Re: GeekGameBoard (was: Re: Touch-and-drag architecture question)

2010-02-15 Thread Jens Alfke
On Feb 15, 2010, at 8:49 AM, Dave DeLong wrote: > As far as GGB goes, how well does it handle custom boards? For example, > let's say I wanted to recreate this board: > http://gallery.me.com/davedelong#100084/Board&bgcolor=black (dots are valid > positions, and lines indicate valid moves betw

GeekGameBoard (was: Re: Touch-and-drag architecture question)

2010-02-15 Thread Dave DeLong
Thanks, Jens! I'd never heard of this before, and it looks like it'll fit the bill nicely. However, I'm a total noob when it comes to CoreAnimation, so it may be a while before I grok what's going on underneath. As far as GGB goes, how well does it handle custom boards? For example, let's sa