Dear Squeakers,
welcome to the The Weekly Squeak Summary, a weekly report on what's
going on in the world of Squeak based on the Weekly Squeak blog.
It's been another quiet week. Still, there is a highlight that affects
most of us.
VOTE! - http://weeklysqueak.wordpress.com/2006/11/15/vote/
The
Hi,
I am interested in learning about expert systems with Squeak. I read
that Smalltalk was used for writing
this type of software. Is there any program available in Squeak?
Thanks and regards
Ulli
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TTrait named: #TPoint
fromClass: Point
includeSuperUnit: nil
uses: {}
category: 'Traits-Temp'
The authors say "When generating a trait from an existing class,
the system automatically replaces instance variable accesses
through accessor methods."
Moreover they say the class serves as a sourc
In the example of this site, there is a point 3) Generating a trait from a
class.
http://www.iam.unibe.ch/~schaerli/smalltalk/traits/ traitsPrototype.htm
TTrait named: #TPoint
fromClass: Point
includeSuperUnit: nil
uses: {}
category: 'Traits-Temp'
The authors say "When generating a trait from
Bert Freudenberg wrote:
Other than that, it's just some math.
For this kind of thing (something like the eyes that follow your mouse)
would it just be math (calculating a certain distance from the center of
the object you're over) or would use an objects "colorUnder" at all?
After playing w
How can I create a trait from a class in Squeak 3.9 final ?
What do you mean?
If this is taking a class and turning it into a trait. Basically you
cannot. It was never the case or I do not understand what
you mean.
In previous version I could use e.g. "fromClass: Class1".
(http://www.iam.
How can I create a trait from a class in Squeak 3.9 final ?
In previous version I could use e.g. "fromClass: Class1".
(http://www.iam.unibe.ch/~schaerli/smalltalk/traits/traitsPrototype.htm)
In 3.9 final this message is not recognized anymore.
Best regards,
Warakorn
stephane ducasse <[EMAIL PROTE