On 31.08.2016 at 20:08 Alastair Houghton wrote:
> On 31 Aug 2016, at 15:52, Andreas Falkenhahn wrote:
>> But I still don't understand how computing glyph positioning manually
>> should work around the fact that there are no APIs that measure the text
>> like ATSUI. I mean, internally, CTLineGetO
On 31 Aug 2016, at 15:52, Andreas Falkenhahn wrote:
>
> But I still don't understand how computing glyph positioning manually
> should work around the fact that there are no APIs that measure the text
> like ATSUI. I mean, internally, CTLineGetOffsetForStringIndex() probably
> does exactly that,
On 31.08.2016 at 04:01 Ken Thomases wrote:
> On Aug 30, 2016, at 8:47 AM, Andreas Falkenhahn
> wrote:
>>> That said, when drawing strings, there are the functions
>>> CGContextSetShouldSubpixelPositionFonts() and
>>> CGContextSetAllowsFontSubpixelPositioning(). Those can be used to
>>> turn of
Sean,
> On Aug 30, 2016, at 11:10, Sean McBride wrote:
>
> Hi all,
>
> I have a drawing bug in my app, and reduced it to a toy app. Basically, I
> create an NSBorderlessWindowMask type window who's content view draws a
> translucent rounded rect. Its only subview is an NSTextField that draw