Re: Auto-layout: how do I make the other side "win"?

2017-04-04 Thread Daryle Walker
> On Apr 3, 2017, at 1:52 PM, Quincey Morris > wrote: > > On Apr 3, 2017, at 08:57 , Daryle Walker > wrote: >> >> When I select the window in the window controller’s scene in the storyboard, >> its content size is 800x450. It doesn’t show that way on app run. The view

Re: Auto-layout: how do I make the other side "win"?

2017-04-03 Thread Quincey Morris
On Apr 3, 2017, at 08:57 , Daryle Walker wrote: > > When I select the window in the window controller’s scene in the storyboard, > its content size is 800x450. It doesn’t show that way on app run. The view > that’s connected to it, a split-view (top & bottom), is still set to the > default 450

Re: Auto-layout: how do I make the other side "win"?

2017-04-03 Thread Daryle Walker
> On Apr 1, 2017, at 5:00 PM, Quincey Morris > wrote: > > On Apr 1, 2017, at 12:07 , Daryle Walker > wrote: >> >> I got a feeling that, since the interior of the window and the exterior of >> the view are probably bound, that the auto-layout system is choosing the >>

Re: Auto-layout: how do I make the other side "win"?

2017-04-01 Thread Quincey Morris
On Apr 1, 2017, at 12:07 , Daryle Walker wrote: > > I got a feeling that, since the interior of the window and the exterior of > the view are probably bound, that the auto-layout system is choosing the > view’s smaller size over the window’s bigger one. How do I reverse this? Or > do I have to

Auto-layout: how do I make the other side "win"?

2017-04-01 Thread Daryle Walker
1. Created new storyboard and dragged a window (with controller) into it. Comes with a view (with controller). 2. Expanded the size of the window. Didn’t touch the associated view. 3. On test run, window comes out much smaller than expected. Can’t figure out a tweak to fix it. I got a feeling th