Re: [Newbies] Re: Tim's Fix for LargeIntger>>AtRandom

2008-08-04 Thread Cerebus
Interestingly, UUIDGenerator creates 16 bytes of random using Random one bit at a time. I suspect there are entropy issues all through the image. -- Tim On Mon, Aug 4, 2008 at 2:16 AM, Jerome Peace <[EMAIL PROTECTED]> wrote: > Re: Tim's Fix for LargeIntger>>AtRandom > was: [Newbies] Re: What's w

Re: [Newbies] Problems getting started with OpenGL in Squeak

2008-08-04 Thread Nick Ager
>> Not sure this will help in your case, but just for information, there are some plugin naming convention i>> ssues, the generated name does not always match the plugin name. >> internal plugin B3DEnginePlugin generated as Squeak3D the list produced by executing: "SmalltalkImage current listBui

[Newbies] Colors as class variables...

2008-08-04 Thread Sean Allen
I'm wondering, the Color handling of different colors like blue etc where it dynamically creates class variables for a number of colors, is that the standard idiom or as the code looks to be kind of old, is it no longer accepted practice. If I needed to do something similar should I be follow

[Newbies] Re: Tim's Fix for LargeIntger>>AtRandom

2008-08-04 Thread Jerome Peace
Re: Tim's Fix for LargeIntger>>AtRandom was: [Newbies] Re: What's wrong with this statement? Hi Tim, Glad you are working on a fix. I looked at your first pass. It looks like it would work but maybe eat performance. As Randal mentioned it goes thru Randoms siz and a half times faster than n