Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-26 Thread Lisa deBettencourt
These are all great points and I appreciate you taking the time to share them with (us) me. Yes, I called it a "critique" because, well, when you learn certain terms in school, you tend to bring them with you to your day job. ;-) If I could to a mediocre job summarizing my own experience, I'd say

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-25 Thread Jack Moffett
On Feb 25, 2008, at 1:08 PM, Jonas Löwgren wrote: > Hence my attempt to distinguish "pedagogical critique sessions" > from "constructive critique sessions". Gotcha. That makes sense. Jack Jack L. Moffett Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com The details

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-25 Thread Jonas Löwgren
> The critique, as practiced in design schools, is applicable to > projects at a professional level too. Jack, I guess that was the thought of the original poster. However, one of the first replies provided a guideline in the general direction of "never ask questions of the presenter, only sta

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-25 Thread Jack Moffett
On Feb 25, 2008, at 2:55 AM, Jonas Löwgren wrote: > But I will not go further into the pedagogical situation as I gather > that you are more interested in the "productive critique session" > where the main goal is to improve the quality of the design work. Jonas, The critique, as practiced in

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-25 Thread Benjamin Ho
I too do not use the word critique as that's more intended for architecture students and their peers to bash at one-another. ;) (But I digress.) Instead, there are a few components in these Design Reviews: 1. Heuristic evaluation - done usually by the usability analyst; 2. Findings evaluation

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-24 Thread Jonas Löwgren
Lisa, From my position as design teacher, it is unusual to speak about "critique" involving only an audience and a designer -- but not a teacher. I suppose I would rather call this a review or an inspection, saving the term critique for pedagogical settings where a learning designer is p

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-22 Thread Jeff White
Awesome topic! This is so relevant to the work I'm doing now, and I'm happy to see others bringing this up for discussion. My input is in the context of a bunch of people bringing their work into a room, presenting it, then the whole room critiquing each idea. Not really a stakeholder review of a

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-22 Thread Chauncey Wilson
Hi Lisa, Very good question. Some thoughts. 1. What is the goal of the critique? Are you using it to teach people about design (I've always felt that user interface inspections are a way to do some indirect training)? Are you using it to examine competing designs? Are you using to examine sp

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-22 Thread Jack Moffett
> The audience members: Find something you think has been done well before you start criticizing weak points. Realize that you should be learning from others successes and failures, not just giving feedback. > The designer: Give thoughtful consideration to every comment given and then re

Re: [IxDA Discuss] The Critique - your rules for a productive session

2008-02-22 Thread Jeff Howard
My background is in graphic design and I taught it for a while so these are a little slanted toward that discipline. Three guidelines I learned as an undergrad and that I passed on to my students: 1. Never use phrases such as: "I like [blank]." Too subjective. Instead frame it as "[Such and such]

[IxDA Discuss] The Critique - your rules for a productive session

2008-02-22 Thread Lisa deBettencourt
To distract you all a moment from the current frenzy of posts, I am looking for your input on a very specific topic: the Critique. The Critique is an art in and of itself. It is an opportunity for designers to get feedback on their work, to illicit suggestions and to uncover areas that need refine