Re: [4/5] d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx. (try 2)

2012-07-25 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://winetestbot.dolphin/JobDetails.pl?Key=115

Your paranoid android.


=== debiantesting (build) ===
Patch failed to apply




Re: [4/5] d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx.

2012-07-25 Thread Marvin
Hi,

While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://winetestbot.dolphin/JobDetails.pl?Key=104

Your paranoid android.


=== debiantesting (build) ===
Patch failed to apply




Re: [4/5] d3dx9: Implement D3DXCreateVolumeTextureFromFileInMemoryEx.

2012-06-28 Thread Matteo Bruni
2012/6/27 Józef Kucia :
> ---

> +    for (mip_level = 0; mip_level < mip_levels; mip_level++)
> +    {
> +        hr = calculate_dds_surface_size(src_info, width, height, &src_pitch, 
> &mip_level_size);
> +        if (FAILED(hr)) return hr;
...
> +        hr = D3DXLoadVolumeFromMemory(volume, palette, NULL, pixels, 
> src_info->Format,
> +            src_pitch, mip_level_size, NULL, &box, filter, color_key);

mip_level_size would be the source slice pitch, right? I'd just call
it like that.