Has anyone been noticing that GLKit's base effect is leaking when calling prepareToDraw? There are repeated leaks in GLKShaderBlockNode. It seems that this may be new to 5.1 SDK. I could have sworn i did a check with 5.0. _______________________________________________
Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com