[algogeeks] Re: Interesting Probability Question

2007-03-08 Thread Karthik Singaram L
Have a look at this link http://mathworld.wolfram.com/SylvestersFour-PointProblem.html --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups "Algorithm Geeks" group. To post to this group, send email to algogeeks@googlegrou

[algogeeks] Re: Interesting Probability Question

2007-03-08 Thread Rajiv Mathews
On 3/9/07, Nat (Padmanabhan Natarajan) <[EMAIL PROTECTED]> wrote: > > 1. We cannot bound the triangle if we don't bound the space...thats the > reason why I choose a unit square I think we don't really need to bound anything. I think the question as is phrased can only yield what I guess should b

[algogeeks] Re: Interesting Probability Question

2007-03-08 Thread Rajiv Mathews
On 3/9/07, Karthik Singaram L <[EMAIL PROTECTED]> wrote: > > "Show the chance of four points forming the apices of a reentrant > quadrilateral is 1/4 if they are taken at random in an indefinite plane". It Wow! As I solved it, I got the probability tending to 1/2 as the size of the plane(SOP) ten

[algogeeks] Re: Interesting Probability Question

2007-03-08 Thread Nat (Padmanabhan Natarajan)
Interesting I should say... Anyway a couple of points on the discussion we had so far... 1. We cannot bound the triangle if we don't bound the space...thats the reason why I choose a unit square 2. It is true that there are a lot of points outside the triangle that you cannot choose but they all

[algogeeks] Re: Interesting Probability Question

2007-03-08 Thread Karthik Singaram L
The question as it seems is known as the "Sylvesters Question" I quote from the paper "Random points, convex bodies, lattices" by Imre barany. "Show the chance of four points forming the apices of a reentrant quadrilateral is 1/4 if they are taken at random in an indefinite plane". It was understo

[algogeeks] Re: Interesting Probability Question

2007-03-08 Thread Rajiv Mathews
On 3/8/07, Karthik Singaram L <[EMAIL PROTECTED]> wrote: > > The same triangle reasoning holds good here too right? If we choose the end > points of the side that we are bisecting and the new point we are choosing > on the perpendicular bisector as the triangle the other vertex will be > inside th

[algogeeks] Re: Interesting Probability Question

2007-03-08 Thread Karthik Singaram L
(A) Hull is _not_ a quadrilateral if the 4th point lies inside the triangle AND _many_ other points. For instance, extend the perpendicular bisector (just as a sample case) of any one side beyond the vertex of the triangle that it passes through. The same triangle reasoning holds good here too rig

[algogeeks] Re: Interesting Probability Question

2007-03-07 Thread Rajiv Mathews
On 3/8/07, Karthik Singaram L <[EMAIL PROTECTED]> wrote: > > If the bound reasoning is correct then we would have a probability of 1 to > get a quadrialetral when choosing random points in a plane. > The bound reasoning is valid under the condition that size of plane tends to infinity. As I've po

[algogeeks] Re: Interesting Probability Question

2007-03-07 Thread Rajiv Mathews
On 3/7/07, Nat (Padmanabhan Natarajan) <[EMAIL PROTECTED]> wrote: > 4. Now join these three points to get a triangle, again the hull is not > quadrilateral if it lies within this triangle. Now the probability is 1 - > (area of triangle)/(area of Sq.) I think that we don't really lose anything > by

[algogeeks] Re: Interesting Probability Question

2007-03-07 Thread Karthik Singaram L
why is it 1 - (area of triangle)/(area of Sq.)? why do we need a square since what would happen is that the 4th point can be anywhere in the space but the area of the triangle is bounded. The probability of choosing a point outside the triangle would be 1 (bound - not exact by reasoning as in (3))

[algogeeks] Re: Interesting Probability Question

2007-03-07 Thread Nat (Padmanabhan Natarajan)
I am not sure if I am thinking right about this problem but here is my approach 1. Hull is not a quadrilateral if at least 3 points are collinear to begin with 2. Pick two random points, draw a line through them 3. Pick the third point, the probability of the third point lying on the line = 0 (bou