On Mar 12, 2013, at 1:54 PM, Steve Mills wrote:
>> Pretty sure you want to subclass and override constrainFrameRect:toScreen:
>> but I can't recall off the top of my head whether this is called live for
>> every movement. I believe it is.
>
> Nope. It only seems to be called when the window is
On Mar 13, 2013, at 2:38 PM, Steve Mills wrote:
>> I think you want to use -setShouldCascadeWindows:NO.
>
> That's an idea. I was hoping there was some way to say "this is the frame for
> the first new window, but all others should respect it AND then go ahead and
> cascade down from there," be
Yeah, that's the point. I know you can set it a la the storyboard, but once it
is set (once it's on the scene, the default is what is set) it's really hard to
change.
I have cases where the data the searchBar will be searching will all start with
numbers and other cases where it will all start
Maybe I'm missing the point, but you can set the keyboard type in the
storyboard settings for it.. Or do you need to change it programmatically for
some particular reason?
Op Mar 13, 2013, om 6:51 PM heeft Alex Zavatone het volgende
geschreven:
> Hopefully, this will be a more constructive
On Mar 13, 2013, at 16:29:36, Kevin Perry wrote:
> I think you want to use -setShouldCascadeWindows:NO.
That's an idea. I was hoping there was some way to say "this is the frame for
the first new window, but all others should respect it AND then go ahead and
cascade down from there," because I
On Mar 13, 2013, at 2:20 PM, Steve Mills wrote:
> I've spent most of the day researching and coding this, but still don't have
> it perfect. I need to position our new document windows so they aren't
> covered by palettes that might be visible. I've done this in my window
> controller's windowD
I think you want to use -setShouldCascadeWindows:NO.
On Mar 13, 2013, at 2:20 PM, Steve Mills wrote:
> I've spent most of the day researching and coding this, but still don't have
> it perfect. I need to position our new document windows so they aren't
> covered by palettes that might be visib
I've spent most of the day researching and coding this, but still don't have it
perfect. I need to position our new document windows so they aren't covered by
palettes that might be visible. I've done this in my window controller's
windowDidLoad method, as was suggested somewhere. I'm able to ca
Do you have a sample so we can see what you mean?
I've been doing a few popovers recently that are completely independent from a
UISplitViewController. It can be a little challenging getting a grip on how
you should set things up. Generally, I'll programmatically set the popover's
viewControl
I have seen some popovers that have a wider frame with text information.
I cannot find how to specify this style and text an am asking for a pointer to
the documentation for this feature.
-koko
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Le 13 mars 2013 à 18:13, John McCall a écrit :
> On Mar 13, 2013, at 2:13 AM, Jean-Daniel Dupas wrote:
>> Le 13 mars 2013 à 01:55, Wim Lewis a écrit :
>>> On 12 Mar 2013, at 2:08 AM, Graham Cox wrote:
in a + method, [self class] === self. Once you've got that, you've got it.
>
Hopefully, this will be a more constructive question for the list.
On iOS in Xcode 4.2, I've put a storyboard scene together with a tableView and
a searchBar.
The searchBar searches the tableView just fine, but my problem is how and when
the storyboard defaults are applied to the searchBar and
On Mar 13, 2013, at 2:13 AM, Jean-Daniel Dupas wrote:
> Le 13 mars 2013 à 01:55, Wim Lewis a écrit :
>> On 12 Mar 2013, at 2:08 AM, Graham Cox wrote:
>>> in a + method, [self class] === self. Once you've got that, you've got it.
>>>
>>>
>>>
>>> You're overthinking this.
>>>
>>> A class method
Take a look at the MultiPhotoFrame sample source:
http://developer.apple.com/library/mac/#samplecode/MultiPhotoFrame/Introduc
tion/Intro.html
The dragged images are animated as they enter/exit views by tracking the
mouse using this NSDraggingSource Protocol method:
- (void)draggingSession:(NSDragg
On Mar 6, 2013, at 10:28 PM, Muthulingam Ammaiappan
wrote:
> here i am including the drag and drop code please help me how i can
> implement the above mentioned animation while doing drag and drop...
This is too broad and vague. What you’re asking is something for a paid
consultant, not m
On Mar 12, 2013, at 3:11 PM, Steve Mills wrote:
> What's the best way to go about snapping windows to screens and other windows
> while dragging the window? I've tried catching it in windowDidMove (only when
> the mouse is down), but that isn't called for every single movement of the
> mouse. I
Exactly.
On Mar 13, 2013, at 1:56 PM, Steve Mills wrote:
> And you're seeing that getting called for every single movement of the mouse?
>
> --
> Steve Mills
> office: 952-818-3871
> home: 952-401-6255
> cell: 612-803-6157
>
> On Mar 13, 2013, at 00:11:50, Tamas Nagy wrote:
>
>> - (void)wind
And you're seeing that getting called for every single movement of the mouse?
--
Steve Mills
office: 952-818-3871
home: 952-401-6255
cell: 612-803-6157
On Mar 13, 2013, at 00:11:50, Tamas Nagy wrote:
> - (void)windowDidMove:(NSNotification *)notification
__
On 13 Mar 2013, at 09:24, Markus Spoettl wrote:
On 3/13/13 9:36 AM, Dave wrote:
On 12 Mar 2013, at 21:34, Graham Cox wrote:
On 13/03/2013, at 6:53 AM, Dave wrote:
If that is the case, then how do you signal to the compiler/
analyzer that you
are returning a retained object?
In genera
I'm using this:
//http://www.cocoadev.com/index.pl?MagneticWindows
- (void)windowDidMove:(NSNotification *)notification
{
NSEnumerator *e;
NSWindow *theWindow;
id edgeObject;
NSArray *frames = NSApp windows] copy] autorelease]
arrayByAddingObjectsFromArray:[N
Hi Friends,
i had developed the custom list view which is having NSView as a cell with
variable sizes to represent the video clips in the timeline.
and i had implemented the drag and drop for reordering functionality...
that is working as per the expectation...
but i wanted to add the animation
Moderator
I've had a number of complaints about this thread.
This thread has gone beyond all reasonable value and the behavior is not
acceptable.
Nobody has a requirement to read and answer questions. The questions have been
answered politely by posters who have a long history on the list of h
On 12 Mar 2013, at 21:25, Graham Cox wrote:
On 13/03/2013, at 2:41 AM, Dave wrote:
So, what is it? Wind up merchant or Moron?
I don't think there's any need for this. If I caused offence, it
was unintended (I sometimes have trouble anticipating how others
might receive statements I m
On 3/13/13 9:36 AM, Dave wrote:
On 12 Mar 2013, at 21:34, Graham Cox wrote:
On 13/03/2013, at 6:53 AM, Dave wrote:
If that is the case, then how do you signal to the compiler/analyzer that you
are returning a retained object?
In general you shouldn't return a retained object (unless it's
Le 13 mars 2013 à 01:55, Wim Lewis a écrit :
>
> On 12 Mar 2013, at 2:08 AM, Graham Cox wrote:
>> in a + method, [self class] === self. Once you've got that, you've got it.
>>
>>
>>
>> You're overthinking this.
>>
>> A class method is just an instance method of the class object. No magic at
On 12 Mar 2013, at 21:34, Graham Cox wrote:
On 13/03/2013, at 6:53 AM, Dave wrote:
If that is the case, then how do you signal to the compiler/
analyzer that you are returning a retained object?
In general you shouldn't return a retained object (unless it's
temporarily retained and will
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