Re: [MSX] New map on MSX Solutions
On Wednesday 04 May 2005 14:30, benoƮt delvaux wrote: > Almost 300 visitors in 2 days !!! > > And a brand new map to celebrate more than 2000 visitors since the > beginning > > > Nemesis 1 (Gradius 1) > > Enjoy ! Impressive map, great work! Greetings, Joost -- The planet Andete is infamous for it's killer edible poets. ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] MSX-Audio BIOS upgrade for Music Module
Here: http://www.msxpro.com/hardware/mm_upgrade/msxaudio-BIOS-EN.txt a direct link to the english article :) Greetings! ___ MSX mailing list (msx@stack.nl) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] GURU LOGIC off-line
'Patriek Lesparre' wrote about 'Re: [MSX] GURU LOGIC off-line' - Sun, Jun 13, 2004 at 02:00:28PM CEST > Joost Yervante Damad wrote: > >Again, ideas are not copyrightable. They are patentable in some > >countries, which is bad enough. > > You're referring to so-called 'software patents'. I don't think they have > anything to do with this, and I'm against them fully. Good to hear. http://kwiki.ffii.org/ElectAct0405En > Games are very much copyrightable, because they are a creative creation, > just like a book or an article or a song or a drawing, etc. > In fact, a computer game is little more than a combination of all those > things. Well this is indeed a good point. The code for the game is, the graphics are, and the music is copyrightable. But the game in total is more of an 'abstract' thing. This is hard to grasp. This is my point exactly. Making a clone of a game might not be best ethics, but it's as legal as the thousands of SF books that are just Lord Of The Rings clones :) > >All for I know, they only were about the name 'Tetris'. If you make a > >Tetris-clone called 'spinning dropping blocks' there is as far as I know > >no way to sue you, except as 'bullying'. I doubt one can take copyright > >on such generic shapes as those from tetris. > > http://atarihq.com/tsr/special/tetrishist.html > > Interestingly, most tetris rip-offs use different blocks than the original. > Guess why... Amazing :) This article also proves that this is Not an easy issue! > Anyway, I have the feeling you believe copyrights to be a bad thing! :\ No, not at all, they are working quite well to protect both individuals and companies, within reasonable bounds. Joost (P.S.: sorry for the late reaction, my e-mail provider's smtp died yesterday and was only available again this morning) ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] GURU LOGIC off-line
Hello, This whole discussing thought me to shut up about things I don't know anything about. Hope I didn't offend anyone to bad ;-p Greetings, Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] GURU LOGIC off-line
'Laurens Holst' wrote about 'Re: [MSX] GURU LOGIC off-line' - Sat, Jun 12, 2004 at 10:56:54PM CEST > [EMAIL PROTECTED] wrote: > >>Dunno, maybe you should ask Jaleco who got their ass kicked in court by > >>Konami, just because they made a game involving musical instruments too. > >>^^; > > > >So, you mean that somehow Epic Games payed ID Software for making a Quake > >"clone" in Unreal? Or Duke Nukem payed for being another "copy" of Doom? I > >don't think so, and I wish this never happens... > > Those games are just in the same genre... > > I mean, a puzzle game in general wouldn't have anything to do with GLC. > Nor does a game involving shooting blocks into figures (Quarth, anyone? > :)). But when the game involves figures looking somewhat like chickens, > shooting blocks in rotating figures, well, like in GLC... Then you're > just copying someone else's idea, and afaik copyrights rest on that. > > Duke Nukem and Doom are both 3D first person shooters, but they have > different looks, different gameplay (even slightly) different goals and > objectives, etc. I admit it is a gray area, where is a game concept > similar to an existing one and where does it become a ripoff. How much > has to be different for it to become a different game. You'll have to > use common sense. But if something is clearly a copy of your idea, well... Again, ideas are not copyrightable. They are patentable in some countries, which is bad enough. > I mean, otherwise how could there have been legal cases by amongst > others Konami and the Tetris Corporation, which they apparantly won... All for I know, they only were about the name 'Tetris'. If you make a Tetris-clone called 'spinning dropping blocks' there is as far as I know no way to sue you, except as 'bullying'. I doubt one can take copyright on such generic shapes as those from tetris. Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] GURU LOGIC off-line
'Patriek Lesparre' wrote about 'Re: [MSX] GURU LOGIC off-line' - Sat, Jun 12, 2004 at 07:17:03PM CEST > Joost Yervante Damad wrote: > >Since when is a game concept copyrightable? > > Dunno, maybe you should ask Jaleco who got their ass kicked in court by > Konami, just because they made a game involving musical instruments too. ^^; You must keep in mind that Japan & USA have much more rediculous interpretation of copyright then Europe. > And, television show formats (=concept) are copyrightable too. I think this is based on goodwill and buying the format to quickly produce a show, and on using the trademarked name. Again, at least in Europe, as far as I know, concepts are not copyrightable. Plans are to make them patentable, lets hope that doesn't come true :( > >> And still, since all levels have been stolen, it's another copyright > >> violation. If they were literarely extracted, I agree it's a copyright violation. > >If they're modeled after the original, why is it then illegal? > > They were copied from the original, so violating copyrights. In contrast, > the TeddyWareZ version contained a lot of original levels created by TwZ or > other contributors themselves. > > >> >It makes me sad. Please go and read 1984 again all. > >> > >> Are you on drugs?! > > > >No, but perhaps a bit paranoid. > > :P > > BTW, I meant to place a ;) after that remark, I hope you understood that :) Of course :) > In any case, regardless of opinions/feelings, it shows Aiky cares enough > about MSX to do something about it! > Whether that 'caring for' is positive or negative, I'll leave to your own > interpretation. (right, TFH? :P) Right, I guess my interpretation is a negative. Even if the copyrights were violated, just dropping the original levels and name would be enough, but then again, might as well drop the entire game. And anyway it's the author's call. I'd probably open-sourced everything except the levels :-p I just found it curious that people ask no questions about such issues. This is a discussion mailinglist after all :) Greetings, Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] GURU LOGIC off-line
'Sander Zuidema' wrote about 'Re: [MSX] GURU LOGIC off-line' - Sat, Jun 12, 2004 at 12:34:53PM CEST > Hey MSX fella's, > > > just one of the many cases of a corporation bullying an individual with > > no legal ground... > > It's not just a corporation bullying an invidual, it's also an > individual bullying a corporation. Whether or not on purpose, Robsy's > actions always gave me the impression he was trying to get a reaction > from Aiky. Which happened. Perhaps, I don't know the context, therefore I will shut up :) Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] GURU LOGIC off-line
'Patriek Lesparre' wrote about 'Re: [MSX] GURU LOGIC off-line' - Sat, Jun 12, 2004 at 02:18:03PM CEST > Joost Yervante Damad wrote: > >just one of the many cases of a corporation bullying an individual with > >no legal ground... > > Hello?! Copyrights are no legal ground? funny... Since when is a game concept copyrightable? > >If they are copyright owners, just a rename of your game should be > >enough. > > No, the game uses trademarked characters too. > > And still, since all levels have been stolen, it's another copyright > violation. If they're modeled after the original, why is it then illegal? > >It makes me sad. Please go and read 1984 again all. > > Are you on drugs?! No, but perhaps a bit paranoid. Peace, Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] GURU LOGIC off-line
'Eduardo Robsy Petrus' wrote about '[MSX] GURU LOGIC off-line' - Fri, Jun 11, 2004 at 03:31:25PM CEST > Hello everybody: > > After receiving some communications from the legally entitled owners from > Japan I have decided to put off-line the GURU LOGIC game that I coded for > MSXdev'03. Please, if you have the file do not redistribute it and delete > it from your media. > > Sorry for any inconvenience and thank you for your help. > > More details can be obtained here: http://www.robsy.net/guru.htm Hi, just one of the many cases of a corporation bullying an individual with no legal ground... If they are copyright owners, just a rename of your game should be enough. It makes me sad. Please go and read 1984 again all. Greetings, Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Chase HQ cas file
> By the way: I don't have the space to put it online either, but if > someone would like to try: I can send it via DCC if you get to IRC > (e.g.: #openMSX on irc.freenode.net). > People who'd like to try are asked to do this! :) You can download the file (temporarely) from: http://lumatec.be/joost/chasehq.wav.gz Have fun analyzing it. Maybe filtering the file with an audio editor (like audacity) would help. Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] ELITE in .wav format
'Eduardo Robsy Petrus' wrote about 'Re: [MSX] ELITE in .wav format' - Wed, Oct 08, 2003 at 02:40:48PM CEST > If the disk version is unprotected and it only loads once, that's it, there > is no disk access when the game is loaded, I can convert it to WAV if you > want. > > Kind regards, > > Ed Robsy Thanks for the offer, but the point is to have the original TAPE wav, which uses it's own loader routines. I'm not going to put the wave on tape and use it with my actual MSX1, but test it with an emulator (openMSX). Thanks, Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
[MSX] ELITE in .wav format
Hi, does anyone have a working version of ELITE in .wav format or a tape that still works that could be converted? (mine's broke) Thanks!! Joost P.S.: yes, I have the disk version, but I'd like to have the tape version also ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] mos6581 (sid) on MSX
'Ivan Latorre' wrote about 'Re: [MSX] mos6581 (sid) on MSX' - Mon, Aug 04, 2003 at 08:57:14PM CEST > Joost Yervante Damad wrote: > > >Hi, > > > >does anyone if there's ever been made a hardware device > >that makes the C64 soundchip (mos6581 aka sid) available on the MSX? > > > We have the Moon Sound cartridge, so why we need the C64 SID? > And if I'm not mistaken even MSX-Music is better. I agree. Although it's comparing apples with oranges. But thats besides my question! Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
[MSX] mos6581 (sid) on MSX
Hi, does anyone if there's ever been made a hardware device that makes the C64 soundchip (mos6581 aka sid) available on the MSX? Thanks, Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] Looking for Maarten ter Huurne
'Laurens Holst' wrote about 'Re: [MSX] Looking for Maarten ter Huurne' - Sun, Feb 16, 2003 at 01:25:04PM CET > Rieks W. Torringa wrote: > > It's been a long time since I posted something to this mailinglist, > > but actually I have been doing several things for MSX lately (a lot > > of them translation- related and I'm busy setting up a website). > > Anyway, a couple of weeks ago I sent a mail to Maarten ter Huurne at > > [EMAIL PROTECTED] but I didn't get a reply, so I wondered if this mail > > address might be obsolete... Does anyone know if this mail address is > > still working or how to contact him otherwise? > > Oh, when I tried to visit his homepage recently it didn't work either... > Something the matter? Try: [EMAIL PROTECTED] Greetings, Joost ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] MSX Xmas demo 2002
'Frederik Boelens' wrote about '[MSX] MSX Xmas demo 2002' - Wed, Dec 25, 2002 at 02:21:15PM CET > Hey folks! > > Merry Xmas to you all! > I've also got an msx present for you. > It's a little demo with a great new song made by Wolf! > > Check it out at http://members.home.nl/fboelens > Chaos This sounds amazing! Lovely song!! Merry Xmas! Joost -- openMSX: the MSX emulator that aims for perfection http://openmsx.sf.net/ ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: [MSX] MSX GNOME project
'Cesar Cardoso' wrote about 'Re: [MSX] MSX GNOME project' - Fri, Sep 06, 2002 at 04:27:52PM CEST > Maarten, > > > In addition to themes, MSX integration would be interesting. What I > > mean is: > > Great idea! Maybe I need to wide the scope of the project :) > > > - MSX emulation (openMSX, fMSX) > > I thought about a GNOME front-end to emulators, but unfortunately my > Glade skills are bad, my OO skills are bad and my coding skills still > stinks badly despite all my hard work to improve it :( > > > - playing MSX songs in XMMS (KSS input plugin?) > > There is a SID plugin for XMMS; maybe could be a good starting point. I think converting openMSX to be a player for certain MSX file-types should be not that hard, given the correct players on MSX. Joost -- openMSX: the MSX emulator that aims for perfection http://openmsx.sf.net/ ___ MSX mailing list ([EMAIL PROTECTED]) Info page: http://lists.stack.nl/mailman/listinfo/msx
Re: MSX Emulator comparison
On Tue, Jun 11, 2002 at 11:35:25PM +0200, Roel de Wit wrote: > Hi, > > Too bad I can't download it anywhere.. I've looked at the openmsx site a few > times since Tilburg but there never was a (working) source/binary download > link. I think it depends on your definition of 'working'. It works alright, but the installation/configuration is not that easy yet I guess. For the download: 1) go to http://openmsx.sf.net/ 2) click 'project summary' 3) click 'Download' If you have troubles with openMSX, don't hesitate to contact the developers with details! Thanks, Joost -- openMSX - the MSX emulator that aims for perfection http://openmsx.sf.net/ -- pub 1024D/EE97FFCB 2001-12-10 Joost Yervante Damad (Work) <[EMAIL PROTECTED]> Key fingerprint = 1AF3 11FD 6139 C5DB 6651 A59A 2743 D9E4 EE97 FFCB -- Joost Yervante Damad Siemens Atea IC D MS D Tel +32-(0)14252297 -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Ontsla Stephany uit de bar!!!!!!
'The Bar' wrote about 'Ontsla Stephany uit de bar!!' - Mon, Jun 10, 2002 at 08:35:56AM CEST Hi, I thought this list blocked HTML only mail? I asume 'The Bar' is not an MSX game :) Greetings from Belgium, Joost -- openMSX: the MSX emulator that aims for perfection http://openmsx.sf.net/ -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Release MSX Player
On Wed, Jun 05, 2002 at 03:04:09PM +0200, Manuel Bilderbeek wrote: > [EMAIL PROTECTED] wrote: > >Ola, > > > > > >>Hoi Bernard, > >> > >>Sorry dat ik het kort moet houden, maar ik ben erg druk en wil je toch > >>wat voorleggen. > > > > > >Infelizmente nao pude assistir a novela "o clone" ontem, pois estava > >ocupado (mas para ser honesto, mesmo que nao estivesse, nao assistiria, > >pois nao > etc. > > Hey come on, now! > > Anne apologized, now cut the crap and stop posting nonsensical mails..! > It's totally useless to post all kinds of mails in any language now just > to make a statement! > > Grow up! Actually, I recommend running it trough babelfish portuguese -> english, it's quite funny. Joost -- openMSX - the open source MSX emulator that aims for perfection http://openmsx.sf.net/ -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: I try mouse for MSX
'Andrea Gasparrini' wrote about 'I try mouse for MSX' - Thu, May 23, 2002 at 07:41:54AM CEST > Hello all you of msx, > > I try mouse for MSX. > > Good bye > Andrea Gasparrini from Italy Hi Andrea, how is your mouse doing? Is it still alive? I can recommend you some excelent mousetraps. They involve various forms of PADding and Bi-Ossing. [To the rest of the world: sorry for the flaming] Greetings, Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
openMSX tilburg source tarfile
Hi, For those interested in testing openMSX, the current latest release is not that stable, and is not what we demo-ed at Tilburg. I made a special Tilburg release available at: http://sourceforge.net/projects/openmsx Remember, openMSX is still alpha software and is not intended for non-developers yet ;-) [But feel free to try it] Have fun! Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX running UZIX webserver
'Adriano Camargo Rodrigues da Cunha' wrote about 'Re: MSX running UZIX webserver' - Mon, Apr 22, 2002 at 04:59:11PM CEST > > > Alas, it went down within a few hours. httpd only printing '+' > > repeatedly on console.. Reboot fixed this for now. > > '+' signs are the secret signal for 'fudeba, i am out of memory!'. :P > Too much broken connections in a short period of time causes this. I must > get a better way of dealing with this problem... > > > Adriano: Also due to reasons beyond my comprehension, sometimes it > > fails to send either one of the pictures included in the page. It > > seems httpd misses either one of the get requests the browser sends.. > > Maybe the browser sends multiple requests at the same time? Can the > > http protocol distinguish between single and multithreaded webservers? > > I also noted this behaviour. I think that this is a client fault. I read > the entire HTTP RFC (don't remember the number now) and the > version "HTTP/1.0" and option "Connection: close" should be enough for > client making just ONE connection at a time. At home, Netscape 4.75 worked > fine, but Mozilla 0.99 not. Seems that most browsers assume a multithreaded > webservers. Maybe I understood the RFC wrongly? Anybody knows more about > this subject? I read the HTTP RFC's also, and indeed, I remember the same thing about Connection: close, soo I asume you are correct, this tells the client to close the connection, and then use a new connection for the next request. Yet still, if to many people start trying to connect/reconnect, I think your UZIX webserver or perhaps the IP stack will very easially run out of memory? Of course I don't know enough about UZIX :) Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: [openMSX-devel] Impressions from Tilburg Fair 2002
'Joost Yervante Damad' wrote about 'Re: [openMSX-devel] Impressions from Tilburg Fair 2002' - Mon, Apr 22, 2002 at 03:36:18PM CEST > 'Adriano Camargo Rodrigues da Cunha' wrote about 'Re: [openMSX-devel] Impressions >from Tilburg Fair 2002' - Mon, Apr 22, 2002 at 12:25:25PM CEST > > > http://www.worldcity.nl/~andete/MSX/tilburg/ > > > > It would be nice if the photos had legends... > > I'll add legends tonight. Legends are available. If you see yourself in a picture, and there is no name next to it, please send me a [private!] email! Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: [openMSX-devel] Impressions from Tilburg Fair 2002
'Adriano Camargo Rodrigues da Cunha' wrote about 'Re: [openMSX-devel] Impressions from Tilburg Fair 2002' - Mon, Apr 22, 2002 at 12:25:25PM CEST > > http://www.worldcity.nl/~andete/MSX/tilburg/ > > It would be nice if the photos had legends... I'll add legends tonight. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Tilburg info
'Joost Yervante Damad' wrote about 'Re: Tilburg info' - Sun, Apr 21, 2002 at 04:06:08PM CEST > > From: N=?ISO-8859-1?Q?=e9stor_Soriano_?= <[EMAIL PROTECTED]> > > To: [EMAIL PROTECTED] > > Subject: Help! (Tilburg info) > > > > Hey obsoletes! I need information and photos about the Tilburg fair for > > SD MESXES#16 which is about to be released... I should have it today, or > > tomorrow at the most late. Someone can help me? > > > > Thankxs!! > > You can find my pictures at > > http://www.worldcity.nl/~andete/MSX/tilburg/ > > Feel free to use them. They're mainly focussed on openMSX :) > > Joost P.S.: if you need the 3Mpixel versions for printing, just mail me the filenames. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Tilburg info
> From: N=?ISO-8859-1?Q?=e9stor_Soriano_?= <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Help! (Tilburg info) > > Hey obsoletes! I need information and photos about the Tilburg fair for > SD MESXES#16 which is about to be released... I should have it today, or > tomorrow at the most late. Someone can help me? > > Thankxs!! You can find my pictures at http://www.worldcity.nl/~andete/MSX/tilburg/ Feel free to use them. They're mainly focussed on openMSX :) Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Cygwin & msx Linux emulators
On Thu, Apr 18, 2002 at 03:53:30PM +0200, JP Grobler wrote: > Would some one ry to compile openmsx with cygwin? Someone is trying this. Patience. Joost -- pub 1024D/EE97FFCB 2001-12-10 Joost Yervante Damad (Work) <[EMAIL PROTECTED]> Key fingerprint = 1AF3 11FD 6139 C5DB 6651 A59A 2743 D9E4 EE97 FFCB -- Fascinating is a word I use for the unexpected. -- Spock, "The Squire of Gothos", stardate 2124.5 -- -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Cygwin & msx Linux emulators
On Thu, Apr 18, 2002 at 11:53:24AM +0200, JP Grobler wrote: > Hi > > Would fmsx / openmsx etc compile for windows if the cygwin linux library is > used? For openmsx it should. It requires some knowledge both of the linux world [represented by cygwin] and the windows world, but it should be fairly simple. Joost. -- pub 1024D/EE97FFCB 2001-12-10 Joost Yervante Damad (Work) <[EMAIL PROTECTED]> Key fingerprint = 1AF3 11FD 6139 C5DB 6651 A59A 2743 D9E4 EE97 FFCB -- Fascinating is a word I use for the unexpected. -- Spock, "The Squire of Gothos", stardate 2124.5 -- -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Tunez II online!
'Frederik Boelens' wrote about 'Tunez II online!' - Sun, Mar 17, 2002 at 01:14:31PM CET > Hi all! > > This week we totally remade the TeddyWareZ homepage. > Check it out at http://teddywarez.cjb.net . > > If you're not interested in updated pages, visit it anyway, because we've > put Tunez 2: asterix edition online! :) > It's a great musicdisk we released at Tilburg 2000, and it has some nice > demo's and SCC tunez. I hope thats 2002 :) By the way, is there already more news on Tilburg from the organizers? -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: DskExplorer uses MSX SYTEM FONT
'JP Grobler' wrote about 'DskExplorer uses MSX SYTEM FONT' - Tue, Mar 12, 2002 at 07:46:53PM CET > Hi > > I forgot to say and include in the zip file. The Msx System Font is the > standard font used. It can be found at > http://www.xs4all.nl/~hurray/msx/msxkeys/msxfont.fon > I'll ask the author If I can include it. > > I am working on a .ini file to save window sizes, font names etc. > > Send suggestions if you have /want. How about making it cross-platform [linux, bsd, ...] ;-) Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Regular expressions
On Fri, Feb 22, 2002 at 03:36:39AM -0800, [EMAIL PROTECTED] wrote: > Hi obsolete people! > > Just for fun, I'm wandering how a regular expressions parser could be implemented on >MSX. > > Is there somewhere the source code of such a parser for any OS, in any language, >available? Or at least some guidelines about how to develop it. http://ibiblio.org/pub/gnu/rx/ might be of use? -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Bee card list
On Mon, Feb 18, 2002 at 03:13:36PM +0100, Manuel Bilderbeek wrote: > Hi, > > There used to be a bee card list online somewhere. > Where is it, if it is still online? > > When it is offline, can someone make a list of all available bee cards > for MSX? Pardon my ignorance, but what is a 'bee card' ? :) Joost -- pub 1024D/EE97FFCB 2001-12-10 Joost Yervante Damad (Work) <[EMAIL PROTECTED]> Key fingerprint = 1AF3 11FD 6139 C5DB 6651 A59A 2743 D9E4 EE97 FFCB -- Chalky> gcc is the best compressor ever ported to linux. it can turn 12MB of kernel source (and that's .debbed) into a 500k kernel -- -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Manual Hitch C compiler
'Eric Boon' wrote about 'Re: Manual Hitch C compiler' - Sun, Jan 27, 2002 at 11:14:42AM CET > > > > http://www.htsoft.com/ has the docs, and the latest hitech c for cp/m, it > is > > freeware. > > Better download the hi-Texh packages in > ftp://ftp.funet.fi/pub/msx/programming/c/ > One of those contains documentation, the rest contains the HiTech C compiler > plus > a few adaptations & extra's made by Pierre Giellen. > BTW, Me and Manuel Bilderbeek are currently looking into using HiTech C > plus a cpm emulator (as found on Adriano Carunha's UZIX web site) on Linux > to do C cross-compiling :-) Got a 'hello world' result last night! > (kewl: edit in vim, compile & create diskimage, use with fMSX...) > I'll give more detailed info as soon as we have a workable package... > (Hm, that might even be an occasion worthwhile enough to actually > create/update my website ;-P) Perhaps the following: http://sdcc.sourceforge.net/ project is also of interest? -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Compjoetania retro website
On Fri, Jan 18, 2002 at 03:16:25PM +0100, Albert Beevendorp wrote: > At 14:58 17-1-02 +0100, you wrote: > >An old website appeared again: > > > >http://compjoetania.synrg.nl/ > > > >Not the Next Generation, but the old Compjoetania! > > Does anyboy know the new URL of the Compjoetania TNG site? http://users.pandora.be/jon/msx/ctng.html -- pub 1024D/EE97FFCB 2001-12-10 Joost Yervante Damad (Work) <[EMAIL PROTECTED]> Key fingerprint = 1AF3 11FD 6139 C5DB 6651 A59A 2743 D9E4 EE97 FFCB -- /* * [...] Note that 120 sec is defined in the protocol as the maximum * possible RTT. I guess we'll have to use something other than TCP * to talk to the University of Mars. * PAWS allows us longer timeouts and large windows, so once implemented * ftp to mars will work nicely. */ -- from /usr/src/linux/net/inet/tcp.c, concerning RTT [round trip time] -- The best way to accelerate a windows box is at 9.8 meters per second square. -- -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Compjoetania retro website
'Anne de Raad' wrote about 'Re: Compjoetania retro website' - Thu, Jan 17, 2002 at 06:35:03PM CET > > Grin, they don't even remember that I also were a member > > of Compjoetania together with David Heremans for a short period :) > > I even was mentioned [wrongly] as coder in the end titles of deadtrack > > instead of David Heremans. > > Well, do you think you deserve to be mentioned when you even don't know the > name of their products? It's deathtrack, not deadtrack..What an active > member you must have been.;-) Not active at all indeed :) Although I did give some Z80 assembler lessons ;-) [Although that actually was in MSX-Kempen, where compjoetania people also came around at times] Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Compjoetania retro website
On Thu, Jan 17, 2002 at 02:58:30PM +0100, Hans Otten wrote: > An old website appeared again: > > http://compjoetania.synrg.nl/ > > Not the Next Generation, but the old Compjoetania! > > Hans > Grin, they don't even remember that I also were a member of Compjoetania together with David Heremans for a short period :) I even was mentioned [wrongly] as coder in the end titles of deadtrack instead of David Heremans. Joost -- pub 1024D/EE97FFCB 2001-12-10 Joost Yervante Damad (Work) <[EMAIL PROTECTED]> Key fingerprint = 1AF3 11FD 6139 C5DB 6651 A59A 2743 D9E4 EE97 FFCB -- /* * [...] Note that 120 sec is defined in the protocol as the maximum * possible RTT. I guess we'll have to use something other than TCP * to talk to the University of Mars. * PAWS allows us longer timeouts and large windows, so once implemented * ftp to mars will work nicely. */ -- from /usr/src/linux/net/inet/tcp.c, concerning RTT [round trip time] -- The best way to accelerate a windows box is at 9.8 meters per second square. -- -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: HTML mails (was RE: Z80 loops)
'Patriek Lesparre' wrote about 'HTML mails (was RE: Z80 loops)' - Tue, Oct 23, 2001 at 05:04:56PM CEST > The following was recieved by me (Eudora Pro) with > Content-Type: multipart/alternative; > boundary="_=_NextPart_001_01C15BB8.C50D2E50" > while normal mails are sent with > Content-Type: text/plain; charset=us-ascii > > So definately something is wrong. > This means the file contains two parts, prolly a plain part, and a M$ rich-text or HTML part? Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: What happened to Cyberknight?
'Manuel Bilderbeek' wrote about 'What happened to Cyberknight?' - Mon, Oct 01, 2001 at 03:56:47PM CEST > Hi! > > What happened to Cyberknight, the author of Yawara? His Unicorn Dreams page > seems to have gone... > He got slayed by a virtual dragon... Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX-PLAYer beta for download @ msx.org
On Fri, Sep 28, 2001 at 10:26:13AM +0200, Pierre Gielen wrote: > Any idea why the ASCII player needs a 500MHz Pentium even for emulating > simple MSX-1 games like castle ex If I am correct, the player runs into a special operating system. This operating system has to be emulated on the PC, soo you're running an emulation of an emulation. > I think I'll keep to fMSX for DOS for now... This ASCII player is > -- 1024D/4B38AAF6 EFE6 E484 9F77 8AFB 76F1 DAD7 C284 4252 4B38 AAF6 -- "Computers are state machines. Threads are for people who can't program state machines." -- Alan Cox -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX-PLAYer beta for download @ msx.org
On Thu, Sep 27, 2001 at 08:41:38AM +0200, Hans Otten wrote: > Thanks Bart! > > The beta works, and as you said requires quite a powerfull cpu. It works > on my notebook 600 MHz Pentium 3 128 Mb. It runs fine on my 1.2 GHz Amd. > > The way it runs and is constructed reminds me of a wellknown emulator! Soo, is it know on which emulator it is based? > Japanese keyboardlayout :(, for the rest a barebones emulator without > sound. It does run MSX-DOS with Turbo Pascal fine in 80 chars mode. > Have not tested yet if the commandline options of the wellknown emulator > work for roms, to try msx-dos 2. > I still don't get the goal of this MSX Emulator, maybe I didn't read the right mail trough the myrade of mails on this list, but perhaps someone can explain it in 5 lines? Joost -- 1024D/4B38AAF6 EFE6 E484 9F77 8AFB 76F1 DAD7 C284 4252 4B38 AAF6 -- "Computers are state machines. Threads are for people who can't program state machines." -- Alan Cox -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX Mailinglist in het Nederlands
'MSX World' wrote about 'MSX Mailinglist in het Nederlands' - Fri, Sep 21, 2001 at 03:54:57PM CEST > This message is adressed to all the MSX users in The Netherlands and Belguim > and will therefor only be written in Dutch. > > Hallo beste MSX gebruikers, > > Met Bussum morgen in het vooruitzicht kwam er vanmorgen ineens een idee bij > mij op. > Zou het niet fijn zijn als er, buiten de grote MSX mailinglists, ook een > mailinglist kwam voor gebruikers uit Nederland en Vlaanderen? > Hier zou natuurlijk dan alleen Nederlands gesproken kunnen worden. > > Laat me even weten wat je er van vindt, per mail, of morgen op Bussum! > As 99% of all dutch and belgian people know english, and given the relative low load of this mailinglist, I think it would give no added value. The rare dutch only mail can easially be tagged by adding [Dutch] to the subject. Joost. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: What kind of MSX is used
'The MSX Files' wrote about 'Re: What kind of MSX is used' - Thu, Sep 20, 2001 at 07:17:42PM CEST > At 01:39 PM 20/09/2001 +0200, you wrote: > > > >I have two small technical questions for ya'll. > >(1) How can I check in my program if it is running on an emulator or on 'the > >real thing'? > > You can't 8) > Well, at least with a good emulator 8] > > >(2) Which emulators support (all) undocumented Z80 instructions? > > AFAIK, MESS and BrMSX. > I have developed a small game in Portuguese called "show do milhao" > (something like "who wants to be a millionaire") in BrMSX, and later tested > it on a Turbo-R... the game just looks the same on the emulator and the > real thing 8) > > The only big disadvantage I see in emulators is sound. No emulator can > reproduce the sound as good as the real thing. At least not YET. :) Program technically, a perfect sound emulation is possible. Joost. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX Radio updated!
'Ricardo Jurczyk Pinheiro' wrote about 'Re: MSX Radio updated!' - Tue, Aug 21, 2001 at 02:03:19AM CEST > Em Seg, 20 Ago 2001, Tristan escreveu: > > > * Update to MSX Radio * > > > > 29 new songs added! I've uploaded songs from Teddywarez (MSX-Audio, > > Moonsound), Soundwave (Moonsound), Wolf (Moonsound, S3M) and BiFi > > (SCC, Moonsound). All with permission ofcourse. New playlist length: > > 131 songs, 5 hours and 44 minutes. > > > > http://www.live365.com/stations/266034 > > Does anyone knows how can I hear MSX Radio with Linux? > The website works fine with netscape 4. (netscape launches xmms from within the 'play' window, with the java applet that shows the song names) You can also open the mp3 stream directly with xmms by pressing CTRL-L, or with e.g. $ mpg123 http://166.90.148.111:17050/?cust=listeners%3DT%7Csort%3DL%3AD%3BC%3AD from console. That url is the stream url I got a minute ago when I went to live365, you should be able to use it with any streaming capable mp3 player. If you want an .m3u playlist file, just $ touch msx.m3u $ echo 'http://166.90.148.111:17050/?cust=listeners%3DT%7Csort%3DL%3AD%3BC%3AD' >> msx.m3u and you should be set. Hope this helps, Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Pippols
A friend of me told me that a 'pipul' is a kind of tree, which might be a link somehow? See also: http://www.bartleby.com/65/bo/botree.html Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX World ONLINE!
'MSX World - Jeroen K?ppers' wrote about 'Re: MSX World ONLINE!' - Tue, Jun 26, 2001 at 02:03:36PM CEST > I'd like to have some results from people which tested my site with their > browser (specially with an iMac). > I tested it with Debian GNU/Linux sid running KDE 2.1.2 with konqueror 2.1.1 as browser. The site works, and looks okay, but there is no actual content. Are the links on top (navigation) supposed to do anything yet? Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: SD Snatcher Audio CD
'MSX World - Jeroen K?ppers' wrote about 'Re: SD Snatcher Audio CD' - Sun, Jun 10, 2001 at 09:49:25PM CEST > Could you please convert it to MP3 and sent it to me via email? > Better, put it online :) > >From: Albert Beevendorp <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: Re: SD Snatcher Audio CD > >Date: Sun, 10 Jun 2001 21:18:04 +0200 > > > >At 20:33 10-6-01 +0200, you wrote: > >>Hello again, > >> > >>I've heard some nice music from SD Snatcher on the boot of Deltasoft on > >>the Tilburg fair, this year. I wonder where I can get these audio tracks. > >>I've already found something interesting on: > >>http://www.geocities.com/Area51/Chamber/8357/snsounds.html but there all > >>downloadlinks gave errors! > >> > >>Could someone please tell me where I can download them? Or does someone > >>have the CD? Please let me know! > > > >The track you are referring to comes from Perfect Selection Snatcher & > >SD-Snatcher of which I have the CD. It's my favorite track on that CD... > > > > > >GreeTz, BiFi > > > >Visit my Home Page at www.bifi.msxnet.org > >mail me at: [EMAIL PROTECTED] > >FTP: ftp.bifi.msxnet.org > >ICQ #36126979 > >-- > >For info, see http://www.stack.nl/~wynke/MSX/listinfo.html > > _ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > -- > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html > -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
keys vg8020
Hi! I have a vg8020 msx, which due to very intensive use has some problems with it's arrow keys: They seem to be eroded a little bit, which causes a key getting stuck sometimes. Same goes for the spacebar. (I know, I played to much Nemesis ;-) and when the key gets stuck in , thats deadly) Anyway, I'm quite certain that some other persons may have encountered simular problems with keys. Is there simple and preferable not to visible solution for this problem? Thanks in advance, Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: z80 disassembler
'Joost Yervante Damad' wrote about 'Re: z80 disassembler' - Thu, May 03, 2001 at 08:27:52AM CEST > 'Ricardo Bittencourt' wrote about 'Re: z80 disassembler' - Thu, May 03, 2001 at >05:09:56AM CEST > > Joost Yervante Damad wrote: > > > > > > I'm looking for a descent z80 disassembler for Unix. > > > Anyone know a good one, or should I start > > > writing my own, or patch z80asm? > > > > Did you try "Gremlin" ? > > > > Thanks, I will give that one a try also. > Maybe if I made it compile on Linux, I can > give you back my info and Makefile? > nm, it compiled smoothly:) -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: z80 disassembler
'Ricardo Bittencourt' wrote about 'Re: z80 disassembler' - Thu, May 03, 2001 at 05:09:56AM CEST > Joost Yervante Damad wrote: > > > > I'm looking for a descent z80 disassembler for Unix. > > Anyone know a good one, or should I start > > writing my own, or patch z80asm? > > Did you try "Gremlin" ? > Thanks, I will give that one a try also. Maybe if I made it compile on Linux, I can give you back my info and Makefile? Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: z80 disassembler
'Maarten ter Huurne' wrote about 'Re: z80 disassembler' - Wed, May 02, 2001 at 03:14:14PM CEST > On Wednesday 02 May 2001 10:17, you wrote: > > > Anyone know a good one, or should I start > > writing my own, or patch z80asm? > FYI, I succeeded to get dz80 to work on my Linux. http://www.inkland.demon.co.uk/dz80/ It's a DOS program, but with only one line changed it worked. Not that I'm very happy about the output format :) Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: z80 disassembler
'Hans Otten' wrote about 'RE: z80 disassembler' - Wed, May 02, 2001 at 12:26:40PM CEST > > I do not know the Z80asm program, but if it types on the terminal, can you > use > redirection? Can't you use a pipe? > http://artax.karlin.mff.cuni.cz/~brain/z80-asm/ It only offers an interactive editor, code executor. Can't pipe that :) -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
z80 disassembler
Hi! I'm looking for a descent z80 disassembler for Unix. Soo far I found only z80asm, but this tool doesn't have an option to save the disassembled code. Anyone know a good one, or should I start writing my own, or patch z80asm? Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX Player vs other emus (was Re: fMSX)
'Patriek Lesparre' wrote about 'MSX Player vs other emus (was Re: fMSX)' - Tue, May 01, 2001 at 10:31:30PM CEST > > >What is the added value of MSX Player against a > >community developed portable MSX emulator? > > I don't think the community will make a MSX emulator that's portable to > mobile phones. Because you will have to program it for Intent. Don't look dead on Intent and friends. There are already small mobile devices running Linux for one thing. Portability is just a matter of SDK's. For one thing I know that mobile devices will run java 'applets-alikes' soon. > >what stops some nice MSX/unix hackers to make a better emulator? > > Nothing. In fact, Nishi said anyone is free to create there one MSX > emulators. He even said you can use ASCII's name to be able to benefit from > ASCII's licenses for hardware and software. (VDP, BIOS etc) > I think I might've missed quite some things... Did anyone make a written transcript of Nichi's speech yet? I listened to the tape, but it was not easy to understand all. Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: fMSX
'Daniel Jorge Caetano' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 06:15:46PM CEST > On Tue, 1 May 2001 17:55:11 +0200, Joost Yervante Damad wrote: > > >> What about contacting the authors? The existing license > >> maybe is not the only thing the author will agree. ASCII > >> just has to sit and talk about with the author... > >I don't see what ASCII has to do with emulation the MSX > >on UNIX. > > Once MSX Player need to run on Linux, ASCII has everything > to do with emulating MSX on Unix. > > MSX Player will be a portable emulation software, AFAIK. > What is the added value of MSX Player against a community developed portable MSX emulator? To be honestly true, I don't see any. Now if ASCII would release all source and setup a public CVS server, then it would be a whole different story..., yet even then, what stops some nice MSX/unix hackers to make a better emulator? We shall see what the future brings... Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: fMSX
'Daniel Jorge Caetano' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 05:00:30PM CEST > On Tue, 1 May 2001 09:08:58 +0200, Joost Yervante Damad wrote: > > >> http://www.debian.org/intro/free > >If I remember correctly the biggest problem is that > >MESS contains a not allowed to use commercially > >notice. > > What about contacting the authors? The existing license > maybe is not the only thing the author will agree. ASCII > just has to sit and talk about with the author... > I don't see what ASCII has to do with emulation the MSX on UNIX. Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: fMSX
'Joost Yervante Damad' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 09:02:08AM CEST > 'M. J. Bethlehem' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 07:53:42AM CEST > > http://www.debian.org/intro/free > If I remember correctly the biggest problem is that MESS contains a not allowed to use commercially notice. > But yet still I think it's licensing is better then fMSX. > > Greetings! > > Joost > -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: fMSX
'M. J. Bethlehem' wrote about 'Re: fMSX' - Tue, May 01, 2001 at 07:53:42AM CEST > > What you say makes sense. However, does MESS run on UNIX, or is it easily > portable to that platform? If not I'll stick to fMSX for my games for a > while, and check in upon MESS every now and then. It's more portable to it then fMSX. (I only work on Debian GNU/Linux) MESS is a part of MAME, which has a nice X-port, which runs on SVGA, X, X+DGA, X+DGA2, OpenGL, SDL, ... At also runs on a mirade of OS's including even Mac OSX. http://x.mame.net Also check Sean Young's site: http://www.msxnet.org/mess/ He's the current Author of the mess MSX driver. MESS is developed for DOS, and then ported to windows unix for each release. (Which is rather easy, since it's nicely portable code) It, next to MSX emulates a mirade of systems: http://mess.emuverse.com > To think of it... I actually saw a reference to MESS on a website once, > can't remember which. The screenshots were cool :) > > Furthermore, Marat's license doesn't really prohibit your changing the > code, he simply states that he wishes to be notified when you do so, and > also that you may not use his products commercially (i.e. e.g. sell it), > which I find perfectly acceptable. So far I've had to change very little > in his distributions of fMSX. Version 2.3 runs fine on my systems. > > However, I agree with you that a free software implementation would be > more useful. Please note the difference between Open Source and Free > Software (take a look at Richard Stallman's page for that, there are > references to it everywhere). Also, note that the GNU Public License > (version 2) isn't entirely "burnproof", there are loopholes in it, but > it's a good way to start. I know :) I see that you know more about this then I do! Sorry for the long rambling then. If you have any troubles getting xmess to run on your unix box, feel free to mail me :) Btw, note that MAME/MESS is also not compliant with free software unfortunately :( E.g.: it is in the non-free part of Debian. See also: http://www.debian.org/intro/free But yet still I think it's licensing is better then fMSX. Greetings! Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: fMSX (was: Re: Open letter to person calling himself Takamichi)
'M. J. Bethlehem' wrote about 'Re: Open letter to person calling himself Takamichi' - Tue, May 01, 2001 at 07:23:46AM CEST > > > On Sat, 28 Apr 2001, Daniel Jorge Caetano wrote: > > > On Sat, 28 Apr 2001 12:17:27 +0900, Takamichi Suzukawa wrote: > > > > Hi, > > > > >ASCII did not think they needed to negotiate Marat. He never noticed if no > > >one told him. > > >For your notice, Japanese MSX peers did not regard this as "illegal", but > > >they were more offended by the fact ASCII did not develop by their own. > > > > I did not like the fMSX solution (because fMSX is really crappy), but > > I agree with ASCII in starting their based on something that is "on the > > market". I do not think "re-invent the wheel" will help at all. > > > Why is fMSX crappy? It's the #1 UNIX MSX emulator. I've successfully used > it for years. I recently installed it on my DEC Alpha Worksation XL-266 > (running a customized Red Hat Linux, 2.2.18 kernel) and it runs all my > games perfectly. The sound is as perfect as can be with a lowly SB-16. > Hi. Have you ever looked at fMSX's code? And do you know by what crappy license fMSX is released? I use MESS for my msx emulation, and granted, the MSX2 emulation is still in the works, but at least it's proper code and everyone can contribute to it. Also MESS runs fullscreen, and I easily hacked in some code to take lots of screenshots which I know use to make nice animations for my website. ( http://w3.qahwah.net/joost ) Eventually I or a friend might make that feature a bit decent and prolly submit it back so everyone has it. ( For those who've never heard about opensource and free sofware principles: http://www.opensource.org http://www.gnu.org/philosophy/free-sw.html they are getting very important these days! ) With fMSX Marat alone is in full control of the quality/features of his program. With an opensource emulator every programmer is. E.g. I was using fMSX, and noticed the extremely ugly commandline handling. I thought: hey, thats something I can fix. Soo I went and looked for the licence. I notice it itsn't opensource, soo I didn't make the change. I know I know, some will say: I don't care about licenses, but a properly free (free as in freedom, not free as in free beer as it is now) MSX emulator is for the best of all. Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Self criticisms
Maybe the listadmin can do some sender-identification? -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: KV II
> > I have converted them to mp3 and will put them online > (hopefully) tonight at: > > http://w3.qahwah.net/joost/ > > -joost- > They are available (just klick on King's Valley II). Many thanks to the guy who did the original recording. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: KV II
'Albert Beevendorp' wrote about 'Re: KV II' - Wed, Apr 25, 2001 at 07:31:36PM CEST > At 15:06 25-4-01 +0200, you wrote: > >I went over there and I think I found the file you are refering to. > >It is a bloody .exe file !!! AAarrgghh > >Could somebody please be so kind to provide me with something more > >standarized ?Thanks. > > I'll repack the things for you and mail them. > > >PS: Anybody knows if those wav files are made with an emulator or if it is > >the Real Stuff. > > It's the real stuff. > > I have converted them to mp3 and will put them online (hopefully) tonight at: http://w3.qahwah.net/joost/ -joost- -- Joost Damad - Siemens IC D NC A - +3214252297 -- A Thaum is the basic unit of magical strength. It has been universally established as the amount of magic needed to create one small white pigeon or three normal sized billiard balls. [Terry Pratchett, "The Light Fantastic"] -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: FUNET
'MSX World - Jeroen K?ppers' wrote about 'Re: FUNET' - Wed, Apr 25, 2001 at 12:36:50PM CEST > Then which program should I use instead? I've tried WS_FTP but that won't > also work. > Try Netscape Navigator (http://www.netscape.com). > >From: Albert Beevendorp <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: Re: FUNET > >Date: Wed, 25 Apr 2001 09:10:23 +0200 > > > >At 19:40 24-4-01 +0200, you wrote: > >> > I just want to access FUNET, for about 5 minutes ago. > >> > But when I logged in, I got this message: > >> > > >> > >>I have no problem what accessing ftp.funet.fi, > >>soo it could be your ISP or ftp client. > > > >I think it's the client. Any FTP client would be able to connect properly. > >I think it's the web-browsers that try to connect to FTP sites may giver > >errors like these. Especially IE may give problems. > > > > > >GreeTz, BiFi > > > >Visit my Home Page at www.bifi.msxnet.org > >mail me at: [EMAIL PROTECTED] > >FTP: ftp.bifi.msxnet.org > >ICQ #36126979 > > > >-- > >For info, see http://www.stack.nl/~wynke/MSX/listinfo.html > > _ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > > -- > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html > -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: FUNET
'Jeroen K?ppers' wrote about 'FUNET' - Tue, Apr 24, 2001 at 06:07:48PM CEST > Hello. > > I just want to access FUNET, for about 5 minutes ago. > But when I logged in, I got this message: > > > You entered an invalid/improbable password, and are now accessing > restricted subset of files. > > > How can I take care, that this won't happen again and that I may access the > /pub folders again? > > Or is there something wrong at my ISP? I have no problem what accessing ftp.funet.fi, soo it could be your ISP or ftp client. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Background
'Jose Carlos Clemente' wrote about 'Re: Background' - Thu, Apr 19, 2001 at 11:25:02AM CEST > David Heremans wrote: > > > For all the people who want a nice MSX oriented background for a 1024x800 > > resolution, have a look at the picture I made. > > > > http://msx.gnu-linux.net/msxcollage.png > > > > Erm, I cannot access the pic. Is the link ok? > > Grtx, > > Cleme > > Link works fine for me. -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: King's Valley II file format
'David Heremans' wrote about 'Re: King's Valley II file format' - Wed, Apr 18, 2001 at 09:54:35AM CEST > On Wednesday 18 April 2001 09:42, you wrote: > > At 08:45 18-4-01 +0200, you wrote: > > >Has anyone ever reverse-engineered > > >King's Valley II's editor-save-file format? > > > > try to get in touch with the author of King's Valley 2 for PC. He uses that > > format... > > > > Could you give the URL of that project ? > Or the e-mail address of the author ?? > > David Heremans > http://www.student.kun.nl/d.pasveer/kingsvalley/index.html aparantly. I will try to contact the author. -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
King's Valley II file format
Has anyone ever reverse-engineered King's Valley II's editor-save-file format? Thanks, Joost -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Eggerland Mystery 1
'Albert Beevendorp' wrote about 'Re: Eggerland Mystery 1' - Thu, Apr 12, 2001 at 08:57:19AM CEST > At 21:33 11-4-01 +0200, you wrote: > > > >H.E.R.O. or Magical Tree? > > I'll probably a Magical Tree thinge on my home page, as it's Konami related > already. > It doesn't harm if there are multiple sites about games :) -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Eggerland Mystery 1
Hi! I made a small tribute-site to Eggerland Mystery 1 on: http://www.qahwah.net/joost/eggerland1/ It's not yet complete, some of the passwords are still missing. (I make screenshots as I play) If you feel like commenting about it email me please :) Now I have to decide wwhat game to do next: H.E.R.O. or Magical Tree? -Joost- -- It's not whether you win or lose but how you played the game. -- Grantland Rice -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Eggerland Mystery 1
Hi! I'm working on a website about Eggerland Mystery 1. As part of that I'm replaying the game, to make screenshots, and because it's FUN :) But right now I seem to be stuck at level 67. Searching the net reveals that other people got stuck there too. Anyone know the solution to that level? Thanks! -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: old games
'Hans Peeters' wrote about 'Re: old games' - Fri, Mar 30, 2001 at 01:08:24PM CEST > > The other one starts with a spacecraft crash, > > and you then have to reassemble the pieces of your > > spacecraft core in order to take off again. > > The main person is a round ball guy, which can > > move in two modes, walk and hover. There also > > are teleport pots in the game, and spots to regen > > energy. I actually finished this game, I think > > with help of maps in mccm. (Or did I make my own? :) > > > > Anyone have more info on these 2 games? > > Yep. I think the latter one (which is the one I quoted) is "The Meaning Of > Life", and can be found at http://jove.prohosting.com/~msxmania, at disk Thanks to that link, I found it by scanning all game names: http://jove.prohosting.com/~msxmania/index.cgi?details=999 HARD BOILED (Methodic Solutions 1987) I think I played it till somewhere in gamma. -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: old games
'Saku Taipale' wrote about 'Re: old games' - Fri, Mar 30, 2001 at 01:19:39PM CEST > > > > Maybe this is "Star Quake"? > > see also: > > > > http://perso.club-internet.fr/west/Nostalgie/Starquake/g_starq.html > > And seems that no one another ever got into that area... check the > upper left part of map. There is an empty "hole", parts 9, 10, 13 > and 14 from map. > Yeah, I remember, I tried all kind of tricks to get there, but I don't remember that I ever got into that spot. 14 seems to suggest you CAN fly there. -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: old games
'Hans Peeters' wrote about 'Re: old games' - Fri, Mar 30, 2001 at 01:08:24PM CEST > > The other one starts with a spacecraft crash, > > and you then have to reassemble the pieces of your > > spacecraft core in order to take off again. > > The main person is a round ball guy, which can > > move in two modes, walk and hover. There also > > are teleport pots in the game, and spots to regen > > energy. I actually finished this game, I think > > with help of maps in mccm. (Or did I make my own? :) > > > > Anyone have more info on these 2 games? > > Yep. I think the latter one (which is the one I quoted) is "The Meaning Of > Life", and can be found at http://jove.prohosting.com/~msxmania, at disk > 038. > Nope, it is not :) -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: old games
'Maarten ter Huurne' wrote about 'Re: old games' - Fri, Mar 30, 2001 at 02:17:36PM CEST > On Friday 30 March 2001 10:45, you wrote: > > > The other one starts with a spacecraft crash, > > and you then have to reassemble the pieces of your > > spacecraft core in order to take off again. > > The main person is a round ball guy, which can > > move in two modes, walk and hover. There also > > are teleport pots in the game, and spots to regen > > energy. I actually finished this game, I think > > with help of maps in mccm. (Or did I make my own? :) > > Maybe this is "Star Quake"? > > Bye, > Maarten > Yup, thanks! see also: http://perso.club-internet.fr/west/Nostalgie/Starquake/g_starq.html -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
old games
Hi! I was discussing with a friend (David Heremans, you probably know him) what games we (used to) play on our MSX. I personally played ALOT of E-L-I-T-E, but never got past rank 'deadly' without cheating. Anyone who got further? (I played like 60+ hours) I also remember that it took nearly an hour to load E-L-I-T-E from tape ;-) (If the loading didn't fail. Sometimes it failed partially, and I ended up with a wierd, but playable game) Another thing, I also remember playing two other games quite alot, for which I can't remember the name. I got them from a (official) compilation tape I bought once (8? years ago), which I no longer have. One of the games is a (platform?) game in which you are an egg on a cart, with a worm sticking out of the egg. I never finished this game. The other one starts with a spacecraft crash, and you then have to reassemble the pieces of your spacecraft core in order to take off again. The main person is a round ball guy, which can move in two modes, walk and hover. There also are teleport pots in the game, and spots to regen energy. I actually finished this game, I think with help of maps in mccm. (Or did I make my own? :) Anyone have more info on these 2 games? Thanks, -- Joost Damad - Siemens IC D NC A - +3214252297 -- ** WARNING **: Invalid seek wvError: (escher.c:45) Not a container, panic (200) wvError: (escher.c:366) Damn found nothing wvError: (fspa.c:99) found no fspa, panic -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Test
'Laurens Holst' wrote about 'Re: Test' - Sun, Mar 25, 2001 at 12:04:32PM CEST > > Don't any of you consider this useless sending of testmails > > disturbing? :) > > Ermm no... not really... > I mean, he's just testing something... > > I find this mail disturbing though... > I apoligize... I guess I'm to used to mailinglist with very strict netiquette rules :) Joost (proud owner of 2 msx's) -- Joost Damad - Siemens IC D NC A - +3214252297 -- Hoare's Law of Large Problems: Inside every large problem is a small problem struggling to get out. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Test
Don't any of you consider this useless sending of testmails disturbing? :) 'Brendan Cross' wrote about 'Re: Test' - Fri, Mar 23, 2001 at 01:22:12AM CET > There's always the makeup test, though. > _ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > > -- > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html > -- Joost Damad - Siemens IC D NC A - +3214252297 -- Hoare's Law of Large Problems: Inside every large problem is a small problem struggling to get out. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: Info on Sony MSX2
'[EMAIL PROTECTED]' wrote about 'RE: Info on Sony MSX2' - Tue, Feb 20, 2001 at 09:19:37AM CET > Hi There, > > If i'm not mistaken, > > HB-F700P -> US > HB-F700D -> German > > GreetZ, > > Michiel I have a HB-F700D and it has a qwertz keyboard. -- Joost Damad - Siemens ICN D NC A - +3214252297 -- Five is a sufficiently close approximation to infinity. -- Robert Firth "One, two, five." -- Monty Python and the Holy Grail -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: v9938 databook scanned
On Fri, Feb 16, 2001 at 03:04:55PM +0100, Manuel Bilderbeek wrote: > > png = lossless, jpg = lossy > > JPG is meant for photographs and nothing else. (Stuff with smooth color > gradients.) > > > with text this matters a lot. > > Yup. Maybe TIFF would be better, it features compression and lacks the > copyright problems of GIF. > > > > Another advantage is that you can view JPG's on your MSX. > > You don't want that, it takes forever! :) > Especially when you consider to read those docs, you don't want to do that on MSX >from JPG files. > > > Grtjs, Manuel > > PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org/) > PPS: Visit my home page at http://bilderbeek.cjb.net/ > .png uses zlib compression and allows you to set a compression rate. (e.g. in the gimp) It is also an open and standardized format. - Joost -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: .msx: free implementation
'David Heremans' wrote about 'Re: .msx: free implementation' - Fri, Jan 26, 2001 at 01:07:45PM CET > So maybe you should go for the LGPL license. > > David > > On Friday 26 January 2001 12:54, you wrote: > > On Friday 26 January 2001 03:10, you wrote: > > You licensed the source under GPL. This does mean that it can only be used > > in projects that have a license compatible with GPL. For example fMSX does > > not comply, because the fMSX-Windows code is not public and the fMSX > > license doesn't require people to make code of ports public. Are you aware > > of this? > > > > I don't mind, there is sense in "you shouldn't use open source code if > > you're not willing to open your own source", but it does mean that this > > implementation cannot be used by all emulator authors without them changing > > their licenses and opening up their source. > > > > Bye, > > Maarten > > > > -- > > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html > > -- > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html It's perfectly legal IMHO to use a GPLed tool from a different licensed tool by running it as an external command. (ala execv...) Joost -- Joost Damad - Siemens ICN D NC A - +3214252297 -- Five is a sufficiently close approximation to infinity. -- Robert Firth "One, two, five." -- Monty Python and the Holy Grail -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html