I'm reading "Smalltalk Best Practice Patterns". On page 49 there is
this example code.
Object>>= anObject
^self == anObject
I've never seen == in Smalltalk before. It doesn't seem to be a method
in Object within Squeak. What's going on here?
---
Mark Volkmann
smime.p7s
Descri
> Pragma syntax is unique to squeak, I believe. This is included
> in 3.9 and later images
No. Squeak Pragma are compatible to the ones in VisualWorks, GemStone
and GNU Smalltalk.
I've compiled a list of syntactic/library differences (that matter to
Seaside) in my this years ESUG presentation:
On Wed, Oct 29, 2008 at 04:43:49PM -0500, Mark Volkmann wrote:
> I know that the syntax for literal and dynamic arrays is specific to
> Squeak.
The literal syntax #(1 2 3) is standard, I think, but not the
dynamic syntax {1. 2 .3}
> Is the @ method in the Number class for creating Point objects
El 10/29/08 5:32 PM, "Gauland, Michael" <[EMAIL PROTECTED]>
escribió:
> Can anyone help me learn the modern¹ way of laying out morphs? I¹m trying to
> create a stack-based (RPN¹) calculate in Squeak (more as a way of learning
> the language and environment than because the world needs another
El 10/29/08 6:51 PM, "Yoshiki Ohshima" <[EMAIL PROTECTED]> escribió:
> Charles Bacon wrote:
>>
>> I have just installed Squeak on my FreeBSD box, a bit more capable than
>> the limited OLPC in which I discovered it as a part of Etoys. Problem
>> is that Squeak gives no clue how to address a M
Hi,
I have installed Squeak3.10.2-7179-win32.zip in Windows XP and when I
open a *.pr squeak project the ERROR message is:
ERROR LOADING ...
Firefox 3.0.3 version
PLUGIN
File name: NPSqueak.dll
NPSqueak
Type MIME application/x-Squeak-Source
Description Squeak Source F