so could you suggest me a reading in order to learn the hardware
abstraction interface required by the OpenGL?
thanks
Marco
2012/6/14 mars
>
> On 2012年06月13日 17:49, Marco Guerrero wrote:
>
> so does the OpenGL ES rely on a specific hardware abstraction interface in
> order to reach the hardware
On 2012年06月13日 17:49, Marco Guerrero wrote:
so does the OpenGL ES rely on a specific hardware abstraction
interface in order to reach the hardware accelerations?
yes.
Do I have to implement a .so library, like for copybit, in order to
map 3D graphics, vector graphics, ...to the GPU hardware f
so does the OpenGL ES rely on a specific hardware abstraction interface in
order to reach the hardware accelerations?
Do I have to implement a .so library, like for copybit, in order to map 3D
graphics, vector graphics, ...to the GPU hardware functions?
Thanks!
Marco
2012/6/12 mars
> actually,
actually, you do not have to implement copybit , but this module can
accelerate your graphic application. e.g, color space convert, image
stretch etc.
and i should tell you the PXA310 has no GPU on it.
how to implement egl in hardware? I think you may use the Wireless MMX
technology to optim
yes, the system is no so fast and smoothly.
Do I have to implement copybit?
the CPU is a PXA310 by Marvell, I know I could build the copybit library
starting from the WMMX2 graphical technology
I actually do not know if this CPU has a GPU
could you give me some tips on how to implement the elg
yes ofcourse no need, but the android will become such slowly without it.
instead of it , it will load the software egl library.
I want to know how is your ARMv5 running quite well without GPU?
can launcher be smoothly with only ARMv5? or something like 3D game else?
On 2012年06月11日 15:43, Ventan
Hi All,
I have intention to port ICS to an ARMv5 processor based platform where
Android 2.3.7 (gingerbread) is running quite well.
So I am wondering if the porting of Android 4.x to this platform is an
impossible mission because my hardware does not include a graphical
processor unit or any sp