so could you suggest me a reading in order to learn the hardware
abstraction interface required by the OpenGL?
thanks
Marco
2012/6/14 mars
>
> On 2012年06月13日 17:49, Marco Guerrero wrote:
>
> so does the OpenGL ES rely on a specific hardware abstraction interface in
> order to reach the hardware
On 2012年06月13日 17:49, Marco Guerrero wrote:
so does the OpenGL ES rely on a specific hardware abstraction
interface in order to reach the hardware accelerations?
yes.
Do I have to implement a .so library, like for copybit, in order to
map 3D graphics, vector graphics, ...to the GPU hardware f
so does the OpenGL ES rely on a specific hardware abstraction interface in
order to reach the hardware accelerations?
Do I have to implement a .so library, like for copybit, in order to map 3D
graphics, vector graphics, ...to the GPU hardware functions?
Thanks!
Marco
2012/6/12 mars
> actually,