thank you!
I have reached the same conclusion.
the animation process loads the opengl the second time, so that does the
copybit have to be designed to be loaded multiple times?
2012/6/27 Matt Reimer
> I think what's happening (at least on boot) is that surfaceflinger loads
> it, and then bootani
so could you suggest me a reading in order to learn the hardware
abstraction interface required by the OpenGL?
thanks
Marco
2012/6/14 mars
>
> On 2012年06月13日 17:49, Marco Guerrero wrote:
>
> so does the OpenGL ES rely on a specific hardware abstraction interface in
> order to rea
texture, projected texture, non-square texture etc.
>
>
>
>
> O 2012年06月11日 20:32, Marco Guerrero wrote:
>
> yes, the system is no so fast and smoothly.
>
> Do I have to implement copybit?
>
> the CPU is a PXA310 by Marvell, I know I could build the copybit library
yes, the system is no so fast and smoothly.
Do I have to implement copybit?
the CPU is a PXA310 by Marvell, I know I could build the copybit library
starting from the WMMX2 graphical technology
I actually do not know if this CPU has a GPU
could you give me some tips on how to implement the elg