Re: ARB_vertex_program and r200...

2005-01-31 Thread Ian Romanick
Nicolai Haehnle wrote: Now maybe the R200 has both a dedicated fixed function pipeline *and* a programmable processor, As far as I know, that is correct. That is why the R200 manages to slightly edge out the Geforce3 in fixed-function T&L benchmarks. ---

Re: ARB_vertex_program and r200...

2005-01-29 Thread Dave Airlie
> are *completely* different from those on the R300. Now maybe the R200 has > both a dedicated fixed function pipeline *and* a programmable processor, > but unless that is the case, I assume fglrx on R200 tries to map ARB_vp > onto fixed function when it can, and falls back to software otherwise.

Re: ARB_vertex_program and r200...

2005-01-29 Thread Nicolai Haehnle
On Saturday 29 January 2005 02:47, Dave Airlie wrote: > > I've noticed fglrx advertises this for the r200, and doom 3 wants it... > > So after I manage to beat fragment_shader into shape, going to have a look > at how to get ARB_vp working.. r300 guys you have something going on this > already?

Re: ARB_vertex_program and r200...

2005-01-29 Thread Philip Armstrong
On Sat, Jan 29, 2005 at 01:47:22AM +, Dave Airlie wrote: > > I've noticed fglrx advertises this for the r200, and doom 3 wants it... > > So after I manage to beat fragment_shader into shape, going to have a look > at how to get ARB_vp working.. r300 guys you have something going on this > alr

ARB_vertex_program and r200...

2005-01-28 Thread Dave Airlie
I've noticed fglrx advertises this for the r200, and doom 3 wants it... So after I manage to beat fragment_shader into shape, going to have a look at how to get ARB_vp working.. r300 guys you have something going on this already? Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~a