Re: [Ohrrpgce] SVN: james/1568 Remove old menu code

2007-11-12 Thread Keith Gable
On Nov 12, 2007 11:36 PM,  <[EMAIL PROTECTED]> wrote:
> james
> 2007-11-12 21:36:04 -0800 (Mon, 12 Nov 2007)
> 21
> Remove old menu code

I am either extremely happy or extremely sad. You killed the old pet,
but you replaced it with something cooler. Either way, I imagine it'll
break something for someone.

-- 
Keith Gable
Lead Programmer / Project Leader
The Ignition Project 

[Ask me how you can get a free Gmail account - Now with Google Chat!]
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[Ohrrpgce] SVN: james/1568 Remove old menu code

2007-11-12 Thread subversion
james
2007-11-12 21:36:04 -0800 (Mon, 12 Nov 2007)
21
Remove old menu code
---
U   wip/game.bas
U   wip/yetmore2.bas

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[Ohrrpgce] SVN: james/1567 Use new menu when you press the menu button in a vehicle

2007-11-12 Thread subversion
james
2007-11-12 21:17:53 -0800 (Mon, 12 Nov 2007)
120
Use new menu when you press the menu button in a vehicle
Use new menu when executing the "main menu" plotscript command
---
U   wip/game.bas

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[Ohrrpgce] SVN: james/1566 User-definable main menu now replaces the old default hard-coded main me

2007-11-12 Thread subversion
james
2007-11-12 21:06:50 -0800 (Mon, 12 Nov 2007)
75
User-definable main menu now replaces the old default hard-coded main menu
---
U   wip/game.bas
U   wip/whatsnew.txt

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[Ohrrpgce] SVN: james/1565 Load now works from user defined menus

2007-11-12 Thread subversion
james
2007-11-12 21:01:13 -0800 (Mon, 12 Nov 2007)
39
Load now works from user defined menus
---
U   wip/game.bas

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[Ohrrpgce] [Bug 491] Loading save games several times results in a crash

2007-11-12 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=491


[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #2 from [EMAIL PROTECTED]  2007-11-12 16:32 ---
Fixed in rev 1564


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[Ohrrpgce] SVN: james/1564 Fix bug 491, crash on repeated loading in evaliitemtags.

2007-11-12 Thread subversion
james
2007-11-12 16:32:08 -0800 (Mon, 12 Nov 2007)
208
Fix bug 491, crash on repeated loading in evaliitemtags.
* Fix some bogus true-value testing (now uses -1 instead of 1)
* Remove suspicious and spurious default true value for .used member of 
InventSlot TYPE
---
U   wip/menustuf.bas
U   wip/udts.bi

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[Ohrrpgce] [Bug 491] Loading save games several times results in a crash

2007-11-12 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=491





--- Comment #1 from [EMAIL PROTECTED]  2007-11-12 15:48 ---
if you keep loding the same save game this will never happen. You need at least
two save games to reproduce this bug.

Here is the error message it crashes with:

Aborting due to runtime error 6 (out of bounds array access) at line 503 of
moresubs.bas::EVALITEMTAG()


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[Ohrrpgce] [Bug 491] New: Loading save games several times results in a crash

2007-11-12 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=491

   Summary: Loading save games several times results in a crash
   Product: OHRRPGCE
   Version: 20080??? Voxhumana
  Platform: All
OS/Version: Linux
Status: NEW
  Severity: normal
  Priority: P3
 Component: GAME.EXE (General)
AssignedTo: ohrrpgce@lists.motherhamster.org
ReportedBy: [EMAIL PROTECTED]


Open your game, load a save, then quit back to the title screen.
load another save, then quit back to the title screen
load another save, and GAME crashes


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[Ohrrpgce] SVN: james/1563 Fix music_native which as been failing to build since revision 1514

2007-11-12 Thread subversion
james
2007-11-12 10:18:07 -0800 (Mon, 12 Nov 2007)
260
Fix music_native which as been failing to build since revision 1514
When I checked in ReadByte which conflicts with a function of the
same name in music_native_subs. I simply removed the musci_native_subs
version of ReadByte because it was never used anywhere
---
U   wip/music_native_subs.bas

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[Ohrrpgce] SVN: james/1562 The symbol "transparent" is already assigned a value

2007-11-12 Thread subversion
james
2007-11-12 10:09:55 -0800 (Mon, 12 Nov 2007)
107
The symbol "transparent" is already assigned a value
by one of the freebasic includes used by music_native
---
U   wip/common.bas
U   wip/flexmenu.bas
U   wip/loading.bas
U   wip/udts.bi

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[Ohrrpgce] SVN: james/1561 Make wiki spam filter less noisy.

2007-11-12 Thread subversion
james
2007-11-12 08:35:45 -0800 (Mon, 12 Nov 2007)
103
Make wiki spam filter less noisy.
Does not generate an admin warning at all for the most obvious spam.
---
U   web/mediawiki-spamcallback.php

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Re: [Ohrrpgce] SVN: james/1558 Menus are repositionable on the screen

2007-11-12 Thread Kizul Emeraldfire
On 11/12/07, James Paige <[EMAIL PROTECTED]> wrote:
>
> On Mon, Nov 12, 2007 at 04:06:44AM -0600, Kizul Emeraldfire wrote:
> >On Nov 12, 2007 3:34 AM, Kizul Emeraldfire <
> [EMAIL PROTECTED]>
> >wrote:
> >
> >  On Nov 12, 2007 3:32 AM, James Paige <[EMAIL PROTECTED]>
> wrote:
> >
> >On Mon, Nov 12, 2007 at 03:19:50AM -0600, Kizul Emeraldfire
> wrote:
> >>
> >>Excellent work on the menus so far, James, I really must
> say!
> >>
> >>By the way, the menus are (so far) resizable vertically *
> will
> >they be
> >>made to be resizable horizontally, as well? Y'know, so that
> you
> >can have a
> >>3 *2 menu or something. :)
> >
> >Probably :)
> >
> >Perhaps a "Menu width", which would default to "Auto". The
> current
> >behaviour would be Auto, and a fixed width would either crop the
> text,
> >or pad extra space.
> >
> >---
> >James
> >
> >  Awesome! :D
> >
> >  I think I'm gonna go have fun making menus for now. ^_^
> >
> >Hmm, I can't seem to get game to use my edited Main Menu. Am I
> supposed to
> >do anything besides just editing the menu? o.O What I mean is, do I
> have
> >to go somewhere in CUSTOM to enable Customized Menus or something?
> >.>
>
> I haven't replaced the old menuing system yet. To bring up your
> customized menu in GAME, press INSERT instead of ESC.
>
> Although that may have changed by tomorrow's nightly :)
>
> ---
> James Paige


Oh yeah, now I remember you saying something about that — thanks! :D
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[Ohrrpgce] SVN: james/1560 Correct menu height auto-detection when hidden items are present

2007-11-12 Thread subversion
james
2007-11-12 02:17:55 -0800 (Mon, 12 Nov 2007)
65
Correct menu height auto-detection when hidden items are present
---
U   wip/common.bas

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Re: [Ohrrpgce] SVN: james/1558 Menus are repositionable on the screen

2007-11-12 Thread James Paige
On Mon, Nov 12, 2007 at 04:06:44AM -0600, Kizul Emeraldfire wrote:
>On Nov 12, 2007 3:34 AM, Kizul Emeraldfire <[EMAIL PROTECTED]>
>wrote:
> 
>  On Nov 12, 2007 3:32 AM, James Paige <[EMAIL PROTECTED]> wrote:
> 
>On Mon, Nov 12, 2007 at 03:19:50AM -0600, Kizul Emeraldfire wrote:
>>
>>Excellent work on the menus so far, James, I really must say!
>>
>>By the way, the menus are (so far) resizable vertically * will
>they be
>>made to be resizable horizontally, as well? Y'know, so that you
>can have a
>>3 *2 menu or something. :)
> 
>Probably :)
> 
>Perhaps a "Menu width", which would default to "Auto". The current
>behaviour would be Auto, and a fixed width would either crop the text,
>or pad extra space.
> 
>---
>James 
> 
>  Awesome! :D
> 
>  I think I'm gonna go have fun making menus for now. ^_^
> 
>Hmm, I can't seem to get game to use my edited Main Menu. Am I supposed to
>do anything besides just editing the menu? o.O What I mean is, do I have
>to go somewhere in CUSTOM to enable Customized Menus or something? >.>

I haven't replaced the old menuing system yet. To bring up your 
customized menu in GAME, press INSERT instead of ESC.

Although that may have changed by tomorrow's nightly :)

---
James Paige
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[Ohrrpgce] SVN: james/1559 Add anchor point for menu box. Can be center (default)

2007-11-12 Thread subversion
james
2007-11-12 02:09:36 -0800 (Mon, 12 Nov 2007)
124
Add anchor point for menu box. Can be center (default)
topleft, top, topright, right, bottomright, bottom, bottomleft, left
---
U   wip/common.bas
U   wip/common.bi
U   wip/flexmenu.bas
U   wip/loading.bas
U   wip/udts.bi

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Re: [Ohrrpgce] SVN: james/1558 Menus are repositionable on the screen

2007-11-12 Thread Kizul Emeraldfire
On Nov 12, 2007 3:34 AM, Kizul Emeraldfire <[EMAIL PROTECTED]>
wrote:

> On Nov 12, 2007 3:32 AM, James Paige <[EMAIL PROTECTED]> wrote:
>
> > On Mon, Nov 12, 2007 at 03:19:50AM -0600, Kizul Emeraldfire wrote:
> > >
> > >Excellent work on the menus so far, James, I really must say!
> > >
> > >By the way, the menus are (so far) resizable vertically * will they
> > be
> > >made to be resizable horizontally, as well? Y'know, so that you can
> > have a
> > >3 *2 menu or something. :)
> >
> > Probably :)
> >
> > Perhaps a "Menu width", which would default to "Auto". The current
> > behaviour would be Auto, and a fixed width would either crop the text,
> > or pad extra space.
> >
> > ---
> > James
>
>
> Awesome! :D
>
> I think I'm gonna go have fun making menus for now. ^_^
>

Hmm, I can't seem to get game to use my edited Main Menu. Am I supposed to
do anything besides just editing the menu? o.O What I mean is, do I have to
go somewhere in CUSTOM to enable Customized Menus or something? >.>
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Re: [Ohrrpgce] SVN: james/1558 Menus are repositionable on the screen

2007-11-12 Thread Kizul Emeraldfire
On Nov 12, 2007 3:32 AM, James Paige <[EMAIL PROTECTED]> wrote:

> On Mon, Nov 12, 2007 at 03:19:50AM -0600, Kizul Emeraldfire wrote:
> >
> >Excellent work on the menus so far, James, I really must say!
> >
> >By the way, the menus are (so far) resizable vertically * will they
> be
> >made to be resizable horizontally, as well? Y'know, so that you can
> have a
> >3 *2 menu or something. :)
>
> Probably :)
>
> Perhaps a "Menu width", which would default to "Auto". The current
> behaviour would be Auto, and a fixed width would either crop the text,
> or pad extra space.
>
> ---
> James


Awesome! :D

I think I'm gonna go have fun making menus for now. ^_^
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Re: [Ohrrpgce] SVN: james/1558 Menus are repositionable on the screen

2007-11-12 Thread James Paige
On Mon, Nov 12, 2007 at 03:19:50AM -0600, Kizul Emeraldfire wrote:
> 
>Excellent work on the menus so far, James, I really must say!
> 
>By the way, the menus are (so far) resizable vertically * will they be
>made to be resizable horizontally, as well? Y'know, so that you can have a
>3 *2 menu or something. :)

Probably :)

Perhaps a "Menu width", which would default to "Auto". The current 
behaviour would be Auto, and a fixed width would either crop the text, 
or pad extra space.

---
James
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Re: [Ohrrpgce] SVN: james/1558 Menus are repositionable on the screen

2007-11-12 Thread Kizul Emeraldfire
On Nov 12, 2007 1:56 AM, <[EMAIL PROTECTED]> wrote:

> james
> 2007-11-11 23:56:05 -0800 (Sun, 11 Nov 2007)
> 188
> Menus are repositionable on the screen
>
> Also, fixed a bug in fuzzyrect from allmodex so that it crops correctly
> when drawing off the top or left of the screen like rectangle already
> does.
> ---
> U   wip/allmodex.bas
> U   wip/common.bas
> U   wip/flexmenu.bas
> U   wip/loading.bas
> U   wip/udts.bi


Excellent work on the menus so far, James, I really must say!

By the way, the menus are (so far) resizable vertically — will they be made
to be resizable horizontally, as well? Y'know, so that you can have a 3×2
menu or something. :)
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