On 08/26/2011 04:47 PM, Neal Becker wrote:
The top of my list is improved interface to numpy. I know there is work going
on in the form of ndarray, which seems promising.
I'm still hesitant to consider ndarray part of Boost.Python; it's really
a separate library, and I think providing a full
The top of my list is improved interface to numpy. I know there is work going
on in the form of ndarray, which seems promising.
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On 08/26/2011 01:09 PM, Dave Abrahams wrote:
Well, speaking for myself, mostly time. I'd be inclined to do a rewrite
along the lines of the langbinding ideas if I had time.
I had only been vaguely aware of langbinding until I followed up on your
last email. It's a very nice separation, tho
In the interest of keeping this discussion easy-to-follow, I'm going to
reply to Dave's email twice, with new subjects - I'll stick to questions
about logistics in this email, and talk about features and scope in another.
In summary, I'm getting the sense that a branch in the mainline (not
san
Trying to catch up here, so responding to everything all at once.
on Thu Aug 25 2011, Jim Bosch wrote:
Just how tall are you, Jimbo?
> I'd like to start work on a new major release of Boost.Python.
That certainly is welcome news.
> While the library is currently well-maintained in terms of
On 08/26/2011 08:27 AM, Jay Riley wrote:
Hi Jim,
Thanks for the suggestion, unfortunately it didn't work. It really feels
like it's making a copy for some reason as once I return to the
int AttackWrapper::CalculateDamage(const
std::vector& users,
Game::Battles::BattleCharacter* target, const
st
On 08/25/2011 04:26 PM, Ralf Grosse-Kunstleve wrote:
Hi Jim,
CC to Dave.
This is great news.
My main interests have been stability and not increasing the memory
footprint of boost.python extensions. I'm not in a position to further
develop boost.python.
Troy and Ravi have done a significant amo
On 08/26/2011 04:17 AM, Neal Becker wrote:
What sort of improvements did you have in mind?
My list includes:
- Propagating constness to Python (essentially already done as an
extension, but it could have a much nicer interface if I could mess with
class_ itself).
- Make custom registry and
On 08/26/2011 01:28 PM, Niall Douglas wrote:
> BTW, how has the Python3k port worked out? I'm not sure if it's been
> mainlined yet has it? Best of luck! Niall
I'm not using Python 3k myself, so I can't comment, but the P3K port
most definitely went into trunk and has been part of the last couple
On 25 Aug 2011 at 13:59, Jim Bosch wrote:
> - For other Boost.Python experts on this list: do you have existing code
> or development time you'd like to contribute?
Firstly, I must commend you as you're a better man than I for
initiating this. I mostly chase money these past few years, and I
d
On 08/26/2011 07:17 AM, Neal Becker wrote:
> What sort of improvements did you have in mind?
Two things on my list that are likely going to be somewhat disruptive are:
* Support for subclassing boost.python's own metaclass.
* A per-module type registry, to avoid conflicting converters in
multi-mo
Hi Jim,
Thanks for the suggestion, unfortunately it didn't work. It really feels like
it's making a copy for some reason as once I return to the
int AttackWrapper::CalculateDamage(const
std::vector& users,
Game::Battles::BattleCharacter* target, const
std::vector& targets,
Game::Battles:
What sort of improvements did you have in mind?
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