Re: Add animation layer and then remove animation layer

2008-10-13 Thread Steven Riggs
Wow, this is my problem described exactly. Is there a way to complete the run loop so the animation will run during the original call to changeRightView? I have a feeling I'm missing an important concept here. Thanks for all the help. - First call to changeRightView: - turns on la

Re: Add animation layer and then remove animation layer

2008-10-12 Thread Steven Riggs
Matt, Thanks for the help! I have a split view and I will replace the subview of the right half when a particular button is pressed in the menu. changeRightView is the method that handles it. The subview may be a tableview or a scrollview/textview and resizing the window or splitview wi

Re: Add animation layer and then remove animation layer

2008-10-11 Thread Matt Long
Hey Steve, Your call to setWantsLayer won't take effect until the next run loop. So here is what happens (I think). - First call to changeRightView: - turns on layer backing for next run loop - adds the animation (transition) for next run loop - sets the delegate for t

Add animation layer and then remove animation layer

2008-10-10 Thread Steven Riggs
I'm enabling a core animation when I replace a subview and I want the animation layer to go away when the transition is finished so I don't have the blinky window resizing and other fun fade effects that I don't want. I have a problem with my code. The first time I changeRightView the CALay