queak."
Subject: Re: [Newbies] Morphic event-handling confusion
Max OrHai wrote:
handlesMouseStillDown: evt
^ true
mouseStillDown: evt
self position: evt hand position.
These apparently don't do anything. But, that's OK, because I can, as
Bert suggested, just send &quo
here is an example of drag and drop and repel :)
DragAndDropRepel.3.cs
Description: Binary data
Have fun
On 15 mars 07, at 07:31, Max OrHai wrote:
I'm trying to use Morphic, in Squeak 3.9, to make a very simple
"physics
model" I call a HockeyPuck. The idea is that it's a CircleMorph
subc
rom: Michael van der Gulik <[EMAIL PROTECTED]>
Date: Sat, 17 Mar 2007 17:45:07
To:"A friendly place to get answers to even the most basic questions
aboutSqueak."
Subject: Re: [Newbies] Morphic event-handling confusion
Max OrHai wrote:
>
>
>>handlesMouseStil
Max OrHai wrote:
handlesMouseStillDown: evt
^ true
mouseStillDown: evt
self position: evt hand position.
These apparently don't do anything. But, that's OK, because I can, as
Bert suggested, just send "evt hand #grabMorph: self".
Except, oops, that's NOT OK, because now mouseUp
On Thu, 2007-03-15 at 23:23 +1300, Michael van der Gulik wrote:
> Firstly, I might just make the point that Morphic is a pain to work
> with. I've often been at my wits end trying to work out what on earth it
> is doing and how to get it to behave. You're not the only one.
Oh, I know that. :-)
On Mar 15, 2007, at 11:23 , Michael van der Gulik wrote:
There's a two-step sequence of messages I'd like my Puck to receive
while still doing the normal getting-moved-by-the-Hand stuff.
No go. You need to implement your mouse behavior on your own, using
an event handler (#on:send:to:) or by
Max OrHai wrote:
I'm trying to use Morphic, in Squeak 3.9, to make a very simple "physics
model" I call a HockeyPuck. The idea is that it's a CircleMorph subclass
that one should be able to pick up with the Hand and "throw", and have
it bounce off the World edge (and then, hopefully, other such
I'm trying to use Morphic, in Squeak 3.9, to make a very simple "physics
model" I call a HockeyPuck. The idea is that it's a CircleMorph subclass
that one should be able to pick up with the Hand and "throw", and have
it bounce off the World edge (and then, hopefully, other such Pucks).
I've got the