Hi Matt, thanks for clarifying that. That worked like a charm! I had to
override functions:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
But it works just as I want. Thanks again!
aa
On Jun 6, 2010, at 11:11
On or about 6/6/10 11:04 AM, thus spake "Scott Andrew"
:
> You still need that timer. Especially for non 3.2. If you get your
> touchEnded before your timer is reached it was just a tap.
Right, but my revised solution (which you do not quote) with performSelector
and delayed performance *is* ef
You still need that timer. Especially for non 3.2. If you get your touchEnded
before your timer is reached it was just a tap.
Scott
Sent from my iPad
On Jun 6, 2010, at 8:54 AM, Alejandro Marcos Aragón
wrote:
> Hi Matt,
>
> Thanks for your answer. Still, I don't think that solves the pro
On or about 6/6/10 8:54 AM, thus spake "Alejandro Marcos Aragón"
:
> If the user just taps the button, a UISegmentedControl appears, thus this
> target is in touch up inside. Now, if the user taps and holds, another type of
> control appears after a delay so this has to be done in touch down (beca
Hi Roland,
Thanks for answering my question. Shouldn't this be very restrictive though? I
don't know the statistics, but I'm pretty sure that there is a large number of
people having an old version of the OS.
aa
On Jun 5, 2010, at 10:04 PM, Roland King wrote:
> or if you are coding for 3.2 or
Hi Matt,
Thanks for your answer. Still, I don't think that solves the problem. It is not
just the difference in time what matters. If the user just taps the button, a
UISegmentedControl appears, thus this target is in touch up inside. Now, if the
user taps and holds, another type of control app
On Sat, 05 Jun 2010 21:34:48 -0700, Matt Neuburg said:
>On Fri, 4 Jun 2010 21:16:50 -0500, Alejandro Marcos Arag?n
> said:
>>I've been trying to detect touch and hold vs touch on a subclass of UIButton.
>
>I think you want to imitate Listing 3-3 of Event Handling in the iPhone
>Application Program
On Fri, 4 Jun 2010 21:16:50 -0500, Alejandro Marcos Arag?n
said:
>I've been trying to detect touch and hold vs touch on a subclass of UIButton.
I think you want to imitate Listing 3-3 of Event Handling in the iPhone
Application Programming Guide, handling the touches yourself. m.
--
matt neubur
or if you are coding for 3.2 or later, use a UILongPressGestureRecognizer and
let it do all the work.
On 06-Jun-2010, at 12:36 AM, Scott Andrew wrote:
> I believe the way to do this is to setup a timer on touchDown to fire once
> after X number of seconds. Your touchUp and touchCancelled shoul
I believe the way to do this is to setup a timer on touchDown to fire once
after X number of seconds. Your touchUp and touchCancelled should kill the
timer if the timer is exists and is not invalidated. If you hit the timer you
are being held. When the timer is hit you restart the timer again fo
Hi all,
I've been trying to detect touch and hold vs touch on a subclass of UIButton. I
basically accomplished that by doing the following:
I first add the following when the button is created:
[button addTarget:self action:@selector(sourceSelected:)
forControlEvents:UI
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