Re: [IxDA Discuss] Design at Apple

2008-03-16 Thread William Evans
They would do well to head the advice of Mssr. Cooper - first to market is not best to market - and the former shall always loose in the race to the latter. will evans user experience architect [EMAIL PROTECTED] 617.281.1281 On Mar 16, 2008, at 10:18 PM, Dwayne King <[EMAIL PROTECTED]> wrote

Re: [IxDA Discuss] Design at Apple

2008-03-16 Thread Dwayne King
On Mar 13, 2008, at 3:07 AM, Lada Gorlenko wrote: > ...I reckon that many big companies would have at least several > weeks -- if not several months -- of design cycle on most major > projects. I work with a lot of Fortune 100 companies consulting on projects and I would suspect that companies

Re: [IxDA Discuss] Design at Apple

2008-03-15 Thread dave malouf
HI Jeff, I used a similar approach but just using my own resources. No outside consultants. Where I am now, the cultural change has taken a really long time - I would gather about 10 years in the making. Obviously, w/ progress throughout that period. How the cultural change took place is not a m

Re: [IxDA Discuss] Design at Apple

2008-03-15 Thread dave malouf
At Motorola Enterprise Mobility (We are not the phone group and are managed completely separately and have a very different culture around engineering, business and design) we have what we call the "Innovation & Design Studio". It is under the CTO's office, which is parallel to the product business

Re: [IxDA Discuss] Design at Apple

2008-03-15 Thread Jeff White
I have experience introducing user-centered design into corporate culture. This isn't the same thing as the design approach that companies like apple use, but I would guess a similar approach to what I've done in the past might work when trying to introduce about any culture change to a business.

Re: [IxDA Discuss] Design at Apple

2008-03-15 Thread Joel Eden
On Fri, Mar 14, 2008 at 1:26 PM, Peter Knocke <[EMAIL PROTECTED]> wrote: > > Devoting time, (talented) manpower, (both of which mean) money, and, > > importantly, attention will produce good results. It's no secret, at > > Apple or anywhere else. William James noted that "Our beliefs and our >

Re: [IxDA Discuss] Design at Apple

2008-03-15 Thread Peter Knocke
> Devoting time, (talented) manpower, (both of which mean) money, and, > importantly, attention will produce good results. It's no secret, at > Apple or anywhere else. William James noted that "Our beliefs and our > attention are the same fact." Which is to say that what we pay > attention to

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Andrei Herasimchuk
"On choosing strategy. We do not do market research. We just to make great products. When we created the iTunes Music Store, we did that because we thought it would be great to be able to buy music electronically, not because we had plans to redefine the music industry. I mean, it just seem

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Scott Berkun
ECTED]> To: "Dan Saffer" <[EMAIL PROTECTED]> Cc: "IXDA list" <[EMAIL PROTECTED]> Sent: Friday, March 14, 2008 8:28 AM Subject: Re: [IxDA Discuss] Design at Apple > So then the real secret sauce is still secret. I guess I won't see > those brainstor

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Dan Saffer
On Mar 14, 2008, at 9:28 AM, Joel Eden wrote: > On Fri, Mar 14, 2008 at 12:20 PM, Dan Saffer <[EMAIL PROTECTED]> > wrote: >> >> I'm reading between the lines here, but my guess is the pixel perfect >> stuff (which are the top 10? 3? concepts) come after a period of >> sketching unrefined concep

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Joel Eden
On Fri, Mar 14, 2008 at 12:20 PM, Dan Saffer <[EMAIL PROTECTED]> wrote: > > I'm reading between the lines here, but my guess is the pixel perfect > stuff (which are the top 10? 3? concepts) come after a period of > sketching unrefined concepts during the brainstorming sessions Lopp > mentions.

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Dan Saffer
On Mar 14, 2008, at 9:05 AM, Joel Eden wrote: > So, I found it interesting having just thought a lot about what Buxton > was pointing to and then seeing this "pixel perfect mockup" stuff. I > know there is a good role for both, and maybe the pixel perfect value > has a lot to do with how Buxton d

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Joel Eden
On Fri, Mar 14, 2008 at 11:13 AM, Dan Saffer <[EMAIL PROTECTED]> wrote: > > On Mar 14, 2008, at 12:28 AM, Sachendra Yadav wrote: > > > I agree with Dave, the relevance of Apple article is it gives insights > > into the process they follow, and it's good to know it's not much > > different from

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Jarod Tang
so who can tells apples went down after jobs left apple, while they still have many great designer, many design process as well as before and after? Cheers -- Jarod On Wed, Mar 12, 2008 at 11:39 PM, Alexander Livingstone <[EMAIL PROTECTED]> wrote: > I wonder if there are any (bootleg?) videos of

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Dan Saffer
On Mar 14, 2008, at 12:28 AM, Sachendra Yadav wrote: > I agree with Dave, the relevance of Apple article is it gives insights > into the process they follow, and it's good to know it's not much > different from the rest of the industry. It's not that different (no secret sauce) except for two ke

Re: [IxDA Discuss] Design at Apple

2008-03-14 Thread Sachendra Yadav
I agree with Dave, the relevance of Apple article is it gives insights into the process they follow, and it's good to know it's not much different from the rest of the industry. This article on "Secrets of UX Design Productivity from Google" goes another insight into the process followed by another

Re: [IxDA Discuss] Design at Apple

2008-03-13 Thread Troy Gardner
I work in a small startup and have worked in agencies in the past. It strikes me how expensive and luxurious the process at Apple is. Typically the design teams I'm around are tasked with coordinating a dozen deliverables being yanked like a chewtoy from one to another, on short timelines, and sta

Re: [IxDA Discuss] Design at Apple

2008-03-13 Thread mark schraad
On Mar 13, 2008, at 2:03 AM, Lada Gorlenko wrote: > I might be in a particularly cranky mood today, but I don't get it: > > - Pickled ice cream is worth trying (and is worth making) if you ever > want to innovate and come up with a new ice-cream flavor. Plain > vanilla > will still be the bigge

Re: [IxDA Discuss] Design at Apple

2008-03-13 Thread David Malouf
Myabe, I'm just running on endorphines and feelin' GREAT, but in my pretty long career THIS has NEVER happened. Innie, outtie, independent or otherwise. Not any single piece, but the total vision. 10 comps Full pixel perfect 2 meetings PER WEEK (1 pie in sky; 1 planning for the real world) Sure,

Re: [IxDA Discuss] Design at Apple

2008-03-13 Thread Lada Gorlenko
> Do you typically have the opportunity to spend several months working > on your second round of concepts before settling on one? Yes, and I reckon that many big companies would have at least several weeks -- if not several months -- of design cycle on most major projects. Of course, there are

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Jack Moffett
On Mar 13, 2008, at 2:03 AM, Lada Gorlenko wrote: > Please. > Forget it's Apple and substitute the company name for something less > of > a fashion icon -- would you even notice it? Lada, Do you typically have the opportunity to spend several months working on your second round of concepts

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Lada Gorlenko
I might be in a particularly cranky mood today, but I don't get it: - Pickled ice cream is worth trying (and is worth making) if you ever want to innovate and come up with a new ice-cream flavor. Plain vanilla will still be the biggest hit because it goes with everything, but hey -- how DO you dis

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread William Evans
I'm sure to some poor souls, Clippy seemed like a boy raised by slinkies. will evans user experience architect [EMAIL PROTECTED] 617.281.1281 On Mar 12, 2008, at 5:31 PM, Robert Barlow-Busch <[EMAIL PROTECTED]> wrote: >> His reasoning was: I like pickles, I like ice cream. Pickle- >> flavo

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Robert Barlow-Busch
> His reasoning was: I like pickles, I like ice cream. Pickle-flavored ice > cream is a great idea. Reminds me of a phrase coined by a comedian whose name escapes me: "a boy raised by Slinkies." For those unfamiliar with the Slinky: http://en.wikipedia.org/wiki/Slinky The comedian describes his

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Peter Knocke
I agree with Angel. The idea of having dual meetings is great. It's quite difficult for most people to be creative while still considering all of the constraints that are around. You end up with some sort of half-creative mush or just 1% changes. (cough cough...windows...cough) It's a beautiful

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread mark schraad
Awesome... just threw down the pickles analogy in a meeting! Thanks!! Mark On Wed, Mar 12, 2008 at 2:53 PM, W Evans <[EMAIL PROTECTED]> wrote: > Similarly - colleague and I once had a client that loved pickle flavored > ice > cream - similar to your pony. > His reasoning was: I like pickles, I

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Jack Moffett
On Mar 12, 2008, at 12:03 PM, David Malouf wrote: > It reminds me of the great quote, who's attribution I'm sure > someone will remind me of. "The design is not 'in the details' .. > the design IS the details." (Is it an Eames quote?) I've got you covered (check the sig). Jack L. Moffett I

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread David Malouf
I think you and I share a common perspective of having worked within Industrial Design studios. I think besides the "Time" issue and the "breadth" issue, what I got was "Detail" It reminds me of the great quote, who's attribution I'm sure someone will remind me of. "The design is not 'in the detai

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread W Evans
Similarly - colleague and I once had a client that loved pickle flavored ice cream - similar to your pony. His reasoning was: I like pickles, I like ice cream. Pickle-flavored ice cream is a great idea. We actually became close with the client and could joke with him after a while when he was askin

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Angel Anderson
It's funny that others think of ponies too. We have made the mistake of actually responding to some feature demands, with the phrase, "I want a pony" delivered with deadpan sincerity. As you may imagine, the check writers didn't appreciate our sarcasm ;-) I shared this article with our engineerin

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Robert Hoekman, Jr.
> Not, Lopp said, "seven in order to make three look good", > which seems to be a fairly standard practice elsewhere. They'll take > ten, and give themselves room to design without restriction. Later > they whittle that number to three, spend more months on those three > and then finally end up wit

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread Bill DeRouchey
>From the article... "Apple designers come up with 10 entirely different mock ups of any new feature. Not, Lopp said, "seven in order to make three look good", which seems to be a fairly standard practice elsewhere. They'll take ten, and give themselves room to design without restriction. Later th

Re: [IxDA Discuss] Design at Apple

2008-03-12 Thread David Malouf
YES!!! YES!!! YES! I love it Anyone attend this at SxSW. it's so interesting that an engineer is lauding this process. Gotta love that. -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=26995

[IxDA Discuss] Design at Apple

2008-03-12 Thread Alexander Livingstone
I wonder if there are any (bootleg?) videos of rands in action: http://www.businessweek.com/the_thread/techbeat/archives/2008/03/apples_design_p.html An interesting insight, although it doesn't really expose too much of the methodology. Alex __