Re: Unlimited Real-time rendering technology...
Hi, Voxels stored in octrees are pretty usual in medical science where you need a true 3D representation of an image. However, the data structures are too heavy to be modified in real-time, so it's impossible to make any animations (unless they're pre-rendered). I don't understand why those guys try to market the Unlimited Detail system for games. Drawable voxels will not appear in the gaming world before we get some revolution in either RAM sizes or SSD speeds. It's just too heavy for anything other than static scenes. Voxels in a pure 3D bitmap are used in some games to store the shape of environments, but that's about it. Br, Jouni 2012/5/27 : > Hello, > I’ve seen it a year ago in a German computer TV show. Looks fantastic, you > can zoom in and zoom in and have all the details not lost, but otoh the only > thing I’ve seen until now are static scenes nothing with animation. Here’s > the link http://www.euclideon.com/ . Not much information about how it > works, in TV they said something about point clouds, if I am right, it’s a > time ago. > > From: Juha Mukari > Sent: 27 May, 2012 13:25 > To: user-list@light.realsoft3d.com > Subject: Unlimited Real-time rendering technology... > > I started to think that, does realsoft already have something similar? > Metaballs with procedural rendering ( > http://www.realsoft.fi/manual/manual/modeling/metaball.html ): > > Here's video from unlimited real-time rendering: > http://www.youtube.com/watch?v=UKUuUvDSXk4 > it looks like they have something similar... 3d sprites or something like > that.
Re: Merry Christmas
Wow! (Or should I say WoW?) Nice and scary at the same time... Merry Christmas! Jouni 2010/12/27 Ville Tirronen : > Merry Christmas! > > I made this with RS and Zbrush for my goddaughter. Her family plays just too > much World Of Warcraft :) > I had slight problems while rigging the arms but decided to leave arms as > they are now. > > Ville
Re: Btw. I am just dissapointed from bugs in v4 - v6..
There is a demo on RS website, so you are free to check if the features are fully-featured enough before purchase. BR, Jouni
Re: RS is way too much flexible and powerful for it's users.
he >>>> move and scale tools, you already can "shrinkwrap" a mesh around a >>>> CSG-boolean quite pleasingly - only that this can take quite some time. >>>> Integrating a feature that did the work automatically would make RS3D more >>>> open. >>>> So in the end you would have the choice to either use RS3Ds own rendering >>>> engine, or to convert/export your scene to another renderer, whatever type >>>> of geometry you used. >>>> >>>> >>>> Thinking again about the NURBS-im/export. >>>> I guess this will mostly be used to get data out of other (specialized) >>>> software into RS3D for building a scene to render a still or to animate it. >>>> In this case exporting or convertion capabilities won´t matter much. >>>> Instead here it would be most important to increase the packages own >>>> capabilities, perhaps most of all it´s GI rendering capabilities. >>>> So, in the end you would get around doing that. >>>> >>>> >>>> Greetz, Martin >>>> >>>> >>>> >>>> Original-Nachricht >>>> >>>>> >>>>> Datum: Thu, 29 Jul 2010 12:04:15 +0300 >>>>> Von: "Jouni Hätinen" >>>>> An: user-list@light.realsoft3d.com >>>>> Betreff: Re: RS is way too much flexible and powerful for it\'s users. >>>>> >>>> >>>> >>>>> >>>>> I think Realsoft's strengths are modeling and user interface. And that >>>>> it's available on Linux. It's also very cheap on Linux. >>>>> >>>>> If you do only one thing and you find a program that does it very >>>>> well, then it's probably the best to use that. But Realsoft does many >>>>> things. If you want to buy the best program for every different task, >>>>> it's going to be very expensive. >>>>> >>>>> The only thing that really bugs me in Realsoft is their release plan, >>>>> or lack of it, especially for Linux. >>>>> >>>>> -Jouni >>>>> >>>>> >>>>> 2010/7/29 Jean-Sebastien Perron: >>>>> >>>>>> >>>>>> You are right Martin. >>>>>> >>>>>> I agree with everything you just wrote. >>>>>> If you look on my website you will realize that I do exactly the >>>>>> >>>>> >>>>> opposite of >>>>> >>>>>> >>>>>> what I wrote. >>>>>> >>>>>> RS needs to open to the world and lower it's price. >>>>>> And they should simplify RS or redesign it completely. >>>>>> >>>>>> I don't know if a 3D software can be as simple as Strata and Powerful as >>>>>> Houdini at the same time? >>>>>> >>>>>> Stand alone modelers, stand alone renderers, stand alone texture >>>>>> >>>>> >>>>> painting, >>>>> >>>>>> >>>>>> standalone character animation ... >>>>>> Are all doing better than full application at a lower price combined >>>>>> together. >>>>>> >>>>>> What is the most important thing about RS? Modeling, Rendering, >>>>>> >>>>> >>>>> Animation or >>>>> >>>>>> >>>>>> FX? >>>>>> >>>>>> Jean-Sebastien Perron >>>>>> www.NeuroWorld.ws >>>>>> >>>>>> On 10-07-28 04:56 PM, mengil...@gmx.net wrote: >>>>>> >>>>>>> >>>>>>> @Jean-Sebastien: >>>>>>> >>>>>>> Thing is simple: Time is money. >>>>>>> >>>>>>> RS comes at something around 600 Euros. Lightwave for example comes at >>>>>>> around 900 Euros. >>>>>>> If I have to experiment dozens of hours just to get the GI done for a >>>>>>> >>>>> >>>>> few >>>>> >>>>>>> >>>>>>> scenes, I could as easily buy another program that spares me this work. >>>>>>> When seen as an investment, this becomes even m
Re: RS is way too much flexible and powerful for it's users.
I think Realsoft's strengths are modeling and user interface. And that it's available on Linux. It's also very cheap on Linux. If you do only one thing and you find a program that does it very well, then it's probably the best to use that. But Realsoft does many things. If you want to buy the best program for every different task, it's going to be very expensive. The only thing that really bugs me in Realsoft is their release plan, or lack of it, especially for Linux. -Jouni 2010/7/29 Jean-Sebastien Perron : > You are right Martin. > > I agree with everything you just wrote. > If you look on my website you will realize that I do exactly the opposite of > what I wrote. > > RS needs to open to the world and lower it's price. > And they should simplify RS or redesign it completely. > > I don't know if a 3D software can be as simple as Strata and Powerful as > Houdini at the same time? > > Stand alone modelers, stand alone renderers, stand alone texture painting, > standalone character animation ... > Are all doing better than full application at a lower price combined > together. > > What is the most important thing about RS? Modeling, Rendering, Animation or > FX? > > Jean-Sebastien Perron > www.NeuroWorld.ws > > On 10-07-28 04:56 PM, mengil...@gmx.net wrote: >> >> @Jean-Sebastien: >> >> Thing is simple: Time is money. >> >> RS comes at something around 600 Euros. Lightwave for example comes at >> around 900 Euros. >> If I have to experiment dozens of hours just to get the GI done for a few >> scenes, I could as easily buy another program that spares me this work. >> When seen as an investment, this becomes even more important - why should >> one go for RS3D with the prospect of having significantly more work to do, >> instead of simply spending some additional hundret bucks to get a solution >> that gets the work done more quickly? >> Of course discovering the possibilities of a program is nice, but HAVING >> to "discover" a needed possibility isn´t. >> So slogans like "Don't blame the car, blame the driver." sound pretty >> cynical to me. >> >> Yes, "we" are getting left behind, as Jason wrote. >> Especially when there are already a bunch of FREE standalone renderers >> that do better. >> Kerkythea, Sunflow, Luxrender, Yafray... I surely even forgot some. >> In its newest edition, Blender even has volumetrics in. And rendering >> volumetric clouds is even much easier here, compared to RS3D. >> The features that set RS3D apart from other 3D-packages get less every >> year. >> Blender just had to implement NURBS surfaces and CSG, and the ice would be >> getting real thin for RS3D. >> Cause, according to my knowledge of RS3D, these are the two things that >> set RS3D apart from most other 3D-apps. >> >> (Now i see that Stefan Klein already mentioned those things. So. He´s >> right. ;-) >> BTW @ Stefan: Pleeeaaase... don´t put your message at the bottom of the >> huge block of cited messages but ON TOP of it. At first I even thought the >> email to be some accidentally sended chunk of text from the lists server. >> >> >> >> Greetz, Martin >> >> >> >> >> >>> >>> Original-Nachricht >>> Datum: Sat, 24 Jul 2010 22:51:10 -0400 >>> Von: Jean-Sebastien Perron >>> An: user-list@light.realsoft3d.com >>> Betreff: RS is way too much flexible and powerful for it\'s users. >>> The maxwell renderer demo reel says it all : beautiful images, >>> noanimation. >>> And the few animations have noises moving around. >>> >>> RS must offer a way to use stand alone renderers (that is >>> reallyimportant). >>> For now there is not one "efficient" standard way of communicating witha >>> renderer. >>> All of them use all sorts of undocumented SDL (scene descriptionlanguage) >>> or worst : binary or .dll >>> >>> But I don't agree that the RS renderer is not good enough. >>> It is perfect, just not what some need right now. >>> What is needed is a "perfect GI" button or template scene (Seriously)like >>> Strata3D. >>> Strata3D do all the setup for you with predefined scenes. >>> >>> Procedural materials will always have AA problems, textures never will. >>> The problems found in RS are the same encounter in Renderman. >>> Pixar renderman generate a lot of lighting glitches that need to >>> becorrected by hand for example. >>> Contrary to Renderman, all these small (look at me) stand alonerenderers >>> are not production ready. >>> To create beautiful images with renderman you need a lot of work. >>> In renderman there is no GI, only the mathematical function to code >>> ityourself inside your shaders. >>> By reading and experimenting a lot with Renderman, I found that it hasa >>> lot >>> of similarities with RS. >>> >>> RS can make images as beautiful as any other renderer on the market. >>> For that you need to understand rendering, lighting, shading and RS >>> alittle >>> deeper. >>> And that is what most RS users are not ready to invest time in. >>> >>> Don't blame the car, blame the driver. >>> >>> It's no
Re: RS is way too much flexible and powerful for it's users.
You guys really make 3D sound so difficult I'm wondering why you don't paint everything by hand? I was visiting an architect university in St. Petersburg last year, and the students there drew everything by hand and it was amazing! Haven't seen a rendered picture that compares to what they did. Or, why don't you just make the models in 3D and finish the GI by hand? The render time should be very low for the models only and if you really know the GI like you say you do, painting it with Gimp/Photoshop shouldn't take long. And you get exactly what you want In my opinion template scenes is a poor solution. It gives the picture "made from a template" stamp. Good for lazy people who really don't care about the final result. -Jouni 2010/7/25 Jean-Sebastien Perron : > The maxwell renderer demo reel says it all : beautiful images, no animation. > And the few animations have noises moving around. > > RS must offer a way to use stand alone renderers (that is really important). > For now there is not one "efficient" standard way of communicating with a > renderer. > All of them use all sorts of undocumented SDL (scene description language) > or worst : binary or .dll > > But I don't agree that the RS renderer is not good enough. > It is perfect, just not what some need right now. > What is needed is a "perfect GI" button or template scene (Seriously) like > Strata3D. > Strata3D do all the setup for you with predefined scenes. > > Procedural materials will always have AA problems, textures never will. > The problems found in RS are the same encounter in Renderman. > Pixar renderman generate a lot of lighting glitches that need to be > corrected by hand for example. > Contrary to Renderman, all these small (look at me) stand alone renderers > are not production ready. > To create beautiful images with renderman you need a lot of work. > In renderman there is no GI, only the mathematical function to code it > yourself inside your shaders. > By reading and experimenting a lot with Renderman, I found that it has a lot > of similarities with RS. > > RS can make images as beautiful as any other renderer on the market. > For that you need to understand rendering, lighting, shading and RS a little > deeper. > And that is what most RS users are not ready to invest time in. > > Don't blame the car, blame the driver. > > It's not fair to compare RS to other renderers. RS is a pure Raytracer. > Like any methods there are pros and cons. > > Contrary to many other 3d app, RS does not offer decent scene setup and > materials right from the start : you have to do it all from scratch. > > Prepare for the flames and the usual offended : ) > > Jean-Sebastien Perron > www.NeuroWorld.ws >
Re: Renderers
> What is it not doing that, say a top of a wish list other render engine > does? It only cooks yellow curry, but I like red... :-S Does anyone know a render engine that cooks red curry? -Jouni
Re: RS website down?
Nope, works fine here. BR, Jouni 2010/7/8 Robert den Broeder : > Hi, > > > > I could not connect to the Realsoft Oy website. > > Anyone else had this problem? > > > > Best regards, Robert
Re: Point cloud and infinite details in software at 30 fps
It sounds nice but they say it's "the future of gaming graphics" which is totally false. It looks nice on static scenes but updating bsp-tree voxel (point cloud, whatever) structures is very very heavy on your cpu, so any kind of interactivity is basically impossible to implement. I'm all in for voxels in games but storing them in tree structures is just dead end (all the scenes in the example videos were static too, so I guess they know the problem). Bsp-trees are better with polygons, because the amount of transformed data is so much smaller. Cheers! Jouni 2010/5/26 Jean-Sebastien Perron : > http://unlimiteddetailtechnology.com/ > > It's a very simple technology : raycasting like wolfenstein but > raycasting(not raytracing) in 3D with a "sparse octree". > > Sparse Octree is only a way of storing the points and searching for them. > http://nilo.stolte.free.fr/Octree/oct1.gif > > For example : > An object is inside a cube, this cube is splitted in 8 other smaller cube. > These 8 smaller cube are themselves splitted in 8 other smaller cube each. > Repeat until you reach the 3d points (or voxels). > > It's also possible to link a small cube to the original big cube, so this > object will be infinitely detailed as you move closer to infinity. > Another way to see it is if you could use a 3D polygon object to texture > another 3D polygon object. > > The workflow in RS would be the same as usual but instead of rendering a > flat image, > You would render the scene to point cloud stored in "Sparse Octree" > structure. > So it's like rendering to full 3D. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > > On 10-05-26 02:45 AM, Beg-inner wrote: >> >> Hi Jean-Sebastien.. >> >> Thx for the link.. >> >> That sounds like a cool way of doing it thinking of just handling the >> needed points (and only max as pixels on screen...) >> I can see how this can work, for the final displaying in a game or so.. >> (if not just another hoax..=) >> >> What I am more wondering about, is how will one model and animate these >> (without slow refreshes..) >> Or is it all the same principles..in all cases.. >> >> John Carmack came up with the MegaTexture thingy prior to working for >> their upcoming game "Rage" .. (kind of the same, or similar, for texturing.. >> ) >> Amazed that someone else than Carmack found out how to do it on >> geometry..=) >> >> Take Care >> Best Regards >> Stefan Gustafsson ( Beg-inner ) >> A Proud Owner and User of Real3D and Realsoft3D.. >> >> >>> http://www.youtube.com/watch?v=Q-ATtrImCx4 >>> >>> Jean-Sebastien Perron >>> www.NeuroWorld.ws >> >> >
Re: 3 RS pdf manuals on my Sony e-reader PRS-900
I would be really interested in an external computer display using e-ink, but the manufacturers still have a big problem with the refresh rate. I wonder why it's so difficult... Anyway, I'm still interested in this device once I have the money. -Jouni 2010/5/26 Jean-Sebastien Perron : > Refresh rate? What refresh rate? > Changing a page or panning inside a zommed pdf : 0.5 frames per seconds. > It's really slow. > > I don't use my printer anymore, In Ubuntu I print to .pdf directly to my > e-reader. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > On 10-05-26 11:55 AM, Jouni Hätinen wrote: >> >> As I expected the picture quality looks amazing. How about the refresh >> rates? Any improvements on that? >> >> -Jouni >> >> >> >> 2010/5/26 Jean-Sebastien Perron: >> >>> >>> inside >>> http://neuroworld.ws/temp/jsp_rs_on_ebook_.JPG >>> >>> outside in direct sunlight >>> http://neuroworld.ws/temp/jsp_rs_on_ebook_0001.JPG >>> >>> Note : the 2 pictures are blurred not the e-ink, the image of the >>> e-reader >>> is really sharp. >>> It's possible to increase the size of the fonts. Also you can read the >>> .pdf >>> as it is (not reformated) and you can zoom on it. >>> >>> Now I am always carrying RS with me. >>> >>> I just bought the PRS-900 from NewYork because this model is not sold in >>> Canada. >>> >>> Jean-Sebastien Perron >>> www.CombadZ.com >>> >>> >> >> >
Re: 3 RS pdf manuals on my Sony e-reader PRS-900
As I expected the picture quality looks amazing. How about the refresh rates? Any improvements on that? -Jouni 2010/5/26 Jean-Sebastien Perron : > inside > http://neuroworld.ws/temp/jsp_rs_on_ebook_.JPG > > outside in direct sunlight > http://neuroworld.ws/temp/jsp_rs_on_ebook_0001.JPG > > Note : the 2 pictures are blurred not the e-ink, the image of the e-reader > is really sharp. > It's possible to increase the size of the fonts. Also you can read the .pdf > as it is (not reformated) and you can zoom on it. > > Now I am always carrying RS with me. > > I just bought the PRS-900 from NewYork because this model is not sold in > Canada. > > Jean-Sebastien Perron > www.CombadZ.com >
Re: website WIP
Mark, Excellent website! I really love it! If you want some improvement ideas, you could make the "back" button a little more obvious (perhaps visible all the time in the upper left/right corner). I didn't notice it right away. Anyway, two thumbs up! Cheers, Jouni 2010/5/26 Robert den Broeder : > Hi Mark, > > Mooi werk! Very nice indeed :-) > > Robert > > -Oorspronkelijk bericht- > Van: owner-l...@light.realsoft3d.com > [mailto:owner-l...@light.realsoft3d.com] Namens Mark Heuymans > Verzonden: dinsdag 25 mei 2010 22:50 > Aan: Reallist > Onderwerp: website WIP > > Hi all, > > I finally put some serious work into my site, the expo part is nearing > completion - only Abuja has a pop-up portfolio but the rest will follow > in a few days. > No need to mention that everything 3d was made with Realsoft3d ;) > > At the end of the hall I'm planning a big room dedicated to Realsoft3d, > with lots of free projects and hopefully some new tutorials. > And the gaming cellar will be very interesting with lots of boardgame > Alchimech material, there's also an entry into a huge cave system... > A lot of work to be done but I'm in the groove now. > > > http://www.athanor3d.com/ > > Expo room of commercial work: > http://www.athanor3d.com/expo/expo-overview.html > > > Best regards, > Mark H > > > >
Re: RS 7 pdf usermanual and reference to read on an e-book
Of course you can always buy anti-gloss sheets. I use one on my N800 and it's great, except that it casts a faint rainbow effect to all white areas. I'm not sure, but I think the rainbow effect might be less visible on an ebook reader than it is on LCD displays. But anyway, that's a small price to pay for a screen that's crystal clear in any lighting. Still waiting for 3D demos made for ebook readers ;-) -Jouni
Re: RS 7 pdf usermanual and reference to read on an e-book
Hmm... I think I truly must see it first, because reviews are saying it has semi-glossy display, which is an absolute no for an ebook reader. But yes, Realsoft should export the manual to PDF. -Jouni
Re: RS 7 pdf usermanual and reference to read on an e-book
Shouldn't PRS-600 support PDF? Or is the support still work-in-progress? How is that thing anyway? The specifications look quite impressive. -Jouni
Re: My apologies to Boris
"...I am french." :-( I'm so sorry... :-( BR, Jouni
Re: [english 100%] Stop whining; Start creating
"On Windows I would have to disagree with you by a long shot." Well, I didn't talk about Windows, did I? "Try the new alpha's of Blender 2.5 - as you know its free AND for a while now has a whole Voxel Setup added for Volume Rendering the likes of Smoke etc. Lightwave has had Voxels for quiet a while too." Blender is free for a reason. I have tried it 3 times already and the user interface is still awful. It's like they used random GUI generator to create buttons with different names to different positions without any logic whatsoever. It feels like driving a car with bicycle pedals. BR, Jouni
Re: [english 100%] Stop whining; Start creating
Still, after all the whining, Realsoft is easily the best 3D modeling software for Linux. Anyway, mocking people for their ability to make nice pictures is not very intelligent. I participated in the 3DDart's competitions about 2-3 times, and I didn't do very well, but who cares? The competition was great, but I have to admit I didn't really use the forum at all. I think this mailing list is enough. If someone wants help and he cannot get it from here, I bet my 2 cents he will not get it from any forum either. But what Realsoft could do; they could start a blog about Realsoft or a fan group in Facebook. That would be very interesting (I personally don't use Facebook, but I think I'm an exception). Also I think they should try to expand to volume rendering (voxels), because that way they could really separate themselves from the other 3D modeling programs for Windows too (coming from a guy who is interested in volume rendering methods right now). Anyway, I haven't had the extra money to buy the latest version of RS, but I will upgrade as soon as I have. BR, Jouni
Re: Stop whining; Start creating
"They are only good at creating beautiful images of a naked woman in a shiny landscape, nothing else." What is that software you're talking about? I'm suddenly interested.
Re: artificial evolution
> Stunt man will eventually be out of job and soon actors too. The demonstration looks cool, but fortunately movies didn't kill theater and neither did TV kill radio, so I don't think actors or stunt men will be replaced by CGI either. But this demonstration should be interesting to game developers. -Jouni
Re: Just wasted an entire day of my life with Linux, again!
To all, you already made the mistake when you decided to use computers. BR, Jouni
Re: Is Realsoft the only real 3D solution on Linux?
2009/12/27 Rakesh Malik : > I'm not patient enough to deal with Linux anymore... Funny, that's the same reason why I stopped using Windows. To each his own :-) > Maybe someday when I don't have to deal with a desk job anymore... Job is usually the #1 reason of killing all the fun in life. Trust me, it's not worth it ;-) -Jouni
Re: Is Realsoft the only real 3D solution on Linux?
First Americans! Now Windows vs. Linux? It's a slow news day for 3D graphics isn't it? :-D There's always 3D-Coat: http://www.3d-coat.com I couldn't get it to work on my laptop though, maybe because of my Intel integrated graphics card. I'm a happy Linux-only user (PS3 for playing). The only thing I miss is full webcam support, but for me there are far more pros than cons in Linux compared to OSX or Windows. For each his own. -Jouni 2009/12/27 Rakesh Malik : > "What could you expect more from an OS than window interface and file > managing?" > I rate networking and device abstraction pretty highly as far as required OS > functionality goes, but then I buy computers to use them, not to tinker with > them. Personally, even though I'm a Linux fan, I think it's a waste of time, > because it doesn't have the application and hardware options that windows > does, and no matter how much anyone claims otherwise, the reality is that > windows is the most economical platform for high-performance workstations > currently available. > I've long given up hope for Linux getting to that point... and unless Apple > decides to start working with OEMs, they'll always cost more than the > windows competition, but at least now they're in the same bracket as Dell, > even though they are still more expensive. > - > Rakesh Malik > My Web Site: http://www.whitecranephotography.com > Blog: http://tamerlin.blogspot.com > http://www.flickr.com/baratheon > Sent from Seattle, Washington, United States > > On Sat, Dec 26, 2009 at 7:37 PM, Jean-Sebastien Perron > wrote: >> >> I was looking at Windows7, M$ has really nothing to offer. >> Mac is way too expensive for such a low spec computer. >> Linux look like the only serious solution for professionals. >> Windows is going full 100% to home user, again. >> While Windows7 should cost no more than 50$, It has nothing new to offer. >> >> What could you expect more from an OS than window interface and file >> managing? >> >> Realsoft is cheaper on Linux. >> >> Maybe I was asleep under a rock, but Microsoft killed TrueSpace for good. >> Everything they touch turn to sh.. >> >> Jean-Sebastien Perron >> www.NeuroWorld.ws > >
Re: James Cameron's Avatar : giant leap for cinema.
And sorry from me for being inconsiderate. I always talk first and think after ;-) To all CGI lovers: go watch Avatar. -Jouni 2009/12/27 Jean-Sebastien Perron : > This thread was fun but I agree it went too far away from 3D again. lol > And since I am never serious when writing about anything other than 3D ... > All this chat was a waste of time for everyone. Sorry. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > Jouni Hätinen wrote: > > He didn't say "ALL American audience", he said "AN American audience > used to Michael Bay movies", which in my understanding means a part of > American audience that is used to Michael Bay movies. Can you please > at least learn to read your own language. > > This is totally off-topic and has nothing to do with Realsoft or 3D > graphics anymore. Anyway, I know many very nice and smart American > people. But then again, Americans voted for Bush twice so, I > cannot decide :-) > > Cheers, > Jouni > > > > 2009/12/27 Zaug : > > > Jean-Sebastien Perron wrote: > > > Dialogs are sometimes over simplistic and childish (remember this movie > is mostly for an American audience used to Michael Bay movies). > > > I do not even know who Michael Bay is (perhaps I am just too simple), but > glad to know your opinion of Americans. > Yes, it is true, me included, an entire country of clinical morons just > sitting around wondering what to do with all of our free time. Good thing > there are movies like this for us to go see and geniuses like you to explain > them. > > CheerZ!, > Zaug > > > > > > >
Re: James Cameron's Avatar : giant leap for cinema.
He didn't say "ALL American audience", he said "AN American audience used to Michael Bay movies", which in my understanding means a part of American audience that is used to Michael Bay movies. Can you please at least learn to read your own language. This is totally off-topic and has nothing to do with Realsoft or 3D graphics anymore. Anyway, I know many very nice and smart American people. But then again, Americans voted for Bush twice so, I cannot decide :-) Cheers, Jouni 2009/12/27 Zaug : > Jean-Sebastien Perron wrote: >> >> Dialogs are sometimes over simplistic and childish (remember this movie >> is mostly for an American audience used to Michael Bay movies). > > I do not even know who Michael Bay is (perhaps I am just too simple), but > glad to know your opinion of Americans. > Yes, it is true, me included, an entire country of clinical morons just > sitting around wondering what to do with all of our free time. Good thing > there are movies like this for us to go see and geniuses like you to explain > them. > > CheerZ!, > Zaug > > > >
Re: James Cameron's Avatar : giant leap for cinema.
Yeah, the actor of the military boss was good too, kinda reminded me of the guy from Apocalypse Now! ("I love the smell of napalm in the morning.") The other actors could've been ok too, but their characters were just too one-sided and predictable. Of course same thing for Sig's character, but she's so good actress she could hide it well (and the military guy was just too cool ;-) In the first ten, fifteen minutes I was actually surprised of the setting and plot and started to expect a very good film, but then the story began and it plunged. I had the same feeling with Wall-E; the first half hour was something I have never seen before, but after that oh boy... I always think when people make movies, they should ask themselves in every scene: "How would I do this if the movie started from here?" Because it seems that the beginnings of movies are a lot more emotional, informative and well-crafted than the other parts. For example, when Sig's character said "What's missing from this picture?" in the beginning of the film, it told me more of the character than anything she said or did after that. Talking about breakthrough in cinema I would have to say "no" to Avatar, because many things, although very very beautiful, are works of huge budget and lots of time. It will be very difficult for other film makers to adapt anything from this movie, because it takes a lot of money to do something similar. Of course the cinematography and other things are top-notch, and probably good study material for any film maker, but still I feel like 10/10 (visually) doesn't make breakthrough this time. At least not in same way Kubrik's "2001" did. BUT if 3D has come to stay, this is The benchmark for all future 3D films, and I bet it will stay that way for some years. So, I'm waiting to see this film in 3D, although I did have some headache in the 2D version also, so I should be expecting more to come in 3D. But I guess it's worth it, at least for 1 time. I'm still waiting for real 3D though, where you don't need glasses and things look different depending on where you look from :-) Now THAT would be breakthrough in film making. Jouni 2009/12/26 Jean-Sebastien Perron : > True Jouni, > Dialogs are sometimes over simplistic and childish (remember this movie > is mostly for an American audience used to Michael Bay movies). > Story is predictable, it's Titanic all over again. > > Skin shader look more like candle wax mixed with leather. > > CG sex scene could have been more explicit. > > I noticed while watching the trailer in 2D that the "real scenes and actors" > have been made to look more unrealistic, closer to CG. > Maybe to smooth the gap between cg and real. > > The most beautiful scenes are at the beginning but all the action is at the > end. > > The best acting in the movie is the evil military boss and Sig. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > Jouni Hätinen wrote: > > Ok, I went to see the non-3D version of the movie Avatar. Here's my take: > > Pros: > -animations, especially character animations are light years ahead of > Beowulf > -details, everything you would have in real life is there (sometimes a bit > more) > -special effects, water and fire look real enough to fool anyone > -cinematography, just perfect for an action film, not too exaggerated > > Cons: > -materials, still most of the things, especially skin, looks like plastic > -plot (B level) > -dialogue (poor even with B standards) > -acting (B, except for Sig) > > First 1/3 of the movie looked stunning at times, but I wouldn't call > it a giant leap for cinema. Considering that it's probably the most > expensive movie of all time, I can expect nothing else but spectacular > from the audiovisual department (enough money can make any movie look > very good). Plot-wise I wouldn't watch it again and I wasn't enjoying > that even for the first time. > > However, I will probably go watch it again in 3D at some point, > because this is certainly a film worth watching in 3D. Also, after > that I can have better opinion on does the novelty of the visual > splendour wear off after couple of times. I hope to watch only the > first half though, because most of the good-looking scenes are there > and the plot and dialogue were so stupid I don't want to experience > them again. > > > BR, > Jouni > > > > 2009/12/24 Jean-Sebastien Perron : > > > Funny, never considered working in marketing because I could not sell what I > don't like. > > I was so impressed and transported by this movie that's all. Just wanted to > share my experience. > Have you seen it? For years I have been
Re: James Cameron's Avatar : giant leap for cinema.
Ok, I went to see the non-3D version of the movie Avatar. Here's my take: Pros: -animations, especially character animations are light years ahead of Beowulf -details, everything you would have in real life is there (sometimes a bit more) -special effects, water and fire look real enough to fool anyone -cinematography, just perfect for an action film, not too exaggerated Cons: -materials, still most of the things, especially skin, looks like plastic -plot (B level) -dialogue (poor even with B standards) -acting (B, except for Sig) First 1/3 of the movie looked stunning at times, but I wouldn't call it a giant leap for cinema. Considering that it's probably the most expensive movie of all time, I can expect nothing else but spectacular from the audiovisual department (enough money can make any movie look very good). Plot-wise I wouldn't watch it again and I wasn't enjoying that even for the first time. However, I will probably go watch it again in 3D at some point, because this is certainly a film worth watching in 3D. Also, after that I can have better opinion on does the novelty of the visual splendour wear off after couple of times. I hope to watch only the first half though, because most of the good-looking scenes are there and the plot and dialogue were so stupid I don't want to experience them again. BR, Jouni 2009/12/24 Jean-Sebastien Perron : > Funny, never considered working in marketing because I could not sell what I > don't like. > > I was so impressed and transported by this movie that's all. Just wanted to > share my experience. > Have you seen it? For years I have been criticizing CG movies and now > finally a beautiful cg photoreal movie. > While watching the movie I heard people almost orgasming in awe and making > weird noises you don't usually hear in a theater and people applauded at the > end. There is a scene in the beginning of the movie that is so graphically > beautiful that I had tears in my eyes. Never experience that before. > > Until very recently, most young people had never seen StarWars on a giant > screen. For 20 years the only way to watch StarWars was on VHS and an small > ugly TV. Many people will wait for the Avatar DVD or Blue-Ray version and > will see it in 2D, they will never understand or live the true experience of > watching it in 3D on a giant screen. > > Imax movies are best watched in Imax theaters, Vector graphic video games > are best experienced on an XY monitor. > Opera looses it's appeal when seen on TV. Sadly for now, nothing beat the > theater for watching movies. I have an HD DLP projector at home and my 10 > feet screen is not enough compared to 50+ feet. > > 60" HDTV are small, really small I never watch movies on HDTV. HDTV is the > poor man cinema. HDTV is pathetic. > I can see in 180 degree and I want a screen that match my visual range. > Why limiting ourselves to screen, why not go full 360. The target is full > immersion not watching a screen. > > What I am saying is that it is best to watch things on their targeted > medium. > > Polar Express was a masterpiece on Imax3D and only a good movie on blu-ray > anaglyph. > > Anyway I am glad that 3D has finally returned back to movies after 50 years > of absence. > > Avatar is not 100% CG, it is a mix of cg and traditional miniatures. > Common CG industry, wake up, there is still work to do, Your 3D software are > not capable of creating a full 100% pure cg movie. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > Jouni Hätinen wrote: > > Are you, or have you ever considered working in marketing :-P > > -Jouni > > > > 2009/12/24 Jean-Sebastien Perron : > > > Yesterday I saw Avatar in Dolby3D. > From my experience I prefer Dolby3D to RealD. Dolby3D is more painful to the > eyes, but the image is much brighter and bigger. > > This movie is not a movie, it is an experience and a sensual one, you feel > everything like you were there. > Avatar is so far ahead (technically and in the way it is directed) that it > will take years to come close if it ever happened. > > James Cameron just owned all the masters including Stanley Kubrick. > I have never seen to this day a movie so perfectly directed. Everything has > a meaning, a mass, a smell, a touch, a purpose. > > The most impressive technical innovation in Avatar is the facial expressions > (eyes, lips, thong, skin, muscle...). > Avatar is not a movie it is real, Even for a technical guy like me, this was > pure magic. > > Avatar is the first photoreal CG movie in the world that has: sharp, super > bright and colorful images. > In other movies they use the usual dark images, desaturated colors and > blurred images. > > Go live this movie in 3D theaters now, This movie is an experience of a > lifetime and the DVD/BlueRay version will never do justice to the silver > screen version. > > Congratulation James Cameron you just made Christmas magic again. Thank you. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > > >
Re: James Cameron's Avatar : giant leap for cinema.
Are you, or have you ever considered working in marketing :-P -Jouni 2009/12/24 Jean-Sebastien Perron : > Yesterday I saw Avatar in Dolby3D. > From my experience I prefer Dolby3D to RealD. Dolby3D is more painful to the > eyes, but the image is much brighter and bigger. > > This movie is not a movie, it is an experience and a sensual one, you feel > everything like you were there. > Avatar is so far ahead (technically and in the way it is directed) that it > will take years to come close if it ever happened. > > James Cameron just owned all the masters including Stanley Kubrick. > I have never seen to this day a movie so perfectly directed. Everything has > a meaning, a mass, a smell, a touch, a purpose. > > The most impressive technical innovation in Avatar is the facial expressions > (eyes, lips, thong, skin, muscle...). > Avatar is not a movie it is real, Even for a technical guy like me, this was > pure magic. > > Avatar is the first photoreal CG movie in the world that has: sharp, super > bright and colorful images. > In other movies they use the usual dark images, desaturated colors and > blurred images. > > Go live this movie in 3D theaters now, This movie is an experience of a > lifetime and the DVD/BlueRay version will never do justice to the silver > screen version. > > Congratulation James Cameron you just made Christmas magic again. Thank you. > > Jean-Sebastien Perron > www.NeuroWorld.ws >
Re: cave WIP
Voxels are the only Real way of making 3D computer graphics ;-) BR, Jouni 2009/11/10 Mark Heuymans : > I checked out the 3d Coat demo and at first glance it looks awesome. After > fiddling a bit I could produce crazy complex stalagmites in minutes that > would have been impossible or at least very time consuming with the RS SDS > toolkit. SDS is great for modeling many, many things but not everything... > so, 3d Coat is #2 on the to-purchase-in-the-near-future list (after V7 of > course!) > > Thanks, > > Mark H > > > > I see more displacement than actual modeling to realize this scene. > And the only way to do justice to your magnificent painting is to paint > directly on object. > That would be a perfect project for a voxel modeler like 3D coat. > > Will RS support voxel object/rendering soon? > > Jean-Sebastien Perron > www.NeuroWorld.ws > >
Re: Snapping
Hi! Thumbs up and keep trying! After some 5 years with Realsoft I couldn't use any other 3D software anymore. The object/material hierarchy is probably the best invention since sliced bread (I'm not sure if other 3D programs use the same kind of interface). -Jouni 2009/7/10 Henry Tjernlund : > I really like Cinema 4D. Back about 5 years ago I was teaching at a > community college (part-time) and was looking for a better program to > suggest to the school to teach. (They were using Bryce at that time.) > I tried several try-out programs and tried to see what I could do > purely by intuition without a manual. I couldn't seem to do anything > with Lightwave. Same for another program which i can not recall > anymore. But Cinema 4D I could figure out part of it in a couple > hours. Back then Maxon was nice to its prospective user base and gave > all kinds of discounts (like C4D 6CE version for a small fraction of > its original price.) But they don't do that anymore. Also I now don't > teach any longer. The school downsized its part-time faculty after > budget cuts. So I no longer qualify for academic discounts. > > My experience in 3D is that I am self taught. I am 50 now and when I > was in college I took the one and only computer graphics course. > (about 1980) In that class we shared a single PDP-11 machine and drew > lines, boxes, and circles using a graphics oriented version of BASIC. > We stored our programs on 8" floppies. :-) (Hey, at least it was a > step up from punch cards.) > > Yes, RealSoft looks to have some power, but it looks like you have to > be somewhat of a motor-head and open the hood to fiddle with torquing > bolts and otherwise get your hands greasy to access it. For teaching > 3D I would not use RealSoft. For personal (and maybe professional) > use, Im still going to give it a try. > > Be prepared for many more questions. And please, do not take some of > my criticisms as an insult. > > -- > -- > Henry Tjernlund > http://www.renderosity.com/mod/gallery/browse.php?username=henrytj > http://www.modelmayhem.com/HenryTjernlund > http://imdb.com/name/nm2519729/ > http://www.myspace.com/henrytj > http://henrytj.deviantart.com/ >
Re: New pics
Hi, Not sure, but I think the thingies above the fireplaces are mirrors, not TVs. -Jouni 2009/7/7 Arjo Rozendaal : > Hi Jason, > > Your site is looking very good. A lot of high quality images and a nice > showreel too. > One little thing took my attention: A tv screen above a fireplace? Doesn't > seem a good place to let the tv survive a long time. ;) > > Arjo. > >> -Oorspronkelijk bericht- >> Van: owner-l...@light.realsoft3d.com [mailto:owner- >> l...@light.realsoft3d.com] Namens Jason Saunders >> Verzonden: dinsdag 7 juli 2009 12:25 >> Aan: user-list@light.realsoft3d.com >> Onderwerp: New pics >> >> Hi >> >> All a bit quiet at the moment. Holiday season I guess. >> >> So I thought for anyone who may be interested, I just updated my site. >> All >> images and animations were created in Realsoft. >> >> http://www.pixelperfect.co.uk/visualisation.htm >> >> All the best >> >> Jason >> > > >
Re: Some V7 info
> My criticism of the RS users is that they are masturbating on the wonderful > features of RS instead of actually doing something : a complete image or a > complete short animation. What what what? Are you saying that Realsoft users aren't making photos/animations? The 3ddart image competition always had many images. Even some of mine. And the Realsoft web site also includes one of my pictures, so I bet there are a lot of other people's pictures from this community too. > Question : Is RS too General? Should it focus on it's strengths? What are > it's strengths? Realsoft's strengths are: -user interface (near perfect now) -modeling (on-par with Rhinoceros) -features for everything (even if everything is not the best on the market, there is no need for a second 3D program) -price I'm now interested in the gaming thing, so maybe this next opinion is a little biased, but I think Realsoft should focus on the gaming area. That's because it's very good in modeling&animation (which is important in game making), and not too expensive for a hobbyist game maker. Regards, Jouni
Re: RealOgre?
Thanks a lot! I'm a little sad though, because it seems that the plugin only supports import and the development hasn't been really great lately. I'm trying to use the export functions in my Linux version of Realsoft V5.1, but they do nothing when I click them. Can any of you answer, would it be possible to export models from Realsoft to Blender first and from Blender again to Ogre? I really want to use Realsoft as my 3D modeling software, but for that I would need a way to export my Realsoft models to Ogre. Next step for me would be to buy the new version of Realsoft (V6 or V7), learn Blender or buy some other software. Regards, Jouni 2009/4/21 K-UDA : > It is here. > http://web.archive.org/web/*/http://realogre.mediaguild.de/ > > - Original Message - From: "Jouni Hatinen" > To: > Sent: Saturday, April 18, 2009 5:27 PM > Subject: RealOgre? > > >> Hey all, >> >> I've found some information about an OGRE plugin for Realsoft3D called >> "RealOgre", but I cannot find it for download anywhere. Do any of you >> know where I could get this plugin? >> >> >> Regards, >> Jouni > >
Re: Some V7 info
Hey, I have only two things to say: First I'm sad that the 3ddart competition cannot be found anymore (at least I cannot find it). Secondly, the advertising of Realsoft has always been extremely bad. Anyway, I would stay 100% Realsoft user, if I found the Ogre3D plugin somewhere. I don't need the latest fancy stuff that other 3D programs try to lure me with. I've used Realsoft since 4.5 and I'm happy with it, mostly because of the great interface. However, now I'm a little interested about making my own small 3D games and Ogre seems really nice indeed, so it would be really nice if I could continue to make the models with Realsoft. But if I cannot, I think I will have to look for alternatives. Back on topic. Keep in mind that advertising is not an easy profession. I'm pretty sure the biggest reason for the lack of it is that it needs resources, and thus would indicate to the desire to expand the user base. However, if Realsoft doesn't want to expand its user base, advertising would be just waste of resources (resources that may not even exist yet). That's my 5 cents. Jouni
RealOgre?
Hey all, I've found some information about an OGRE plugin for Realsoft3D called "RealOgre", but I cannot find it for download anywhere. Do any of you know where I could get this plugin? Regards, Jouni
Re: some fruit
:-P Yeah, you're true. I just saw red in my eyes when I read "animated pineapple leaves" and "realistic" in the same sentence ;-) There's no limit to imagination. Regards, Jouni 2009/4/8 Matthias Kappenberg : > Hi Jouni, > > maybe Mark has very good spice in the hookah :-? > He's talking about "character animated fruits". > "Dumbo" can fly and Marks leafes are animated ;-) > Why not :-? > One the other hand, it can be a spot for genetic > manipulated food, which will conquer the world. > This food can have amazing capabilities. > It can walk or speak or read in my mind > hmmm, I should check my spice. > > Matthias > > @Mark: Can I get some spice from you ? > > > - Original Message - From: "Jouni Hätinen" > To: > Sent: Wednesday, April 08, 2009 3:08 PM > Subject: Re: some fruit > > >>> maybe you can play with the weight of the different laves, so that every >>> leave is attached to the curve with a different weight, in order to make >>> the >>> motion look more natural. >>> >>> This technique would be quite comfortable, because you just need one >>> curve >>> but it affects all leaves a little different. >> >> I don't get it. In my understanding pineapple leaves are stiff like >> wood unless forced to move, when they usually break. What kind of >> animation are you guys talking about? >> >> >> Regards, >> Jouni >> > >
Re: some fruit
> maybe you can play with the weight of the different laves, so that every > leave is attached to the curve with a different weight, in order to make the > motion look more natural. > > This technique would be quite comfortable, because you just need one curve > but it affects all leaves a little different. I don't get it. In my understanding pineapple leaves are stiff like wood unless forced to move, when they usually break. What kind of animation are you guys talking about? Regards, Jouni
Re: some fruit
Great pictures Mark! The pineapple leaves could need something though... maybe they're a bit too light? Jan, I think the leaves of a pineapple are very hard and don't move unless forced, so maybe animation is not needed. Regards, Jouni 2009/4/8 Jan Schmitz : > Hey Mark, > > that looks really nice. Great textures :) > I can't wait to see that fruits animated! > > How are you going to animate the long leaves of the > pineapple? I think that will be really hard, because > every movement of the fruit will affect the leaves, too. > > Grüße, > Jan > > >> From: owner-l...@light.realsoft3d.com >> [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Mark >> Sent: Tuesday, April 07, 2009 2:45 PM >> To: user-list@light.realsoft3d.com >> Subject: some fruit >> >> >> >> Hey all, >> >> >> >> It's been a while but I haven't forgotten Real! Working with it a lot >> except for the last three months but I'm off again! >> >> >> >> I'm currently working on a little character animation with a pineapple and >> a banana. Tomorrow I'll start animating them. >> >> I did some tests with the banana and it seems lattice mapping it to a >> nurbs curve and then animating that curve works best. Any tips? >> >> >> >> The textures I made myself from photographs, it required some precise UV >> editing to get the banana right! Man this was way more work than I >> anticipated. The pineapple too, I photographed a real one from 8 directions, >> put that together in a single texture and face-mapped that to an SDS shere >> with displacement mapping. >> >> >> >> This is going to be a little 'temptation' short animation, we are >> hopefully going to seduce a company into a short commercial ;) >> >> >> >> Cheers to V7! >> >> >> >> >> >> - Mark H
Older versions and OGRE plugin
Hi all! I bought the older version of Realsoft3D for Linux some years ago (v5.5 or something). However, I cannot find it anymore from Realsoft's website :-( Do you know where can I download any of the older versions, because I really cannot afford the new one yet and the Linux versions were provided only from the web site, so I don't have any CDs... Secondly, I was googling about Realsoft and OGRE 3D and I found out that there actually is an OGRE 3D export plugin for Realsoft. I found it from RenderDaemon I think, but the link was broken. So, would any of you guys happen to have the plugin on you somewhere? An alternative link would be much appreciated :-) Thank you, have a nice day! -Jouni