Re: [android-kernel] Re: copybit from donut to gingerbread

2012-06-27 Thread Marco Guerrero
thank you! I have reached the same conclusion. the animation process loads the opengl the second time, so that does the copybit have to be designed to be loaded multiple times? 2012/6/27 Matt Reimer > I think what's happening (at least on boot) is that surfaceflinger loads > it, and then bootani

Re: [android-kernel] does ICS need GPU?

2012-06-13 Thread Marco Guerrero
so could you suggest me a reading in order to learn the hardware abstraction interface required by the OpenGL? thanks Marco 2012/6/14 mars > > On 2012年06月13日 17:49, Marco Guerrero wrote: > > so does the OpenGL ES rely on a specific hardware abstraction interface in > order to rea

Re: [android-kernel] does ICS need GPU?

2012-06-13 Thread Marco Guerrero
texture, projected texture, non-square texture etc. > > > > > O 2012年06月11日 20:32, Marco Guerrero wrote: > > yes, the system is no so fast and smoothly. > > Do I have to implement copybit? > > the CPU is a PXA310 by Marvell, I know I could build the copybit library

Re: [android-kernel] does ICS need GPU?

2012-06-11 Thread Marco Guerrero
yes, the system is no so fast and smoothly. Do I have to implement copybit? the CPU is a PXA310 by Marvell, I know I could build the copybit library starting from the WMMX2 graphical technology I actually do not know if this CPU has a GPU could you give me some tips on how to implement the elg