Re: problem with Note function mush client

2021-03-07 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: problem with Note function mush client Ah OK. URL: https://forum.audiogames.net/post/620840/#p620840 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: problem with Note function mush client It does, I tested this alongside Note to be sure. URL: https://forum.audiogames.net/post/620576/#p620576 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listi

Re: problem with Note function mush client

2021-03-06 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: problem with Note function mush client Wrap that rascal! No, not your johnson, your code goes in code tags. They're like HTML except they use square brackets rather than angle brackets. So code and /code with the brackets enclosing them and the text between the open and closing tags.Any

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-27 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Yeah it's unfounded IMO. Yeah, if they die then they die, but they've been a part of my life for so long that I am not giving up on them until they just vanish. URL: https://forum.audiogames.net/post/618876/#p618876 -- Audiogames-reflec

Re: No Video Jam 2, an audio game jam, begins April 9

2021-02-27 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: No Video Jam 2, an audio game jam, begins April 9 My goal is to drop a pack of interface sounds on freesound.org. I've been working on it in my spare time for a while now. My idea was to drop it when I hit 100, and I'm on 87, so I'm on the home stretch. Maybe those will be helpful in th

Re: Increasing Typing Stability.

2021-02-26 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Increasing Typing Stability. Semi-weighted for the win. Synth is too light, no feedback. semi-weighted is just the right amount to give you that slap back to let you know you did a thing. URL: https://forum.audiogames.net/post/618542/#p618542 -- Audiogames-reflector mailing list A

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome It's insane. I wonder if these guys were high the entire time while coding it. URL: https://forum.audiogames.net/post/618287/#p618287 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-24 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome OK, but how long was it up before that happened? Without knowing the why of why it got taken down, it's harsh to say that he doesn't care about having players. Anything could have happened in those intervening years. Hell, he could have died.

Re: Increasing Typing Stability.

2021-02-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Increasing Typing Stability. I have reds and they respond about halfway through the key travel. URL: https://forum.audiogames.net/post/617750/#p617750 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: Increasing Typing Stability.

2021-02-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Increasing Typing Stability. I still do it, and have a mechanical. URL: https://forum.audiogames.net/post/617701/#p617701 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: bgt: string to dictionary? Yeah serialization makes sense, but it seems like OP wants to create a dictionary from the contents of a string and I'm just like... uh, OK then. URL: https://forum.audiogames.net/post/617669/#p617669 -- Audiogames-reflector mailing list Audiogames-refle

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Yeah, don't use hellcore, you'll just end up with a huge headache. URL: https://forum.audiogames.net/post/617662/#p617662 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: bgt: string to dictionary?

2021-02-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: bgt: string to dictionary? How the hell would you convert a string to a dictionary. A dictionary is a container to store key value pairs. I mean, I guess you could write a parser to take something like "name=Mike" and append it to a dictionary, but why? URL: https://forum.audiogames.ne

Re: trouble finding good places to advertise my discord bots.

2021-02-22 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: trouble finding good places to advertise my discord bots. Bots are a novelty item for me, not necessary. I will say though, that I probably wouldn't pay for one, and I definitely wouldn't use one unless it were open source. Now, if it were open source, and I really liked it, I would don

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Come back on Flux if you ever get a min, Cent mentions you sometimes, probably would like to hear from you again. URL: https://forum.audiogames.net/post/617336/#p617336 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: Increasing Typing Stability.

2021-02-21 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Increasing Typing Stability. IDK happens to me too. Jsut thign taht, etc. It never feels wrong to me when I type those words thee wrong way. URL: https://forum.audiogames.net/post/617323/#p617323 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: what types of skills do I need to work with arduinos?

2021-02-21 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: what types of skills do I need to work with arduinos? Don't go into college with the mindset you currently have. You will fail out and do so quickly. You can't reasonably expect to put yourself in a position where you have to work hard - harder than sighted people - when you want to kil

Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Suggestions for Wayfar 1444 relaunch welcome Hell yeah, sounds awesome. I don't remember anything necessarily bad for us, but I didn't get very far before things got shut down. URL: https://forum.audiogames.net/post/617220/#p617220 -- Audiogames-reflector mailing list Audiogames-r

Re: Thoughts on possible developement of a racing game

2021-02-20 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Thoughts on possible developement of a racing game Came here to say basically this. URL: https://forum.audiogames.net/post/617095/#p617095 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/a

Re: Indent Reporter extension for VSCode

2021-02-16 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Indent Reporter extension for VSCode Yeah I don't know what it means either. GO suck an egg is sometimes heard by the older generations here in the states and it's a non-sweary way to tell someone to fuck off. URL: https://forum.audiogames.net/post/616116/#p616116 -- Audiogames-re

Re: Indent Reporter extension for VSCode

2021-02-14 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Indent Reporter extension for VSCode I'm pretty sure both Jaws and ZDSR do. I know for a fact that Jaws does. URL: https://forum.audiogames.net/post/615616/#p615616 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: help from python users

2021-02-12 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: help from python users The official interpreter is not a compiler, it's an interpreter. I mean, the one everyone uses is Cython. URL: https://forum.audiogames.net/post/615083/#p615083 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha

Re: would it be possible to port a speech engine to Game Boy Advance?

2021-02-09 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: would it be possible to port a speech engine to Game Boy Advance? Someone already had gotten speech on the Famicom, though it's horrible sounding and it's also in Japanese. URL: https://forum.audiogames.net/post/614022/#p614022 -- Audiogames-reflector mailing list Audiogames-refle

Re: is what I’m doing even considered programming?

2021-02-08 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: is what I’m doing even considered programming? I mean yeah, it's programming. How wouldn't it be. URL: https://forum.audiogames.net/post/613719/#p613719 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mail

Re: An Opportunity May Be Just Around The Corner...

2021-02-07 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... OK, but do you have the story written up for the shooter? If not, it'll be hard to work on the life game if it is a continuation of the shooter's story line. So you have two potential MUDs and one game that would not really translate well

Re: An Opportunity May Be Just Around The Corner...

2021-02-06 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... I do agree there, this closed off approach isn't helping anyone. I get not wanting to spoil things or leak secrets, but it's going to be hard to find people when they have no clue what they're going to be doing. Not only that, but to find

Re: An Opportunity May Be Just Around The Corner...

2021-02-06 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... Nevertheless, he's right about MOO not being good for the things he said it's not good for. URL: https://forum.audiogames.net/post/613296/#p613296 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: An Opportunity May Be Just Around The Corner...

2021-02-05 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... Stunt is critical for the modern MOO IMHO. Toaststunt because it's being worked on. You get a bunch of stuff, including 64 bit ints, the map, the waif datatype, a bunch of stuff that migrated from the database to server builtins, argon 2 p

Re: An Opportunity May Be Just Around The Corner...

2021-02-05 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... I do know MOO, but there are people who would run circles around me coding wise. URL: https://forum.audiogames.net/post/613151/#p613151 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabaha

Re: Earwax

2021-01-30 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Earwax It is but I think it does more, and it won't be as utterly fucked over as Lucia is. URL: https://forum.audiogames.net/post/611182/#p611182 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: Earwax

2021-01-26 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Earwax Yeah but check now, there will be DLLs there. URL: https://forum.audiogames.net/post/610014/#p610014 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Am I too stupid for programming?

2021-01-26 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Am I too stupid for programming? I'm too stupid for coding, but I'm also too stupid to stop trying. Further, I'm too stupid to not fall for the sunk cost fallacy, thus, I can't drop it. URL: https://forum.audiogames.net/post/609928/#p609928 -- Audiogames-reflector mailing list Aud

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine They don't even look pythonic. I hate trying to read source code with those things in place because I can't figure out what the hell is going on past all the type shit. URL: https://forum.audiogames.net/post/609412/#p609412 -- Audiogame

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine They don't even do anything. URL: https://forum.audiogames.net/post/609375/#p609375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: pyAGE - yet another Python audio game engine

2021-01-24 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: pyAGE - yet another Python audio game engine I hate them, with the fiery passion of a thousand burning suns all the way to a supernova, neutron, white dwarf, I hate them.If you want that, go to Rust. It shouldn't be in Python. URL: https://forum.audiogames.net/post/609339/#p609339

Re: A program I'm working on, what do y'all think?

2021-01-24 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: A program I'm working on, what do y'all think? Yes, and hell awaits you, because that thing is... phwiw URL: https://forum.audiogames.net/post/609253/#p609253 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bi

Any tips for uploading a pack to freesound?

2021-01-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Any tips for uploading a pack to freesound? I've been slowly but surely piecing together some interface sounds. These I've made using synthesis or kontakt / komplete instruments or other VSTs. I've just been naming them interf1, interf2, etc. Obviously, that's not gonna fly.  I've seen the

Re: trying to solidify my understanding of coding concepts, and failing

2021-01-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: trying to solidify my understanding of coding concepts, and failing In Python, you pass handles without a second thought. BGT just turns it into this nebulous, hard to grasp thing and the manual doesn't explain it properly in my opinion. URL: https://forum.audiogames.net/post/609101/#p

Re: trying to solidify my understanding of coding concepts, and failing

2021-01-22 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: trying to solidify my understanding of coding concepts, and failing Lol, +1 URL: https://forum.audiogames.net/post/608811/#p608811 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogame

Re: Earwax Story Builder

2021-01-21 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Earwax Story Builder Yeah, I have thoughts... screaming raging thoughts. Someone should scream at the Pyglet devs unless there's a really good reason why it needs to be that way.I'll check out the new stuff at some point soon. URL: https://forum.audiogames.net/post/608428/#p608428

Re: Earwax Story Builder

2021-01-21 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Earwax Story Builder Oh, remember that ordeal we went through with Lucky 13 and the modifiers being on? That's still a thing. It took me like 5 minutes to try to figure out why the hell none of my keypresses did anything. Then I remembered that, and it turns out that my scroll lock was

Re: how to install ubuntu server on vmware

2021-01-20 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: how to install ubuntu server on vmware OK but like, it doesn't show. Why would you want to be giving out misinformation to people. I mean, I'm sure I've done it, although unintentionally. Now though, I either don't answer if I don't know, or see if I can find out. But what I don't do is

Re: how to install ubuntu server on vmware

2021-01-20 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: how to install ubuntu server on vmware OK, all of the posts in this thread minus Camlorn's posts are bullshit.First, the installer is some sort of graphics thing, but it is not using a window manager in the traditional sense. It's using either ncurses or some other library. It's not acc

Re: Earwax Story Builder

2021-01-20 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Earwax Story Builder Any project that you do in python, it is highly recommended that you do it in a vritual environment. What this does is copies over the python interpreter to its own directory, as well as some base packages. When it's activated, any packages you install via pip will

Re: discord bot won't play audio from keybase, but does on local drive

2021-01-20 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: discord bot won't play audio from keybase, but does on local drive Yeah keybase uses its own filesystem supported by Docan on Windows, so it's not going to behave in the way you want. I didn't think of that earlier, but it totally makes sense now. URL: https://forum.audiogames.net/post

Re: Earwax Story Builder

2021-01-19 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Earwax Story Builder I built up a little three room thingie. My goal is to have it where you have to kill a bear. So is that even possible right now? Does this thing have a stat based system that can handle health at the very least? Also, I would like the bear to automatically attack th

Re: discord bot won't play audio from keybase, but does on local drive

2021-01-17 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: discord bot won't play audio from keybase, but does on local drive The files aren't stored on your machine. I don't know how other players deal with this, I've never honestly played stuff out of keybase, because in my mind, that's an incorrect usage. It's not meant to be your file serve

Re: Earwax Story Builder

2021-01-16 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Earwax Story Builder I might check it out once other people have had a run through. One thing that bugs me is when I'm endeavoring in a creative process and things keep interrupting me. So like, if this thing is just getting started, it might be crashy and stuff, so I'll just wait a whi

Re: python open.write insert's extra lines after any line after writing?

2021-01-10 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: python open.write insert's extra lines after any line after writing? I don't get what you're trying to say. They are the same to me. Did you come up with something like this:with open("test.txt", mode="w") as f: f.write("Hi, how are you \r\n") for x in range(1, 11): f.wr

Re: searching for developers

2021-01-09 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: searching for developers I don't know that you'll find anyone here. Either we have kids that are too young and inexperienced, or people who have found their success in the field of computer science or software engineering and don't have the time. URL: https://forum.audiogames.net/post/

Re: Developing on Windows VS. Mac

2021-01-09 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Developing on Windows VS. Mac I set symbols to len, ren, lack, rack, lace and race. to shorten even further,. URL: https://forum.audiogames.net/post/605551/#p605551 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Game Dev Internship at GameStreamX

2021-01-07 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Game Dev Internship at GameStreamX We can't use Unity. URL: https://forum.audiogames.net/post/604983/#p604983 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Keeping track of state without globals?

2021-01-06 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? Gotcha, yeah I think I will go with this approach. URL: https://forum.audiogames.net/post/604798/#p604798 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: Keeping track of state without globals?

2021-01-06 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? Dude it wasn't me, it was Black, and it's set to autoformat every time I save... lol. URL: https://forum.audiogames.net/post/604765/#p604765 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: Keeping track of state without globals?

2021-01-06 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? 3import logging import sys import os os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide" import pygame import XInput as xin from cytolk import tolk from pygame.locals import * logging.basicConfig( filename="controller_info.log", level=lo

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? Yeah it's not a huge thing. I did start working on a class for the announce state. I decided to do it properly because I can pass in the controller index into the constructor so it will handle multiple controllers. But then I have to figure out a

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? I should be able to handle multiple controllers as things stand right now, because each one gets its own index which I pass to functions that will use it.I just don't see the point in all that. It seems silly to me to go through all that just to u

Re: Keeping track of state without globals?

2021-01-05 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? I think what I'll end up doing is making classes that you call directly without having to create objects for them. That's what seems to make the most sense in this particular case.So by me putting the variables right under class rather than in the

Re: Keeping track of state without globals?

2021-01-04 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? I'm not saying I'm not gonna do it, In fact, I will. I am just grumbling about it because I hate classes. The second you start using them, then everything becomes a class and you've got objects all over the place because you need one for this and

Re: Keeping track of state without globals?

2021-01-04 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? I was trying to avoid all that. I hate OOP constructs. It always just seems so over-engineered for the problem at hand. I guess I will have to at some point though.I can't really use constants here because each variable or element in a tuple or li

Re: Keeping track of state without globals?

2021-01-04 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Keeping track of state without globals? I was trying to avoid all that. I hate OOP constructs. It always just seems so over-engineered for the problem at hand. URL: https://forum.audiogames.net/post/604259/#p604259 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Keeping track of state without globals?

2021-01-04 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Keeping track of state without globals? Programmers everywhere warn to not use global variables. I try to design that way myself, but I'm coming into an issue where I think I'm reaching outside my field of knowledge - which is admittedly pretty shabby.I'm making a controller utility in Pyth

Re: Framework, my new set of tools for audiogame creation in python3

2020-12-31 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 Oh damn, OK I'll dump the examples folder inside it. URL: https://forum.audiogames.net/post/603385/#p603385 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: Framework, my new set of tools for audiogame creation in python3

2020-12-31 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Framework, my new set of tools for audiogame creation in python3 So I have a project in an example dir that is at the top level of the framework dir along with the git stuff and my virtual environment. Since I didn't want to clutter up the main  framework dir and since it says that you

Re: An Opportunity May Be Just Around The Corner...

2020-12-30 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... @12 Simply put, a lead programmer would be able to manage the other programmers, leaving the project leads to manage the entire project as a whole. Also, the lead programmer should not be a total yes man to the higher ups. They should be a

Re: An Opportunity May Be Just Around The Corner...

2020-12-29 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: An Opportunity May Be Just Around The Corner... Well, non-programmers leading programmers will not end well. It'll be like trying to herd cats. SO you really need a programmer who is trustworthy who would be a liaison between the other programmers and the team leadership to guide that p

Re: Python: Usage for Joysticks and External Controllers?

2020-12-29 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Python: Usage for Joysticks and External Controllers? Well maybe digging into SDL2 can fix that, I don't know. I do know that if I play a game with a controller, and it doesn't have rumble support, I'd just as soon switch back to keyboard unless there's a really good reason knot to. UR

Re: Python: Usage for Joysticks and External Controllers?

2020-12-28 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Python: Usage for Joysticks and External Controllers? Pygame's controller support doesn't give you rumble support though. I do not really like pyglet all that much. URL: https://forum.audiogames.net/post/602773/#p602773 -- Audiogames-reflector mailing list Audiogames-reflector@sab

Re: Any advice on using Visual Studio Community Edition with NVDA?

2020-12-28 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA? Nope, it sucks with NVDA. You can get around most places, but all the things aren't read like you'd expect, and the lag makes it just unpleasant and unworkable to use. URL: https://forum.audiogames.net/post/602652/#p602652

Re: How to compile C# scripts in Notepad ++? It's possible?

2020-12-28 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: How to compile C# scripts in Notepad ++? It's possible? You write your code, save the file and compile it on the command line. URL: https://forum.audiogames.net/post/602611/#p602611 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatt

Re: How to compile C# scripts in Notepad ++? It's possible?

2020-12-28 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: How to compile C# scripts in Notepad ++? It's possible? msvc.exe but I highly recommend not going this route and instead using Visual Studio. URL: https://forum.audiogames.net/post/602607/#p602607 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com h

Re: Need a sound designer? Listen up!

2020-12-24 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Need a sound designer? Listen up! Just made this today. URL: https://forum.audiogames.net/post/601568/#p601568 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor @OP, can you make the spin controls in the edit boxes not suck? At most, they should display 3 decimal places, and a smoother interpolation between points would be preferred. Not jumping from 0.5 to 0.399278 or some such. I get you have to check f

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor Ah yeah using keybase this wouldn't happen as it doesn't expire. that's what I do. You put in your public folder and then you go to keybase.pub/username or use the search box at keybase.pub, find your thing, end hit applications key e on it to copy the link for d

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor Resonant filters work well yes, and a slow LFO flanger where the feedback is barely audible. URL: https://forum.audiogames.net/post/601350/#p601350 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukog

Re: Synthizer Reverb Editor

2020-12-23 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor It makes sense though, maybe 0.1 would work. URL: https://forum.audiogames.net/post/601266/#p601266 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-refle

Re: Stumped Making a Mod

2020-12-17 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Stumped Making a Mod Forget about it. URL: https://forum.audiogames.net/post/599493/#p599493 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: any accessible way to solv python's confusing errors?

2020-12-14 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: any accessible way to solv python's confusing errors? This is just programming dude. As you get better, you'll develop sort of an intuition about this type of thing. URL: https://forum.audiogames.net/post/598682/#p598682 -- Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Synthizer Reverb Editor

2020-12-12 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor Well other reverbs, even some of the more expensive plugins can get... I don't know the right word, granulated and artifacty sometimes. URL: https://forum.audiogames.net/post/597972/#p597972 -- Audiogames-reflector mailing list Audiogames-reflector@sabahatt

Re: Synthizer Reverb Editor

2020-12-12 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor Honestly, I can get better reverbs out of it than I can pretty much every reverb related plugin I have, minus the ones that use impulse responses. URL: https://forum.audiogames.net/post/597962/#p597962 -- Audiogames-reflector mailing list Audiogames-reflect

Re: Synthizer Reverb Editor

2020-12-11 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Synthizer Reverb Editor This thing makes some sick ass reverbs. Can you make a way to export the sound as wave or flac with the reverb in tact? URL: https://forum.audiogames.net/post/597756/#p597756 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: 2MB Game engine in the works -- any beta testers? Yeah, I can't see writing an entire game in lua, though modding one, certainly. URL: https://forum.audiogames.net/post/597457/#p597457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Why do You like pure basic?

2020-12-10 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Why do You like pure basic? Come on, it is the devs in like 90% of these cases. Sure, you can't just predict someone's behavior, I get that, but at the same time, you can do more to vet people. URL: https://forum.audiogames.net/post/597318/#p597318 -- Audiogames-reflector mailing

Re: using a dll in c#?

2020-12-07 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: using a dll in c#? @7 That's just a bad minset to be in when you're going to be programming. Well, I'm perfect and the compiler is broken so fuck it. URL: https://forum.audiogames.net/post/596391/#p596391 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukog

Re: using a dll in c#?

2020-12-07 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: using a dll in c#? If you're using C#, use friggin visual studio. You would add the tolk.net.dll as a reference in the solution explorer, then there's way to get it to copy the tolk.dll as well but I don't know how so I just copy it manually to the debug dir of my project. URL: https:/

Re: Where is the @shutdown verb in moo?

2020-12-06 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Where is the @shutdown verb in moo? Yeah and it calls the builtin anyway. URL: https://forum.audiogames.net/post/595925/#p595925 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-

Re: Designing an Audio FPS

2020-12-05 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Yeah it was a good effort, we definitely appreciate you. URL: https://forum.audiogames.net/post/595691/#p595691 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio

Re: The Synthizer Thread

2020-12-04 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: The Synthizer Thread Ironic since I could probably make some halfway decent presets, but I can't code for shit. URL: https://forum.audiogames.net/post/595507/#p595507 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Re: Designing an Audio FPS

2020-12-04 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Eyy NBD, you're probably just trying to do something with that engine it's not designed to handle. URL: https://forum.audiogames.net/post/595397/#p595397 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gu

Re: Designing an Audio FPS

2020-12-04 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Maybe a little, but not near what is needed. URL: https://forum.audiogames.net/post/595304/#p595304 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflec

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS OK. Take any game that has half way decent sound design and is first person. When you turn yourself, you hear sounds in the environment pan around you smoothly. For third person games, you will get the effect by moving the camera. That's what we need. Without sigh

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Definitely not like this. URL: https://forum.audiogames.net/post/595243/#p595243 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS No matter where I set it, it doesn't feel right. Too jagged. I almost feel like the audio positioning doesn't have enough resolution. When you turn, you should hear things smoothly pan around you then go behind with with a pitch decrease or some sort of occlusion.

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS It's better in the sense that it's not so steppy, but still, the mouse is super sensitive to the point where breathing on it would turn you half way around. URL: https://forum.audiogames.net/post/595232/#p595232 -- Audiogames-reflector mailing list Audiogame

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Still jacked up. Very snappy, very laggy between motions. Not smooth at all. URL: https://forum.audiogames.net/post/595228/#p595228 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/ma

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS OK, well it is responding now, but rather snappish and altogether ungood. URL: https://forum.audiogames.net/post/595222/#p595222 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailm

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Can you not get the raw information on the movements and compare it to previous info to make that determination... something independent of resolution? URL: https://forum.audiogames.net/post/595217/#p595217 -- Audiogames-reflector mailing list Audiogames-ref

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS It's 720p but a weird ratio I think. I can't see worth shit, no need in getting a decent TV. I got the thing boxing day for like $75 bucks. URL: https://forum.audiogames.net/post/595213/#p595213 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Designing an Audio FPS

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: Designing an Audio FPS Sometimes it snaps hard left or hard right, but I don't know if there's a correlation to mouse movement or not. I have to put a lot, and i mean like pick up the mouse three times of movement into it to get it to snap at all. URL: https://forum.audiogames.net/post

Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks?

2020-12-03 Thread AudioGames . net ForumDevelopers room : GrannyCheeseWheel via Audiogames-reflector
Re: anyway to run c++ code with out a laggy editer like vs or CodeBlocks? It's not supposed to be used like that. You're supposed to open your whole folder with it once then use its explorer to jump between files. WTF lol. URL: https://forum.audiogames.net/post/595186/#p595186 -- Audi

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