Add a post build script to launch something?
Look in build phases.
Sent from my iPhone
> On Sep 18, 2016, at 5:02 AM, Gabriel Zachmann wrote:
>
> When I "Run" my code in Xcode (i.e., hit CMD-R), I would like Xcode to build
> the code, copy the product to its destination,
> and then run a *dif
What’s the crash? Is it an exception? If so, what’s the description that gets
posted to the console?
Charles
> On Sep 18, 2016, at 6:35 PM, Gabriel Zachmann wrote:
>
> I would like to replace this line of code:
> [NSBundle loadNibNamed: @"ConfigureSheet" owner: self];
>
> by the newer v
On 19 Sep 2016, at 8:36 AM, Graham Cox wrote:
>
> I have the classic .dmg approach to installation, where a disk image includes
> an alias for /Applications and the user drags the app icon to it. On 10.12,
> the alias appears to point to nothing, and has a generic file icon. Has this
> kind of
I would like to replace this line of code:
[NSBundle loadNibNamed: @"ConfigureSheet" owner: self];
by the newer version loadNibNamed: owner:topLevelObjects:.
This runs in a screensaver. The deprecated version (loadNibNamed:owner:) works.
The new version causes a crash.
Here are the varian
> On 19 Sep 2016, at 7:22 AM, Jonathan Mitchell wrote:
>
> Hi
>
> I have a MacOS package that installs into /Applications on 10.11.
> On 10.12 it appears to install into the user’s Downloads folder.
>
> Is this change related to the new feature in MacOS 12 to encapsulate
> downloaded apps int
Hi
I have a MacOS package that installs into /Applications on 10.11.
On 10.12 it appears to install into the user’s Downloads folder.
Is this change related to the new feature in MacOS 12 to encapsulate downloaded
apps into a read only container?
Thanks
J
__
On Sep 18, 2016, at 12:22 , mail...@ericgorr.net wrote:
>
> While I do see the log message 'How do I..', my utility panel is not shown.
>
> How can I get this work?
Most of the problem is that storyboards and segues for the Mac are inadequately
documented. This is exacerbated by the fact that u
For reference, I have a sample project location at
https://github.com/ericgorr/nspanel_show
It is a Document Based and Storyboard application.
On my main window, I have a toolbar with an Toolbar Item called 'Inspector'. I
have defined a segue between this item and my Inspector Utility Panel ca
On Sat, Sep 17, 2016, at 09:24 PM, Shane Stanley wrote:
> On 18 Sep 2016, at 3:12 AM, Kyle Sluder wrote:
> >
> >> For anyone seeing the same thing, the solution seems to be to change the
> >> max size of the toolbar items to the unexpected "expected" size.
> >
> > Yes, the intent of the warning
On 18 Sep 2016, at 12:02, Gabriel Zachmann wrote:
> When I "Run" my code in Xcode (i.e., hit CMD-R), I would like Xcode to build
> the code, copy the product to its destination,
> and then run a *different* application, not the product it has built.
> (all on macOS, not iOS)
Sure! Pick "Edit Sc
You could try adding a run shell script phase at the end of the compilation to
substitute the executable.
--
__Pascal Bourguignon__
> On 18 Sep 2016, at 12:02, Gabriel Zachmann wrote:
>
> When I "Run" my code in Xcode (i.e., hit CMD-R), I would like Xcode to build
> the code, copy the prod
> On 18 Sep 2016, at 7:24 PM, Gabriel Zachmann wrote:
>
> But if anyone could suggest modifications to make it better (e.g., remove a
> bug, make it simpler, or more future proof),
> I will greatly appreciate it.
Have you looked at or tried CATextLayer? It already does all of this internally
When I "Run" my code in Xcode (i.e., hit CMD-R), I would like Xcode to build
the code, copy the product to its destination,
and then run a *different* application, not the product it has built.
(all on macOS, not iOS)
Does anyone know how that is possible?
I haven't found it in Xcode's documenta
Dear Graham, dear Alex, dear Will,
thanks a lot for your helpful suggestions.
So far, I have written this code as a replacement for CGContextSelectFont().
I am putting it here for the record (i.e., Google's archives).
But if anyone could suggest modifications to make it better (e.g., remove a
b
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