it has special
characters. The problem is that in this font the EURO-sign is not supported
so I want to do a query in the text for the symbol that UB-Helvetica uses
for the EURO-sign end change the font for this character to Arial. Is it
possible to change the font for just one character in a text field?
if NOT can I copy a EURO-sign from another castmember were it is in the
right font (Arial) and copy it into the textcastmember and then it keeps the
settings of that specific character?

I hope that somebody has a solution.

T.I.A.



Nikaj Wiggers

Araneum Interactive Productions
Tussen de Bogen 113
1013 JB Amsterdam
T: +31 20 6706707
F: +31 20 6706701
M: +31 654725584
www.araneum.nl 


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Re: Your opinion please

2001-07-23 Thread Simon Palmer

(!)

1.3mb? Could you tell me what it is before I commit? I'm on a 56k modem
here...

Simon
--
{theGlovebox}{DESIGN FOR FILM AND NEW MEDIA}{http://www.theglovebox.com}

> From: "Andrea Boratto" <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> Date: Mon, 23 Jul 2001 11:20:47 +0200
> To: "Lingo-L" <[EMAIL PROTECTED]>
> Subject:  Your opinion please
> 
> I'd like to receive your opinion about this work.
> 
> http://tecnovillage.village2000.it/asa343hygu764hgjki980hjhj2001/chat.htm


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RE: mission impossible!

2001-07-23 Thread Karina Steffens

Hi Pascal,

> well thanks Pekka!
> In another words , you think it will be very hard for me to make it.
> Do you mean that it is almost impossible without any programming
> knowledge? I´ve got to start somewhere!
> I´ve got six mounth, full time. I won´t need to become world
> champion after those six mounth but i least understand what i´m doing
> and be able to do stuff. The rest will come along with the
> time i think!!!?
> I started to read " programming fundamentals variables/
> operators/ list.

Your mission is not as impossible as you think :)

I started working in a multimedia company as a junior graphic artist 3.5
years ago, with a degree in Journalism and a year's course in Computer
Graphics/DTP. Nothing to do with Lingo, nothing to do with Director,
absolutely no experience with programming.
Now I'm the lead Lingo programmer for the same company.

If I managed, so can you! :) :) :)


Karina Steffens,
Lead Programmer

Martello Media Ltd.
4 Islington Avenue
Sandycove
Co. Dublin

Tel: +353 1 2844668
Fax: +353 1 2803195
http://www.martellomm.ie







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book

2001-07-23 Thread Pascal Deraed

Hi there!

is there anyone who can recommend me a very good beginner lingo book
with projects to do in it?

I can´t wait to know...:-)

Thanks in advance..
/pascal


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Re: mission impossible!

2001-07-23 Thread Florian Bogeschdorfer

Well then go ahead and do it. I can't recommend a book for beginners,
since I did all learning by doing, but I guess other people on the list can.

About your project: generally, things can be done in many ways in lingo,
so that it should be no problem to realize a quite "simple" application
with simple lingo. Your code does not need to be perfectly styled,
objectorientated or world-class. It only has to work. That's it. And
that can be done in about 2 or 3 months. The list will help You.

If you need help, feel free to contact me directly.

regards, Florian

Pascal Deraed wrote:
> 
> wow Florian!  thanks for your answer. I was starting to loose a lot of my
> self-confidence
> about it. Many people say that lingo is almost impossible to learn if you
> don´t have any
> pre-experience with programming. I´m a graphic designer and know i can make
> it!
>  I want to be able to developp simple kids applications with lingo, type
> math program
> or some applications whish would help them to learn other languages.
> 
> /pascal
> 
> - Original Message -
> From: Florian Bogeschdorfer <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, July 23, 2001 11:31 AM
> Subject: Re:  mission impossible!
> 
> >
> >
> > Depends on your pre-knowledge, I guess.
> >
> > If You have experience with basic, c or any other programming language,
> > you can do it in less than 6 months (not all details, also depending how
> > much you have to know). Even on this list everyone is still a
> > lingo-student, we'll always be.
> >
> > But it is definitely worth it. What most "real" programmers don't see,
> > is, that lingo is an easy-to-use but very powerful cross-platform
> > authoring environment. Not only where you know it (like CD-Rom,
> > Terminals and Internet) but also for completely other things. Eg I have
> > been developing a SMS-flirt-system (SMS=ShortMessageService of european
> > mobile phones) and development was much easier and faster than it could
> > have been done with any other language. And guess how long it took to
> > convert the Mac movie for Windows (including Database!)? 2 minutes,
> > that's it.
> >
> > So definitely, go buy a beginners book and start learning.
> >
> > The only negative: don't expect lingo to be really fast (3D etc). It is
> > sufficient for most things but if real speed is what you need - forget it.
> >
> > regards, Florian
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> > http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
> > email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
> > Lingo-L is for learning and helping with programming Lingo.  Thanks!]
> >
> >
> 
> [To remove yourself from this list, or to change to digest mode, go to
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Re: mission impossible!

2001-07-23 Thread Pascal Deraed

yeah that is what i thought! i understood you a bit and i´m sorry for it...
I hope you not mad at me!
/Pascal

- Original Message -
From: Pekka Buttler <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 11:51 AM
Subject: RE:  mission impossible!


> No I think you got me wrong there.
>
> I myself had no programming experience whatsoever when I started out. Six
> months later I had three major projects under my belt. How well you cope
> naturall depends very much on what type of projects you will have. There's
> no textbook answer for your question.
>
> If you do projects like the one's I did in the beginning (corporate
> presentations etc.) You'll probably have no problem, thenagain, making
> projects which demand a more complex programming structure might seem too
> confusing for the non-programmer.
>
> Pekka
>
>
> > -Original Message-
> > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> > Behalf Of Pascal Deraed
> > Sent: 23. heinäkuuta 2003 12:26
> > To: [EMAIL PROTECTED]
> > Subject: Re:  mission impossible!
> >
> >
> > well thanks Pekka!
> > In another words , you think it will be very hard for me to make it.
> > Do you mean that it is almost impossible without any programming
> > knowledge? I´ve got to start somewhere!
> > I´ve got six mounth, full time. I won´t need to become world
> > champion after those six mounth but i least understand what i´m doing
> > and be able to do stuff. The rest will come along with the time i
> > think!!!?
> > I started to read " programming fundamentals variables/
> > operators/ list.
> >
> > /pascal
> >
> >
> >
> >
> > - Original Message -
> > From: Pekka Buttler <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, July 23, 2001 10:54 AM
> > Subject: RE:  mission impossible!
> >
> >
> > > Hi Pascal.
> > >
> > > Depends on what level of expertise you need to attain in the
> > mentioned six
> > > months...
> > >
> > > I personally needed 1 month to get around. Another month to start
asking
> > my
> > > supervisor annoying questions.
> > >
> > > The learning curve is not steep, starting out with any real
programming
> > > language (Java, C++) is a fair deal harder. But even after more
> > than four
> > > years I still am not fully satisfied with my skills...
> > >
> > > Pekka
> > >
> > >
> > > > -Original Message-
> > > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> > > > Behalf Of Pascal Deraed
> > > > Sent: 23. heinäkuuta 2003 11:37
> > > > To: [EMAIL PROTECTED]
> > > > Subject:  mission impossible!
> > > >
> > > >
> > > > hi there!
> > > >
> > > > (excuse my english)
> > > > How hard is Lingo! Is it a dum idea to want to study it and
> > become good
> > at
> > > > it?
> > > > I´ve got six mounth to make it. I just want to be sure before i
start.
> > > >
> > > > Please tell me what you think!!
> > > > thanks in advanced
> > > > /pascal
> > > >
> > > >
> > > > [To remove yourself from this list, or to change to digest mode, go
to
> > > > http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the
list,
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[EMAIL PROTECTED])
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Thanks!]
> > > >
> > >
> > >
> > > [To remove yourself from this list, or to change to digest mode, go to
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> > >
> > >
> >
> >
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> >
>
>
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>


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