Hello everyone :)
I'm working on UI for web application and I need to show several
dialogs, one of them is confirmation of deleting the file.
So I'm wondering -- what is the best position for modal dialog:
A. Center of screen
B. Near control that caused dialog appearance
C. Near mouse cursor posit
True true. But if the clock is always on, those pixels will fail at
the same rate that they would in either case.
So the display will get dimmer over time, rather than show 88:88 dim
with the rest of the screen bright.
It turns illegibility into readable by dark.
So if you take all the other pre
Hi Michael,
http://www.snitker.com/public/dokumenter/A4personasplakat2.pdf
This has been made by a Danish PHd.
Ali
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Posted from the new ixda.org
http://www.ixda.org/discuss?post=35624
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> Creating stereotypes and aggregates is useful in
> many endeavors.
Some endeavors. But if decisions are being based on a stereotype of
something that doesn't actually exist -- an aggregate in which bits
and pieces represent characteristics of different users, but in which
the whole represents no
Personas are not meant to represent one person or user. They are meant
to represent classes or segments of users. This is a valid use of
them. Creating stereotypes and aggregates is useful in many endeavors.
You by default will always design for someone- question is whether
that person is t
Michael,
I'm glad you posted your concerns. I think personas are a great tool for
designers trying to resist the natural slide into accommodating every
possible scenario in the world. In principle. There are definitely
situations when I think they are very helpful.
However, in practice I've seen
William Brall wrote:
the on pixels off. This will prevent burn in, as all the pixels will
get exactly the same amount of wear,
Just to be pedantic, this will not prevent burn-in. This solution
causes the display to fail sooner-but-evenly. *All* the pixels will
wear out at the same time --
Great article to mention Joshua.
It is a great read for those of us in an MBA heavy corporate
environment. I find myself coming back to read and reference this
article often. Martin touches this in another somewhat charged
article from the same publication called "designing in hostile
ter
I say avoid analogue clocks. People younger than I am are less and
less likely to be able to read an analogue clock. In point of fact. I
have to decipher them.
This means I can't 'read' them. I can figure them out, the same
way I can figure out a word I've never read before. But it takes a
lot mor
I actually think we can reach a semi-conclusion here:
-Hover is best used for non-essential but useful 'extra' info.
(tooltips, next-page previews, link highlights)
-Hover can be used for functionality if it is an extension with a
good default, or if it has a logical backup. (a second-row drop out
> Personas are a classic example of a method that is "valid" in
Martin's terms.
That's an interesting article, but I must admit it has me confused
as to whether personas would be an attempt at validity or
reliability. I see personas as an attempt to represent a product's
users, the goal being to r
I've probably posted this reference before, but Roger Martin wrote a
good article comparing two ways of thinking about problems and
processes. He calls this dynamic reliability vs. validity.
"Reliability seeks to produce consistent,
predictable outcomes by utilizing a system
that is restricted
The myths about the efficacy or not of archtypes in design and design
research tend to be promulgated by those that 1. Can't do them; 2.
Have never done real design or ethnographic research; 3. To justify
the tried and true fact that while most companies and clients say they
want to do (ins
Hi, all. I was inspired to post this question by the very interesting
ACD/UCD discussion, during which the personas concept has frequently been
mentioned. I've always been a little uncertain of personas, but many people
seem to love them, and so I'm wondering if I'm missing or misunderstanding
some
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