On Sat, 2008-05-10 at 20:23 -0700, Carter Cheng wrote:
> 3) Also thanks for the links. I have taken a look at some of the code. I am
> not sure I will be writing in Java or D and most likely will be implementing
> the system in something like C++. I am worried about Java's speed since it's
> in
Thanks for the responses.
1) I guess for this seki question I was wondering if it was as easy to define
as liveness without seki. The reason I am interested in this is I am curious
about absolutely correct scoring functions and whether they currently cope well
with advanced seki situations or n
Well I was hoping for a static definition which could be assessed with minimal
calculation. The problem with a definition relying on a best move metric in my
mind is that "best move" is a very difficult thing to define in go since we do
not (yet) have an accurate position evaluation function.
It's great to see incidents like this being handled with maturity.
Also, a nod to Nick for having the humility to apologize, and Jason for
not losing it. My respect to both has increased although it was
already high.
- Don
Jason House wrote:
My personal preferences would be to see t
Gian-Carlo Pascutto wrote:
If it is indeed a KGS flaw I may add a workaround to Leela as simple
as doing time = time / 10 as soon as winrate >95% or so. There is
still a possibility of losing on time then but it should happen less.
That is almost the identical heuristic that Lazarus uses.
On Sat, May 10, 2008 at 12:29 PM, Peter Drake <[EMAIL PROTECTED]> wrote:
> On May 10, 2008, at 7:01 AM, Carter Cheng wrote:
>
> Thanks everyone for the responses. My go skills are somewhat limited (only
> 6-7kyu on KGS) so hopefully I am not belaboring the obvious.
> I have a few followup questions
On May 10, 2008, at 7:01 AM, Carter Cheng wrote:
Thanks everyone for the responses. My go skills are somewhat
limited (only 6-7kyu on KGS) so hopefully I am not belaboring the
obvious.
I have a few followup questions-
1) What mathematically is a seki? I know this is a local draw but
can
On Sat, 2008-05-10 at 07:01 -0700, Carter Cheng wrote:
> Thanks everyone for the responses. My go skills are somewhat limited (only
> 6-7kyu on KGS) so hopefully I am not belaboring the obvious.
>
> I have a few followup questions-
>
> 1) What mathematically is a seki? I know this is a local dr
Thanks everyone for the responses. My go skills are somewhat limited (only
6-7kyu on KGS) so hopefully I am not belaboring the obvious.
I have a few followup questions-
1) What mathematically is a seki? I know this is a local draw but can it be
determined statically at some point in all cases
Quoting Carter Cheng <[EMAIL PROTECTED]>:
1) How typically do UCT bots score simulations quickly? I am not too
familiar with Chinese scoring rules.
In the end of a random games. There are only Black stones and Black
Eyes, as well as White stones and eyes. If your playouts are smart
enoug
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