Interestingly, UUIDGenerator creates 16 bytes of random using Random
one bit at a time.
I suspect there are entropy issues all through the image.
-- Tim
On Mon, Aug 4, 2008 at 2:16 AM, Jerome Peace
<[EMAIL PROTECTED]> wrote:
> Re: Tim's Fix for LargeIntger>>AtRandom
> was: [Newbies] Re: What's w
>> Not sure this will help in your case, but just for information, there are
some plugin naming convention i>> ssues, the generated name does not always
match the plugin name.
>> internal plugin B3DEnginePlugin generated as Squeak3D
the list produced by executing: "SmalltalkImage current listBui
I'm wondering, the Color handling of different colors like blue etc
where it dynamically creates class variables for a number of colors,
is that the standard idiom or as the code looks to be kind of old, is
it no longer accepted practice.
If I needed to do something similar should I be follow
Re: Tim's Fix for LargeIntger>>AtRandom
was: [Newbies] Re: What's wrong with this statement?
Hi Tim,
Glad you are working on a fix.
I looked at your first pass.
It looks like it would work but maybe eat performance.
As Randal mentioned it goes thru Randoms
siz and a half times faster than n