Can this be rephrased in terms of
"I would like to find or write a function that I can call periodically
from my own processing loop, that handles all the Cocoa activities and
dispatching of events, such that I do not have to use the Cocoa
provided runloop ?"
On Thu, Nov 5, 2009 at 3:56 PM, Kevin
Hi,
I have been working on a somewhat game engine (not really, but acts
like one) and currently involved in porting this to different
platforms. The engine works perfectly fine on Linux, FreeBSD and
Windows so far.
It is comprised of following parts:
1. Entry point (e.g. main or WinMain)
2. It th