entiality, if you're trusting enough to send it to me and at liberty
> to do so.
>
> --Andy
>
>
> On Monday, January 11, 2010, at 12:25PM, "Michael Craig"
> wrote:
> >Andy: There's nothing drawing over it. I can move that chunk of code to
> the
> >e
th show up in the console when I printf infoStr, but the invalidStack
piece in the middle of the string is left out when infoStr is drawn.
Gah!
Michael S Craig
(908) 328 8030
On Thu, Jan 7, 2010 at 4:18 PM, Fritz Anderson wrote:
> On 7 Jan 2010, at 2:29 PM, Michael Craig wrote:
>
>
Hi all,
This has me completely boggled.
I've got a GameController with some BOOL instance variables that it uses to
make certain gamestate information available to other objects. I've also got
a GameView that looks at those BOOLs and conditionally appends an
NSMutableString before it gets drawn. T
Ah, that makes perfect sense. Thank you!
Michael S Craig
On Sat, Dec 26, 2009 at 12:12 AM, Dave Keck wrote:
> Presumably you're not using garbage collection. If that's the case,
> suitArray is being deallocated because you didn't retain it. Probably
> time to check out the memory management gu
Hi folks,
I'm building a class Card that represents a playing card in a simulation. I
want instances of Card to be initialized with two integers that represent
the suit and value. When an instance of Card is queried for its suit or
value, it returns an NSString (@"Club", @"Spade", @"4", @"King", e
Thanks! I've got a better grip on memory management now.
By the way, I'm working with GC turned off, for the sake of learning this
stuff. My bad for not including that.
Michael S Craig
> ___
>
> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
>
> P
Hi folks,
I'm new to Cocoa but I think I have a passable understanding of Obj-C.
I'm learning Cocoa for a part of an undergraduate comp-sci independent
project.
I'm working through the Cocoa Application Tutorial, found here:
http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/