RE: Drawing images on top of each other

2011-02-04 Thread Andrew Coad
>> You probably want either kCGBlendModeCopy That fixed it. Thanks. Kicking myself that I didn't see that blend mode... Andrew Coad ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post a

Re: Drawing images on top of each other

2011-02-03 Thread Quincey Morris
On Feb 3, 2011, at 22:58, Andrew Coad wrote: >//[[self touchClearImage] drawAtPoint:aPoint > blendMode:kCGBlendModeNormal alpha:0.0]; // <-- see note below This doesn't do anything -- alpha == 0 turns the source image fully transparent (in effect), and a transparent source has no ef

Drawing images on top of each other

2011-02-03 Thread Andrew Coad
I'm stuck on something that should be simple but it is evading me. I have searched this mailing list and regular documentation but can't figure out an answer. I'm using the iOS platform. Previously, my drawing code needed to draw images at different locations in the view erasing everything pri