Re: Animation curve is always linear though specified to be S-like

2008-09-16 Thread Oleg Krupnov
It has just dawned at me that I should use [self currentValue] instead of [self currentProgress] as the argument for the function that alters the position during animation, i.e. NSLog( [NSString stringWithFormat:@"%f", [self currentValue]]); The "progress" indeed grows linearly, at regular time i

Re: Animation curve is always linear though specified to be S-like

2008-09-16 Thread Graham Cox
On 17 Sep 2008, at 3:04 pm, Graham Cox wrote: Does it? The likelihood is that the animation is performed using a regular interval, but the position is modified according to the S- curve function. With only 7 steps of animation, it's probable that you are just not noticing the easing in and

Re: Animation curve is always linear though specified to be S-like

2008-09-16 Thread Graham Cox
On 17 Sep 2008, at 2:56 pm, Oleg Krupnov wrote: I get the following log: 0.166700 0.333450 0.499950 0.10 0.833090 0.999710 1.00 It follows that the animation is linear (the increment is constant) Does it? The likelihood is that the animation is performed using a regular interval

Re: Animation curve is always linear though specified to be S-like

2008-09-16 Thread Oleg Krupnov
I have got no response, but still I wasn't able to fix this problem. Any ideas? On Wed, Aug 20, 2008 at 9:49 PM, Oleg Krupnov <[EMAIL PROTECTED]> wrote: > The problem is that my animation always seems to perform linearly, not > S-like, although I specify it to do the latter. > > Here's my code: >

Animation curve is always linear though specified to be S-like

2008-08-20 Thread Oleg Krupnov
The problem is that my animation always seems to perform linearly, not S-like, although I specify it to do the latter. Here's my code: @interface MyAnimation : NSAnimation { } ... @end @implementation MyAnimation - (id)init { self = [super initWithDuration:0.1F animationCurve:NSAnimationEas