Seems to me you are underestimating how much fun some people find
getting their work done well. I would love to see your two use cases
articulated -- the "fun" design against the "usable" one.
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Why are Usability and Fun opposed to each other? I don't think that they
are mutually exclusive.
There is an old post on my blog concerning fun in IxD - it's something that
we need a lot more of. From this post:
"It’s standard practice to design with our user’s goals in mind. Too often,
though, w
Giving people a rewarding experience in exchange for learning a complex
interface is one tactic. But let's take a step back. It sounds like the
strategic goals here are twofold:
-) Allow people to create their own products
-) Help them get to results that are good enough to buy
Maybe instead of t
I would look to D. Normans book, "Emotional Design". it is clear
that adding positive emotional qualities (call it fun if you must) in
a design changes the user's overall perception of the products
utility and usability--PERCEPTION.
the best example I have is the context of the iPhone keyboard. A
Yes I stand correct - Usability is the right word in this context,
sorry.
I was making an attempt to provide 'fun' (example: nikeid) as part
of a product customizer or you can check www.zazzle.com which does
not provide the 'fun' i was talking about. It does not 'wow' me
and comes across to me as
Hi Sachin,
Do you mean 'user experience' or 'usability'? To me 'fun' sounds like a
quality that could contribute to the overall user experience, in wich case
there would be no need for compromise.
What does 'product customizers' mean? Could you please give an example /
more details?
One thing's
I have been working on product customizers and these online tools
require immense user interaction. Developing and designing these have
always posed a challenge and now I am at a crossroad to choose whether
I should compromise on user experience or fun?
Please help!
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