[IxDA Discuss] Proper Etiquette

2008-03-16 Thread IxDA Nanny Bot
Ladies and Gentlemen, Please allow me to introduce myself. I am your new Nanny Bot and my job is to help keep this discussion list clean and tidy. I'm very sorry to intrude on your quiet Sunday evening, but please remember to trim your e-mail replies to include only the most relevant bits before

[IxDA Discuss] SXSW Interactive 2008 Sketchnotes

2008-03-16 Thread Itamar Medeiros
Mike Rohde just completed scanning, tuning and uploading 34 pages of sketchnotes he's captured in his pocket Moleskine sketchbook at SXSW Interactive last week. "I think the sketchnotes turned out we

Re: [IxDA Discuss] Design at Apple

2008-03-16 Thread William Evans
They would do well to head the advice of Mssr. Cooper - first to market is not best to market - and the former shall always loose in the race to the latter. will evans user experience architect [EMAIL PROTECTED] 617.281.1281 On Mar 16, 2008, at 10:18 PM, Dwayne King <[EMAIL PROTECTED]> wrote

Re: [IxDA Discuss] Design at Apple

2008-03-16 Thread Dwayne King
On Mar 13, 2008, at 3:07 AM, Lada Gorlenko wrote: > ...I reckon that many big companies would have at least several > weeks -- if not several months -- of design cycle on most major > projects. I work with a lot of Fortune 100 companies consulting on projects and I would suspect that companies

Re: [IxDA Discuss] UX/IxD terminology: Prototype

2008-03-16 Thread Itamar Medeiros
On the page of "prototype means different things to different people", there was an interesting issue that Dave Malouf brought up regarding Cooper's thoughs on Prototypes... check it out at: http://www.ixda.org/discuss.php?post=25888#25888 -- { Itamar Medeiros } Information Designer designing c

[IxDA Discuss] RE : what helped most in your career?

2008-03-16 Thread Alain D. M. G. Vaillancourt
Trying to do a PhD, at two different universities. It made me known as something of an expert (I'd managed to impress sveral faculty members) in user interface issues even after I had to leave the program at the first university (for lack of money) and got kicked out of the program at the second.

Re: [IxDA Discuss] what helped most in your career?

2008-03-16 Thread Robert Hoekman, Jr.
> If you were to name one thing (or a few) that contributed most to your > success, that brought a lot of value to your work, that greatly improved > your design skills (you get the idea), what would it be? Extreme passion and curiosity, and ... something that hasn't been mentioned yet ... teachi

Re: [IxDA Discuss] what helped most: mentors

2008-03-16 Thread mark schraad
Dave infers an important point. You don't have to limit yourself to one mentor. I can identify many mentors through my career... one for graphic design, another design thinking, a couple for how to research, one for brand and marketing, several as an entrepreneur... still looking for a men

Re: [IxDA Discuss] Thoughts on Interaction Design - free digital version available

2008-03-16 Thread William Evans
Just to let you know that if you read and enjoy the free version - you have a moral obligation to get the tree version. will evans user experience architect [EMAIL PROTECTED] 617.281.1281 On Mar 16, 2008, at 5:00 PM, "Jon [GMAIL]" <[EMAIL PROTECTED]> wrote: > Hi, > > Just a quick note to let

Re: [IxDA Discuss] what helped most in your career?

2008-03-16 Thread A S
Like Mark, two first rate mentors for very brief periods of time, one "within" the field (Herb Simon: http://en.wikipedia.org/wiki/Herbert_Simon) and one "outside" of the field (Milton Erickson: http://en.wikipedia.org/wiki/Milton_H._Erickson). Both helped me understand and deeply respect the "user

[IxDA Discuss] Thoughts on Interaction Design - free digital version available

2008-03-16 Thread Jon [GMAIL]
Hi, Just a quick note to let ya'all know that Thoughts on Interaction Design is now available for free in digital format; you can grab it at http://www.thoughtsoninteraction.com/contents.php Thanks, - Jon Kolko Author, Thoughts on Interaction Design http://www.thoughtsOnInteraction.com/

Re: [IxDA Discuss] what helped most in your career?

2008-03-16 Thread dave malouf
my career has skyrocketted in the last 5 years (out of 15). I attribute that to these things: IxDA - being active here has put me in close contact with "experience". You can't accelerate experience, but you can give yourself more access to it, and try to be open to other people's experience. Ment

Re: [IxDA Discuss] what helped most in your career?

2008-03-16 Thread Jeff Howard
Unbounded curiosity. // jeff Sebi wrote: > If you were to name one thing (or a few) that contributed > most to your success, that brought a lot of value to > your work, that greatly improved your design skills > (you get the idea), what would it be? . . . . . . . . . . . . . . . . . . .

Re: [IxDA Discuss] what helped most in your career?

2008-03-16 Thread Nancy Broden
Besides failure and unemployment (which really forces you to decide whether this is something you *really* want to pursue): Experience: design becomes more intuitive the more you mileage you have on you. Go figure. Belief in oneself: coming from Canada to the US in 2000, I was under the imp

Re: [IxDA Discuss] what helped most in your career?

2008-03-16 Thread mark schraad
ok - besides a failure... a first rate mentor On Mar 16, 2008, at 4:21 PM, Sebi Tauciuc wrote: > Hi all, > > If you were to name one thing (or a few) that contributed most to your > success, that brought a lot of value to your work, that greatly > improved > your design skills (you get the ide

Re: [IxDA Discuss] what helped most in your career?

2008-03-16 Thread William Evans
Harsh criticism. Failure. Rejection. Unemployment really forces you to be a better designer. will evans user experience architect [EMAIL PROTECTED] 617.281.1281 On Mar 16, 2008, at 4:44 PM, mark schraad <[EMAIL PROTECTED]> wrote: > failure > > > On Mar 16, 2008, at 4:21 PM, Sebi Tauciuc wrote

Re: [IxDA Discuss] what helped most in your career?

2008-03-16 Thread mark schraad
failure On Mar 16, 2008, at 4:21 PM, Sebi Tauciuc wrote: > Hi all, > > If you were to name one thing (or a few) that contributed most to your > success, that brought a lot of value to your work, that greatly > improved > your design skills (you get the idea), what would it be? > Maybe it's a d

[IxDA Discuss] what helped most in your career?

2008-03-16 Thread Sebi Tauciuc
Hi all, If you were to name one thing (or a few) that contributed most to your success, that brought a lot of value to your work, that greatly improved your design skills (you get the idea), what would it be? Maybe it's a decision you made, maybe it's an attitude, maybe a set of values. Whatever i

Re: [IxDA Discuss] UX/IxD terminology: Prototype

2008-03-16 Thread Jeff Howard
See also: The Five Types of Prototypes, October 2007 http://www.ixda.org/discuss.php?post=20959&search=prototype // jeff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=27157

Re: [IxDA Discuss] UX/IxD terminology: Prototype

2008-03-16 Thread Charles B. Kreitzberg
I think that the problem with "prototype" is that it means different things to developers and designers. To many developers who are working in a language like C++, a prototype is what we might call a "proof of concept." They use it to validate the basic architecture and tools. Actually, Alan Cooper

[IxDA Discuss] UX/IxD terminology: Prototype

2008-03-16 Thread Kevin Doyle
Okay, I've heard lots of words around here that I think we all have different meanings to us personally. The one that seems to be currently messing up a few of us in one thread is the word "prototype", so let's start with that. To me, a prototype is a scaled down model of what you want things to l

Re: [IxDA Discuss] What tools do you use for prototyping?

2008-03-16 Thread Michael Moore
I use Fireworks or Visio, but now that I have moved to a Mac, I guess that'll be Omnigraffle. In Fireworks I use an intentionally "sketchy" line style so that it looks a bit hand-drawn and is clearly unfinished. For the high fidelity prototype I used to do it in Photoshop, but now I do it in HTML/

Re: [IxDA Discuss] What tools do you use for prototyping?

2008-03-16 Thread Thomas Benoit
- Axure, - Dreamweaver, - Flash, Depending on what you want to test... Thermo looks pretty interesting! Thomas On 3/14/08, Brandon E.B. Ward <[EMAIL PROTECTED]> wrote: > I've tried using Flex, but so far the decision-makers didn't like it because > it looked too polished and ready-to-go - th

Re: [IxDA Discuss] What tools do you use for prototyping?

2008-03-16 Thread W Evans
We just had this discussion 6 weeks ago about how to define prototypes - what kind of prototypes people use, to what end, and how. Is there honestly any value in revisiting this for the 3rd time in 6 months? On Sun, Mar 16, 2008 at 11:40 AM, Kevin Doyle <[EMAIL PROTECTED]> wrote: > Everyone, befo

Re: [IxDA Discuss] What tools do you use for prototyping?

2008-03-16 Thread Kevin Doyle
Everyone, before we get into an endless loop of arguing, I think that Robert hit it on the head about terminology -- let's define what we mean by "prototype". I'll start a new thread. On Mon, Nov 12, 2007 at 8:24 PM, Robert Hoekman, Jr. <[EMAIL PROTECTED]> wrote: > > > > > I sooo... wish I had a