Re: Porting non-Mac OS X app to Cocoa

2009-11-07 Thread Rob Barris
Can this be rephrased in terms of "I would like to find or write a function that I can call periodically from my own processing loop, that handles all the Cocoa activities and dispatching of events, such that I do not have to use the Cocoa provided runloop ?" On Thu, Nov 5, 2009 at 3:56 PM, Kevin

Porting non-Mac OS X app to Cocoa

2009-11-06 Thread Kevin Brandon
Hi, I have been working on a somewhat game engine (not really, but acts like one) and currently involved in porting this to different platforms. The engine works perfectly fine on Linux, FreeBSD and Windows so far. It is comprised of following parts: 1. Entry point (e.g. main or WinMain) 2. It th