How are you forcing the redraw? If you are using setNeedsDisplayInRect:,
are you expanding the rect enough to cover the shadow?
On 5/22/13 4:34 AM, "cocoa-dev-requ...@lists.apple.com"
wrote:
> What bit of obviousness am I missing here?
> http://www.sethwillits.com/temp/ShadowOffset.mov
_
On 22 mai 2013, at 01:52, Seth Willits wrote:
> Changing the blur radius has no affect on the offset. It still behaves the
> same way. I'm not sure why you think 0.5 would be any different.
I believed that using 0.5 would solve the issue… because I have been there
before. I should have mention
On May 21, 2013, at 4:56 PM, Seth Willits wrote:
> On May 21, 2013, at 3:11 PM, Seth Willits wrote:
>
>> What bit of obviousness am I missing here?
>> http://www.sethwillits.com/temp/ShadowOffset.mov
>
> Test project:
> http://www.sethwillits.com/temp/ShadowOffset.zip
I have confirmed that this
On May 21, 2013, at 3:11 PM, Seth Willits wrote:
> What bit of obviousness am I missing here?
> http://www.sethwillits.com/temp/ShadowOffset.mov
Test project:
http://www.sethwillits.com/temp/ShadowOffset.zip
--
Seth Willits
___
Cocoa-dev mailing l
Changing the blur radius has no affect on the offset. It still behaves the same
way. I'm not sure why you think 0.5 would be any different.
--
Seth Willits
On May 21, 2013, at 3:44 PM, Jean Suisse wrote:
> Have you tried replacing
>
> shadow.shadowBlurRadius = 1.0;
>
> With:
>
> shadow.s
Have you tried replacing
shadow.shadowBlurRadius = 1.0;
With:
shadow.shadowBlurRadius = 0.5;
It should work as expected.
Jean
---
Jean Suisse
Institut de Chimie Moléculaire de l’Université de Bourgogne
(ICMUB) — UMR 6302
On 22 mai 2013, at 00:11, Seth Willits wrote:
>
> What bit
What bit of obviousness am I missing here?
http://www.sethwillits.com/temp/ShadowOffset.mov
--
Seth Willits
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