Re: [4/5] d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx. (try 2)
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://winetestbot.dolphin/JobDetails.pl?Key=115 Your paranoid android. === debiantesting (build) === Patch failed to apply
Re: [4/5] d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://winetestbot.dolphin/JobDetails.pl?Key=104 Your paranoid android. === debiantesting (build) === Patch failed to apply
Re: [4/5] d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx.
2012/6/27 Józef Kucia : > --- > + for (mip_level = 0; mip_level < mip_levels; mip_level++) > + { > + hr = calculate_dds_surface_size(src_info, width, height, &src_pitch, > &mip_level_size); > + if (FAILED(hr)) return hr; ... > + hr = D3DXLoadVolumeFromMemory(volume, palette, NULL, pixels, > src_info->Format, > + src_pitch, mip_level_size, NULL, &box, filter, color_key); mip_level_size would be the source slice pitch, right? I'd just call it like that.