hi, I get a Dictionary error when trying to execute the above code.
Perhaps I need to store the loaded sound in a sound dictionary of the
environment?
thanks in advance
--
View this message in context:
http://n4.nabble.com/playing-a-sound-in-squeak-tp1750578p1835782.html
Sent from the Squeak -
hi, I'm facing a strange problem in my program. Basically I have this morph
which acts as a receiver of other morphs that can be dropped on it.
The behavior I want is: drag a morph on the receiver and once you drop it a
method is executed and then the dropped morph disappears. This was exactly
ho
Hi, I was wondering, what's an easy and quick way to load and play a sound
file, say a wav, in a squeak program?
If you have experience with any other format (midi, mp3, etc.) feel free to
share it.
What I'm really interested in is how sound works in squeak.
Regards
--
View this message in con
thanks jerome, it works perfectly.. now I'm trying to change the image
accordingly to certain events..
when a just do again backgroundSketch: on my PasteUpMorph, it just remove
the previous content without substituting it with the new image..
I have tried to call deleteBackgroundPainting before b
Hi, I tried with PasteUpMorph.. it worked fine, but I can't drag this kind of
morph and I need to..
how can I enable dragging property of a PasteUpMorph?
regards
--
View this message in context:
http://n4.nabble.com/How-to-add-a-gif-or-an-image-to-a-Morph-tp1593261p1693540.html
Sent from the Sq
Hello everyone, I would like to have a Morph which according to different
colored morphs dragged into it, responds with different actions. For
example, if the dragged morph is blue, the container morph should change its
background color, otherwise it should do nothing.
So far I was able to have a
it works perfectly. just curios, how can I refer to the added image from the
browser?
Suppose I'm in the situation where I want to have a morph that includes the
image by default (i.e. at each instantiation of that object I have a morph
with that image as background), how can I do that?
The proble
It works fine, except that animated gifs are shown statically. Any idea on
how to keep them animated?
--
View this message in context:
http://n4.nabble.com/How-to-add-a-gif-or-an-image-to-a-Morph-tp1593261p1593274.html
Sent from the Squeak - Beginners mailing list archive at Nabble.com.
__
Hi, how can one insert an animated gif or any type of image to a Morph?
Thanks in advance
--
View this message in context:
http://n4.nabble.com/How-to-add-a-gif-or-an-image-to-a-Morph-tp1593261p1593261.html
Sent from the Squeak - Beginners mailing list archive at Nabble.com.
___
thanks guys! it works perfectly.. what I meant in my original post was that I
tried with - myMorph position: World center - that as pointed out by jerome
doesn't correspond to the display center.
regards
--
View this message in context:
http://n4.nabble.com/Ho-to-get-center-of-the-system-scree
Hi, how can I get a point representing the screen center?
I need it to open a morph at that position. So far I tried with - World
center - but the position is on the bottom right of the screen.
Does anyone know how to get it?
Thanks in advance
--
View this message in context:
http://n4.nabble
___
That seems wrong - you should not define startStepping and stopStepping
because those methods already exist.
- Bert -
Sure bart, those startStepping and stopStepping do already exist in any
Morph. Anyway, you can define your own startSteppin
Sorry, I solved it. The problem was that I had to change the target of that
button to 'self' instead of the led instance.
Anyway, if you have any other advise or suggestion, you're welcome.
Thanks a lot
--
View this message in context:
http://n4.nabble.com/LedMorph-step-problem-tp1582908p15844
Hi Jerome, thanks for answering.. I modified the program as you suggested and
now it seems to work fine.
Basically it starts or stops stepping when sending those messages to the
LedFrame in the workspace.
What is still not working is the button that should invoke stopStepping. May
it depend on th
Hi, I'm trying to write a LedMorph that shows the actual time. It should have
also two buttons, 'quit' which closes the frame and 'stop' which should stop
the clock.
Unfortunately the stop button does not work and I can't figure out where's
the problem.
Even by trying to send the stopStepping mess
15 matches
Mail list logo