Nicolai Haehnle wrote:
Now maybe the R200 has
both a dedicated fixed function pipeline *and* a programmable processor,
As far as I know, that is correct. That is why the R200 manages to
slightly edge out the Geforce3 in fixed-function T&L benchmarks.
---
> are *completely* different from those on the R300. Now maybe the R200 has
> both a dedicated fixed function pipeline *and* a programmable processor,
> but unless that is the case, I assume fglrx on R200 tries to map ARB_vp
> onto fixed function when it can, and falls back to software otherwise.
On Saturday 29 January 2005 02:47, Dave Airlie wrote:
>
> I've noticed fglrx advertises this for the r200, and doom 3 wants it...
>
> So after I manage to beat fragment_shader into shape, going to have a look
> at how to get ARB_vp working.. r300 guys you have something going on this
> already?
On Sat, Jan 29, 2005 at 01:47:22AM +, Dave Airlie wrote:
>
> I've noticed fglrx advertises this for the r200, and doom 3 wants it...
>
> So after I manage to beat fragment_shader into shape, going to have a look
> at how to get ARB_vp working.. r300 guys you have something going on this
> alr
I've noticed fglrx advertises this for the r200, and doom 3 wants it...
So after I manage to beat fragment_shader into shape, going to have a look
at how to get ARB_vp working.. r300 guys you have something going on this
already?
Dave.
--
David Airlie, Software Engineer
http://www.skynet.ie/~a